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Dear aimware customers,
We are happy to announce that the CS:GO version 5 is now fully released and with this we have removed access to previous versions.
The update includes:
Ragebot
Visuals
UI
Settings
Lua
We are happy to announce that the CS:GO version 5 is now fully released and with this we have removed access to previous versions.
The update includes:
Ragebot
- Added rapid double fire mode with charge indicator.
Visuals
- Implemented crosshair.
- Added crosshair color option.
- Added Planting flag.
- Added Reloading flag.
- Added Skin Changer.
- Added Model Changer.
- C4 Timer now shows on out of view indicator.
- Fixed autostrafer affecting wallbang damage position.
UI
- Implemented console command lookup.
- Implemented console binds.
- Limit buffer of console log output.
- Fixed text edit elements auto scrolling.
- Added scrolling to Combobox with more than 8 options.
- Fixed font in Console not being affected by DPI scaling option.
Settings
- Added Open Settings Folder button.
Lua
- Lua Editor is now available and in testing phase.
- Switched to LuaJIT for better performance.
- Relaxed sandbox state to allow metatables and various other Lua APIs.
- Added all functions from V4 API. Report backward compatibility issues on forum.
- Added Vector3 and EulerAngles class for easier 3D math. (vector.* API is now marked as legacy)
- Various functions like Entity:GetAbsOrigin, client.WorldToScreen now use Vector3 instead of list of numbers.
- Added input.GetMouseWheelDelta for accumulated scroll.
- Added gui.Tab( parent, varname, name )
- Upgraded UserCmd class with direct read/write access fields. (ex. cmd.viewangles instead of cmd:Get/SetViewAngles )
- Added draw.AddFontResource( ttf ) for embedding font files.
- Added materials.Find( name )
- Added materials.Enumerate( callback( mat ) )
- Added materials.Create( name, vmt, type )
- Added Material:GetName()
- Added Material:GetTextureGroupName()
- Added Material:AlphaModulate( alpha )
- Added Material:ColorModulate( red, green, blue )
- Added Material:SetMaterialVarFlag( index, set )
- Added Material:SetShaderParam( name, value )
- Added DrawModel callback.
- Added DrawModelContext:GetEntity()
- Added DrawModelContext:ForcedMaterialOverride( mat )
- Added DrawModelContext:DrawExtraPass()
- Added panorama.RunScript( js )
- Added EspBuilder:AddTextLeft( text )
- Added EspBuilder:AddTextRight( text )
- Added EspBuilder:AddIconTop( texture )
- Added EspBuilder:AddIconBottom( texture )
- Added EspBuilder:AddIconLeft( texture )
- Added EspBuilder:AddIconRight( texture )
- Added GuiObject:SetOpenKey( key ) for Window toggling