Исходник Watermark fatality.win

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18 Фев 2019
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Код:
-- Fatality interfaces
local render = fatality.render
local config = fatality.config
local menu = fatality.menu

-- Interfaces
local global_vars = csgo.interface_handler:get_global_vars( )
local engine = csgo.interface_handler:get_engine_client( )
local entity_list = csgo.interface_handler:get_entity_list( )

local cfg =
{
    watermark =
    {
        FatalMark = config:add_item( "local.watermark.FatalMark", 0 ),
        logo = config:add_item( "local.watermark.logo", 0 ),
        info = config:add_item( "local.watermark.info", 0 ),
        time = config:add_item( "local.watermark.time", 0 ),
        rainbow = config:add_item( "local.watermark.rainbow", 0 ),
    }
}

    local menu_items =
{
        watermark_combo = menu:add_multi_combo( "watermarks", "misc", "", "movement" ):add_item( "Background", cfg.watermark.FatalMark ):add_item( "     -- Logo", cfg.watermark.logo ):add_item( "     -- Infomation", cfg.watermark.info ):add_item( "     -- Time", cfg.watermark.time ):add_item( "     -- Rainbow", cfg.watermark.rainbow )
}

-------------------- Fonts --------------------
    local fonts =
        {
            watermark_FatalMark = render:create_font( "Verdana", 16, 400, true ),
            watermark_small = render:create_font( "Small Fonts", 11, 400, true ),
            logo = render:create_font( "Porter", 24, 300, false ),
        }

--------------------- FPS ---------------------
    local frame_rate = 0.0;
    
        function get_fps( )
        frame_rate = 0.9 * frame_rate + ( 1.0 - 0.9 ) * global_vars.frametime;
        return math.floor( ( 1.0 / frame_rate ) + 0.5 );
    end

--------------------- Ping --------------------

    local function get_ping( )
        if not engine:is_connected( ) then
    return 0 end
    
        return math.abs( engine:get_ping( ) )
    end

------------------- Tickrate ------------------

    local function get_tickrate( )
        if not engine:is_connected( ) then
    return 0 end

         return math.floor( 1.0 / global_vars.interval_per_tick )
    end

------------------ Draw Angle -----------------

    function draw_container( x, y, w, h, header )
        local a = 255
        local c = {20, 60, 20, 40, 40, 60, 34}
        for i = 0,6,1 do
        render:rect_filled(x+i, y+i, w-(i*2), h-(i*2), csgo.color( 1, 10, c[i+1], a ))
        end   
    end

------------------ Screen Size -----------------

    local screen_size = render:screen_size( )

local FatalMark =
{
    watermark_pos = csgo.vector2( screen_size.x, 10 ),
    watermark_size = csgo.vector2( 0, 16 ),
}
------------------ Background ------------------

    local function watermark_FatalMark( )
        
        FatalMark.watermark_size.x = render:text_size( fonts.watermark_FatalMark, text ).x + 10
        FatalMark.watermark_pos.x = screen_size.x - 16 - FatalMark.watermark_size.x - 10

        draw_container( FatalMark.watermark_pos.x + 22, FatalMark.watermark_pos.y - 3, 40, 40 )
        draw_container( FatalMark.watermark_pos.x - 140, FatalMark.watermark_pos.y - 3, 160, 40 )
        draw_container( FatalMark.watermark_pos.x - 231, FatalMark.watermark_pos.y - 3, 89, 40 )   
    end

--------------------- LOGO ---------------------   
    
    local function watermark_logo( )
        
        FatalMark.watermark_size.x = render:text_size( fonts.watermark_FatalMark, text ).x + 10
        FatalMark.watermark_pos.x = screen_size.x - 16 - FatalMark.watermark_size.x - 10

        render:text( fonts.logo, FatalMark.watermark_pos.x + 36, FatalMark.watermark_pos.y + 4, "F", csgo.color(244, 66, 131, 255) )
    end

------------------- Watermark -------------------

    local function watermark_info( )

        FatalMark.watermark_size.x = render:text_size( fonts.watermark_FatalMark, text ).x + 10
        FatalMark.watermark_pos.x = screen_size.x - 16 - FatalMark.watermark_size.x - 10

        local fps = get_fps( )
        local ping = get_ping( )
        local tick = get_tickrate( )
    
        local local_player = entity_list:get_localplayer( )
            if local_player == nil then
    return end
        
        local velocity = local_player:get_var_vector( "CBasePlayer->m_vecVelocity[0]" )
        local vel_2d = math.ceil( math.sqrt( math.abs( velocity.x ) * math.abs( velocity.x ) + math.abs( velocity.y ) * math.abs( velocity.y ) ) )

        local r = math.sin((global_vars.realtime / 8) * 3) * 127 + 128;
        local g = math.sin((global_vars.realtime / 8) * 5) * 127 + 128;
        local b = math.sin((global_vars.realtime / 8) * 7) * 127 + 128;

        -- Custom Position
    local x;
        if ( vel_2d == 0 ) then
             x = FatalMark.watermark_pos.x - 44
        elseif ( vel_2d <= 99 ) then
             x = FatalMark.watermark_pos.x - 48
        else
             x = FatalMark.watermark_pos.x - 51
    end

    local xFPS;
        if ( fps <= 9 ) then
             xFPS = FatalMark.watermark_pos.x - 122
        elseif ( fps <= 99 ) then
             xFPS = FatalMark.watermark_pos.x - 126
        else
             xFPS = FatalMark.watermark_pos.x - 130
    end   

    local xPING;
        if ( ping <= 9 ) then
             xPING = FatalMark.watermark_pos.x - 85
        elseif ( ping <= 99 ) then
             xPING = FatalMark.watermark_pos.x - 89
        else
             xPING = FatalMark.watermark_pos.x - 93
    end   

    local xTICK;
        if ( tick <= 64 ) then
             xTICK = FatalMark.watermark_pos.x - 6
        else
             xTICK = FatalMark.watermark_pos.x - 11
    end   
        --
        
        

        -- Render Text 2 Screen
    render:text(fonts.watermark_small, FatalMark.watermark_pos.x - 125, FatalMark.watermark_pos.y + 17, "fps", csgo.color(255, 255, 255, 255));
    render:text(fonts.watermark_FatalMark, xFPS, FatalMark.watermark_pos.y + 3, fps, csgo.color(185, 255, 0, 255));
    render:text(fonts.watermark_FatalMark, xPING, FatalMark.watermark_pos.y + 3, ping, csgo.color(185, 255, 0, 255));
    render:text(fonts.watermark_small, FatalMark.watermark_pos.x - 90, FatalMark.watermark_pos.y + 17, "ping", csgo.color(255, 255, 255, 255));   
    render:text(fonts.watermark_FatalMark, x, FatalMark.watermark_pos.y + 3, vel_2d, csgo.color(185, 255, 0, 255));
    render:text(fonts.watermark_small, FatalMark.watermark_pos.x - 52, FatalMark.watermark_pos.y + 17, "speed", csgo.color(255, 255, 255, 255));
    render:text(fonts.watermark_FatalMark, xTICK, FatalMark.watermark_pos.y + 3, tick, csgo.color(185, 255, 0, 255));
    render:text(fonts.watermark_small, FatalMark.watermark_pos.x - 6, FatalMark.watermark_pos.y + 17, "tick", csgo.color(255, 255, 255, 255));       
    end
    
--------------------- Time ---------------------

    local function watermark_time( )
        
        FatalMark.watermark_size.x = render:text_size( fonts.watermark_FatalMark, text ).x + 10
        FatalMark.watermark_pos.x = screen_size.x - 16 - FatalMark.watermark_size.x - 10

        render:text(fonts.watermark_FatalMark, FatalMark.watermark_pos.x - 216, FatalMark.watermark_pos.y + 3, os.date("%H:%M:%S"), csgo.color(0, 161, 255, 255));
        render:text(fonts.watermark_small, FatalMark.watermark_pos.x - 211, FatalMark.watermark_pos.y + 17, "current time", csgo.color(255, 255, 255, 255));
    end
    
--------------------- Soon ---------------------   
    
    local function watermark_rainbow( )   
    
        FatalMark.watermark_size.x = render:text_size( fonts.watermark_FatalMark, text ).x + 10
        FatalMark.watermark_pos.x = screen_size.x - 16 - FatalMark.watermark_size.x - 10
         end
    
-------------------- Paint ---------------------   
    
    function on_paint( )

    if not engine:is_in_game( ) then
        return end
        
        if cfg.watermark.FatalMark:get_bool( ) then
            watermark_FatalMark( ) end

        if cfg.watermark.logo:get_bool( ) then
            watermark_logo( ) end       
        
        if cfg.watermark.info:get_bool( ) then
            watermark_info( ) end       
 
        if cfg.watermark.time:get_bool( ) then
            watermark_time( ) end     

        if cfg.watermark.rainbow:get_bool( ) then
            watermark_rainbow( ) end     
    end

------------------ Callbacks -------------------
    
local callbacks = fatality.callbacks;
callbacks:add( "paint", on_paint )
1568748038560.png

Credits: philip
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
For what cheat? stickrpg? antario? csgo simple?
 
他妈的你nn狗
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
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