ffi.cdef[[
int GetTickCount();
]]
local a1 = 0
local a2 = 0
local a3 =
{
[0] = "g",
[1] = "ga",
[2] = "gam",
[3] = "game",
[4] = "games",
[5] = "gamese",
[6] = "gamesen",
[7] = "gamesens",
[8] = "gamesense",
[9] = "gamesense",
[10] = "gamesense",
[11] = "gamesense",
[12] = "gamesense",
[13] = "gamesense",
[14] = "gamesense",
[15] = "gamesense",
[16] = "gamesense",
[17] = "gamesense",
[18] = "gamesense",
[19] = "gamesense",
[20] = "gamesens",
[21] = "gamesen",
[22] = "gamese",
[23] = "games",
[24] = "game",
[25] = "gam",
[26] = "gam",
[27] = "ga",
[28] = "g",
[29] = "",
[30] = "",
[31] = "",
[32] = "",
[33] = "",
[34] = "",
}
function paint()
if engine.IsInGame() and entitylist.GetPlayerByIndex(engine.GetLocalPlayer()):GetTeamNum() > 0 then
if a1 < ffi.C.GetTickCount() then
a2 = a2 + 1
if a2 > 32 then
a2 = 0
end
client.SetClantag(a3[a2])
a1 = ffi.C.GetTickCount() + 250
end
end
end
client.RegisterCallback("paint_traverse", paint)