interfaces::mdl_render->forced_material_override(nullptr);
interfaces::render_view->set_blend(1.f);
if (g_options.chams_enemy_vis)
{
if (g_options.chams_enemy_hid)
g_helpers.material_helper.overwrite(material_xqz, g_options.chams_color_xqz_enemy);
g_helpers.material_helper.overwrite(material, g_options.chams_color_enemy);
}
ofunc(interfaces::mdl_render, ctx, state, pinfo, matrix);