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How to improve this resolver? (weave.su)

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19 Май 2019
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i'm new to coder and i don't know much about improving solving, how does this solving improve?



void CResolver::Do(IBasePlayer* player) {
auto animstate = player->GetPlayerAnimState();
if (!animstate)
return;
animstate->m_flGoalFeetYaw = GetAngle(player);
if (!vars.ragebot.resolver)
return;
if (!csgo->local->isAlive())
return;
if (player->GetChokedPackets() <= 0)
return;

int idx = player->GetIndex();

if (player->GetPlayerInfo().fakeplayer)
return;

if (!(player->GetFlags() & FL_ONGROUND))
return;

float angle = GetAngle(player);
//int new_side = 0;
//if (DoesHaveJitter(player, &new_side)/* && player->GetEyeAngles().x < 45*/) {
// switch (csgo->missedshots[idx] % 2) {
// case 0:
// ResolverMode[idx] = hs::AB.s();
// animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 60.f * new_side);
// break;
// case 1:
// ResolverMode[idx] = hs::AC.s();
// animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 60.f * new_side);
// break;
// }
//}
//else
{
bool forward = fabsf(Math::NormalizeYaw(GetAngle(player) - GetForwardYaw(player))) < 90.f;
if (csgo->missedshots[idx] == 0) {
ResolverMode[idx] = "C";

if (forward) {
FreestandSide[idx] *= -1;
ResolverMode[idx] += "B";
}
else
ResolverMode[idx] += "A";
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 60.f * FreestandSide[idx]);
}
else {
if (forward) {
switch (csgo->missedshots[idx] % 2) {
case 1:
ResolverMode[idx] = "DA";
if (FreestandSide[idx] == 1)
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 60.f);
else
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 60.f);
break;
case 0:
ResolverMode[idx] = "DB";
if (FreestandSide[idx] == 1)
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 60.f);
else
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 60.f);
break;
}
}
else {
switch (csgo->missedshots[idx] % 2) {
case 1:
ResolverMode[idx] = "DA";
if (FreestandSide[idx] == 1)
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 60.f);
else
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 60.f);
break;
case 0:
ResolverMode[idx] = "DB";
if (FreestandSide[idx] == 1)
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 60.f);
else
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 60.f);
break;
}
}
}
}

animstate->m_flGoalFeetYaw = Math::NormalizeYaw(animstate->m_flGoalFeetYaw);
}
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
void CResolver::Do(IBasePlayer* player) {
auto animstate = player->GetPlayerAnimState();
if (!animstate)
return;
animstate->m_flGoalFeetYaw = GetAngle(player);
if (!vars.ragebot.resolver)
return;
if (!csgo->local->isAlive())
return;
if (player->GetChokedPackets() <= 0)
return;

int idx = player->GetIndex();

if (player->GetPlayerInfo().fakeplayer)
return;

if (!(player->GetFlags() & FL_ONGROUND))
return;

float angle = GetAngle(player);
{
bool forward = fabsf(Math::NormalizeYaw(GetAngle(player) - GetForwardYaw(player))) < 90.f;
if (csgo->missedshots[idx] == 0) {
ResolverMode[idx] = "Main";
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 100.f);
if (csgo->missedshots[idx])
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 100.f);
animstate->m_flGoalFeetYaw = remainderf(animstate->m_flGoalFeetYaw, 180.f);

if (forward) {
FreestandSide[idx] *= -1;
ResolverMode[idx] += "B";
animstate->m_flGoalFeetYaw += 90;
if (csgo->missedshots[idx]);
animstate->m_flGoalFeetYaw -= 90;
animstate->m_flGoalFeetYaw = remainderf(animstate->m_flGoalFeetYaw, 360.f);

}
else
ResolverMode[idx] += "A";
}
else {
if (forward) {
switch (csgo->missedshots[idx] % 2) {
case 1:
ResolverMode[idx] = "DA";
if (FreestandSide[idx] == 1)
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 100.f);
else

animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 100.f);
break;
case 0:
ResolverMode[idx] = "DB";
if (FreestandSide[idx] == 1)
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 100.f);
else
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 100.f);
break;
}
}
else {
switch (csgo->missedshots[idx] % 2) {
case 1:
ResolverMode[idx] = "DA";
if (FreestandSide[idx] == 1)
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle

+ 120.f);
else
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 120.f);
break;
case 0:
ResolverMode[idx] = "DB";
if (FreestandSide[idx] == 1)
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 120.f);
else
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 120.f);
break;
}
}
}
}

animstate->m_flGoalFeetYaw = Math::NormalizeYaw(animstate->m_flGoalFeetYaw);
}
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
void CResolver::Do(IBasePlayer* player) {
auto animstate = player->GetPlayerAnimState();
if (!animstate)
return;
animstate->m_flGoalFeetYaw = GetAngle(player);
if (!vars.ragebot.resolver)
return;
if (!csgo->local->isAlive())
return;
if (player->GetChokedPackets() <= 0)
return;

int idx = player->GetIndex();

if (player->GetPlayerInfo().fakeplayer)
return;

if (!(player->GetFlags() & FL_ONGROUND))
return;

float angle = GetAngle(player);
{
bool forward = fabsf(Math::NormalizeYaw(GetAngle(player) - GetForwardYaw(player))) < 90.f;
if (csgo->missedshots[idx] == 0) {
ResolverMode[idx] = "Main";
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 100.f);
if (csgo->missedshots[idx])
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 100.f);
animstate->m_flGoalFeetYaw = remainderf(animstate->m_flGoalFeetYaw, 180.f);

if (forward) {
FreestandSide[idx] *= -1;
ResolverMode[idx] += "B";
animstate->m_flGoalFeetYaw += 90;
if (csgo->missedshots[idx]);
animstate->m_flGoalFeetYaw -= 90;
animstate->m_flGoalFeetYaw = remainderf(animstate->m_flGoalFeetYaw, 360.f);

}
else
ResolverMode[idx] += "A";
}
else {
if (forward) {
switch (csgo->missedshots[idx] % 2) {
case 1:
ResolverMode[idx] = "DA";
if (FreestandSide[idx] == 1)
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 100.f);
else

animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 100.f);
break;
case 0:
ResolverMode[idx] = "DB";
if (FreestandSide[idx] == 1)
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 100.f);
else
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 100.f);
break;
}
}
else {
switch (csgo->missedshots[idx] % 2) {
case 1:
ResolverMode[idx] = "DA";
if (FreestandSide[idx] == 1)
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle

+ 120.f);
else
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 120.f);
break;
case 0:
ResolverMode[idx] = "DB";
if (FreestandSide[idx] == 1)
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 120.f);
else
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 120.f);
break;
}
}
}
}

animstate->m_flGoalFeetYaw = Math::NormalizeYaw(animstate->m_flGoalFeetYaw);
}

new resolver mod, corrected normal angles
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
"i'm new to coder and i don't know much about improving solving, how does this solving improve? "
1st nice google translate
2nd stop pasting and learn how to make your own resolver
3rd stop making cheats
4th profit
5th do all the steps
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
"i'm new to coder and i don't know much about improving solving, how does this solving improve? "
1st nice google translate
2nd stop pasting and learn how to make your own resolver
3rd stop making cheats
4th profit
5th do all the steps
2nd stop pasting and learn how to make your own resolver, imagine that you are saying this
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
"i'm new to coder and i don't know much about improving solving, how does this solving improve? "
1st nice google translate
2nd stop pasting and learn how to make your own resolver
3rd stop making cheats
4th profit
5th do all the steps

Imagine registered on a pasting forum ^^
and then tell us that we stop pasting :)
nice iq bro
 
"i'm new to coder and i don't know much about improving solving, how does this solving improve? "
1st nice google translate
2nd stop pasting and learn how to make your own resolver
3rd stop making cheats
4th profit
5th do all the steps
sorry men, i go try make a resolver solo ok? and what is the problem if im use google translate?
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
CTRL + A then ALT + DELETE

It works for me .
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
void CResolver::Do(IBasePlayer* player) {
auto animstate = player->GetPlayerAnimState();
if (!animstate)
return;
animstate->m_flGoalFeetYaw = GetAngle(player);
if (!vars.ragebot.resolver)
return;
if (!csgo->local->isAlive())
return;
if (player->GetChokedPackets() <= 0)
return;

int idx = player->GetIndex();

if (player->GetPlayerInfo().fakeplayer)
return;

if (!(player->GetFlags() & FL_ONGROUND))
return;

float angle = GetAngle(player);
{
bool forward = fabsf(Math::NormalizeYaw(GetAngle(player) - GetForwardYaw(player))) < 90.f;
if (csgo->missedshots[idx] == 0) {
ResolverMode[idx] = "Main";
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 100.f);
if (csgo->missedshots[idx])
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 100.f);
animstate->m_flGoalFeetYaw = remainderf(animstate->m_flGoalFeetYaw, 180.f);

if (forward) {
FreestandSide[idx] *= -1;
ResolverMode[idx] += "B";
animstate->m_flGoalFeetYaw += 90;
if (csgo->missedshots[idx]);
animstate->m_flGoalFeetYaw -= 90;
animstate->m_flGoalFeetYaw = remainderf(animstate->m_flGoalFeetYaw, 360.f);

}
else
ResolverMode[idx] += "A";
}
else {
if (forward) {
switch (csgo->missedshots[idx] % 2) {
case 1:
ResolverMode[idx] = "DA";
if (FreestandSide[idx] == 1)
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 100.f);
else

animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 100.f);
break;
case 0:
ResolverMode[idx] = "DB";
if (FreestandSide[idx] == 1)
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 100.f);
else
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 100.f);
break;
}
}
else {
switch (csgo->missedshots[idx] % 2) {
case 1:
ResolverMode[idx] = "DA";
if (FreestandSide[idx] == 1)
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle

+ 120.f);
else
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 120.f);
break;
case 0:
ResolverMode[idx] = "DB";
if (FreestandSide[idx] == 1)
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 120.f);
else
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 120.f);
break;
}
}
}
}

animstate->m_flGoalFeetYaw = Math::NormalizeYaw(animstate->m_flGoalFeetYaw);
}
:NotLikeThis: :NotLikeThis: :NotLikeThis:
Какие импрувы ты добавил? +-120 в брут? или +-100 в брут?
Для брута +-60 хватит.
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
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