import keyboard
import pymem
import pymem.process
from threading import Thread
# ОФСЕТЫ ИЗМЕНИ НА НОВЫЕ БЛЕАТЬ
dwEntityList = (0x4D09F44)
dwForceAttack = (0x313B60C)
dwLocalPlayer = (0xCF7A4C)
m_fFlags = (0x104)
m_iCrosshairId = (0xB3AC)
m_iTeamNum = (0xF4)
dwEntityList = (0x4D09EF4)
dwGlowObjectManager = (0x524A330)
m_iGlowIndex = (0xA40C)
m_iTeamNum = (0xF4)
pm = pymem.Pymem("csgo.exe")
client = pymem.process.module_from_name(pm.process_handle, "client_panorama.dll").lpBaseOfDll
trigger_key = "shift"
def Trigger():
print("Hello, trigger!")
shooting = False
while True:
player = pm.read_int(client + dwLocalPlayer)
if keyboard.is_pressed(trigger_key):
entity = pm.read_int(player + m_iCrosshairId)
if entity > 0 and entity <= 64:
entity = pm.read_int(client + dwEntityList + (entity -1) * 0x10)
entity_team = pm.read_int(entity + m_iTeamNum)
player_team = pm.read_int(player + m_iTeamNum)
if player_team != entity_team:
shooting = True
pm.write_int(client + dwForceAttack, 5)
if not keyboard.is_pressed(trigger_key) and shooting == True:
pm.write_int(client + dwForceAttack, 4)
shooting = False
def Glow():
print("Hello, ESP!")
while True:
glow_manager = pm.read_int(client + dwGlowObjectManager)
for i in range(1, 32): # Entities 1-32 are reserved for players.
entity = pm.read_int(client + dwEntityList + i * 0x10)
if entity:
entity_team_id = pm.read_int(entity + m_iTeamNum)
entity_glow = pm.read_int(entity + m_iGlowIndex)
if entity_team_id == 2: # Terrorist
pm.write_float(glow_manager + entity_glow * 0x38 + 0x4, float(1)) # R
pm.write_float(glow_manager + entity_glow * 0x38 + 0x8, float(0)) # G
pm.write_float(glow_manager + entity_glow * 0x38 + 0xC, float(0)) # B
pm.write_float(glow_manager + entity_glow * 0x38 + 0x10, float(1)) # Alpha
pm.write_int(glow_manager + entity_glow * 0x38 + 0x24, 1) # Enable glow
elif entity_team_id == 3: # Counter-terrorist
pm.write_float(glow_manager + entity_glow * 0x38 + 0x4, float(0)) # R
pm.write_float(glow_manager + entity_glow * 0x38 + 0x8, float(1)) # G
pm.write_float(glow_manager + entity_glow * 0x38 + 0xC, float(1)) # B
pm.write_float(glow_manager + entity_glow * 0x38 + 0x10, float(1)) # Alpha
pm.write_int(glow_manager + entity_glow * 0x38 + 0x24, 1) # Enable glow
Thread(target=Glow).start()
Thread(target=Trigger).start()