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Indexes & offsets csgo

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14 Фев 2017
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Псаны, киньте нью индексы и оффсеты кс ачки.
 
Псаны, киньте нью индексы и оффсеты кс ачки.
new indexes
GetInaccuracy - 482
GetSpread - 452
AccuracyPenalty - 483
IsPlayer - 158
GetCSWpnData - 460
IsWeapon - 166
оффсеты:
Код:
Expand Collapse Copy
public const Int32 cs_gamerules_data = 0x0;
        public const Int32 m_ArmorValue = 0xB368;
        public const Int32 m_Collision = 0x320;
        public const Int32 m_CollisionGroup = 0x474;
        public const Int32 m_Local = 0x2FBC;
        public const Int32 m_MoveType = 0x25C;
        public const Int32 m_OriginalOwnerXuidHigh = 0x31B4;
        public const Int32 m_OriginalOwnerXuidLow = 0x31B0;
        public const Int32 m_SurvivalGameRuleDecisionTypes = 0x1320;
        public const Int32 m_SurvivalRules = 0xCF8;
        public const Int32 m_aimPunchAngle = 0x302C;
        public const Int32 m_aimPunchAngleVel = 0x3038;
        public const Int32 m_angEyeAnglesX = 0xB36C;
        public const Int32 m_angEyeAnglesY = 0xB370;
        public const Int32 m_bBombPlanted = 0x99D;
        public const Int32 m_bFreezePeriod = 0x20;
        public const Int32 m_bGunGameImmunity = 0x3930;
        public const Int32 m_bHasDefuser = 0xB378;
        public const Int32 m_bHasHelmet = 0xB35C;
        public const Int32 m_bInReload = 0x3295;
        public const Int32 m_bIsDefusing = 0x391C;
        public const Int32 m_bIsQueuedMatchmaking = 0x74;
        public const Int32 m_bIsScoped = 0x3914;
        public const Int32 m_bIsValveDS = 0x75;
        public const Int32 m_bSpotted = 0x93D;
        public const Int32 m_bSpottedByMask = 0x980;
        public const Int32 m_bStartedArming = 0x33E0;
        public const Int32 m_bUseCustomAutoExposureMax = 0x9D9;
        public const Int32 m_bUseCustomAutoExposureMin = 0x9D8;
        public const Int32 m_bUseCustomBloomScale = 0x9DA;
        public const Int32 m_clrRender = 0x70;
        public const Int32 m_dwBoneMatrix = 0x26A8;
        public const Int32 m_fAccuracyPenalty = 0x3320;
        public const Int32 m_fFlags = 0x104;
        public const Int32 m_flC4Blow = 0x2990;
        public const Int32 m_flCustomAutoExposureMax = 0x9E0;
        public const Int32 m_flCustomAutoExposureMin = 0x9DC;
        public const Int32 m_flCustomBloomScale = 0x9E4;
        public const Int32 m_flDefuseCountDown = 0x29AC;
        public const Int32 m_flDefuseLength = 0x29A8;
        public const Int32 m_flFallbackWear = 0x31C0;
        public const Int32 m_flFlashDuration = 0xA410;
        public const Int32 m_flFlashMaxAlpha = 0xA40C;
        public const Int32 m_flLastBoneSetupTime = 0x2924;
        public const Int32 m_flLowerBodyYawTarget = 0x3A7C;
        public const Int32 m_flNextAttack = 0x2D70;
        public const Int32 m_flNextPrimaryAttack = 0x3228;
        public const Int32 m_flSimulationTime = 0x268;
        public const Int32 m_flTimerLength = 0x2994;
        public const Int32 m_hActiveWeapon = 0x2EF8;
        public const Int32 m_hMyWeapons = 0x2DF8;
        public const Int32 m_hObserverTarget = 0x338C;
        public const Int32 m_hOwner = 0x29CC;
        public const Int32 m_hOwnerEntity = 0x14C;
        public const Int32 m_iAccountID = 0x2FC8;
        public const Int32 m_iClip1 = 0x3254;
        public const Int32 m_iCompetitiveRanking = 0x1A84;
        public const Int32 m_iCompetitiveWins = 0x1B88;
        public const Int32 m_iCrosshairId = 0xB3D4;
        public const Int32 m_iEntityQuality = 0x2FAC;
        public const Int32 m_iFOV = 0x31E4;
        public const Int32 m_iFOVStart = 0x31E8;
        public const Int32 m_iGlowIndex = 0xA428;
        public const Int32 m_iHealth = 0x100;
        public const Int32 m_iItemDefinitionIndex = 0x2FAA;
        public const Int32 m_iItemIDHigh = 0x2FC0;
        public const Int32 m_iMostRecentModelBoneCounter = 0x2690;
        public const Int32 m_iObserverMode = 0x3378;
        public const Int32 m_iShotsFired = 0xA380;
        public const Int32 m_iState = 0x3248;
        public const Int32 m_iTeamNum = 0xF4;
        public const Int32 m_lifeState = 0x25F;
        public const Int32 m_nFallbackPaintKit = 0x31B8;
        public const Int32 m_nFallbackSeed = 0x31BC;
        public const Int32 m_nFallbackStatTrak = 0x31C4;
        public const Int32 m_nForceBone = 0x268C;
        public const Int32 m_nTickBase = 0x3430;
        public const Int32 m_rgflCoordinateFrame = 0x444;
        public const Int32 m_szCustomName = 0x303C;
        public const Int32 m_szLastPlaceName = 0x35B4;
        public const Int32 m_thirdPersonViewAngles = 0x31D8;
        public const Int32 m_vecOrigin = 0x138;
        public const Int32 m_vecVelocity = 0x114;
        public const Int32 m_vecViewOffset = 0x108;
        public const Int32 m_viewPunchAngle = 0x3020;
    }
    public static class signatures
    {
        public const Int32 anim_overlays = 0x2980;
        public const Int32 clientstate_choked_commands = 0x4D28;
        public const Int32 clientstate_delta_ticks = 0x174;
        public const Int32 clientstate_last_outgoing_command = 0x4D24;
        public const Int32 clientstate_net_channel = 0x9C;
        public const Int32 convar_name_hash_table = 0x2F0F8;
        public const Int32 dwClientState = 0x589D9C;
        public const Int32 dwClientState_GetLocalPlayer = 0x180;
        public const Int32 dwClientState_IsHLTV = 0x4D40;
        public const Int32 dwClientState_Map = 0x28C;
        public const Int32 dwClientState_MapDirectory = 0x188;
        public const Int32 dwClientState_MaxPlayer = 0x388;
        public const Int32 dwClientState_PlayerInfo = 0x52B8;
        public const Int32 dwClientState_State = 0x108;
        public const Int32 dwClientState_ViewAngles = 0x4D88;
        public const Int32 dwEntityList = 0x4D44A04;
        public const Int32 dwForceAttack = 0x3175FA8;
        public const Int32 dwForceAttack2 = 0x3175FB4;
        public const Int32 dwForceBackward = 0x3175FE4;
        public const Int32 dwForceForward = 0x3175FC0;
        public const Int32 dwForceJump = 0x51EE660;
        public const Int32 dwForceLeft = 0x3175FD8;
        public const Int32 dwForceRight = 0x3175FFC;
        public const Int32 dwGameDir = 0x628578;
        public const Int32 dwGameRulesProxy = 0x526193C;
        public const Int32 dwGetAllClasses = 0xD56E6C;
        public const Int32 dwGlobalVars = 0x589AA0;
        public const Int32 dwGlowObjectManager = 0x528C8B8;
        public const Int32 dwInput = 0x5195F90;
        public const Int32 dwInterfaceLinkList = 0x8FAD34;
        public const Int32 dwLocalPlayer = 0xD30B84;
        public const Int32 dwMouseEnable = 0xD36728;
        public const Int32 dwMouseEnablePtr = 0xD366F8;
        public const Int32 dwPlayerResource = 0x317434C;
        public const Int32 dwRadarBase = 0x5179774;
        public const Int32 dwSensitivity = 0xD365C4;
        public const Int32 dwSensitivityPtr = 0xD36598;
        public const Int32 dwSetClanTag = 0x89E00;
        public const Int32 dwViewMatrix = 0x4D36344;
        public const Int32 dwWeaponTable = 0x5196A54;
        public const Int32 dwWeaponTableIndex = 0x324C;
        public const Int32 dwYawPtr = 0xD36388;
        public const Int32 dwZoomSensitivityRatioPtr = 0xD3B5D0;
        public const Int32 dwbSendPackets = 0xD39DA;
        public const Int32 dwppDirect3DDevice9 = 0xA6030;
        public const Int32 find_hud_element = 0x2877C270;
        public const Int32 force_update_spectator_glow = 0x3991D2;
        public const Int32 interface_engine_cvar = 0x3E9EC;
        public const Int32 is_c4_owner = 0x3A59A0;
        public const Int32 m_bDormant = 0xED;
        public const Int32 m_flSpawnTime = 0xA360;
        public const Int32 m_pStudioHdr = 0x294C;
        public const Int32 m_pitchClassPtr = 0x5179A18;
        public const Int32 m_yawClassPtr = 0xD36388;
        public const Int32 model_ambient_min = 0x58CDBC;
        public const Int32 set_abs_angles = 0x1CF110;
        public const Int32 set_abs_origin = 0x1CEF50;
    }
} // namespace hazedumper
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
new indexes
GetInaccuracy - 482
GetSpread - 452
AccuracyPenalty - 483
IsPlayer - 158
GetCSWpnData - 460
IsWeapon - 166
оффсеты:
Код:
Expand Collapse Copy
public const Int32 cs_gamerules_data = 0x0;
        public const Int32 m_ArmorValue = 0xB368;
        public const Int32 m_Collision = 0x320;
        public const Int32 m_CollisionGroup = 0x474;
        public const Int32 m_Local = 0x2FBC;
        public const Int32 m_MoveType = 0x25C;
        public const Int32 m_OriginalOwnerXuidHigh = 0x31B4;
        public const Int32 m_OriginalOwnerXuidLow = 0x31B0;
        public const Int32 m_SurvivalGameRuleDecisionTypes = 0x1320;
        public const Int32 m_SurvivalRules = 0xCF8;
        public const Int32 m_aimPunchAngle = 0x302C;
        public const Int32 m_aimPunchAngleVel = 0x3038;
        public const Int32 m_angEyeAnglesX = 0xB36C;
        public const Int32 m_angEyeAnglesY = 0xB370;
        public const Int32 m_bBombPlanted = 0x99D;
        public const Int32 m_bFreezePeriod = 0x20;
        public const Int32 m_bGunGameImmunity = 0x3930;
        public const Int32 m_bHasDefuser = 0xB378;
        public const Int32 m_bHasHelmet = 0xB35C;
        public const Int32 m_bInReload = 0x3295;
        public const Int32 m_bIsDefusing = 0x391C;
        public const Int32 m_bIsQueuedMatchmaking = 0x74;
        public const Int32 m_bIsScoped = 0x3914;
        public const Int32 m_bIsValveDS = 0x75;
        public const Int32 m_bSpotted = 0x93D;
        public const Int32 m_bSpottedByMask = 0x980;
        public const Int32 m_bStartedArming = 0x33E0;
        public const Int32 m_bUseCustomAutoExposureMax = 0x9D9;
        public const Int32 m_bUseCustomAutoExposureMin = 0x9D8;
        public const Int32 m_bUseCustomBloomScale = 0x9DA;
        public const Int32 m_clrRender = 0x70;
        public const Int32 m_dwBoneMatrix = 0x26A8;
        public const Int32 m_fAccuracyPenalty = 0x3320;
        public const Int32 m_fFlags = 0x104;
        public const Int32 m_flC4Blow = 0x2990;
        public const Int32 m_flCustomAutoExposureMax = 0x9E0;
        public const Int32 m_flCustomAutoExposureMin = 0x9DC;
        public const Int32 m_flCustomBloomScale = 0x9E4;
        public const Int32 m_flDefuseCountDown = 0x29AC;
        public const Int32 m_flDefuseLength = 0x29A8;
        public const Int32 m_flFallbackWear = 0x31C0;
        public const Int32 m_flFlashDuration = 0xA410;
        public const Int32 m_flFlashMaxAlpha = 0xA40C;
        public const Int32 m_flLastBoneSetupTime = 0x2924;
        public const Int32 m_flLowerBodyYawTarget = 0x3A7C;
        public const Int32 m_flNextAttack = 0x2D70;
        public const Int32 m_flNextPrimaryAttack = 0x3228;
        public const Int32 m_flSimulationTime = 0x268;
        public const Int32 m_flTimerLength = 0x2994;
        public const Int32 m_hActiveWeapon = 0x2EF8;
        public const Int32 m_hMyWeapons = 0x2DF8;
        public const Int32 m_hObserverTarget = 0x338C;
        public const Int32 m_hOwner = 0x29CC;
        public const Int32 m_hOwnerEntity = 0x14C;
        public const Int32 m_iAccountID = 0x2FC8;
        public const Int32 m_iClip1 = 0x3254;
        public const Int32 m_iCompetitiveRanking = 0x1A84;
        public const Int32 m_iCompetitiveWins = 0x1B88;
        public const Int32 m_iCrosshairId = 0xB3D4;
        public const Int32 m_iEntityQuality = 0x2FAC;
        public const Int32 m_iFOV = 0x31E4;
        public const Int32 m_iFOVStart = 0x31E8;
        public const Int32 m_iGlowIndex = 0xA428;
        public const Int32 m_iHealth = 0x100;
        public const Int32 m_iItemDefinitionIndex = 0x2FAA;
        public const Int32 m_iItemIDHigh = 0x2FC0;
        public const Int32 m_iMostRecentModelBoneCounter = 0x2690;
        public const Int32 m_iObserverMode = 0x3378;
        public const Int32 m_iShotsFired = 0xA380;
        public const Int32 m_iState = 0x3248;
        public const Int32 m_iTeamNum = 0xF4;
        public const Int32 m_lifeState = 0x25F;
        public const Int32 m_nFallbackPaintKit = 0x31B8;
        public const Int32 m_nFallbackSeed = 0x31BC;
        public const Int32 m_nFallbackStatTrak = 0x31C4;
        public const Int32 m_nForceBone = 0x268C;
        public const Int32 m_nTickBase = 0x3430;
        public const Int32 m_rgflCoordinateFrame = 0x444;
        public const Int32 m_szCustomName = 0x303C;
        public const Int32 m_szLastPlaceName = 0x35B4;
        public const Int32 m_thirdPersonViewAngles = 0x31D8;
        public const Int32 m_vecOrigin = 0x138;
        public const Int32 m_vecVelocity = 0x114;
        public const Int32 m_vecViewOffset = 0x108;
        public const Int32 m_viewPunchAngle = 0x3020;
    }
    public static class signatures
    {
        public const Int32 anim_overlays = 0x2980;
        public const Int32 clientstate_choked_commands = 0x4D28;
        public const Int32 clientstate_delta_ticks = 0x174;
        public const Int32 clientstate_last_outgoing_command = 0x4D24;
        public const Int32 clientstate_net_channel = 0x9C;
        public const Int32 convar_name_hash_table = 0x2F0F8;
        public const Int32 dwClientState = 0x589D9C;
        public const Int32 dwClientState_GetLocalPlayer = 0x180;
        public const Int32 dwClientState_IsHLTV = 0x4D40;
        public const Int32 dwClientState_Map = 0x28C;
        public const Int32 dwClientState_MapDirectory = 0x188;
        public const Int32 dwClientState_MaxPlayer = 0x388;
        public const Int32 dwClientState_PlayerInfo = 0x52B8;
        public const Int32 dwClientState_State = 0x108;
        public const Int32 dwClientState_ViewAngles = 0x4D88;
        public const Int32 dwEntityList = 0x4D44A04;
        public const Int32 dwForceAttack = 0x3175FA8;
        public const Int32 dwForceAttack2 = 0x3175FB4;
        public const Int32 dwForceBackward = 0x3175FE4;
        public const Int32 dwForceForward = 0x3175FC0;
        public const Int32 dwForceJump = 0x51EE660;
        public const Int32 dwForceLeft = 0x3175FD8;
        public const Int32 dwForceRight = 0x3175FFC;
        public const Int32 dwGameDir = 0x628578;
        public const Int32 dwGameRulesProxy = 0x526193C;
        public const Int32 dwGetAllClasses = 0xD56E6C;
        public const Int32 dwGlobalVars = 0x589AA0;
        public const Int32 dwGlowObjectManager = 0x528C8B8;
        public const Int32 dwInput = 0x5195F90;
        public const Int32 dwInterfaceLinkList = 0x8FAD34;
        public const Int32 dwLocalPlayer = 0xD30B84;
        public const Int32 dwMouseEnable = 0xD36728;
        public const Int32 dwMouseEnablePtr = 0xD366F8;
        public const Int32 dwPlayerResource = 0x317434C;
        public const Int32 dwRadarBase = 0x5179774;
        public const Int32 dwSensitivity = 0xD365C4;
        public const Int32 dwSensitivityPtr = 0xD36598;
        public const Int32 dwSetClanTag = 0x89E00;
        public const Int32 dwViewMatrix = 0x4D36344;
        public const Int32 dwWeaponTable = 0x5196A54;
        public const Int32 dwWeaponTableIndex = 0x324C;
        public const Int32 dwYawPtr = 0xD36388;
        public const Int32 dwZoomSensitivityRatioPtr = 0xD3B5D0;
        public const Int32 dwbSendPackets = 0xD39DA;
        public const Int32 dwppDirect3DDevice9 = 0xA6030;
        public const Int32 find_hud_element = 0x2877C270;
        public const Int32 force_update_spectator_glow = 0x3991D2;
        public const Int32 interface_engine_cvar = 0x3E9EC;
        public const Int32 is_c4_owner = 0x3A59A0;
        public const Int32 m_bDormant = 0xED;
        public const Int32 m_flSpawnTime = 0xA360;
        public const Int32 m_pStudioHdr = 0x294C;
        public const Int32 m_pitchClassPtr = 0x5179A18;
        public const Int32 m_yawClassPtr = 0xD36388;
        public const Int32 model_ambient_min = 0x58CDBC;
        public const Int32 set_abs_angles = 0x1CF110;
        public const Int32 set_abs_origin = 0x1CEF50;
    }
} // namespace hazedumper
Спасибо, но есть все индексы?
 
Спасибо, но есть все индексы?
  1. GetInaccuracy: 482
  2. GetSpread: 452
  3. GetNameVirt: 386
  4. GetCSWpnData: 460
  5. UpdateAccuracyPenalty: 483
  6. UpdateClientAnimation: 223
  7. SelectItem: 329
  8. IsPlayer: 157
  9. IsWeapon: 165
  10. ActiveWeapon: 267
  11. GetShotPos: 284
  12. GetEyePos: 168
  13. SetLocalViewAngles: 372
  14. UpdateCollisionBounds: 339
  15. GetWeaponName: 385
  16. GetEyePosition: 284
  17. GetWeaponSubType: 279
  18. GetObserverTarget: 293
  19. DoExtraBonesProcessing: 197
  20. BuildTransformations: 188 / 189
  21. StandardBlendingRules: 204
  22. PreThink: 315

  23. GetAnimOverlays = 0x2990
  24. GetWeaponName = 0x1BC
  25. m_Collision(or Collideable) = 0x320
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
э
  1. GetInaccuracy: 482
  2. GetSpread: 452
  3. GetNameVirt: 386
  4. GetCSWpnData: 460
  5. UpdateAccuracyPenalty: 483
  6. UpdateClientAnimation: 223
  7. SelectItem: 329
  8. IsPlayer: 157
  9. IsWeapon: 165
  10. ActiveWeapon: 267
  11. GetShotPos: 284
  12. GetEyePos: 168
  13. SetLocalViewAngles: 372
  14. UpdateCollisionBounds: 339
  15. GetWeaponName: 385
  16. GetEyePosition: 284
  17. GetWeaponSubType: 279
  18. GetObserverTarget: 293
  19. DoExtraBonesProcessing: 197
  20. BuildTransformations: 188 / 189
  21. StandardBlendingRules: 204
  22. PreThink: 315

  23. GetAnimOverlays = 0x2990
  24. GetWeaponName = 0x1BC
  25. m_Collision(or Collideable) = 0x320
эт не все
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
там только оффсеты, а индексы где все брать?
Пожалуйста, авторизуйтесь для просмотра ссылки.
и да в hazedumper есть партнеры хд
и вроде эт индексы [hazedumper]

"timestamp": 1583272647,
"signatures": {
"anim_overlays": 10624,
"clientstate_choked_commands": 19752,
"clientstate_delta_ticks": 372,
"clientstate_last_outgoing_command": 19748,
"clientstate_net_channel": 156,
"convar_name_hash_table": 192760,
"dwClientState": 5807516,
"dwClientState_GetLocalPlayer": 384,
"dwClientState_IsHLTV": 19776,
"dwClientState_Map": 652,
"dwClientState_MapDirectory": 392,
"dwClientState_MaxPlayer": 904,
"dwClientState_PlayerInfo": 21176,
"dwClientState_State": 264,
"dwClientState_ViewAngles": 19848,
"dwEntityList": 81021444,
"dwForceAttack": 51863464,
"dwForceAttack2": 51863476,
"dwForceBackward": 51863524,
"dwForceForward": 51863488,
"dwForceJump": 85911136,
"dwForceLeft": 51863512,
"dwForceRight": 51863548,
"dwGameDir": 6456696,
"dwGameRulesProxy": 86382908,
"dwGetAllClasses": 13987436,
"dwGlobalVars": 5806752,
"dwGlowObjectManager": 86558904,
"dwInput": 85548944,
"dwInterfaceLinkList": 9415988,
"dwLocalPlayer": 13831044,
"dwMouseEnable": 13854504,
"dwMouseEnablePtr": 13854456,
"dwPlayerResource": 51856204,
"dwRadarBase": 85432180,
"dwSensitivity": 13854148,
"dwSensitivityPtr": 13854104,
"dwSetClanTag": 564736,
"dwViewMatrix": 80962372,
"dwWeaponTable": 85551700,
"dwWeaponTableIndex": 12876,
"dwYawPtr": 13853576,
"dwZoomSensitivityRatioPtr": 13874640,
"dwbSendPackets": 866778,
"dwppDirect3DDevice9": 679984,
"find_hud_element": 678937200,
"force_update_spectator_glow": 3772882,
"interface_engine_cvar": 256492,
"is_c4_owner": 3824032,
"m_bDormant": 237,
"m_flSpawnTime": 41824,
"m_pStudioHdr": 10572,
"m_pitchClassPtr": 85432856,
"m_yawClassPtr": 13853576,
"model_ambient_min": 5819836,
"set_abs_angles": 1896720,
"set_abs_origin": 1896272
},
"netvars": {
"cs_gamerules_data": 0,
"m_ArmorValue": 45928,
"m_Collision": 800,
"m_CollisionGroup": 1140,
"m_Local": 12220,
"m_MoveType": 604,
"m_OriginalOwnerXuidHigh": 12724,
"m_OriginalOwnerXuidLow": 12720,
"m_SurvivalGameRuleDecisionTypes": 4896,
"m_SurvivalRules": 3320,
"m_aimPunchAngle": 12332,
"m_aimPunchAngleVel": 12344,
"m_angEyeAnglesX": 45932,
"m_angEyeAnglesY": 45936,
"m_bBombPlanted": 2461,
"m_bFreezePeriod": 32,
"m_bGunGameImmunity": 14640,
"m_bHasDefuser": 45944,
"m_bHasHelmet": 45916,
"m_bInReload": 12949,
"m_bIsDefusing": 14620,
"m_bIsQueuedMatchmaking": 116,
"m_bIsScoped": 14612,
"m_bIsValveDS": 117,
"m_bSpotted": 2365,
"m_bSpottedByMask": 2432,
"m_bStartedArming": 13280,
"m_bUseCustomAutoExposureMax": 2521,
"m_bUseCustomAutoExposureMin": 2520,
"m_bUseCustomBloomScale": 2522,
"m_clrRender": 112,
"m_dwBoneMatrix": 9896,
"m_fAccuracyPenalty": 13088,
"m_fFlags": 260,
"m_flC4Blow": 10640,
"m_flCustomAutoExposureMax": 2528,
"m_flCustomAutoExposureMin": 2524,
"m_flCustomBloomScale": 2532,
"m_flDefuseCountDown": 10668,
"m_flDefuseLength": 10664,
"m_flFallbackWear": 12736,
"m_flFlashDuration": 42000,
"m_flFlashMaxAlpha": 41996,
"m_flLastBoneSetupTime": 10532,
"m_flLowerBodyYawTarget": 14972,
"m_flNextAttack": 11632,
"m_flNextPrimaryAttack": 12840,
"m_flSimulationTime": 616,
"m_flTimerLength": 10644,
"m_hActiveWeapon": 12024,
"m_hMyWeapons": 11768,
"m_hObserverTarget": 13196,
"m_hOwner": 10700,
"m_hOwnerEntity": 332,
"m_iAccountID": 12232,
"m_iClip1": 12884,
"m_iCompetitiveRanking": 6788,
"m_iCompetitiveWins": 7048,
"m_iCrosshairId": 46036,
"m_iEntityQuality": 12204,
"m_iFOV": 12772,
"m_iFOVStart": 12776,
"m_iGlowIndex": 42024,
"m_iHealth": 256,
"m_iItemDefinitionIndex": 12202,
"m_iItemIDHigh": 12224,
"m_iMostRecentModelBoneCounter": 9872,
"m_iObserverMode": 13176,
"m_iShotsFired": 41856,
"m_iState": 12872,
"m_iTeamNum": 244,
"m_lifeState": 607,
"m_nFallbackPaintKit": 12728,
"m_nFallbackSeed": 12732,
"m_nFallbackStatTrak": 12740,
"m_nForceBone": 9868,
"m_nTickBase": 13360,
"m_rgflCoordinateFrame": 1092,
"m_szCustomName": 12348,
"m_szLastPlaceName": 13748,
"m_thirdPersonViewAngles": 12760,
"m_vecOrigin": 312,
"m_vecVelocity": 276,
"m_vecViewOffset": 264,
"m_viewPunchAngle": 12320
}
}
 
там только оффсеты, а индексы где все брать?
или это
timestamp = 1583272647
[signatures]
anim_overlays = 10624
clientstate_choked_commands = 19752
clientstate_delta_ticks = 372
clientstate_last_outgoing_command = 19748
clientstate_net_channel = 156
convar_name_hash_table = 192760
dwClientState = 5807516
dwClientState_GetLocalPlayer = 384
dwClientState_IsHLTV = 19776
dwClientState_Map = 652
dwClientState_MapDirectory = 392
dwClientState_MaxPlayer = 904
dwClientState_PlayerInfo = 21176
dwClientState_State = 264
dwClientState_ViewAngles = 19848
dwEntityList = 81021444
dwForceAttack = 51863464
dwForceAttack2 = 51863476
dwForceBackward = 51863524
dwForceForward = 51863488
dwForceJump = 85911136
dwForceLeft = 51863512
dwForceRight = 51863548
dwGameDir = 6456696
dwGameRulesProxy = 86382908
dwGetAllClasses = 13987436
dwGlobalVars = 5806752
dwGlowObjectManager = 86558904
dwInput = 85548944
dwInterfaceLinkList = 9415988
dwLocalPlayer = 13831044
dwMouseEnable = 13854504
dwMouseEnablePtr = 13854456
dwPlayerResource = 51856204
dwRadarBase = 85432180
dwSensitivity = 13854148
dwSensitivityPtr = 13854104
dwSetClanTag = 564736
dwViewMatrix = 80962372
dwWeaponTable = 85551700
dwWeaponTableIndex = 12876
dwYawPtr = 13853576
dwZoomSensitivityRatioPtr = 13874640
dwbSendPackets = 866778
dwppDirect3DDevice9 = 679984
find_hud_element = 678937200
force_update_spectator_glow = 3772882
interface_engine_cvar = 256492
is_c4_owner = 3824032
m_bDormant = 237
m_flSpawnTime = 41824
m_pStudioHdr = 10572
m_pitchClassPtr = 85432856
m_yawClassPtr = 13853576
model_ambient_min = 5819836
set_abs_angles = 1896720
set_abs_origin = 1896272
[netvars]
cs_gamerules_data = 0
m_ArmorValue = 45928
m_Collision = 800
m_CollisionGroup = 1140
m_Local = 12220
m_MoveType = 604
m_OriginalOwnerXuidHigh = 12724
m_OriginalOwnerXuidLow = 12720
m_SurvivalGameRuleDecisionTypes = 4896
m_SurvivalRules = 3320
m_aimPunchAngle = 12332
m_aimPunchAngleVel = 12344
m_angEyeAnglesX = 45932
m_angEyeAnglesY = 45936
m_bBombPlanted = 2461
m_bFreezePeriod = 32
m_bGunGameImmunity = 14640
m_bHasDefuser = 45944
m_bHasHelmet = 45916
m_bInReload = 12949
m_bIsDefusing = 14620
m_bIsQueuedMatchmaking = 116
m_bIsScoped = 14612
m_bIsValveDS = 117
m_bSpotted = 2365
m_bSpottedByMask = 2432
m_bStartedArming = 13280
m_bUseCustomAutoExposureMax = 2521
m_bUseCustomAutoExposureMin = 2520
m_bUseCustomBloomScale = 2522
m_clrRender = 112
m_dwBoneMatrix = 9896
m_fAccuracyPenalty = 13088
m_fFlags = 260
m_flC4Blow = 10640
m_flCustomAutoExposureMax = 2528
m_flCustomAutoExposureMin = 2524
m_flCustomBloomScale = 2532
m_flDefuseCountDown = 10668
m_flDefuseLength = 10664
m_flFallbackWear = 12736
m_flFlashDuration = 42000
m_flFlashMaxAlpha = 41996
m_flLastBoneSetupTime = 10532
m_flLowerBodyYawTarget = 14972
m_flNextAttack = 11632
m_flNextPrimaryAttack = 12840
m_flSimulationTime = 616
m_flTimerLength = 10644
m_hActiveWeapon = 12024
m_hMyWeapons = 11768
m_hObserverTarget = 13196
m_hOwner = 10700
m_hOwnerEntity = 332
m_iAccountID = 12232
m_iClip1 = 12884
m_iCompetitiveRanking = 6788
m_iCompetitiveWins = 7048
m_iCrosshairId = 46036
m_iEntityQuality = 12204
m_iFOV = 12772
m_iFOVStart = 12776
m_iGlowIndex = 42024
m_iHealth = 256
m_iItemDefinitionIndex = 12202
m_iItemIDHigh = 12224
m_iMostRecentModelBoneCounter = 9872
m_iObserverMode = 13176
m_iShotsFired = 41856
m_iState = 12872
m_iTeamNum = 244
m_lifeState = 607
m_nFallbackPaintKit = 12728
m_nFallbackSeed = 12732
m_nFallbackStatTrak = 12740
m_nForceBone = 9868
m_nTickBase = 13360
m_rgflCoordinateFrame = 1092
m_szCustomName = 12348
m_szLastPlaceName = 13748
m_thirdPersonViewAngles = 12760
m_vecOrigin = 312
m_vecVelocity = 276
m_vecViewOffset = 264
m_viewPunchAngle = 12320
 
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