Исходник Decent Resolver For Xy0

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4 Фев 2020
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I made this resolver a bit ago and don't need it, copy n paste away

[CODE = cpp] int maxfuck;
void saybye (C_BaseEntity * pEnt)
{
if (pEnt == Globals :: LocalPlayer)
return
if (! Globals :: LocalPlayer-> IsAlive ())
return
auto animstate = pEnt-> AnimState ();
float desyncdelta = animstate-> m_flEyeYaw - animstate-> m_flGoalFeetYaw;
float maxdelta = MaxDesyncDelta (pEnt); // pEnt-> get_max_desync_delta_aimware ();
auto body_max_rotation = animstate-> pad10 [516];
float curfeet = animstate-> m_flCurrentFeetYaw;
if (pEnt-> GetVelocity (). Length2D ()> 32)
maxfuck = 29;
else
maxfuck = 58;

auto i = Globals :: LocalPlayer-> EntIndex ();

switch (Globals :: MissedShots % 2)
{
case 0:
{
if (desyncdelta> 0)
{
pEnt-> AnimState () -> m_flGoalFeetYaw = pEnt-> AnimState () -> m_flEyeYaw - maxdelta;
}
else
{
pEnt-> AnimState () -> m_flGoalFeetYaw = pEnt-> AnimState () -> m_flEyeYaw + maxdelta;
}
} break;

case 1:
{

if (curfeet <= 58)
{
if (-58> curfeet)
pEnt-> AnimState () -> m_flEyeYaw = body_max_rotation + pEnt-> AnimState () -> m_flEyeYaw;
}
else
{
pEnt-> AnimState () -> m_flEyeYaw = body_max_rotation - pEnt-> AnimState () -> m_flEyeYaw;
}

if (pEnt-> GetAnimOverlay4 (6) -> m_flPlaybackRate> 0.1)
{
for (int resolve_delta = 58.f; resolve_delta <-58.f; resolve_delta = resolve_delta - 20.f) // (int resolve_delta = 58.f; resolve_delta <-58.f; resolve_delta = resolve_delta - 20.f)
{
pEnt-> AnimState () -> m_flEyeYaw = resolve_delta;
}
}

}
}
} [/ CODE]
 
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