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Автор темы
- #1
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
JavaScript:
// credits to rory!
var master = {
dir: "back",
cycle: false,
iteration: 0,
showArrows: false,
showCycle: false,
showDegree: false,
showInverted: false,
getJitter: function() { return UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset") },
setJitter: function(jitter) { return UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset", jitter) },
getJitterValue: function() { return UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "Jitter Value") },
getJitterRandom: function() { return UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "Jitter Random") },
leftPressed: function() { return UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script Items", "Left") },
backPressed: function() { return UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script Items", "Back") },
rightPressed: function() { return UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script Items", "Right") },
getYaw: function() { return UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset") },
setYaw: function(yaw) { return UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yaw) },
getAAInvert: function() { return UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter") },
setAAInvert: function() { return UI.ToggleHotkey("Anti-Aim", "Fake angles", "Inverter") },
getWidth: function() { return UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "Set value to 1 to enable!") },
getFreq: function() { return UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "Set value to 1 to enable!") },
getRandom: function() { return UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "Yaw Randomization") },
getInvertJitter: function() { return UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "Inverter jitter") };
getVisuals: function() { return UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "Visuals") },
setVisible: function() {
var selected = master.getVisuals();
var alias = {
[1]: "showArrows",
[2]: "showCycle",
[4]: "showDegree",
[8]: "showInverted"
}, binaries = [8, 4, 2, 1];
for (i in binaries) {
i = binaries[i];
if (selected - i >= 0) {
selected -= i;
master[alias[i]] = true;
} else {
master[alias[i]] = false;
}
}
}
}
var colors = {
neg: [255, 255, 255, 255],
pos: [255, 128, 128, 255]
}
function ui() {
UI.AddLabel("[ Ghoul's AntiAim ]");
UI.AddSliderInt("Set value to 1 to enable!", 0, 1);
UI.AddSliderInt("Jitter Value", 0, 180);
UI.AddSliderInt("Jitter Random", 0, 180);
UI.AddSliderInt("Yaw Randomization", 0, 180);
UI.AddHotkey("Left");
UI.AddHotkey("Right");
UI.AddHotkey("Back");
UI.AddCheckbox("Inverter jitter");
UI.AddMultiDropdown("Visuals", ["Arrows", "Cycle", "Degree", "Inverted"]);
UI.AddLabel("[ Ghoul's AntiAim ]
}
function hud() {
if (!Entity.IsAlive(Entity.GetLocalPlayer())) return;
master.setVisible();
var offset = 30;
var x = Global.GetScreenSize()[0]/2, y = Global.GetScreenSize()[1]/2;
function arrows() {
Render.String(x-50, y-20, 1, "<", master.dir == "left" ? colors.pos : colors.neg, 4);
Render.String(x, y+30, 1, "v", master.dir == "back" ? colors.pos : colors.neg, 4);
Render.String(x+50, y-20, 1, ">", master.dir == "right" ? colors.pos : colors.neg, 4);
}
function cycle() {
Render.String(x, y+30+offset, 0, "CYCLE", master.cycle ? colors.pos : colors.neg, 1);
offset += 12;
}
function inverted() {
Render.String(x, y+30+offset, 0, "INVERTED", master.getAAInvert() ? colors.pos : colors.neg, 1);
offset += 12;
}
function degree() {
var yaw = master.getYaw();
Render.String(x, y+30+offset, 0, "DEG: " + yaw.toString(), colors.pos, 1);
}
if (master.showArrows) arrows();
if (master.showCycle) cycle();
if (master.showInverted) inverted();
if (master.showDegree) degree();
}
function getRandomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min)) + min;
}
function jitter() {
master.iteration++;
if (master.iteration % master.getFreq() != 0) return;
master.cycle = !master.cycle;
if (master.dir == "left") master.setYaw((master.cycle ? -90 : master.getWidth()-90)+getRandomInt(-master.getRandom(), master.getRandom()));
else if (master.dir == "back") master.setYaw((master.cycle ? master.getWidth()/2 : -(master.getWidth()/2))+getRandomInt(-master.getRandom(), master.getRandom()));
else if (master.dir == "right") master.setYaw((master.cycle ? 90 : 90-master.getWidth())+getRandomInt(-master.getRandom(), master.getRandom()));
master.setJitter((master.cycle ? (master.getJitterValue()/2)*2 : -(master.getJitterValue()/2)*2)+getRandomInt(-master.getJitterRandom(), master.getJitterRandom()));
}
function invert() {
if (!master.getInvertJitter() || Entity.GetEntityFromUserID(Event.GetInt("userid")) != Entity.GetLocalPlayer()) master.setAAInvert();
if (master.getInvertJitter() || Entity.GetEntityFromUserID(Event.GetInt("userid")) != Entity.GetLocalPlayer()) master.setAAInvert();
function keys() {
if (master.leftPressed()) master.dir = "left";
if (master.backPressed()) master.dir = "back";
if (master.rightPressed()) master.dir = "right";
}
function main() {
ui();
Global.RegisterCallback("Draw", "hud");
Global.RegisterCallback("CreateMove", "jitter");
Global.RegisterCallback("player_hurt", "invert");
Global.RegisterCallback("Draw", "keys");
Global.Print("Ghoul's AA is ready to go!");
} main();