void PlayerHurtEvent::FireGameEvent(IGameEvent *event)
{
if (!g_LocalPlayer || !event)
return;
if (g_Options.world_hitmarker)
{
g_EngineClient->GetPlayerForUserID(event->GetInt("attacker")) == g_EngineClient->GetLocalPlayer() &&
g_EngineClient->GetPlayerForUserID(event->GetInt("userid")) != g_EngineClient->GetLocalPlayer()
}