Well-known p2c resolver leaked

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C:
void __usercall YawResolver(double a1@<st0>, C_LagRecord * v1) {
    // [COLLAPSED LOCAL DECLARATIONS. PRESS KEYPAD CTRL-"+" TO EXPAND]

    v3 = GetResolverData();
    v4 = GetResolverEntry(v3, v1->EntIndex);
    v5 = v4;
    v6 = v4;
    v7 = * (v4 + 896);
    penultimateLagRecord = 0;
    LODWORD(v138) = v5;
    if (v7 < 2)
        {
        prev_data = 0;
    }
        else
        {
        v9 = * (v5 + 880);
        v10 = * (v5 + 892);
        v11 = *****v9;
        v12 = * (v11 + 8) - 1;
        v13 = v7 == 2;
        v14 = * (v11 + 4);
        v15 = * (v14 + 4 * (v12 & (v10 + 1)));
        if (v13)
                {
            prev_data = * (v14 + 4 * (v12 & (v10 + 1)));
            penultimateLagRecord = 0;
        }
                else
                {
            v17 = (v10 + 2) & v12;
            prev_data = v15;
            penultimateLagRecord = * (v14 + 4 * v17);
        }
    }
    v18 = v6 + 9920;
    speed_2d = (v1->m_vecVelocity.z * v1->m_vecVelocity.z) +
        ((v1->m_vecVelocity.y * v1->m_vecVelocity.y) + (v1->m_vecVelocity.x * v1->m_vecVelocity.x));
    if (fsqrt(speed_2d) > 0.1 || fsqrt(speed_2d) == 0.1)
        v18 = v6 + 9940;

        if (v1->m_AnimOverlays[ 13 ].m_flWeight + 14.25092419f > 0.54 || v1->m_bHasDefuser) 
        {
           if (v1->m_AnimOverlays[ 3 ].m_flCycle > 0.12)
           {
                  if (v1->m_AnimOverlays[ 13 ].m_flCycle > 0.43) 
                  {
                         v1->yawResolver = v1->m_angEyeAngles.y; //no fake angles
                         v1->resolverIndex = 0;
                         return;
                  }
           }
        }

    if (v1->m_AnimOverlays[7].m_nOrder == prevLagv1->m_AnimOverlays[ 7 ].m_nOrder) // slow walk detect
        {
            if (v1->m_AnimOverlays[ 7 ].m_flCycle > 0.5 f) 
                { 
                   v1->yawResolver = Math::AngleNormalize( prevLagv1->m_flLowerBodyYawTarget ) + v1->max_desync_delta;
                   v1->resolverIndex = 1;
                   return;
            }
                else //the speed is too high for the desyncing angles
                   v1->yawResolver = v1->m_angEyeAngles.y;

                v1->resolverIndex = 4;
        return;
    }

        if (v1->GetActiveSequence(v1->m_AnimOverlays[3]->m_iSequence) == 979 &&
                 abs(prevLagv1->m_AnimOverlays[ 3 ].m_flWeight - v1->m_AnimOverlays[ 7 ].m_flWeight) >= 1.1f) // fix desync with lby breaker (polak it's you.)
        {
           v1->yawResolver = Math::AngleNormalize( prevLagv1->m_flLowerBodyYawTarget );
           v1->resolverIndex = 5;
           return;
        }

    if (prevLagRecord)
        {
        if (abs(v1->m_AnimOverlays[7].m_flWeight + -10.0429 ) < 0.0020000001 &&
            abs(prevLagv1->m_AnimOverlays[7].m_flWeight + -2.6812999) < 0.0020000001)
                {
            v24 = v1->m_angEyeAngles.y;
            lby_delta = Math::AngleNormalize(v1->m_flLowerBodyYawTarget - v24);
            if (reminderf(lby_delta) > -v1->max_desync_delta)
                        {
                v24 = Math::AngleNormalize(v24 + -v1->max_desync_delta);
                v1->yawResolver = v24;
                v1->resolverIndex = 2;
                return;
            }
        }

        if (penultimateLagRecord &&
            abs(v1->m_AnimOverlays[7].m_flWeight + -2.6812999) < 0.0020000001 &&
            abs(prevLagv1->m_AnimOverlays[7].m_flWeight + -2.6812999) < 0.0020000001 &&
            abs(penultimateLagv1->m_AnimOverlays[7].m_flWeight + -2.6812999) < 0.0020000001)
                {
            v36 = Math::AngleNormalize(v1->m_flLowerBodyYawTarget - v1->m_angEyeAngles.y);
            v42 = Math::AngleNormalize(prevLagv1->m_flLowerBodyYawTarget - prevLagv1->m_angEyeAngles.y);
            if (reminderf(v36 - v42) < -50.0 f)
                        {
                v1->yawResolver = Math::AngleNormalize(v1->m_angEyeAngles.y + -v1->max_desync_delta);
                v1->resolverIndex = 3;
                return;
            }
        }
    }
        else // player abusing tickbase
        {
           v1->m_nTickBase = (g_Globals->interval_per_tick * g_Globals->frametime) + sub_10476539(v1->m_flSimulationTime); //Fixing player tickbase
           AnimationFix::UpdateAnimations(v1);
           v1->resolverIndex = 6;
           return; // skip this tick
        }
}
Thanks ikfakof Soufiw IIama
 
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C:
void __usercall YawResolver(double a1@<st0>, C_LagRecord * v1) {
    // [COLLAPSED LOCAL DECLARATIONS. PRESS KEYPAD CTRL-"+" TO EXPAND]

    v3 = GetResolverData();
    v4 = GetResolverEntry(v3, v1->EntIndex);
    v5 = v4;
    v6 = v4;
    v7 = * (v4 + 896);
    penultimateLagRecord = 0;
    LODWORD(v138) = v5;
    if (v7 < 2)
        {
        prev_data = 0;
    }
        else
        {
        v9 = * (v5 + 880);
        v10 = * (v5 + 892);
        v11 = *****v9;
        v12 = * (v11 + 8) - 1;
        v13 = v7 == 2;
        v14 = * (v11 + 4);
        v15 = * (v14 + 4 * (v12 & (v10 + 1)));
        if (v13)
                {
            prev_data = * (v14 + 4 * (v12 & (v10 + 1)));
            penultimateLagRecord = 0;
        }
                else
                {
            v17 = (v10 + 2) & v12;
            prev_data = v15;
            penultimateLagRecord = * (v14 + 4 * v17);
        }
    }
    v18 = v6 + 9920;
    speed_2d = (v1->m_vecVelocity.z * v1->m_vecVelocity.z) +
        ((v1->m_vecVelocity.y * v1->m_vecVelocity.y) + (v1->m_vecVelocity.x * v1->m_vecVelocity.x));
    if (fsqrt(speed_2d) > 0.1 || fsqrt(speed_2d) == 0.1)
        v18 = v6 + 9940;

        if (v1->m_AnimOverlays[ 13 ].m_flWeight + 14.25092419f > 0.54 || v1->m_bHasDefuser)
        {
           if (v1->m_AnimOverlays[ 3 ].m_flCycle > 0.12)
           {
                  if (v1->m_AnimOverlays[ 13 ].m_flCycle > 0.43)
                  {
                         v1->yawResolver = v1->m_angEyeAngles.y; //no fake angles
                         v1->resolverIndex = 0;
                         return;
                  }
           }
        }

    if (v1->m_AnimOverlays[7].m_nOrder == prevLagv1->m_AnimOverlays[ 7 ].m_nOrder) // slow walk detect
        {
            if (v1->m_AnimOverlays[ 7 ].m_flCycle > 0.5 f)
                {
                   v1->yawResolver = Math::AngleNormalize( prevLagv1->m_flLowerBodyYawTarget ) + v1->max_desync_delta;
                   v1->resolverIndex = 1;
                   return;
            }
                else //the speed is too high for the desyncing angles
                   v1->yawResolver = v1->m_angEyeAngles.y;

                v1->resolverIndex = 4;
        return;
    }

        if (v1->GetActiveSequence(v1->m_AnimOverlays[3]->m_iSequence) == 979 &&
                 abs(prevLagv1->m_AnimOverlays[ 3 ].m_flWeight - v1->m_AnimOverlays[ 7 ].m_flWeight) >= 1.1f) // fix desync with lby breaker (polak it's you.)
        {
           v1->yawResolver = Math::AngleNormalize( prevLagv1->m_flLowerBodyYawTarget );
           v1->resolverIndex = 5;
           return;
        }

    if (prevLagRecord)
        {
        if (abs(v1->m_AnimOverlays[7].m_flWeight + -10.0429 ) < 0.0020000001 &&
            abs(prevLagv1->m_AnimOverlays[7].m_flWeight + -2.6812999) < 0.0020000001)
                {
            v24 = v1->m_angEyeAngles.y;
            lby_delta = Math::AngleNormalize(v1->m_flLowerBodyYawTarget - v24);
            if (reminderf(lby_delta) > -v1->max_desync_delta)
                        {
                v24 = Math::AngleNormalize(v24 + -v1->max_desync_delta);
                v1->yawResolver = v24;
                v1->resolverIndex = 2;
                return;
            }
        }

        if (penultimateLagRecord &&
            abs(v1->m_AnimOverlays[7].m_flWeight + -2.6812999) < 0.0020000001 &&
            abs(prevLagv1->m_AnimOverlays[7].m_flWeight + -2.6812999) < 0.0020000001 &&
            abs(penultimateLagv1->m_AnimOverlays[7].m_flWeight + -2.6812999) < 0.0020000001)
                {
            v36 = Math::AngleNormalize(v1->m_flLowerBodyYawTarget - v1->m_angEyeAngles.y);
            v42 = Math::AngleNormalize(prevLagv1->m_flLowerBodyYawTarget - prevLagv1->m_angEyeAngles.y);
            if (reminderf(v36 - v42) < -50.0 f)
                        {
                v1->yawResolver = Math::AngleNormalize(v1->m_angEyeAngles.y + -v1->max_desync_delta);
                v1->resolverIndex = 3;
                return;
            }
        }
    }
        else // player abusing tickbase
        {
           v1->m_nTickBase = (g_Globals->interval_per_tick * g_Globals->frametime) + sub_10476539(v1->m_flSimulationTime); //Fixing player tickbase
           AnimationFix::UpdateAnimations(v1);
           v1->resolverIndex = 6;
           return; // skip this tick
        }
}
Thanks ikfakof Soufiw IIama
О ебать, Фаталити ресик, узнаю из реверса, сейчас будут пасты)
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Рял п100 ресольвер.
Только смысла нет.
Здесь лютая анти паста,куча пропущено. И sub_10476539 в конце. Без реверсинга самостоятельно вы его в жизни не перенесете.
 
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