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PUBG dmp 01.08.2020

  • Автор темы Автор темы BalMam
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BattlEye – The Anti-Cheat Gold Standard
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
PUBG DUMP 01.08.20 [8.1.6.5]
--[Addresses]--

MainInstance = 0x7ff634350000
Address_UWorld = 0x73b5b78
Address_LocalPlayer = 0x7321d20
Address_GNames = 0x74d0038
Address_Decrypt = 0x5fa3a28
Address_GObjects = 0x73cf6c8
Address_LODDistanceScaleGrass = 0x72ffd50
Address_APlayerController::LineOfSightTo = 0x35893c0
Address_UKismetSystemLibrary::LineTraceSingle = 0xb9f360
Address_ATslCharacter::GetCurrentSway = 0x39b1b00
Address_AActor::SetActorEnableCollision = 0x1e0d20
Address_AActor::SetActorRotation = 0x1a3b8c0
Address_AActor::SetActorLocation = 0x4f9aca4
Address_APlayerController::ProjectWorldToScreen = 0x355e4d0
Address_AActor::GetActorBounds = 0x14d2c10
Address_UKismetSystemLibrary::GetActorBounds = 0xc7aef0
Address_USceneComponent::GetComponentBounds = 0x160fb60
Address_USceneComponent::SetWorldRotation = 0x43c6470
Address_AHud::Address_DrawTextureSimple = 0x4742aa0

--[Offsets]--

Offset_Chunk = 0x410c
Offset_GObjectsSize = 0x30
Offset_GObjectsOffset = 0x18
Offset_GObjectToUObject = 0x8
Offset_GetOffset = 0x68
Offset_GetFunctionOffset = 0x130
Offset_Collision = 0x72
Offset_Level = 0x88
Offset_Actors = 0xb8
Offset_PlayerController = 0x48
Offset_LocalPawn = 0x460
Offset_ObjectID = 0x34
Offset_ObjectClass = 0x10
Offset_ObjectOuter = 0x20
Offset_PlayerCameraManager = 0x4b8
Offset_Health = 0xc08
Offset_RootComponent = 0x118
Offset_ComponentVelocity = 0x2b0
Offset_TeamID = 0x1798
Offset_Mesh = 0x500
Offset_BoneArray = 0xac0
Offset_ComponentToWorld = 0x340
Offset_RelativeLocation = 0x280
Offset_AbsoluteLocation = 0x350
Offset_CameraLocation = 0x48c
Offset_CameraRotation = 0x470
Offset_CameraFov = 0x498
Offset_AnimScript = 0xc68
Offset_Sway = 0x608
Offset_Recoil = 0xab8
Offset_LeanLeft = 0xbd0
Offset_LeanRight = 0xbd4
Offset_InputRotation = 0x628
Offset_InScope = 0xaed
Offset_DroppedItemGroup = 0x138
Offset_Item = 0x650
Offset_ItemID = 0x280
Offset_ItemPackage = 0x540
Offset_WeaponProcessor = 0x1120
Offset_EquippedWeapons = 0x2d0
Offset_WeaponTrajectoryData = 0xf30
Offset_TrajectoryConfig = 0xc8
Offset_RecoilTarget = 0xf08
Offset_ReoveryTarget = 0xed0
Offset_RecoilValue = 0x988
Offset_ScopingCamera = 0x980
Offset_Breathe = 0xa00
Offset_MovementComponent = 0x510
Offset_MaxAcceleration = 0x318
Offset_VelocityZ = 0x22c
Offset_ItemName = 0x60
Offset_SpectatedCount = 0x1c70
Offset_VehicleMesh = 0x468
Offset_RelativeScale3D = 0x2bc
Offset_VehicleHealth = 0x2dc
Offset_VehicleHealthMax = 0x2e0
Offset_VehicleFuel = 0x2e4
Offset_VehicleFuelMax = 0x2e8
Offset_VehicleCommonComponent = 0x8d8
Offset_VehicleActivationTrigger = 0x608
Offset_PlayerState = 0x440
Offset_PlayerName = 0x450
Offset_BulletInfo = 0xeb8
Offset_BulletLocation = 0xd4
Offset_BulletSize = 0xf8
Offset_MyHud = 0x4b0
Offset_GrassRenderDistance = 0x6c
Offset_SetLinearVelocity = 0x5e8
Offset_SetAngularVelocity = 0x778
Offset_SetGravity = 0x7a0
Offset_SetCollisionResponseToChannel = 0x830
Offset_SetActorHiddenInGame = 0x808

DecryptObjectID:
(__ROL4__(Index ^ 0xf2ddab5a, 13) ^ (__ROL4__(Index ^ 0xf2ddab5a, 13) << 16) ^ 0xa9f03946);

DecryptObjectClass:
(__ROL8__(Class ^ 0xf94690b4d92a2944, 3) ^ (__ROL8__(Class ^ 0xf94690b4d92a2944, 3) << 32) ^ 0xf895306bd3cfc2b1);

DecryptObjectOuter:
(__ROR8__(Outer ^ 0x4a213b2a691bc5ae, 23) ^ (__ROR8__(Outer ^ 0x4a213b2a691bc5ae, 23) << 32) ^ 0xaac2f7cfeb574dcb);

Credit : GuzeyA
 
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