Исходник Список новых моделей агентов

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21 Май 2018
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C++:
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    ("models/player/custom_player/legacy/tm_phoenix.mdl"),
    ("models/player/custom_player/legacy/ctm_sas.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_variantj.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_variantg.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_varianti.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_variantf.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_varianti.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_variantm.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_variantg.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_variante.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_variantk.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_varianth.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi_varianth.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi_variantg.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi_variantf.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix_variantg.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix_variantf.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix_varianth.mdl"),
    ("models/player/custom_player/legacy/tm_leet_variantf.mdl"),
    ("models/player/custom_player/legacy/tm_leet_varianti.mdl"),
    ("models/player/custom_player/legacy/tm_leet_varianth.mdl"),
    ("models/player/custom_player/legacy/tm_leet_variantg.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi_variantb.mdl"),
    ("models/player/custom_player/legacy/ctm_sas_variantf.mdl"),
    ("models/player/custom_player/legacy/tm_anarchist.mdl"),
    ("models/player/custom_player/legacy/tm_anarchist_varianta.mdl"),
    ("models/player/custom_player/legacy/tm_anarchist_variantb.mdl"),
    ("models/player/custom_player/legacy/tm_anarchist_variantc.mdl"),
    ("models/player/custom_player/legacy/tm_anarchist_variantd.mdl"),
    ("models/player/custom_player/legacy/tm_pirate.mdl"),
    ("models/player/custom_player/legacy/tm_pirate_varianta.mdl"),
    ("models/player/custom_player/legacy/tm_pirate_variantb.mdl"),
    ("models/player/custom_player/legacy/tm_pirate_variantc.mdl"),
    ("models/player/custom_player/legacy/tm_pirate_variantd.mdl"),
    ("models/player/custom_player/legacy/tm_professional.mdl"),
    ("models/player/custom_player/legacy/tm_professional_var1.mdl"),
    ("models/player/custom_player/legacy/tm_professional_var2.mdl"),
    ("models/player/custom_player/legacy/tm_professional_var3.mdl"),
    ("models/player/custom_player/legacy/tm_professional_var4.mdl"),
    ("models/player/custom_player/legacy/tm_separatist.mdl"),
    ("models/player/custom_player/legacy/tm_separatist_varianta.mdl"),
    ("models/player/custom_player/legacy/tm_separatist_variantb.mdl"),
    ("models/player/custom_player/legacy/tm_separatist_variantc.mdl"),
    ("models/player/custom_player/legacy/tm_separatist_variantd.mdl"),
    ("models/player/custom_player/legacy/ctm_gign.mdl"),
    ("models/player/custom_player/legacy/ctm_gign_varianta.mdl"),
    ("models/player/custom_player/legacy/ctm_gign_variantb.mdl"),
    ("models/player/custom_player/legacy/ctm_gign_variantc.mdl"),
    ("models/player/custom_player/legacy/ctm_gign_variantd.mdl"),
    ("models/player/custom_player/legacy/ctm_gsg9.mdl"),
    ("models/player/custom_player/legacy/ctm_gsg9_varianta.mdl"),
    ("models/player/custom_player/legacy/ctm_gsg9_variantb.mdl"),
    ("models/player/custom_player/legacy/ctm_gsg9_variantc.mdl"),
    ("models/player/custom_player/legacy/ctm_gsg9_variantd.mdl"),
    ("models/player/custom_player/legacy/ctm_idf.mdl"),
    ("models/player/custom_player/legacy/ctm_idf_variantb.mdl"),
    ("models/player/custom_player/legacy/ctm_idf_variantc.mdl"),
    ("models/player/custom_player/legacy/ctm_idf_variantd.mdl"),
    ("models/player/custom_player/legacy/ctm_idf_variante.mdl"),
    ("models/player/custom_player/legacy/ctm_idf_variantf.mdl"),
    ("models/player/custom_player/legacy/ctm_swat.mdl"),
    ("models/player/custom_player/legacy/ctm_swat_varianta.mdl"),
    ("models/player/custom_player/legacy/ctm_swat_variantb.mdl"),
    ("models/player/custom_player/legacy/ctm_swat_variantc.mdl"),
    ("models/player/custom_player/legacy/ctm_swat_variantd.mdl"),
    ("models/player/custom_player/legacy/ctm_sas_varianta.mdl"),
    ("models/player/custom_player/legacy/ctm_sas_variantb.mdl"),
    ("models/player/custom_player/legacy/ctm_sas_variantc.mdl"),
    ("models/player/custom_player/legacy/ctm_sas_variantd.mdl"),
    ("models/player/custom_player/legacy/ctm_st6.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_varianta.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_variantb.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_variantc.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_variantd.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_variante.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_varianta.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_variantb.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_variantc.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_variantd.mdl"),
    ("models/player/custom_player/legacy/tm_jumpsuit_varianta.mdl"),
    ("models/player/custom_player/legacy/tm_jumpsuit_variantb.mdl"),
    ("models/player/custom_player/legacy/tm_jumpsuit_variantc.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix_heavy.mdl"),
    ("models/player/custom_player/legacy/ctm_heavy.mdl"),
    ("models/player/custom_player/legacy/tm_leet_varianta.mdl"),
    ("models/player/custom_player/legacy/tm_leet_variantb.mdl"),
    ("models/player/custom_player/legacy/tm_leet_variantc.mdl"),
    ("models/player/custom_player/legacy/tm_leet_variantd.mdl"),
    ("models/player/custom_player/legacy/tm_leet_variante.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix_varianta.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix_variantb.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix_variantc.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix_variantd.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi_varianta.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi_variantc.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi_variantd.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi_variante.mdl"),
    ("models/player/custom_player/legacy/ctm_sas.mdl")
собственно с помощью функции
C++:
Expand Collapse Copy
void SetModelIndex(int model)
{
    typedef void(__thiscall* oSetModelIndex)(PVOID, int);
    return call_vfunc< oSetModelIndex >(this, 75)(this, model);
}
вы сможете заменить модельки на свои , прекэшить их не надо , они и так прекэшнуты
я хз зачем и кому это будет полезным но мб да

1574185260987.png

1574185502111.png

upd возможно не все модели именно тут , полный список можно посмотреть в \resource\flash\econ\characters
pak001dir.vpk через GCFScape
 
Последнее редактирование:
Этим в вт можно впилить модельки?
 
C++:
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models/player/custom_player/legacy/ тута наша моделька.mdl
tm_balkan_varianta.mdl
tm_balkan_variantb.mdl
tm_balkan_variantc.mdl
tm_balkan_variantd.mdl
ctm_fbi_variantb.mdl
ctm_fbi_variantf.mdl
ctm_fbi_variantg.mdl
ctm_fbi_varianth.mdl
ctm_heavy.mdl
ctm_st6_variante.mdl
ctm_st6_variantf.mdl
ctm_st6_variantg.mdl
ctm_st6_varianth.mdl
ctm_st6_varianti.mdl
ctm_st6_variantk.mdl
ctm_st6_variantm.mdl
ctm_st6.mdl
ctm_st6_varianta.mdl
ctm_st6_variantb.mdl
ctm_st6_variantc.mdl
ctm_st6_variantd.mdl
tm_balkan_variantg.mdl
tm_balkan_varianth.mdl
tm_balkan_varianti.mdl
tm_balkan_variantj.mdl
tm_phoenix_variantf.mdl
tm_phoenix_variantg.mdl
tm_phoenix_varianth.mdl
собственно с помощью функции
C++:
Expand Collapse Copy
void SetModelIndex(int model)
{
    typedef void(__thiscall* oSetModelIndex)(PVOID, int);
    return call_vfunc< oSetModelIndex >(this, 75)(this, model);
}
вы сможете заменить модельки на свои , прекэшить их не надо , они и так прекэшнуты
я хз зачем и кому это будет полезным но мб да

Посмотреть вложение 49102
Посмотреть вложение 49103
upd возможно не все модели именно тут , полный список можно посмотреть в \resource\flash\econ\characters
pak001dir.vpk через GCFScape
Я конечно тот ещё хацкер. Но в функции которую ты дал, за что отвечает число 75, и куда там вообще путь к модельке засовыват.
 
Но в функции которую ты дал, за что отвечает число 75,
это индекс виртуальной функции , тебе как минимум нужен готовый исходник чита что бы это завести
 
это индекс виртуальной функции , тебе как минимум нужен готовый исходник чита что бы это завести
Это понятно что сурсы нужны, но как туда запихнуть путь к модельке (типо в skinchangere через defenition)
 
спасибо
Безымянный.png
 
Привет, подскажи пожалуйста, как называется моделька скина девушки fbi?
 
в каком хуке вызывать?
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
что за прога для просмотра моделек
 
Делаю луаху для никсвара крч, надо узнать какая моделька стандартная, есть такая возможность?
 
C++:
Expand Collapse Copy
    ("models/player/custom_player/legacy/tm_phoenix.mdl"),
    ("models/player/custom_player/legacy/ctm_sas.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_variantj.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_variantg.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_varianti.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_variantf.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_varianti.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_variantm.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_variantg.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_variante.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_variantk.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_varianth.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi_varianth.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi_variantg.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi_variantf.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix_variantg.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix_variantf.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix_varianth.mdl"),
    ("models/player/custom_player/legacy/tm_leet_variantf.mdl"),
    ("models/player/custom_player/legacy/tm_leet_varianti.mdl"),
    ("models/player/custom_player/legacy/tm_leet_varianth.mdl"),
    ("models/player/custom_player/legacy/tm_leet_variantg.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi_variantb.mdl"),
    ("models/player/custom_player/legacy/ctm_sas_variantf.mdl"),
    ("models/player/custom_player/legacy/tm_anarchist.mdl"),
    ("models/player/custom_player/legacy/tm_anarchist_varianta.mdl"),
    ("models/player/custom_player/legacy/tm_anarchist_variantb.mdl"),
    ("models/player/custom_player/legacy/tm_anarchist_variantc.mdl"),
    ("models/player/custom_player/legacy/tm_anarchist_variantd.mdl"),
    ("models/player/custom_player/legacy/tm_pirate.mdl"),
    ("models/player/custom_player/legacy/tm_pirate_varianta.mdl"),
    ("models/player/custom_player/legacy/tm_pirate_variantb.mdl"),
    ("models/player/custom_player/legacy/tm_pirate_variantc.mdl"),
    ("models/player/custom_player/legacy/tm_pirate_variantd.mdl"),
    ("models/player/custom_player/legacy/tm_professional.mdl"),
    ("models/player/custom_player/legacy/tm_professional_var1.mdl"),
    ("models/player/custom_player/legacy/tm_professional_var2.mdl"),
    ("models/player/custom_player/legacy/tm_professional_var3.mdl"),
    ("models/player/custom_player/legacy/tm_professional_var4.mdl"),
    ("models/player/custom_player/legacy/tm_separatist.mdl"),
    ("models/player/custom_player/legacy/tm_separatist_varianta.mdl"),
    ("models/player/custom_player/legacy/tm_separatist_variantb.mdl"),
    ("models/player/custom_player/legacy/tm_separatist_variantc.mdl"),
    ("models/player/custom_player/legacy/tm_separatist_variantd.mdl"),
    ("models/player/custom_player/legacy/ctm_gign.mdl"),
    ("models/player/custom_player/legacy/ctm_gign_varianta.mdl"),
    ("models/player/custom_player/legacy/ctm_gign_variantb.mdl"),
    ("models/player/custom_player/legacy/ctm_gign_variantc.mdl"),
    ("models/player/custom_player/legacy/ctm_gign_variantd.mdl"),
    ("models/player/custom_player/legacy/ctm_gsg9.mdl"),
    ("models/player/custom_player/legacy/ctm_gsg9_varianta.mdl"),
    ("models/player/custom_player/legacy/ctm_gsg9_variantb.mdl"),
    ("models/player/custom_player/legacy/ctm_gsg9_variantc.mdl"),
    ("models/player/custom_player/legacy/ctm_gsg9_variantd.mdl"),
    ("models/player/custom_player/legacy/ctm_idf.mdl"),
    ("models/player/custom_player/legacy/ctm_idf_variantb.mdl"),
    ("models/player/custom_player/legacy/ctm_idf_variantc.mdl"),
    ("models/player/custom_player/legacy/ctm_idf_variantd.mdl"),
    ("models/player/custom_player/legacy/ctm_idf_variante.mdl"),
    ("models/player/custom_player/legacy/ctm_idf_variantf.mdl"),
    ("models/player/custom_player/legacy/ctm_swat.mdl"),
    ("models/player/custom_player/legacy/ctm_swat_varianta.mdl"),
    ("models/player/custom_player/legacy/ctm_swat_variantb.mdl"),
    ("models/player/custom_player/legacy/ctm_swat_variantc.mdl"),
    ("models/player/custom_player/legacy/ctm_swat_variantd.mdl"),
    ("models/player/custom_player/legacy/ctm_sas_varianta.mdl"),
    ("models/player/custom_player/legacy/ctm_sas_variantb.mdl"),
    ("models/player/custom_player/legacy/ctm_sas_variantc.mdl"),
    ("models/player/custom_player/legacy/ctm_sas_variantd.mdl"),
    ("models/player/custom_player/legacy/ctm_st6.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_varianta.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_variantb.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_variantc.mdl"),
    ("models/player/custom_player/legacy/ctm_st6_variantd.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_variante.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_varianta.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_variantb.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_variantc.mdl"),
    ("models/player/custom_player/legacy/tm_balkan_variantd.mdl"),
    ("models/player/custom_player/legacy/tm_jumpsuit_varianta.mdl"),
    ("models/player/custom_player/legacy/tm_jumpsuit_variantb.mdl"),
    ("models/player/custom_player/legacy/tm_jumpsuit_variantc.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix_heavy.mdl"),
    ("models/player/custom_player/legacy/ctm_heavy.mdl"),
    ("models/player/custom_player/legacy/tm_leet_varianta.mdl"),
    ("models/player/custom_player/legacy/tm_leet_variantb.mdl"),
    ("models/player/custom_player/legacy/tm_leet_variantc.mdl"),
    ("models/player/custom_player/legacy/tm_leet_variantd.mdl"),
    ("models/player/custom_player/legacy/tm_leet_variante.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix_varianta.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix_variantb.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix_variantc.mdl"),
    ("models/player/custom_player/legacy/tm_phoenix_variantd.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi_varianta.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi_variantc.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi_variantd.mdl"),
    ("models/player/custom_player/legacy/ctm_fbi_variante.mdl"),
    ("models/player/custom_player/legacy/ctm_sas.mdl")
собственно с помощью функции
C++:
Expand Collapse Copy
void SetModelIndex(int model)
{
    typedef void(__thiscall* oSetModelIndex)(PVOID, int);
    return call_vfunc< oSetModelIndex >(this, 75)(this, model);
}
вы сможете заменить модельки на свои , прекэшить их не надо , они и так прекэшнуты
я хз зачем и кому это будет полезным но мб да

Посмотреть вложение 49102
Посмотреть вложение 49103
upd возможно не все модели именно тут , полный список можно посмотреть в \resource\flash\econ\characters
pak001dir.vpk через GCFScape
Что это за прога для просмотра моделей?
 

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