да
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Автор темы
- #1
чвчвчвчвчв вот вам есп превью сделанный под лсд (базу xdxdxdxd)
Пожалуйста, авторизуйтесь для просмотра ссылки.
C++:
if (Config.esppreview)
{
g_pSurface->RoundedFilledRect(Pos.x + 800 - 5, Pos.y - 5, 250 + 10, 400 + 10, 0.0f, Color(90, 90, 90, 255));
g_pSurface->RoundedFilledRect(Pos.x + 800 - 4, Pos.y - 4, 250 + 8, 400 + 8, 0.0f, Color(50, 50, 50, 255));
g_pSurface->RoundedFilledRect(Pos.x + 800 - 1, Pos.y - 1, 250 + 2, 400 + 2, 0.0f, Color(90, 90, 90, 255));
g_pSurface->RoundedFilledRect(Pos.x + 800, Pos.y, 250, 400, 0.0f, Color(25, 25, 25, 255));
//BOX
if (Config.Box)
{
g_pSurface->OutlinedRect(Pos.x + 825, Pos.y + 60, 200, 270, Color(g_Menu.Config.cbox.red, g_Menu.Config.cbox.green, g_Menu.Config.cbox.blue, 255));//box
}
//NAME GRADIENT
if (Config.NameGradient)
{
g_pSurface->FilledRect(Pos.x + 825, Pos.y + 45, 200, 15, Color(g_Menu.Config.textBOX.red, g_Menu.Config.textBOX.green, g_Menu.Config.textBOX.blue, 50));
g_pSurface->FilledRect(Pos.x + 825, Pos.y + 45, 200, 5, Color(g_Menu.Config.textBOX.red, g_Menu.Config.textBOX.green, g_Menu.Config.textBOX.blue, 150));
GradientLine3(Pos.x + 825, Pos.y + 45, 200, 15, Color(0, 0, 0, 100), Color(0, 0, 0, 0));
}
//NAME GRADIENT 2
if (Config.NameGradient)
{
g_pSurface->FilledRect(Pos.x + 825, Pos.y + 330, 200, 15, Color(g_Menu.Config.textBOX.red, g_Menu.Config.textBOX.green, g_Menu.Config.textBOX.blue, 50));
g_pSurface->FilledRect(Pos.x + 825, Pos.y + 330, 200, 5, Color(g_Menu.Config.textBOX.red, g_Menu.Config.textBOX.green, g_Menu.Config.textBOX.blue, 150));
GradientLine3(Pos.x + 825, Pos.y + 330, 200, 15, Color(0, 0, 0, 100), Color(0, 0, 0, 0));
}
//NAME
if (Config.Name)
{
g_pSurface->DrawT(Pos.x + 927, Pos.y + 45, Color(g_Menu.Config.cbox.red, g_Menu.Config.cbox.green, g_Menu.Config.cbox.blue, 255), g::nameESP, true, "Player");
}
//WEAPON
if (Config.Weapon)
{
g_pSurface->DrawT(Pos.x + 927, Pos.y + 330, Color(g_Menu.Config.cbox.red, g_Menu.Config.cbox.green, g_Menu.Config.cbox.blue, 255), g::nameESP, true, "Weapon");
}
//HEALTH BAR
if (Config.HealthBar)
{
//health
g_pSurface->FilledRect(Pos.x + 818 - 1, Pos.y + 60, 4, 270, Color(0, 0, 0, 150));
g_pSurface->FilledRect(Pos.x + 818, Pos.y + 60, 4, 270, Color(0, 255, 0, 250));
}
//Rainbow line up
g_pSurface->RoundedFilledRect(Pos.x + 800, Pos.y, 250, 3, 0.0f, Color(Config.menucolor.red, Config.menucolor.green, Config.menucolor.blue, 255));
}
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