//.cpp
#include "autoaccept.h"
bool Settings::AutoAccept::enabled = false;
struct CServerConfirmedReservationCheckCallback
{
char pad[0x2200];
};
void AutoAccept::PlaySound(const char* filename)
{
if (!Settings::AutoAccept::enabled)
return;
if (engine->IsInGame())
return;
if (strcmp(filename, "UI/competitive_accept_beep.wav") != 0)
return;
CServerConfirmedReservationCheckCallback empty_callback;
IsReadyCallback(&empty_callback);
}