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Автор темы
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Посмотреть вложение 87544Посмотреть вложение 87545
keybinds -
spectator list
будет еще --- в этих штучках нету только лого неверлуза (вырезал)
keybinds -
Код:
void keybinds() {
#define DEFX 300
#define DEFY 300
#define DARK_COL Color(6, 21, 39)
#define LIGHT_COL Color(8, 27, 55)
#define WHITE_COL Color(230, 230, 230)
#define WHITED_COL Color(210, 210, 210)
if (!g_options.visuals_keybinds)
return;
static int x = DEFX;
static int y = DEFY;
static int _drag_x = DEFX;
static int _drag_y = DEFY;
static int w = 260;
static bool _dragging = false;
bool _click = false;
if (GetAsyncKeyState(VK_LBUTTON)) _click = true;
if (_dragging && !_click) _dragging = false;
Vector2D _mouse_pos = g_render.mouse_position();
if (_dragging && _click) {
x = _mouse_pos.x - _drag_x;
y = _mouse_pos.y - _drag_y;
}
if (g_render.mouse_in_region(x, y, w, 28)) {
_dragging = true;
_drag_x = _mouse_pos.x - x;
_drag_y = _mouse_pos.y - y;
}
using namespace std;
static Vector2D toggledSZ = g_render.get_size(g_fonts.other, "toggled");
static Vector2D holdingSZ = g_render.get_size(g_fonts.other, "holding ON");
vector<pair<string, bool>> inds;
// header
g_render.filled_box_wh(x, y, w, 28, DARK_COL);
g_render.text(g_fonts.other, "Keybinds", x + 6, y + 4, WHITED_COL);
// other
if (interfaces::engine_client->is_in_game() && g_local->is_alive()) {
if (g_options.visuals_thirdperson_toggle)
inds.push_back(pair<string, bool>(string("thirdperson"), 0));
if (g_options.ragebot_desync_flip_key_toggle)
inds.push_back(pair<string, bool>(string("desync_flip"), 0)); // asd
if (GetAsyncKeyState(g_options.ragebot_antiaim_fakeduck_key) & 0x8000)
inds.push_back(pair<string, bool>(string("fakeduck"), 1));
if (g_options.other_toggle_doubletaptoggle)
inds.push_back(pair<string, bool>(string("doubletap"), 0));
if (g_options.ragebot_baim_on_key_toggle)
inds.push_back(pair<string, bool>(string("force_body"), 0));
if (g_options.ragebot_hitbox_override_toggle)
inds.push_back(pair<string, bool>(string("hitboxes_override"), 0)); // asd
if (g_options.ragebot_damage_override_toggle)
inds.push_back(pair<string, bool>(string("damage_override"), 0)); // asd
int to_add = 0;
for (auto i : inds) {
g_render.filled_box_wh(x, y + 28 + to_add, w, 24, LIGHT_COL);
g_render.text(g_fonts.other, i.first, x + 6, y + 28 + to_add + 6, WHITE_COL);
g_render.text(g_fonts.other, i.second ? "holding ON" : "toggled", x + w - (i.second ? holdingSZ.x : toggledSZ.x) - 4, y + 28 + to_add + 4, WHITE_COL);
to_add += 24;
}
g_render.filled_box_wh(x, y + 28 + to_add, w, 14, LIGHT_COL);
}
}
Код:
void spectators() {
#define DEFX 600
#define DEFY 300
if (!g_options.visuals_spectators)
return;
static int x = DEFX;
static int y = DEFY;
static int w = 180;
static int _drag_x = DEFX;
static int _drag_y = DEFY;
static bool _dragging = false;
bool _click = false;
if (GetAsyncKeyState(VK_LBUTTON))_click = true;
if (_dragging && !_click)_dragging = false;
Vector2D _mouse_pos = g_render.mouse_position();
if (_dragging && _click) {
x = _mouse_pos.x - _drag_x;
y = _mouse_pos.y - _drag_y;
} if (g_render.mouse_in_region(x, y, w, 28)) {
_dragging = true;
_drag_x = _mouse_pos.x - x;
_drag_y = _mouse_pos.y - y;
}
using namespace std;
// header
g_render.filled_box_wh(x, y, w, 28, DARK_COL);
g_render.text(g_fonts.other, "Spectators", x + 6, y + 4, WHITED_COL);
//other
if (!interfaces::engine_client->is_connected())
return;
int index = 0;
for (int i = 0; i <= interfaces::global_vars->max_clients; i++) {
C_BaseEntity* ent = (C_BaseEntity*)interfaces::entity_list->get_client_entity(i);
player_info_t info;
if (!ent) continue;
if (ent == g_local || ent->is_dormant()) continue;
interfaces::engine_client->get_player_info(i, &info);
uintptr_t observer = ent->observer_target();
if (!observer) continue;
C_BaseEntity* _ent = (C_BaseEntity*)interfaces::entity_list->get_client_entity_from_handle(observer);
if (_ent == nullptr) continue;
player_info_t _info;
interfaces::engine_client->get_player_info(i, &_info);
char buffer[66]; sprintf_s(buffer, "%s", _info.sz_name);
if (_ent->ent_index() == g_local->ent_index()) {
g_render.filled_box_wh(x, y + 28 + (index * 22), w, 24, LIGHT_COL);
g_render.text(g_fonts.other, buffer, x + 6, y + 28 + (index * 22) + 6, WHITE_COL);
index++;
}
g_render.filled_box_wh(x, y + 28 + (index * 22), w, 14, LIGHT_COL);
}
}
будет еще --- в этих штучках нету только лого неверлуза (вырезал)