- Статус
- Оффлайн
- Регистрация
- 26 Мар 2018
- Сообщения
- 343
- Реакции
- 144
Вышла новая обнова фт, идите тестить
16/1/2020
menu
- added hittable flag as an option
- added silent keybind
- relocated and added indicator options
- removed hybrid and normal autostop
ragebot
- reworked autostop to be predictive
- reworked damage verification and hitchance calculations ( you will need to lower your hitchance )
- reworked "auto" shot antiaim ( recommended with fluctuate antiaim )
- reworked "full" autostop to allow movement after having full accuracy
- reworked lethal fallback
- fixed shooting late in many situations
- fixed several backtrack issues
- fixed hitscan targetting undesirable points if hitchance was too low
- fixed autostop continuing when reloading
- fixed antiaim using incorrect states
- fixed revolver shooting a ghost bullet when manual firing with antiaim
- fixed automatic recharge when experiencing loss to ensure silent working
- fixed doubletap recharge/loss indicator
- improved shot resolving
- improved hitscan on lethal targets
- improved multipoint on edging targets
- improved shooting speed when using fakeduck
- added "fluctuate" to the fake types ( recommended especially without freestand fake )
- added extrapolation for extremely high ping when there's no valid record to shoot at
- changed doubletap recharge time
- changed full autostop behavior when landing
game/engine
- fixed several local animation bugs
- fixed several crashes
- improved overall smoothness
- made getting hit have less impact on your accuracy and smoother
visuals
- fixed model occlusion ( props will now never render through transparent players even when that setting is off, it only affects rendering across the map now )
- fixed history chams being laggy/not smooth
- fixed team equipment not showing when antiaim was enabled
- fixed local fake chams interpolate option
- added health bar color options
16/1/2020
menu
- added hittable flag as an option
- added silent keybind
- relocated and added indicator options
- removed hybrid and normal autostop
ragebot
- reworked autostop to be predictive
- reworked damage verification and hitchance calculations ( you will need to lower your hitchance )
- reworked "auto" shot antiaim ( recommended with fluctuate antiaim )
- reworked "full" autostop to allow movement after having full accuracy
- reworked lethal fallback
- fixed shooting late in many situations
- fixed several backtrack issues
- fixed hitscan targetting undesirable points if hitchance was too low
- fixed autostop continuing when reloading
- fixed antiaim using incorrect states
- fixed revolver shooting a ghost bullet when manual firing with antiaim
- fixed automatic recharge when experiencing loss to ensure silent working
- fixed doubletap recharge/loss indicator
- improved shot resolving
- improved hitscan on lethal targets
- improved multipoint on edging targets
- improved shooting speed when using fakeduck
- added "fluctuate" to the fake types ( recommended especially without freestand fake )
- added extrapolation for extremely high ping when there's no valid record to shoot at
- changed doubletap recharge time
- changed full autostop behavior when landing
game/engine
- fixed several local animation bugs
- fixed several crashes
- improved overall smoothness
- made getting hit have less impact on your accuracy and smoother
visuals
- fixed model occlusion ( props will now never render through transparent players even when that setting is off, it only affects rendering across the map now )
- fixed history chams being laggy/not smooth
- fixed team equipment not showing when antiaim was enabled
- fixed local fake chams interpolate option
- added health bar color options
