void resolver_by_polak(C_BaseEntity* ent){
if (config::get().resolver){
switch (missedshots[index] % 2){
case 0:
ent->AnimState()->m_flGoalFeetYaw = ent->GetEyeAngles().y + RandomFloat(-60.0f, 60.0f);
case 1:
ent->AnimState()->m_flGoalFeetYaw = ent->GetEyeAngles().y - RandomFloat(-60.0f, 60.0f);
break;
}
}
}