Начинающий
Начинающий
- Статус
- Оффлайн
- Регистрация
- 8 Янв 2019
- Сообщения
- 75
- Реакции
- 1
бля. ребят, мб может кто-то за пару сотен перенести с хуо на тгф волкбот? Я УЖЕ ЭТО СДЕЛАЛ НО ОН ПРОСТО НЕ РАБОТАЕТ
C++:
void CMiscellaneous::Autowalkbot()
{
if (!Vars.Misc.Autowalkbot || !G::LocalPlayer->GetAlive())
return;
float BestDistance = 0.f;
float BestAngle = -9999999.f;
G::UserCmd->forwardmove = 450.f;
C_TraceFilter filter1(G::LocalPlayer);
Vector Origin = G::LocalPlayer->GetOrigin() + Vector(0, 0, 10);
Vector EyeAngle;
I::Engine->GetViewAngles1(EyeAngle);
C_Trace TraceFront;
I::EngineTrace->TraceRay1(C_Ray(Origin, M::ProjectPoint(Origin, M::NormalizeYaw((EyeAngle.y + 90)), 40)), mask_solid, &filter1, &TraceFront);
static bool jumpedb4 = false;
if (!(G::LocalPlayer->GetFlags() & FL_ONGROUND))
G::UserCmd->buttons |= IN_DUCK;
else
jumpedb4 = false;
if (TraceFront.flFraction != 1.0f && (G::LocalPlayer->GetFlags() & FL_ONGROUND) && !jumpedb4)
{
G::UserCmd->buttons |= IN_JUMP;
jumpedb4 = true;
}
static bool RandomDirect = true;
RandomDirect = false;
srand(time(NULL));
int RandomStart = rand() % 36;
int i = RandomStart;
bool DoubleStart = false;
bool Loop = true;
while (Loop)
{
i += RandomDirect ? 1 : -1;
if (RandomDirect && i > 36)
{
i = 0;
DoubleStart = true;
}
else if (!RandomDirect && i < 0)
{
i = 36;
DoubleStart = true;
}
if (RandomDirect && i >= RandomStart && DoubleStart)
{
Loop = false;
break;
}
else if (!RandomDirect && i <= RandomStart && DoubleStart)
{
Loop = false;
break;
}
C_Trace TraceInit;
I::EngineTrace->TraceRay1(C_Ray(Origin, M::ProjectPoint(Origin, M::NormalizeYaw(i * 10), 300) + Vector(0, 0, 90)), mask_solid, &filter1, &TraceInit);
if (TraceInit.flFraction > BestDistance)
{
BestAngle = M::NormalizeYaw(i * 10);
BestDistance = TraceInit.flFraction;
}
}
BestAngle = M::NormalizeYaw(BestAngle - 90);
float Delta = M::NormalizeYaw(BestAngle - EyeAngle.y);
if (Delta >= 0)
{
EyeAngle.y = M::NormalizeYaw(EyeAngle.y + ((abs(Delta) <= 5) ? abs(Delta) : 5));
}
else
{
EyeAngle.y = M::NormalizeYaw(EyeAngle.y - ((abs(Delta) <= 5) ? abs(Delta) : 5));
}
C_Trace TraceLeft;
I::EngineTrace->TraceRay1(C_Ray(Origin, M::ProjectPoint(Origin, M::NormalizeYaw((EyeAngle.y - 90) - 45), 300)), mask_solid, &filter1, &TraceLeft);
C_Trace TraceRight;
I::EngineTrace->TraceRay1(C_Ray(Origin, M::ProjectPoint(Origin, M::NormalizeYaw((EyeAngle.y - 90) + 45), 300)), mask_solid, &filter1, &TraceRight);
if (TraceLeft.flFraction > TraceRight.flFraction)
{
G::UserCmd->sidemove = -100.f;
}
else
{
G::UserCmd->sidemove = 100.f;
}
EyeAngle.x = 0.f;
I::Engine->SetViewAngles1(EyeAngle);
}