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Автор темы
- #1
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
В данном разделе софт не проверяется модераторами, даже популярные пользователи могут в очередном обновлении вшить вирус в чит, поэтому любое использование исключительно на свой страх и риск. В разделе "Проверенные читы для CS:GO" вы можете скачать софт, который был одобрен нашими модераторами. Ссылка: https://yougame.biz/forums/843/
Код:
class CSWeaponInfo
{
public:
/*virtual void Function0(); //
virtual void Function1(); //
virtual void Parse(KeyValues *pKeyValuesData, const char *szWeaponName); //
virtual void RefreshDynamicParameters(void); //
virtual void Function4(); //
virtual void Function5(); //
virtual void Function6(); //
virtual void Function7(); //
virtual void Function8(); //*/
/*char pad_0x0004[0x2]; //0x0004
char m_pszName[32]; //0x0006
char pad_0x0026[0x7E]; //0x0026
__int16 N0000002E; //0x00A4
char m_pszModelName[32]; //0x00A6
char pad_0x00C6[0x6DE]; //0x00C6
BYTE m_IsFullAuto; //0x07A4
char pad_0x07A5[0x7]; //0x07A5
__int32 m_iPrice; //0x07AC
float m_flArmorRatio; //0x07B0
char pad_0x07B4[0x10]; //0x07B4
float m_flPenetration; //0x07C4
__int32 m_iDamage; //0x07C8
float m_flRange; //0x07CC
float m_flRangeModifier; //0x07D0
char pad_0x07D4[0x4]; //0x07D4
float m_flCycleTime; //0x07D8 */
char pad_0x0000[0x850]; //0x0000
float m_flArmorRatio; //0x0850
char pad_0x0854[0x10]; //0x0854
float m_flPenetration; //0x0864
__int32 iDamage; //0x0868
float m_flRange; //0x086C
float fl_RangeModifier; //0x0870
char pad_0x0874[0x3CC]; //0x0874
};
Код:
enum class CSGOClassID
{
CTestTraceline = 194,
CTEWorldDecal = 195,
CTESpriteSpray = 192,
CTESprite = 191,
CTESparks = 190,
CTESmoke = 189,
CTEShowLine = 187,
CTEProjectedDecal = 184,
CFEPlayerDecal = 61,
CTEPlayerDecal = 183,
CTEPhysicsProp = 180,
CTEParticleSystem = 179,
CTEMuzzleFlash = 178,
CTELargeFunnel = 176,
CTEKillPlayerAttachments = 175,
CTEImpact = 174,
CTEGlowSprite = 173,
CTEShatterSurface = 186,
CTEFootprintDecal = 170,
CTEFizz = 169,
CTEExplosion = 167,
CTEEnergySplash = 166,
CTEEffectDispatch = 165,
CTEDynamicLight = 164,
CTEDecal = 162,
CTEClientProjectile = 161,
CTEBubbleTrail = 160,
CTEBubbles = 159,
CTEBSPDecal = 158,
CTEBreakModel = 157,
CTEBloodStream = 156,
CTEBloodSprite = 155,
CTEBeamSpline = 154,
CTEBeamRingPoint = 153,
CTEBeamRing = 152,
CTEBeamPoints = 151,
CTEBeamLaser = 150,
CTEBeamFollow = 149,
CTEBeamEnts = 148,
CTEBeamEntPoint = 147,
CTEBaseBeam = 146,
CTEArmorRicochet = 145,
CTEMetalSparks = 177,
CSteamJet = 140,
CSmokeStack = 133,
DustTrail = 244,
CFireTrail = 64,
SporeTrail = 250,
SporeExplosion = 249,
RocketTrail = 247,
SmokeTrail = 248,
CPropVehicleDriveable = 120,
ParticleSmokeGrenade = 246,
CParticleFire = 99,
MovieExplosion = 245,
CTEGaussExplosion = 172,
CEnvQuadraticBeam = 56,
CEmbers = 46,
CEnvWind = 60,
CPrecipitation = 114,
CPrecipitationBlocker = 115,
CBaseTempEntity = 18,
NextBotCombatCharacter = 0,
CEconWearable = 45,
CBaseAttributableItem = 4,
CEconEntity = 44,
CWeaponXM1014 = 242,
CWeaponTaser = 237,
CSmokeGrenade = 131,
CWeaponSG552 = 234,
CSensorGrenade = 127,
CWeaponSawedoff = 230,
CWeaponNOVA = 226,
CIncendiaryGrenade = 87,
CMolotovGrenade = 96,
CWeaponM3 = 218,
CKnifeGG = 93,
CKnife = 92,
CHEGrenade = 84,
CFlashbang = 66,
CWeaponElite = 209,
CDecoyGrenade = 40,
CDEagle = 39,
CWeaponUSP = 241,
CWeaponM249 = 217,
CWeaponUMP45 = 240,
CWeaponTMP = 239,
CWeaponTec9 = 238,
CWeaponSSG08 = 236,
CWeaponSG556 = 235,
CWeaponSG550 = 233,
CWeaponScout = 232,
CWeaponSCAR20 = 231,
CSCAR17 = 125,
CWeaponP90 = 229,
CWeaponP250 = 228,
CWeaponP228 = 227,
CWeaponNegev = 225,
CWeaponMP9 = 224,
CWeaponMP7 = 223,
CWeaponMP5Navy = 222,
CWeaponMag7 = 221,
CWeaponMAC10 = 220,
CWeaponM4A1 = 219,
CWeaponHKP2000 = 216,
CWeaponGlock = 215,
CWeaponGalilAR = 214,
CWeaponGalil = 213,
CWeaponG3SG1 = 212,
CWeaponFiveSeven = 211,
CWeaponFamas = 210,
CWeaponBizon = 205,
CWeaponAWP = 203,
CWeaponAug = 202,
CAK47 = 1,
CWeaponCSBaseGun = 207,
CWeaponCSBase = 206,
CC4 = 29,
CWeaponBaseItem = 204,
CBaseCSGrenade = 8,
CSmokeGrenadeProjectile = 132,
CSensorGrenadeProjectile = 128,
CMolotovProjectile = 97,
CItem_Healthshot = 91,
CDecoyProjectile = 41,
CFireCrackerBlast = 62,
CInferno = 88,
CChicken = 31,
CFootstepControl = 68,
CCSGameRulesProxy = 34,
CWeaponCubemap = 0,
CWeaponCycler = 208,
CTEPlantBomb = 181,
CTEFireBullets = 168,
CTERadioIcon = 185,
CPlantedC4 = 107,
CCSTeam = 38,
CCSPlayerResource = 36,
CCSPlayer = 35,
CCSRagdoll = 37,
CTEPlayerAnimEvent = 182,
CHostage = 85,
CHostageCarriableProp = 86,
CBaseCSGrenadeProjectile = 9,
CHandleTest = 83,
CTeamplayRoundBasedRulesProxy = 144,
CSpriteTrail = 138,
CSpriteOriented = 137,
CSprite = 136,
CRagdollPropAttached = 123,
CRagdollProp = 122,
CPredictedViewModel = 116,
CPoseController = 112,
CGameRulesProxy = 82,
CInfoLadderDismount = 89,
CFuncLadder = 74,
CTEFoundryHelpers = 171,
CEnvDetailController = 52,
CWorld = 243,
CWaterLODControl = 201,
CWaterBullet = 200,
CVoteController = 199,
CVGuiScreen = 198,
CPropJeep = 119,
CPropVehicleChoreoGeneric = 0,
CTriggerSoundOperator = 197,
CBaseVPhysicsTrigger = 22,
CTriggerPlayerMovement = 196,
CBaseTrigger = 20,
CTest_ProxyToggle_Networkable = 193,
CTesla = 188,
CBaseTeamObjectiveResource = 17,
CTeam = 143,
CSunlightShadowControl = 142,
CSun = 141,
CParticlePerformanceMonitor = 100,
CSpotlightEnd = 135,
CSpatialEntity = 134,
CSlideshowDisplay = 130,
CShadowControl = 129,
CSceneEntity = 126,
CRopeKeyframe = 124,
CRagdollManager = 121,
CPhysicsPropMultiplayer = 105,
CPhysBoxMultiplayer = 103,
CPropDoorRotating = 118,
CBasePropDoor = 16,
CDynamicProp = 43,
CProp_Hallucination = 117,
CPostProcessController = 113,
CPointCommentaryNode = 111,
CPointCamera = 110,
CPlayerResource = 109,
CPlasma = 108,
CPhysMagnet = 106,
CPhysicsProp = 104,
CStatueProp = 139,
CPhysBox = 102,
CParticleSystem = 101,
CMovieDisplay = 98,
CMaterialModifyControl = 95,
CLightGlow = 94,
CInfoOverlayAccessor = 90,
CFuncTrackTrain = 81,
CFuncSmokeVolume = 80,
CFuncRotating = 79,
CFuncReflectiveGlass = 78,
CFuncOccluder = 77,
CFuncMoveLinear = 76,
CFuncMonitor = 75,
CFunc_LOD = 70,
CTEDust = 163,
CFunc_Dust = 69,
CFuncConveyor = 73,
CFuncBrush = 72,
CBreakableSurface = 28,
CFuncAreaPortalWindow = 71,
CFish = 65,
CFireSmoke = 63,
CEnvTonemapController = 59,
CEnvScreenEffect = 57,
CEnvScreenOverlay = 58,
CEnvProjectedTexture = 55,
CEnvParticleScript = 54,
CFogController = 67,
CEnvDOFController = 53,
CCascadeLight = 30,
CEnvAmbientLight = 51,
CEntityParticleTrail = 50,
CEntityFreezing = 49,
CEntityFlame = 48,
CEntityDissolve = 47,
CDynamicLight = 42,
CColorCorrectionVolume = 33,
CColorCorrection = 32,
CBreakableProp = 27,
CBeamSpotlight = 25,
CBaseButton = 5,
CBaseToggle = 19,
CBasePlayer = 15,
CBaseFlex = 12,
CBaseEntity = 11,
CBaseDoor = 10,
CBaseCombatCharacter = 6,
CBaseAnimatingOverlay = 3,
CBoneFollower = 26,
CBaseAnimating = 2,
CAI_BaseNPC = 0,
CBeam = 24,
CBaseViewModel = 21,
CBaseParticleEntity = 14,
CBaseGrenade = 13,
CBaseCombatWeapon = 7,
CBaseWeaponWorldModel = 23,
};
Пожалуйста, авторизуйтесь для просмотра ссылки.
HF.