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- 7 Дек 2019
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
C++:
if (settings::visuals::chams::local_model::real && settings::misc::desync::type != 0)
{
Vector fl = g_local_player->get_abs_angles2();
Vector cham_angle = Vector(fl.x, globals::aa::real_angle, fl.z);
float color[4] = { 0.8f, 0.8f, 0.8f, 0.2f };
if (!g_local_player->is_alive())
return;
Vector OrigAngle = g_local_player->get_abs_angles2();
Vector OrigOrigin = g_local_player->get_abs_origin();
g_local_player->set_abs_original(OrigOrigin);
g_local_player->set_abs_angles2(cham_angle);
override_mat(
false,
settings::visuals::chams::local_model::real_type,
settings::visuals::chams::local_model::real_color);
g_local_player->draw_model(0x1, 255);
g_local_player->set_abs_angles2(OrigAngle);
g_local_player->set_abs_original(OrigOrigin);
g_mdl_render->forced_material_override(nullptr);
}