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is_alive 155
weapon_shoot_position 283
is_player 157
eye_angles 169
build_transformations 189
do_extra_bone_processing 197
standard_blending_rules 205
update_client_side_animation 223
pre_think 315
post_think 316
get_inaccuracy 478
update_accuracy 479
get_spread 448
is_weapon 165
weapon_data 456
active_weapon 267
update_collision_bounds 338
set_local_view_angles 371
weapon_shoot_position 283
is_player 157
eye_angles 169
build_transformations 189
do_extra_bone_processing 197
standard_blending_rules 205
update_client_side_animation 223
pre_think 315
post_think 316
get_inaccuracy 478
update_accuracy 479
get_spread 448
is_weapon 165
weapon_data 456
active_weapon 267
update_collision_bounds 338
set_local_view_angles 371
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