Гайд CS:GO UPDATE 19.11.2019

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CCSPlayerInventory = utils::pattern_scan("client_panorama.dll", "8B 0D ? ? ? ? 85 C9 74 18 51") + 0x2;
GetEyePos: 284
UpdateAccuracyPenalty: 480
GetSpread: 449
GetInaccuracy: 479
C_CSPlayer::SetLocalViewangles - 372
GetCSWpnData is 457
SelectItem is 329
UpdateCollisionBounds is 339
KNIFE_SKELETON idefindex is 525

Код:
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enum item_definition_index
{
    WEAPON_DEAGLE = 1,
    WEAPON_ELITE = 2,
    WEAPON_FIVESEVEN = 3,
    WEAPON_GLOCK = 4,
    WEAPON_AK47 = 7,
    WEAPON_AUG = 8,
    WEAPON_AWP = 9,
    WEAPON_FAMAS = 10,
    WEAPON_G3SG1 = 11,
    WEAPON_GALILAR = 13,
    WEAPON_M249 = 14,
    WEAPON_M4A1 = 16,
    WEAPON_MAC10 = 17,
    WEAPON_P90 = 19,
    WEAPON_MP5SD = 23,
    WEAPON_UMP45 = 24,
    WEAPON_XM1014 = 25,
    WEAPON_BIZON = 26,
    WEAPON_MAG7 = 27,
    WEAPON_NEGEV = 28,
    WEAPON_SAWEDOFF = 29,
    WEAPON_TEC9 = 30,
    WEAPON_TASER = 31,
    WEAPON_HKP2000 = 32,
    WEAPON_MP7 = 33,
    WEAPON_MP9 = 34,
    WEAPON_NOVA = 35,
    WEAPON_P250 = 36,
    WEAPON_SHIELD = 37,
    WEAPON_SCAR20 = 38,
    WEAPON_SG556 = 39,
    WEAPON_SSG08 = 40,
    WEAPON_KNIFEGG = 41,
    WEAPON_KNIFE = 42,
    WEAPON_FLASHBANG = 43,
    WEAPON_HEGRENADE = 44,
    WEAPON_SMOKEGRENADE = 45,
    WEAPON_MOLOTOV = 46,
    WEAPON_DECOY = 47,
    WEAPON_INCGRENADE = 48,
    WEAPON_C4 = 49,
    WEAPON_HEALTHSHOT = 57,
    WEAPON_KNIFE_T = 59,
    WEAPON_M4A1_SILENCER = 60,
    WEAPON_USP_SILENCER = 61,
    WEAPON_CZ75A = 63,
    WEAPON_REVOLVER = 64,
    WEAPON_TAGRENADE = 68,
    WEAPON_FISTS = 69,
    WEAPON_BREACHCHARGE = 70,
    WEAPON_TABLET = 72,
    WEAPON_MELEE = 74,
    WEAPON_AXE = 75,
    WEAPON_HAMMER = 76,
    WEAPON_SPANNER = 78,
    WEAPON_KNIFE_GHOST = 80,
    WEAPON_FIREBOMB = 81,
    WEAPON_DIVERSION = 82,
    WEAPON_FRAG_GRENADE = 83,
    WEAPON_SNOWBALL = 84,
    WEAPON_BUMPMINE = 85,
    WEAPON_BAYONET = 500,
    WEAPON_KNIFE_CSS = 503,
    WEAPON_KNIFE_FLIP = 505,
    WEAPON_KNIFE_GUT = 506,
    WEAPON_KNIFE_KARAMBIT = 507,
    WEAPON_KNIFE_M9_BAYONET = 508,
    WEAPON_KNIFE_TACTICAL = 509,
    WEAPON_KNIFE_FALCHION = 512,
    WEAPON_KNIFE_SURVIVAL_BOWIE = 514,
    WEAPON_KNIFE_BUTTERFLY = 515,
    WEAPON_KNIFE_PUSH = 516,
    WEAPON_KNIFE_CORD = 517,
    WEAPON_KNIFE_CANIS = 518,
    WEAPON_KNIFE_URSUS = 519,
    WEAPON_KNIFE_GYPSY_JACKKNIFE = 520,
    WEAPON_KNIFE_OUTDOOR = 521,
    WEAPON_KNIFE_STILETTO = 522,
    WEAPON_KNIFE_WIDOWMAKER = 523,
    WEAPON_KNIFE_SKELETON = 525
};
 
Последнее редактирование:
Последнее редактирование модератором:
зайди на мапу словишь краш от GetItemInLoadout
Не словил, все работает
9e8QVx_TzX4.jpg
 
нихуя, а это кто тогда
Пожалуйста, авторизуйтесь для просмотра ссылки.
Пожалуйста, авторизуйтесь для просмотра ссылки.
Пожалуйста, авторизуйтесь для просмотра ссылки.
Пожалуйста, авторизуйтесь для просмотра ссылки.
а я хуй знает у меня все на паттернах а не на индоксах ваших ха додики
 
нихуя, а это кто тогда
Пожалуйста, авторизуйтесь для просмотра ссылки.
Пожалуйста, авторизуйтесь для просмотра ссылки.
Пожалуйста, авторизуйтесь для просмотра ссылки.
Пожалуйста, авторизуйтесь для просмотра ссылки.
но в шапку добавил ы
 
это бля еще кто? в инвентори ченжере нечаянно заметил у меня просто чыт сам парсит список оружий они че нож добавили новый?
Screenshot_1.png
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
ахуенно он называется "Скелетный нож" ой бля локализаторы сук
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
ну вот видно человека который отправил ЧИКИБОМБУНИ в сторону valve!!!
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Код:
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enum ItemDefinitionIndex
{
    WEAPON_NONE = 0,
    WEAPON_DEAGLE,
    WEAPON_ELITE,
    WEAPON_FIVESEVEN,
    WEAPON_GLOCK,
    WEAPON_AK47 = 7,
    WEAPON_AUG,
    WEAPON_AWP,
    WEAPON_FAMAS,
    WEAPON_G3SG1,
    WEAPON_GALIL = 13,
    WEAPON_M249,
    WEAPON_M4A4 = 16,
    WEAPON_MAC10,
    WEAPON_P90 = 19,
    WEAPON_MP5SD = 23,
    WEAPON_UMP45,
    WEAPON_XM1014,
    WEAPON_BIZON,
    WEAPON_MAG7,
    WEAPON_NEGEV,
    WEAPON_SAWEDOFF,
    WEAPON_TEC9,
    WEAPON_ZEUS,
    WEAPON_P2000,
    WEAPON_MP7,
    WEAPON_MP9,
    WEAPON_NOVA,
    WEAPON_P250,
    WEAPON_SHIELD,
    WEAPON_SCAR20,
    WEAPON_SG553,
    WEAPON_SSG08,
    WEAPON_KNIFEGG,
    WEAPON_KNIFE,
    WEAPON_FLASHBANG,
    WEAPON_HEGRENADE,
    WEAPON_SMOKEGRENADE,
    WEAPON_MOLOTOV,
    WEAPON_DECOY,
    WEAPON_INC,
    WEAPON_C4,
    WEAPON_HEALTHSHOT = 57,
    WEAPON_KNIFE_T = 59,
    WEAPON_M4A1S,
    WEAPON_USPS,
    WEAPON_CZ75 = 63,
    WEAPON_REVOLVER,
    WEAPON_TAGRENADE = 68,
    WEAPON_FISTS,
    WEAPON_BREACHCHARGE,
    WEAPON_TABLET = 72,
    WEAPON_MELEE = 74,
    WEAPON_AXE,
    WEAPON_HAMMER,
    WEAPON_SPANNER = 78,
    WEAPON_KNIFE_GHOST = 80,
    WEAPON_FIREBOMB,
    WEAPON_DIVERSION,
    WEAPON_FRAG_GRENADE,
    WEAPON_SNOWBALL,
    WEAPON_BUMPMINE,
    WEAPON_KNIFE_BAYONET = 500,
    WEAPON_KNIFE_CSS = 503,
    WEAPON_KNIFE_FLIP = 505,
    WEAPON_KNIFE_GUT,
    WEAPON_KNIFE_KARAMBIT,
    WEAPON_KNIFE_M9_BAYONET,
    WEAPON_KNIFE_TACTICAL,
    WEAPON_KNIFE_FALCHION = 512,
    WEAPON_KNIFE_SURVIVAL_BOWIE = 514,
    WEAPON_KNIFE_BUTTERFLY,
    WEAPON_KNIFE_PUSH,
    WEAPON_KNIFE_CORD,
    WEAPON_KNIFE_CANIS,
    WEAPON_KNIFE_URSUS = 519,
    WEAPON_KNIFE_GYPSY_JACKKNIFE,
    WEAPON_KNIFE_OUTDOOR,
    WEAPON_KNIFE_STILETTO = 522,
    WEAPON_KNIFE_WIDOWMAKER,
    WEAPON_KNIFE_SKELETON = 525,
    GLOVE_STUDDED_BLOODHOUND = 5027,
    GLOVE_T_SIDE = 5028,
    GLOVE_CT_SIDE = 5029,
    GLOVE_SPORTY = 5030,
    GLOVE_SLICK = 5031,
    GLOVE_LEATHER_WRAP = 5032,
    GLOVE_MOTORCYCLE = 5033,
    GLOVE_SPECIALIST = 5034,
    GLOVE_HYDRA = 5035
};

Код:
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class CCSWeaponInfo
{
public:
    char pad_0x0000[4];
    char* consoleName;
    char pad_0008[12];
    int iMaxClip1;
    int iMaxClip2;
    int iDefaultClip1;
    int iDefaultClip2;
    char pad_0024[8];
    char* szWorldModel;
    char* szViewModel;
    char* szDroppedModel;
    char pad_0038[4];
    char* N0000023E;
    char pad_0040[56];
    char* szEmptySound;
    char pad_007C[4];
    char* szBulletType;
    char pad_0084[4];
    char* szHudName;
    char* szWeaponName;
    char pad_0x0090[56];
    int iWeaponType;
    int iWeaponType2;
    int iWeaponPrice;
    int iKillAward;
    char pad_0x00D8[20];
    bool bFullAuto;
    char pad_0x00ED[3];
    int iDamage;
    float flArmorRatio;
    int iBullets;
    float flPenetration;
    char pad_0x0100[8];
    float flRange;
    float flRangeModifier;
    float flThrowVelocity;
    char pad_0x0110[28];
    float flMaxPlayerSpeed;
    float flMaxPlayerSpeedAlt;
    float flSpread;
    float flSpreadAlt;
    float flInaccuracyCrouch;
    float flInaccuracyCrouchAlt;
    float flInaccuracyStand;
    float flInaccuracyStandAlt;
    float flInaccuracyJumpInitial;
    float flInaccuracyJump;
    float flInaccuracyJumpAlt;
    float flInaccuracyLand;
    float flInaccuracyLandAlt;
    float flInaccuracyLadder;
    float flInaccuracyLadderAlt;
    float flInaccuracyFire;
    float flInaccuracyFireAlt;
    float flInaccuracyMove;
    float flInaccuracyMoveAlt;
    float flInaccuracyReload;
    int iRecoilSeed;
    float flRecoilAngle;
    float flRecoilAngleAlt;
    float flRecoilAngleVariance;
    float flRecoilAngleVarianceAlt;
    float flRecoilMagnitude;
    float flRecoilMagnitudeAlt;
    float flRecoilMagnitudeVariance;
    float flRecoilMagnitudeVarianceAlt;
    float flRecoveryTimeCrouch;
    float flRecoveryTimeStand;
    float flRecoveryTimeCrouchFinal;
    float flRecoveryTimeStandFinal;
    int iRecoveryTransitionStartBullet;
    int iRecoveryTransitionEndBullet;
    bool bUnzoomAfterShot;
    bool bHideViewModelZoomed;
    char pad_0x01B5[2];
    char iZoomLevels[3];
    int iZoomFOV[2];
    float fZoomTime[3];
    char* szWeaponClass;
    float flAddonScale;
    char pad_0x01DC[4];
    char* szEjectBrassEffect;
    char* szTracerEffect;
    int iTracerFrequency;
    int iTracerFrequencyAlt;
    char* szMuzzleFlashEffect_1stPerson;
    char pad_0x01F4[4];
    char* szMuzzleFlashEffect_3rdPerson;
    char pad_0x01FC[4];
    char* szMuzzleSmokeEffect;
    float flHeatPerShot;
    char* szZoomInSound;
    char* szZoomOutSound;
    float flInaccuracyPitchShift;
    float flInaccuracySoundThreshold;
    float flBotAudibleRange;
    BYTE pad_0x0218[8];
    char* pWrongTeamMsg;
    bool bHasBurstMode;
    BYTE pad_0x0225[3];
    bool bIsRevolver;
    bool bCannotShootUnderwater;
};

"517" - "models/weapons/v_knife_cord.mdl", "knife_cord", "Cord Knife"
"518" - "models/weapons/v_knife_canis.mdl", "knife_canis", "Canis Knife"
"521" - "models/weapons/v_knife_outdoor.mdl", "knife_outdoor", "Outdoor Knife"
"525" - "models/weapons/v_knife_skeleton.mdl", "knife_skeleton", "Skeleton Knife"

C_BaseCombatWeapon + 1 index

GetCSWeaponData 456 -> 457
GetInaccuracy 478 -> 479
GetSpread 448 -> 449
UpdateAccuracyPenalty 479 -> 480

and etc in this class
 
Последнее редактирование:
CCSPlayerInventory = utils::pattern_scan("client_panorama.dll", "8B 0D ? ? ? ? 85 C9 74 18 51") + 0x2;
GetEyePos: 284
UpdateAccuracyPenalty: 480
GetSpread: 449
GetInaccuracy: 479
C_CSPlayer::SetLocalViewangles - 372
GetCSWpnData is 457
SelectItem is 329
UpdateCollisionBounds is 339
KNIFE_SKELETON idefindex is 525

Код:
Expand Collapse Copy
enum item_definition_index
{
    WEAPON_DEAGLE = 1,
    WEAPON_ELITE = 2,
    WEAPON_FIVESEVEN = 3,
    WEAPON_GLOCK = 4,
    WEAPON_AK47 = 7,
    WEAPON_AUG = 8,
    WEAPON_AWP = 9,
    WEAPON_FAMAS = 10,
    WEAPON_G3SG1 = 11,
    WEAPON_GALILAR = 13,
    WEAPON_M249 = 14,
    WEAPON_M4A1 = 16,
    WEAPON_MAC10 = 17,
    WEAPON_P90 = 19,
    WEAPON_MP5SD = 23,
    WEAPON_UMP45 = 24,
    WEAPON_XM1014 = 25,
    WEAPON_BIZON = 26,
    WEAPON_MAG7 = 27,
    WEAPON_NEGEV = 28,
    WEAPON_SAWEDOFF = 29,
    WEAPON_TEC9 = 30,
    WEAPON_TASER = 31,
    WEAPON_HKP2000 = 32,
    WEAPON_MP7 = 33,
    WEAPON_MP9 = 34,
    WEAPON_NOVA = 35,
    WEAPON_P250 = 36,
    WEAPON_SHIELD = 37,
    WEAPON_SCAR20 = 38,
    WEAPON_SG556 = 39,
    WEAPON_SSG08 = 40,
    WEAPON_KNIFEGG = 41,
    WEAPON_KNIFE = 42,
    WEAPON_FLASHBANG = 43,
    WEAPON_HEGRENADE = 44,
    WEAPON_SMOKEGRENADE = 45,
    WEAPON_MOLOTOV = 46,
    WEAPON_DECOY = 47,
    WEAPON_INCGRENADE = 48,
    WEAPON_C4 = 49,
    WEAPON_HEALTHSHOT = 57,
    WEAPON_KNIFE_T = 59,
    WEAPON_M4A1_SILENCER = 60,
    WEAPON_USP_SILENCER = 61,
    WEAPON_CZ75A = 63,
    WEAPON_REVOLVER = 64,
    WEAPON_TAGRENADE = 68,
    WEAPON_FISTS = 69,
    WEAPON_BREACHCHARGE = 70,
    WEAPON_TABLET = 72,
    WEAPON_MELEE = 74,
    WEAPON_AXE = 75,
    WEAPON_HAMMER = 76,
    WEAPON_SPANNER = 78,
    WEAPON_KNIFE_GHOST = 80,
    WEAPON_FIREBOMB = 81,
    WEAPON_DIVERSION = 82,
    WEAPON_FRAG_GRENADE = 83,
    WEAPON_SNOWBALL = 84,
    WEAPON_BUMPMINE = 85,
    WEAPON_BAYONET = 500,
    WEAPON_KNIFE_CSS = 503,
    WEAPON_KNIFE_FLIP = 505,
    WEAPON_KNIFE_GUT = 506,
    WEAPON_KNIFE_KARAMBIT = 507,
    WEAPON_KNIFE_M9_BAYONET = 508,
    WEAPON_KNIFE_TACTICAL = 509,
    WEAPON_KNIFE_FALCHION = 512,
    WEAPON_KNIFE_SURVIVAL_BOWIE = 514,
    WEAPON_KNIFE_BUTTERFLY = 515,
    WEAPON_KNIFE_PUSH = 516,
    WEAPON_KNIFE_CORD = 517,
    WEAPON_KNIFE_CANIS = 518,
    WEAPON_KNIFE_URSUS = 519,
    WEAPON_KNIFE_GYPSY_JACKKNIFE = 520,
    WEAPON_KNIFE_OUTDOOR = 521,
    WEAPON_KNIFE_STILETTO = 522,
    WEAPON_KNIFE_WIDOWMAKER = 523,
    WEAPON_KNIFE_SKELETON = 525
};
У меня вопрос, почему всё работает без обновления?
1574156000878.png

Чо за приколы
 
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