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- 27 Фев 2019
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- 393
1.
2.
3.
C++:
switch (Globals::MissedShots[pEnt->EntIndex()] % 2)
{
case 0:
animstate->m_flGoalFeetYaw = pEnt->GetEyeAnglesPointer()->y + 60;
break;
case 1:
animstate->m_flGoalFeetYaw = pEnt->GetEyeAnglesPointer()->y - 60;
break;
}
2.
C++:
switch (Globals::MissedShots[pEnt->EntIndex()] % 2)
{
case 0:
animstate->m_flGoalFeetYaw = animstate->m_flGoalFeetYaw + 60;
break;
case 1:
animstate->m_flGoalFeetYaw = animstate->m_flGoalFeetYaw - 60;
break;
}
3.
C++:
switch (Globals::MissedShots[pEnt->EntIndex()] % 2)
{
case 0:
animstate->m_flGoalFeetYaw + 60;
break;
case 1:
animstate->m_flGoalFeetYaw - 60;
break;
}