[CSGOSIMPLE] Legit AA

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Hi guys, i searching some legit aa csgosimple source code. I saw something, but the desync doesnt work or only bugging...
 
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its not that hard ....

C++:
void AntiAim :: Run (CUserCmd * cmd, C_BaseEntity * local, bool & bSendPacket) {

    if (g_Options.desync) {
        if (! g_EngineClient-> IsInGame () ||! g_LocalPlayer ||! g_LocalPlayer-> IsAlive ())
            return;

        // is not uses anything (open doors, defuse, etc)
        if (cmd-> buttons & IN_USE)
            return;
            
        // makes it so that when we shoot / attack it will shoot at the angle we want it too.
        if (cmd-> buttons & IN_ATTACK)
        {
            true;
        }
        else
        {
            if (! bSendPacket) {
                cmd-> viewangles.yaw + = 60.f;
            }
            else if (! bSendPacket)
            {
                cmd-> viewangles.yaw + = -60.f;
            }

            if (bSendPacket)
            {
                bSendPacket = false;

                cmd-> viewangles.yaw + = 180.f;

                return;
            }
        }
    }
}
 
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My Legit aa:

Код:
#include "../hooks.hpp"
#include "../helpers/math.hpp"
#include "../helpers/input.hpp"
#include "../options.hpp"
#include "desync.h"
#include "../valve_sdk/interfaces/CClientState.hpp"

AntiAim g_AntiAim;
extern float next_lby;
extern float side;

int GetBestHeadAngle(float yaw)
{
    float Back, Right, Left;
    Vector src3D, dst3D, forward, right, up, src, dst;
    trace_t tr;
    Ray_t ray, ray2, ray3, ray4, ray5;
    CTraceFilter filter;
    QAngle engineViewAngles;
    engineViewAngles.pitch = 0;
    engineViewAngles.yaw = yaw;

    Math::AngleVectors(engineViewAngles, forward, right, up);
    filter.pSkip = g_LocalPlayer;
    src3D = g_LocalPlayer->GetEyePos();
    dst3D = src3D + (forward * 384);
    ray.Init(src3D, dst3D);

    g_EngineTrace->TraceRay(ray, MASK_SHOT, &filter, &tr);
    Back = (tr.endpos - tr.startpos).Length();
    ray2.Init(src3D + right * 35, dst3D + right * 35);
    g_EngineTrace->TraceRay(ray2, MASK_SHOT, &filter, &tr);
    Riht = (tr.endpos - tr.startpos).Length();
    ray3.Init(src3D - right * 35, dst3D - right * 35);
    g_EngineTrace->TraceRay(ray3, MASK_SHOT, &filter, &tr);
    Left = (tr.endpos - tr.startpos).Length();

    static int result = 0;
    if (Left > Right)
    {
        result = -1;
    }
    else if (Right > Left)
    {
        result = 1;
    }
    return result;
}

float AngleDiff(float destAngle, float srcAngle) {
    float delta;
    delta = fmodf(destAngle - srcAngle, 360.0f);
    if (destAngle > srcAngle) {
        if (delta >= 180)
            delta -= 360;
    }
    else {
        if (delta <= -180)
            delta += 360;
    }
    return delta;
}
struct pp
{
    bool lbyUp;
}info;

void AntiAim::LBY(CUserCmd* cmd)
{
    info.lbyUp = false;
    static float next_lby_update_time = 0;
    auto local = g_LocalPlayer;

    if (local->m_vecVelocity().Length2D() > 0.1)
        next_lby_update_time = g_GlobalVars->curtime + 0.22f;
    else if (next_lby_update_time - g_GlobalVars->curtime <= 0.0f) {
        next_lby_update_time = g_GlobalVars->curtime + 0.22f;
        info.lbyUp = true;
    }
}

inline float FastSqrt222(float x)
{
   unsigned int i = *(unsigned int*)&x;
    i += 127 << 23;
    i >>= 1;
    return *(float*)&i;
}

#define square( x ) ( x * x )
struct dickk
{
    void MinWalk(CUserCmd* get_cmd, float get_speed)
    {
        if (get_speed <= 0.f)
            return;

        float min_speed = (float)(FastSqrt222(square(get_cmd->forwardmove) + square(get_cmd->sidemove) + square(get_cmd->upmove)));

        if (min_speed <= 0.f)
            return;

        if (get_cmd->buttons & IN_DUCK)
            get_speed *= 2.94117647f;

        if (min_speed <= get_speed)
            return;

        float kys = get_speed / min_speed;
        get_cmd->forwardmove *= kys;
        get_cmd->sidemove *= kys;
        get_cmd->upmove *= kys;
    }
}slowwalk;

void doDesync(CUserCmd* cmd, bool& send_packet)
{
    static bool inv = false;
    if (GetAsyncKeyState(g_Options.inveter_bind) & 1) inv = !inv;
    static int side = 1;

    if (inv) side = 1; else side = -1;
    if (info.lbyUp && g_LocalPlayer->m_vecVelocity().Length2D() < 6.f)
    {
        cmd->viewangles.yaw -= 120.f * -side;
        if (cmd->command_number & 1)
            cmd->forwardmove -= (g_LocalPlayer->m_vecViewOffset().z < 64.f ? 4.941177f : 1.01f);
        else
            cmd->forwardmove += (g_LocalPlayer->m_vecViewOffset().z < 64.f ? 4.941177f : 1.01f);
    }
    else if (!send_packet)
    {
        cmd->viewangles.yaw -= 58.f * side;
    }
}

void AntiAim::Fakelagg(CUserCmd* cmd, bool& bSendPacket) {
    if (g_EngineClient->IsVoiceRecording())
        return;

    if (!g_LocalPlayer)
        return;

    int chockepack = 0;
    auto NetChannel = g_EngineClient->GetNetChannelInfo();
    if (!NetChannel)
        return;

    bSendPacket = true;
    chockepack = 1.f;
    bSendPacket = (g_ClientState->m_NetChannel->m_nChokedPackets >= chockepack);
}

void AntiAim::Desync3(CUserCmd* cmd, bool& bSendPacket) {



    static bool inv = false;



    if (GetAsyncKeyState(g_Options.inveter_bind) & 1) inv = !inv;



    static int side = 1;



    if (inv) side = 1; else side = -1;





    if (info.lbyUp && g_LocalPlayer->m_vecVelocity().Length2D() < 6.f)

    {

        cmd->viewangles.yaw -= 120.f * -side;



        if (cmd->command_number & 1)

            cmd->forwardmove -= (g_LocalPlayer->m_vecViewOffset().z < 64.f ? 4.941177f : 1.01f);

        else

            cmd->forwardmove += (g_LocalPlayer->m_vecViewOffset().z < 64.f ? 4.941177f : 1.01f);

    }

    else if (!bSendPacket)

    {

        cmd->viewangles.yaw -= 58.f * side;



    }

    /*

    if (cmd->buttons & IN_USE || cmd->buttons & IN_ATTACK)

        return;





    if (info.lbyUp && g_LocalPlayer->m_vecVelocity().Length2D() < 6.f)

    {

        cmd->viewangles.yaw -= 120.f * -side;



        if (cmd->command_number & 1)

            cmd->forwardmove -= (g_LocalPlayer->m_vecViewOffset().z < 64.f ? 4.941177f : 1.01f);

        else

            cmd->forwardmove += (g_LocalPlayer->m_vecViewOffset().z < 64.f ? 4.941177f : 1.01f);

    }

    static QAngle LastRealAngle = QAngle(0, 0, 0);

    if (!bSendPacket) {

        //if (GetKeyState(VK_XBUTTON1))

        if(    cmd->viewangles.yaw += 120.f);

        else

            cmd->viewangles.yaw -= 120.f;

    }

    else

        LastRealAngle = cmd->viewangles;

        */

}









void AntiAim::Doantiaim(CUserCmd* cmd, bool& send_packet)

{





    if (!g_LocalPlayer->IsAlive()) return;



    if (!g_EngineClient->IsConnected()) return;









    if (GetAsyncKeyState(g_Options.slowwalk_key))

    {

        slowwalk.MinWalk(cmd, g_Options.slowwalk_velocity);

    }



    if (g_LocalPlayer->m_vecVelocity().Length2D() > 50.f) return;



    if (cmd->buttons & (IN_ATTACK | IN_ATTACK2 | IN_USE) ||

        g_LocalPlayer->m_nMoveType() == MOVETYPE_LADDER || g_LocalPlayer->m_nMoveType() == MOVETYPE_NOCLIP

        || !g_LocalPlayer->IsAlive())

        return;



    if (cmd->buttons & (IN_ATTACK | IN_ATTACK2))

    {

        if (g_LocalPlayer->m_hActiveWeapon()->m_fThrowTime() > 0.f) return;

    }



    if (!cmd->buttons & IN_ATTACK)

    {



        QAngle fixfoda;

        g_EngineClient->GetViewAngles(&fixfoda);

        cmd->viewangles = fixfoda;

    }





    if (!g_Options.desync_type == 0) return;



    QAngle fix = cmd->viewangles;

    LBY(cmd);

    doDesync(cmd, send_packet);

    //MoveFix(cmd);

    Math::FixAngles(cmd->viewangles);

    //Math::MovementFix(cmd);

    Math::MovementFix(cmd, fix, cmd->viewangles);



}
 
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