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- 24 Авг 2019
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Появился вопрос, можно ли через skinchanger, типо через дефолтный changer ножей, подменить модельку керамбита на модельку кирки из майна(пример). Попытался сделать c подменой пути к модели в itemdefinitions.cpp :
поменял путь к skeleton knife, но нихуя не робило(брав нож в руки не показывалось ни рук, ни ножа) , может надо куда то в другую папку закидывать модельку или что то вообще не так делаю или вообще нельзя сделать
C++:
#include "ItemDefinitions.h"
const std::map<size_t, weapon_info> k_weapon_info =
{
{WEAPON_KNIFE,{"models/weapons/v_knife_default_ct.mdl", "knife_default_ct"}},
{WEAPON_KNIFE_T,{"models/weapons/v_knife_default_t.mdl", "knife_t"}},
{WEAPON_KNIFE_BAYONET, {"models/weapons/v_knife_bayonet.mdl", "bayonet"}},
{WEAPON_KNIFE_FLIP, {"models/weapons/v_knife_flip.mdl", "knife_flip"}},
{WEAPON_KNIFE_GUT, {"models/weapons/v_knife_gut.mdl", "knife_gut"}},
{WEAPON_KNIFE_KARAMBIT, {"models/weapons/v_knife_karam.mdl", "knife_karambit"}},
{WEAPON_KNIFE_OUTDOOR, {"models/weapons/v_knife_outdoor.mdl", "knife_outdoor"}},
{WEAPON_KNIFE_CANIS, {"models/weapons/v_knife_canis.mdl", "knife_canis"}},
{WEAPON_KNIFE_CORD, {"models/weapons/v_knife_cord.mdl", "knife_cord"}},
{WEAPON_KNIFE_M9_BAYONET, {"models/weapons/v_knife_m9_bay.mdl", "knife_m9_bayonet"}},
{WEAPON_KNIFE_TACTICAL, {"models/weapons/v_knife_tactical.mdl", "knife_tactical"}},
{WEAPON_KNIFE_FALCHION, {"models/weapons/v_knife_falchion_advanced.mdl", "knife_falchion"}},
{WEAPON_KNIFE_SKELETON, {"D:/v_minecraft_pickaxe.mdl", "knife_skeleton"}},
{WEAPON_KNIFE_SURVIVAL_BOWIE, {"models/weapons/v_knife_survival_bowie.mdl", "knife_survival_bowie"}},
{WEAPON_KNIFE_BUTTERFLY, {"models/weapons/v_knife_butterfly.mdl", "knife_butterfly"}},
{WEAPON_KNIFE_PUSH, {"models/weapons/v_knife_push.mdl", "knife_push"}},
{WEAPON_KNIFE_URSUS,{"models/weapons/v_knife_ursus.mdl", "knife_ursus"}},
{WEAPON_KNIFE_GYPSY_JACKKNIFE,{"models/weapons/v_knife_gypsy_jackknife.mdl", "knife_gypsy_jackknife"}},
{WEAPON_KNIFE_STILETTO,{"models/weapons/v_knife_stiletto.mdl", "knife_stiletto"}},
{WEAPON_KNIFE_WIDOWMAKER,{"models/weapons/v_knife_widowmaker.mdl", "knife_widowmaker"}},
{WEAPON_KNIFE_CSS,{"models/weapons/v_knife_css.mdl", "knife_css"}},
{GLOVE_STUDDED_BLOODHOUND,{"models/weapons/v_models/arms/glove_bloodhound/v_glove_bloodhound.mdl"}},
{GLOVE_T_SIDE,{"models/weapons/v_models/arms/glove_fingerless/v_glove_fingerless.mdl"}},
{GLOVE_CT_SIDE,{"models/weapons/v_models/arms/glove_hardknuckle/v_glove_hardknuckle.mdl"}},
{GLOVE_SPORTY,{"models/weapons/v_models/arms/glove_sporty/v_glove_sporty.mdl"}},
{GLOVE_SLICK,{"models/weapons/v_models/arms/glove_slick/v_glove_slick.mdl"}},
{GLOVE_LEATHER_WRAP,{"models/weapons/v_models/arms/glove_handwrap_leathery/v_glove_handwrap_leathery.mdl"}},
{GLOVE_MOTORCYCLE,{"models/weapons/v_models/arms/glove_motorcycle/v_glove_motorcycle.mdl"}},
{GLOVE_SPECIALIST,{"models/weapons/v_models/arms/glove_specialist/v_glove_specialist.mdl"}},
{GLOVE_HYDRA,{"models/weapons/v_models/arms/glove_bloodhound/v_glove_bloodhound_hydra.mdl"}}
};
const std::vector<weapon_name> k_knife_names =
{
{0, "Default"},
{WEAPON_KNIFE_BAYONET, "Bayonet"},
{WEAPON_KNIFE_FLIP, "Flip Knife"},
{WEAPON_KNIFE_GUT, "Gut Knife"},
{WEAPON_KNIFE_KARAMBIT, "Karambit"},
{WEAPON_KNIFE_M9_BAYONET, "M9 Bayonet"},
{WEAPON_KNIFE_TACTICAL, "Huntsman Knife"},
{WEAPON_KNIFE_FALCHION, "Falchion Knife"},
{WEAPON_KNIFE_SURVIVAL_BOWIE, "Bowie Knife"},
{WEAPON_KNIFE_BUTTERFLY, "Butterfly Knife"},
{WEAPON_KNIFE_PUSH, "Shadow Daggers"},
{WEAPON_KNIFE_URSUS, "Ursus Knife"},
{WEAPON_KNIFE_GYPSY_JACKKNIFE, "Navaja Knife"},
{WEAPON_KNIFE_STILETTO, "Stiletto Knife"},
{WEAPON_KNIFE_WIDOWMAKER, "Talon Knife"},
{WEAPON_KNIFE_CSS, "Css Knife"},
{WEAPON_KNIFE_SKELETON, "Skeleton Knife"},
{WEAPON_KNIFE_OUTDOOR, "Outdoor Knife"},
{WEAPON_KNIFE_CANIS, "Canis Knife"},
{WEAPON_KNIFE_CORD, "Cord Knife"},
};
const std::vector<weapon_name> k_glove_names =
{
{ 0, "Default" },
{ GLOVE_STUDDED_BLOODHOUND, "Bloodhound" },
{ GLOVE_T_SIDE, "Default (Terrorists)" },
{ GLOVE_CT_SIDE, "Default (Counter-Terrorists)" },
{ GLOVE_SPORTY, "Sporty" },
{ GLOVE_SLICK, "Slick" },
{ GLOVE_LEATHER_WRAP, "Handwrap" },
{ GLOVE_MOTORCYCLE, "Motorcycle" },
{ GLOVE_SPECIALIST, "Specialist" },
{ GLOVE_HYDRA, "Hydra" }
};
const std::vector<weapon_name> k_weapon_names =
{
{WEAPON_KNIFE, "Knife"},
{GLOVE_T_SIDE, "Glove"},
{7, "AK-47"},
{8, "AUG"},
{9, "AWP"},
{63, "CZ75 Auto"},
{1, "Desert Eagle"},
{2, "Dual Berettas"},
{10, "FAMAS"},
{3, "Five-SeveN"},
{11, "G3SG1"},
{13, "Galil AR"},
{4, "Glock-18"},
{14, "M249"},
{60, "M4A1-S"},
{16, "M4A4"},
{17, "MAC-10"},
{27, "MAG-7"},
{23, "MP5-SD"},
{33, "MP7"},
{34, "MP9"},
{28, "Negev"},
{35, "Nova"},
{32, "P2000"},
{36, "P250"},
{19, "P90"},
{26, "PP-Bizon"},
{64, "R8 Revolver"},
{29, "Sawed-Off"},
{38, "SCAR-20"},
{40, "SSG 08"},
{39, "SG 553"},
{30, "Tec-9"},
{24, "UMP-45"},
{61, "USP-S"},
{25, "XM1014"},
};