bool Aimbot::AutoZeus(C_BaseEntity* pEnt)
{
if (Globals::LocalPlayer->GetActiveWeapon()->GetItemDefinitionIndex() != ItemDefinitionIndex::WEAPON_TASER)
return false;
if (!Globals::LocalPlayer->IsAlive())
return false;
if (!pEnt->IsAlive())
return false;
auto distance = Globals::LocalPlayer->GetVecOrigin().Length() - pEnt->GetVecOrigin().Length();
bool run = distance <= 42.0f;
return run;
}