Исходник Список новых моделей агентов

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C++:
    ("models/player/custom_player/legacy/tm_phoenix.mdl"),
    ("models/player/custom_player/legacy/ctm_sas.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_variantj.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_variantg.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_varianti.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_variantf.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_varianti.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_variantm.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_variantg.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_variante.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_variantk.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_varianth.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi_varianth.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi_variantg.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi_variantf.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix_variantg.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix_variantf.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix_varianth.mdl"),
    ("models/player/custom_player/legacy/tm_leet_variantf.mdl"),
    ("models/player/custom_player/legacy/tm_leet_varianti.mdl"),
    ("models/player/custom_player/legacy/tm_leet_varianth.mdl"),
    ("models/player/custom_player/legacy/tm_leet_variantg.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi_variantb.mdl"),
    ("models/player/custom_player/legacy/ctm_sas_variantf.mdl"),
    ("models/player/custom_player/legacy/tm_anarchist.mdl"),
    ("models/player/custom_player/legacy/tm_anarchist_varianta.mdl"),
    ("models/player/custom_player/legacy/tm_anarchist_variantb.mdl"),
    ("models/player/custom_player/legacy/tm_anarchist_variantc.mdl"),
    ("models/player/custom_player/legacy/tm_anarchist_variantd.mdl"),
    ("models/player/custom_player/legacy/tm_pirate.mdl"),
    ("models/player/custom_player/legacy/tm_pirate_varianta.mdl"),
    ("models/player/custom_player/legacy/tm_pirate_variantb.mdl"),
    ("models/player/custom_player/legacy/tm_pirate_variantc.mdl"),
    ("models/player/custom_player/legacy/tm_pirate_variantd.mdl"),
    ("models/player/custom_player/legacy/tm_professional.mdl"),
    ("models/player/custom_player/legacy/tm_professional_var1.mdl"),
    ("models/player/custom_player/legacy/tm_professional_var2.mdl"),
    ("models/player/custom_player/legacy/tm_professional_var3.mdl"),
    ("models/player/custom_player/legacy/tm_professional_var4.mdl"),
    ("models/player/custom_player/legacy/tm_separatist.mdl"),
    ("models/player/custom_player/legacy/tm_separatist_varianta.mdl"),
    ("models/player/custom_player/legacy/tm_separatist_variantb.mdl"),
    ("models/player/custom_player/legacy/tm_separatist_variantc.mdl"),
    ("models/player/custom_player/legacy/tm_separatist_variantd.mdl"),
    ("models/player/custom_player/legacy/ctm_gign.mdl"),
    ("models/player/custom_player/legacy/ctm_gign_varianta.mdl"),
    ("models/player/custom_player/legacy/ctm_gign_variantb.mdl"),
    ("models/player/custom_player/legacy/ctm_gign_variantc.mdl"),
    ("models/player/custom_player/legacy/ctm_gign_variantd.mdl"),
    ("models/player/custom_player/legacy/ctm_gsg9.mdl"),
    ("models/player/custom_player/legacy/ctm_gsg9_varianta.mdl"),
    ("models/player/custom_player/legacy/ctm_gsg9_variantb.mdl"),
    ("models/player/custom_player/legacy/ctm_gsg9_variantc.mdl"),
    ("models/player/custom_player/legacy/ctm_gsg9_variantd.mdl"),
    ("models/player/custom_player/legacy/ctm_idf.mdl"),
    ("models/player/custom_player/legacy/ctm_idf_variantb.mdl"),
    ("models/player/custom_player/legacy/ctm_idf_variantc.mdl"),
    ("models/player/custom_player/legacy/ctm_idf_variantd.mdl"),
    ("models/player/custom_player/legacy/ctm_idf_variante.mdl"),
    ("models/player/custom_player/legacy/ctm_idf_variantf.mdl"),
    ("models/player/custom_player/legacy/ctm_swat.mdl"),
    ("models/player/custom_player/legacy/ctm_swat_varianta.mdl"),
    ("models/player/custom_player/legacy/ctm_swat_variantb.mdl"),
    ("models/player/custom_player/legacy/ctm_swat_variantc.mdl"),
    ("models/player/custom_player/legacy/ctm_swat_variantd.mdl"),
    ("models/player/custom_player/legacy/ctm_sas_varianta.mdl"),
    ("models/player/custom_player/legacy/ctm_sas_variantb.mdl"),
    ("models/player/custom_player/legacy/ctm_sas_variantc.mdl"),
    ("models/player/custom_player/legacy/ctm_sas_variantd.mdl"),
    ("models/player/custom_player/legacy/ctm_st6.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_varianta.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_variantb.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_variantc.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_variantd.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_variante.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_varianta.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_variantb.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_variantc.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_variantd.mdl"),
    ("models/player/custom_player/legacy/tm_jumpsuit_varianta.mdl"),
    ("models/player/custom_player/legacy/tm_jumpsuit_variantb.mdl"),
    ("models/player/custom_player/legacy/tm_jumpsuit_variantc.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix_heavy.mdl"),
    ("models/player/custom_player/legacy/ctm_heavy.mdl"),
    ("models/player/custom_player/legacy/tm_leet_varianta.mdl"),
    ("models/player/custom_player/legacy/tm_leet_variantb.mdl"),
    ("models/player/custom_player/legacy/tm_leet_variantc.mdl"),
    ("models/player/custom_player/legacy/tm_leet_variantd.mdl"),
    ("models/player/custom_player/legacy/tm_leet_variante.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix_varianta.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix_variantb.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix_variantc.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix_variantd.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi_varianta.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi_variantc.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi_variantd.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi_variante.mdl"),
    ("models/player/custom_player/legacy/ctm_sas.mdl")
собственно с помощью функции
C++:
void SetModelIndex(int model)
{
    typedef void(__thiscall* oSetModelIndex)(PVOID, int);
    return call_vfunc< oSetModelIndex >(this, 75)(this, model);
}
вы сможете заменить модельки на свои , прекэшить их не надо , они и так прекэшнуты
я хз зачем и кому это будет полезным но мб да

1574185260987.png
1574185502111.png
upd возможно не все модели именно тут , полный список можно посмотреть в \resource\flash\econ\characters
pak001dir.vpk через GCFScape
 
Последнее редактирование:
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C++:
models/player/custom_player/legacy/ тута наша моделька.mdl
tm_balkan_varianta.mdl
tm_balkan_variantb.mdl
tm_balkan_variantc.mdl
tm_balkan_variantd.mdl
ctm_fbi_variantb.mdl
ctm_fbi_variantf.mdl
ctm_fbi_variantg.mdl
ctm_fbi_varianth.mdl
ctm_heavy.mdl
ctm_st6_variante.mdl
ctm_st6_variantf.mdl
ctm_st6_variantg.mdl
ctm_st6_varianth.mdl
ctm_st6_varianti.mdl
ctm_st6_variantk.mdl
ctm_st6_variantm.mdl
ctm_st6.mdl
ctm_st6_varianta.mdl
ctm_st6_variantb.mdl
ctm_st6_variantc.mdl
ctm_st6_variantd.mdl
tm_balkan_variantg.mdl
tm_balkan_varianth.mdl
tm_balkan_varianti.mdl
tm_balkan_variantj.mdl
tm_phoenix_variantf.mdl
tm_phoenix_variantg.mdl
tm_phoenix_varianth.mdl
собственно с помощью функции
C++:
void SetModelIndex(int model)
{
    typedef void(__thiscall* oSetModelIndex)(PVOID, int);
    return call_vfunc< oSetModelIndex >(this, 75)(this, model);
}
вы сможете заменить модельки на свои , прекэшить их не надо , они и так прекэшнуты
я хз зачем и кому это будет полезным но мб да

Посмотреть вложение 49102
Посмотреть вложение 49103
upd возможно не все модели именно тут , полный список можно посмотреть в \resource\flash\econ\characters
pak001dir.vpk через GCFScape
Я конечно тот ещё хацкер. Но в функции которую ты дал, за что отвечает число 75, и куда там вообще путь к модельке засовыват.
 
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Но в функции которую ты дал, за что отвечает число 75,
это индекс виртуальной функции , тебе как минимум нужен готовый исходник чита что бы это завести
 
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это индекс виртуальной функции , тебе как минимум нужен готовый исходник чита что бы это завести
Это понятно что сурсы нужны, но как туда запихнуть путь к модельке (типо в skinchangere через defenition)
 
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Привет, подскажи пожалуйста, как называется моделька скина девушки fbi?
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
что за прога для просмотра моделек
 
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Делаю луаху для никсвара крч, надо узнать какая моделька стандартная, есть такая возможность?
 
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C++:
    ("models/player/custom_player/legacy/tm_phoenix.mdl"),
    ("models/player/custom_player/legacy/ctm_sas.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_variantj.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_variantg.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_varianti.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_variantf.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_varianti.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_variantm.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_variantg.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_variante.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_variantk.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_varianth.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi_varianth.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi_variantg.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi_variantf.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix_variantg.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix_variantf.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix_varianth.mdl"),
    ("models/player/custom_player/legacy/tm_leet_variantf.mdl"),
    ("models/player/custom_player/legacy/tm_leet_varianti.mdl"),
    ("models/player/custom_player/legacy/tm_leet_varianth.mdl"),
    ("models/player/custom_player/legacy/tm_leet_variantg.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi_variantb.mdl"),
    ("models/player/custom_player/legacy/ctm_sas_variantf.mdl"),
    ("models/player/custom_player/legacy/tm_anarchist.mdl"),
    ("models/player/custom_player/legacy/tm_anarchist_varianta.mdl"),
    ("models/player/custom_player/legacy/tm_anarchist_variantb.mdl"),
    ("models/player/custom_player/legacy/tm_anarchist_variantc.mdl"),
    ("models/player/custom_player/legacy/tm_anarchist_variantd.mdl"),
    ("models/player/custom_player/legacy/tm_pirate.mdl"),
    ("models/player/custom_player/legacy/tm_pirate_varianta.mdl"),
    ("models/player/custom_player/legacy/tm_pirate_variantb.mdl"),
    ("models/player/custom_player/legacy/tm_pirate_variantc.mdl"),
    ("models/player/custom_player/legacy/tm_pirate_variantd.mdl"),
    ("models/player/custom_player/legacy/tm_professional.mdl"),
    ("models/player/custom_player/legacy/tm_professional_var1.mdl"),
    ("models/player/custom_player/legacy/tm_professional_var2.mdl"),
    ("models/player/custom_player/legacy/tm_professional_var3.mdl"),
    ("models/player/custom_player/legacy/tm_professional_var4.mdl"),
    ("models/player/custom_player/legacy/tm_separatist.mdl"),
    ("models/player/custom_player/legacy/tm_separatist_varianta.mdl"),
    ("models/player/custom_player/legacy/tm_separatist_variantb.mdl"),
    ("models/player/custom_player/legacy/tm_separatist_variantc.mdl"),
    ("models/player/custom_player/legacy/tm_separatist_variantd.mdl"),
    ("models/player/custom_player/legacy/ctm_gign.mdl"),
    ("models/player/custom_player/legacy/ctm_gign_varianta.mdl"),
    ("models/player/custom_player/legacy/ctm_gign_variantb.mdl"),
    ("models/player/custom_player/legacy/ctm_gign_variantc.mdl"),
    ("models/player/custom_player/legacy/ctm_gign_variantd.mdl"),
    ("models/player/custom_player/legacy/ctm_gsg9.mdl"),
    ("models/player/custom_player/legacy/ctm_gsg9_varianta.mdl"),
    ("models/player/custom_player/legacy/ctm_gsg9_variantb.mdl"),
    ("models/player/custom_player/legacy/ctm_gsg9_variantc.mdl"),
    ("models/player/custom_player/legacy/ctm_gsg9_variantd.mdl"),
    ("models/player/custom_player/legacy/ctm_idf.mdl"),
    ("models/player/custom_player/legacy/ctm_idf_variantb.mdl"),
    ("models/player/custom_player/legacy/ctm_idf_variantc.mdl"),
    ("models/player/custom_player/legacy/ctm_idf_variantd.mdl"),
    ("models/player/custom_player/legacy/ctm_idf_variante.mdl"),
    ("models/player/custom_player/legacy/ctm_idf_variantf.mdl"),
    ("models/player/custom_player/legacy/ctm_swat.mdl"),
    ("models/player/custom_player/legacy/ctm_swat_varianta.mdl"),
    ("models/player/custom_player/legacy/ctm_swat_variantb.mdl"),
    ("models/player/custom_player/legacy/ctm_swat_variantc.mdl"),
    ("models/player/custom_player/legacy/ctm_swat_variantd.mdl"),
    ("models/player/custom_player/legacy/ctm_sas_varianta.mdl"),
    ("models/player/custom_player/legacy/ctm_sas_variantb.mdl"),
    ("models/player/custom_player/legacy/ctm_sas_variantc.mdl"),
    ("models/player/custom_player/legacy/ctm_sas_variantd.mdl"),
    ("models/player/custom_player/legacy/ctm_st6.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_varianta.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_variantb.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_variantc.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_variantd.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_variante.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_varianta.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_variantb.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_variantc.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_variantd.mdl"),
    ("models/player/custom_player/legacy/tm_jumpsuit_varianta.mdl"),
    ("models/player/custom_player/legacy/tm_jumpsuit_variantb.mdl"),
    ("models/player/custom_player/legacy/tm_jumpsuit_variantc.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix_heavy.mdl"),
    ("models/player/custom_player/legacy/ctm_heavy.mdl"),
    ("models/player/custom_player/legacy/tm_leet_varianta.mdl"),
    ("models/player/custom_player/legacy/tm_leet_variantb.mdl"),
    ("models/player/custom_player/legacy/tm_leet_variantc.mdl"),
    ("models/player/custom_player/legacy/tm_leet_variantd.mdl"),
    ("models/player/custom_player/legacy/tm_leet_variante.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix_varianta.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix_variantb.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix_variantc.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix_variantd.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi_varianta.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi_variantc.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi_variantd.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi_variante.mdl"),
    ("models/player/custom_player/legacy/ctm_sas.mdl")
собственно с помощью функции
C++:
void SetModelIndex(int model)
{
    typedef void(__thiscall* oSetModelIndex)(PVOID, int);
    return call_vfunc< oSetModelIndex >(this, 75)(this, model);
}
вы сможете заменить модельки на свои , прекэшить их не надо , они и так прекэшнуты
я хз зачем и кому это будет полезным но мб да

Посмотреть вложение 49102
Посмотреть вложение 49103
upd возможно не все модели именно тут , полный список можно посмотреть в \resource\flash\econ\characters
pak001dir.vpk через GCFScape
Что это за прога для просмотра моделей?
 
Модератор раздела "Создание скриптов для читов"
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Модератор раздела "Создание скриптов для читов"
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Сверху Снизу