мяу
-
Автор темы
- #1
- g_GlobalVars = **(CGlobalVarsBase***)((*(uintptr_t**)g_CHLClient)[11] + 10);
- g_ClientMode = **(IClientMode * **)((*(DWORD * *)g_CHLClient)[10] + 0x5);
- g_Input = *(CInput * *)(Utils::PatternScan(client, "B9 ? ? ? ? F3 0F 11 04 24 FF 50 10") + 1);
- g_MoveHelper = **(IMoveHelper***)(Utils::PatternScan(client, "8B 0D ? ? ? ? 8B 45 ? 51 8B D4 89 02 8B 01") + 2);
- g_RenderBeams = *(IViewRenderBeams * *)(Utils::PatternScan(client, "A1 ? ? ? ? FF 10 A1 ? ? ? ? B9") + 0x1);
- g_GlowObjManager = *(CGlowObjectManager * *)(Utils::PatternScan(client, "0F 11 05 ? ? ? ? 83 C8 01") + 3);
- g_ViewRender = *(IViewRender**)(Utils::PatternScan(client, "A1 ? ? ? ? B9 ? ? ? ? C7 05 ? ? ? ? ? ? ? ? FF 10") + 1);
- g_PlayerResource = *(C_CSPlayerResource***)(Utils::PatternScan(client, "A1 ? ? ? ? 57 85 C0 74 08") + 0x1);
- g_D3DDevice9 = **(IDirect3DDevice9 * **)(Utils::PatternScan(dx9api, "A1 ? ? ? ? 50 8B 08 FF 51 0C") + 1);
- g_match_framework = **(match_framework***)(Utils::PatternScan(client, "8B 0D ? ? ? ? 8B 01 FF 50 2C 8D 4B 18") + 2);
- g_ClientState = **(CClientState***)(Utils::PatternScan(engine, "A1 ? ? ? ? 8B 80 ? ? ? ? C3") + 1);
- g_LocalPlayer = *(C_LocalPlayer*)(Utils::PatternScan(client, "8B 0D ? ? ? ? 83 FF FF 74 07") + 2);
- g_WeaponSystem = *(IWeaponSystem**)(Utils::PatternScan(client, "8B 35 ? ? ? ? FF 10 0F B7 C0") + 2);
- g_pMemAlloc = *(IMemAlloc * *)(GetProcAddress(GetModuleHandleA("tier0.dll"), "g_pMemAlloc"));
- g_GameRules = *(IGameRules***)(Utils::PatternScan(client, "E8 ? ? ? ? A1 ? ? ? ? 85 C0 0F 84 ? ? ? ?") + 0x6);