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// netvars
cs_gamerules_data = 0x0;
m_ArmorValue = 0xB378;
m_Collision = 0x320;
m_CollisionGroup = 0x474;
m_Local = 0x2FBC;
m_MoveType = 0x25C;
m_OriginalOwnerXuidHigh = 0x31C4;
m_OriginalOwnerXuidLow = 0x31C0;
m_SurvivalGameRuleDecisionTypes = 0x1320;
m_SurvivalRules = 0xCF8;
m_aimPunchAngle = 0x302C;
m_aimPunchAngleVel = 0x3038;
m_angEyeAnglesX = 0xB37C;
m_angEyeAnglesY = 0xB380;
m_bBombPlanted = 0x99D;
m_bFreezePeriod = 0x20;
m_bGunGameImmunity = 0x3944;
m_bHasDefuser = 0xB388;
m_bHasHelmet = 0xB36C;
m_bInReload = 0x32A5;
m_bIsDefusing = 0x3930;
m_bIsQueuedMatchmaking = 0x74;
m_bIsScoped = 0x3928;
m_bIsValveDS = 0x75;
m_bSpotted = 0x93D;
m_bSpottedByMask = 0x980;
m_bStartedArming = 0x33F0;
m_clrRender = 0x70;
m_dwBoneMatrix = 0x26A8;
m_fAccuracyPenalty = 0x3330;
m_fFlags = 0x104;
m_flC4Blow = 0x2990;
m_flDefuseCountDown = 0x29AC;
m_flDefuseLength = 0x29A8;
m_flFallbackWear = 0x31D0;
m_flFlashDuration = 0xA420;
m_flFlashMaxAlpha = 0xA41C;
m_flLastBoneSetupTime = 0x2924;
m_flLowerBodyYawTarget = 0x3A90;
m_flNextAttack = 0x2D70;
m_flNextPrimaryAttack = 0x3238;
m_flSimulationTime = 0x268;
m_flTimerLength = 0x2994;
m_hActiveWeapon = 0x2EF8;
m_hMyWeapons = 0x2DF8;
m_hObserverTarget = 0x338C;
m_hOwner = 0x29CC;
m_hOwnerEntity = 0x14C;
m_iAccountID = 0x2FC8;
m_iClip1 = 0x3264;
m_iCompetitiveRanking = 0x1A84;
m_iCompetitiveWins = 0x1B88;
m_iCrosshairId = 0xB3E4;
m_iEntityQuality = 0x2FAC;
m_iFOV = 0x31E4;
m_iFOVStart = 0x31E8;
m_iGlowIndex = 0xA438;
m_iHealth = 0x100;
m_iItemDefinitionIndex = 0x2FAA;
m_iItemIDHigh = 0x2FC0;
m_iMostRecentModelBoneCounter = 0x2690;
m_iObserverMode = 0x3378;
m_iShotsFired = 0xA390;
m_iState = 0x3258;
m_iTeamNum = 0xF4;
m_lifeState = 0x25F;
m_nFallbackPaintKit = 0x31C8;
m_nFallbackSeed = 0x31CC;
m_nFallbackStatTrak = 0x31D4;
m_nForceBone = 0x268C;
m_nTickBase = 0x3430;
m_rgflCoordinateFrame = 0x444;
m_szCustomName = 0x303C;
m_szLastPlaceName = 0x35B4;
m_thirdPersonViewAngles = 0x31D8;
m_vecOrigin = 0x138;
m_vecVelocity = 0x114;
m_vecViewOffset = 0x108;
m_viewPunchAngle = 0x3020;
// signatures
clientstate_choked_commands = 0x4D28;
clientstate_delta_ticks = 0x174;
clientstate_last_outgoing_command = 0x4D24;
clientstate_net_channel = 0x9C;
convar_name_hash_table = 0x2F0F8;
dwClientState = 0x58ADD4;
dwClientState_GetLocalPlayer = 0x180;
dwClientState_IsHLTV = 0x4D40;
dwClientState_Map = 0x28C;
dwClientState_MapDirectory = 0x188;
dwClientState_MaxPlayer = 0x388;
dwClientState_PlayerInfo = 0x52B8;
dwClientState_State = 0x108;
dwClientState_ViewAngles = 0x4D88;
dwEntityList = 0x4D4B1A4;
dwForceAttack = 0x317C744;
dwForceAttack2 = 0x317C750;
dwForceBackward = 0x317C798;
dwForceForward = 0x317C7A4;
dwForceJump = 0x51F4E28;
dwForceLeft = 0x317C7BC;
dwForceRight = 0x317C7B0;
dwGameDir = 0x629678;
dwGameRulesProxy = 0x526811C;
dwGetAllClasses = 0xD5CFF4;
dwGlobalVars = 0x58AAD8;
dwGlowObjectManager = 0x5292FA0;
dwInput = 0x519C738;
dwInterfaceLinkList = 0x901734;
dwLocalPlayer = 0xD36BA4;
dwMouseEnable = 0xD3C748;
dwMouseEnablePtr = 0xD3C718;
dwPlayerResource = 0x317AADC;
dwRadarBase = 0x517FEFC;
dwSensitivity = 0xD4D9A4;
dwSensitivityPtr = 0xD4D978;
dwSetClanTag = 0x89FB0;
dwViewMatrix = 0x4D3CAD4;
dwWeaponTable = 0x519D1FC;
dwWeaponTableIndex = 0x325C;
dwZoomSensitivityRatioPtr = 0xD415F0;
dwbSendPackets = 0xD409A;
dwppDirect3DDevice9 = 0xA7030;
force_update_spectator_glow = 0x39D992;
interface_engine_cvar = 0x3E9EC;
is_c4_owner = 0x3AA430;
m_bDormant = 0xED;
m_pStudioHdr = 0x294C;
m_pitchClassPtr = 0x51801A0;
m_yawClassPtr = 0xD3C3A8;
model_ambient_min = 0x58DE4C;
set_abs_angles = 0x1D2CF0;
set_abs_origin = 0x1D2B30;
// netvars
cs_gamerules_data = 0x0;
m_ArmorValue = 0xB378;
m_Collision = 0x320;
m_CollisionGroup = 0x474;
m_Local = 0x2FBC;
m_MoveType = 0x25C;
m_OriginalOwnerXuidHigh = 0x31C4;
m_OriginalOwnerXuidLow = 0x31C0;
m_SurvivalGameRuleDecisionTypes = 0x1320;
m_SurvivalRules = 0xCF8;
m_aimPunchAngle = 0x302C;
m_aimPunchAngleVel = 0x3038;
m_angEyeAnglesX = 0xB37C;
m_angEyeAnglesY = 0xB380;
m_bBombPlanted = 0x99D;
m_bFreezePeriod = 0x20;
m_bGunGameImmunity = 0x3944;
m_bHasDefuser = 0xB388;
m_bHasHelmet = 0xB36C;
m_bInReload = 0x32A5;
m_bIsDefusing = 0x3930;
m_bIsQueuedMatchmaking = 0x74;
m_bIsScoped = 0x3928;
m_bIsValveDS = 0x75;
m_bSpotted = 0x93D;
m_bSpottedByMask = 0x980;
m_bStartedArming = 0x33F0;
m_clrRender = 0x70;
m_dwBoneMatrix = 0x26A8;
m_fAccuracyPenalty = 0x3330;
m_fFlags = 0x104;
m_flC4Blow = 0x2990;
m_flDefuseCountDown = 0x29AC;
m_flDefuseLength = 0x29A8;
m_flFallbackWear = 0x31D0;
m_flFlashDuration = 0xA420;
m_flFlashMaxAlpha = 0xA41C;
m_flLastBoneSetupTime = 0x2924;
m_flLowerBodyYawTarget = 0x3A90;
m_flNextAttack = 0x2D70;
m_flNextPrimaryAttack = 0x3238;
m_flSimulationTime = 0x268;
m_flTimerLength = 0x2994;
m_hActiveWeapon = 0x2EF8;
m_hMyWeapons = 0x2DF8;
m_hObserverTarget = 0x338C;
m_hOwner = 0x29CC;
m_hOwnerEntity = 0x14C;
m_iAccountID = 0x2FC8;
m_iClip1 = 0x3264;
m_iCompetitiveRanking = 0x1A84;
m_iCompetitiveWins = 0x1B88;
m_iCrosshairId = 0xB3E4;
m_iEntityQuality = 0x2FAC;
m_iFOV = 0x31E4;
m_iFOVStart = 0x31E8;
m_iGlowIndex = 0xA438;
m_iHealth = 0x100;
m_iItemDefinitionIndex = 0x2FAA;
m_iItemIDHigh = 0x2FC0;
m_iMostRecentModelBoneCounter = 0x2690;
m_iObserverMode = 0x3378;
m_iShotsFired = 0xA390;
m_iState = 0x3258;
m_iTeamNum = 0xF4;
m_lifeState = 0x25F;
m_nFallbackPaintKit = 0x31C8;
m_nFallbackSeed = 0x31CC;
m_nFallbackStatTrak = 0x31D4;
m_nForceBone = 0x268C;
m_nTickBase = 0x3430;
m_rgflCoordinateFrame = 0x444;
m_szCustomName = 0x303C;
m_szLastPlaceName = 0x35B4;
m_thirdPersonViewAngles = 0x31D8;
m_vecOrigin = 0x138;
m_vecVelocity = 0x114;
m_vecViewOffset = 0x108;
m_viewPunchAngle = 0x3020;
// signatures
clientstate_choked_commands = 0x4D28;
clientstate_delta_ticks = 0x174;
clientstate_last_outgoing_command = 0x4D24;
clientstate_net_channel = 0x9C;
convar_name_hash_table = 0x2F0F8;
dwClientState = 0x58ADD4;
dwClientState_GetLocalPlayer = 0x180;
dwClientState_IsHLTV = 0x4D40;
dwClientState_Map = 0x28C;
dwClientState_MapDirectory = 0x188;
dwClientState_MaxPlayer = 0x388;
dwClientState_PlayerInfo = 0x52B8;
dwClientState_State = 0x108;
dwClientState_ViewAngles = 0x4D88;
dwEntityList = 0x4D4B1A4;
dwForceAttack = 0x317C744;
dwForceAttack2 = 0x317C750;
dwForceBackward = 0x317C798;
dwForceForward = 0x317C7A4;
dwForceJump = 0x51F4E28;
dwForceLeft = 0x317C7BC;
dwForceRight = 0x317C7B0;
dwGameDir = 0x629678;
dwGameRulesProxy = 0x526811C;
dwGetAllClasses = 0xD5CFF4;
dwGlobalVars = 0x58AAD8;
dwGlowObjectManager = 0x5292FA0;
dwInput = 0x519C738;
dwInterfaceLinkList = 0x901734;
dwLocalPlayer = 0xD36BA4;
dwMouseEnable = 0xD3C748;
dwMouseEnablePtr = 0xD3C718;
dwPlayerResource = 0x317AADC;
dwRadarBase = 0x517FEFC;
dwSensitivity = 0xD4D9A4;
dwSensitivityPtr = 0xD4D978;
dwSetClanTag = 0x89FB0;
dwViewMatrix = 0x4D3CAD4;
dwWeaponTable = 0x519D1FC;
dwWeaponTableIndex = 0x325C;
dwZoomSensitivityRatioPtr = 0xD415F0;
dwbSendPackets = 0xD409A;
dwppDirect3DDevice9 = 0xA7030;
force_update_spectator_glow = 0x39D992;
interface_engine_cvar = 0x3E9EC;
is_c4_owner = 0x3AA430;
m_bDormant = 0xED;
m_pStudioHdr = 0x294C;
m_pitchClassPtr = 0x51801A0;
m_yawClassPtr = 0xD3C3A8;
model_ambient_min = 0x58DE4C;
set_abs_angles = 0x1D2CF0;
set_abs_origin = 0x1D2B30;