void KillSound(IGameEvent* event) {
int attacker = g_EngineClient->GetPlayerForUserID(event->GetInt("attacker"));
int userid = g_EngineClient->GetPlayerForUserID(event->GetInt("userid"));
if (attacker != userid) {
if (attacker == g_EngineClient->GetLocalPlayer()) {
g_VGuiSurface->PlaySound_("sound.wav");
}
}
}