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Автор темы
- #1
Всем привет?
Предоставлю вам адреса для EU WarFace
От благодарки не откажусь)
Нули в начале уберите перед вставкой!
> SSystemGlobalEnvironment:
> address: 0000000141D73AC0
> IGame: 0000000000000040
> ISystem: 00000000000000E8
> IRenderer: 0000000000000048
> IPhysicalWorld: 0000000000000070
> I3DEngine: 00000000000000F8
> ITimer: 00000000000000B8
> IEntitySystem: 00000000000000D8
> IRenderer:
> address: 0000000142040978
> ProjectToScreen: 0000000000000320
> ClientDevice: 000000000000A6D0
> CD3D9Renderer:
> address: 000000014207825C
> I3DEngine:
> SetPostEffectParam: 0000000000000470
> ITimer:
> address: 0000000142040968
> GetFrameTime: 0000000000000038
> IPhysicalWorld:
> RayWorldIntersection: 0000000000000118
> IEntitySystem:
> GetEntity: 0000000000000058
> GetEntityIterator: 00000000000000A8
> IEntityIterator:
> Next: 0000000000000030
> IGame:
> address: 000000014207C818
> SCVars:
> address: 000000014207C820
> cl_fov: 0000000000000004
> i_soundeffects: 00000000000000E0
> g_enableIdleCheck: 0000000000000168
> g_gameroom_afk_timeout: 0000000000000794
> g_ingame_afk_timeout: 0000000000000798
> i_pelletsDisp: 0000000000000128
> i_unlimitedammo: 0000000000000130
> g_silencer_shoot_spotting: 0000000000000D70
> g_victoryCondition: 0000000000000600
> IGameFramework:
> address: 000000014207D4B8
> GetCurrentGameRules: 0000000000000448
> GetClientActor: 0000000000000470
> IGameRules:
> GetTeam: 0000000000000368
> SvRequestHit: 0000000141247D10
> IActor:
> GetHealth: 00000000000000D8
> GetMaxHealth: 00000000000000F8
> SetHealth: 00000000000000E0
> GetArmor: 0000000000000100
> GetMaxArmor: 0000000000000108
> SetHealth: 00000000000000F0
> IsPlayer: 0000000000000230
> SvClimbMessage: 0000000141437C10
> IItem:
> GetIWeapon: 0000000000000278
> IWeapon:
> StartFire: 0000000000000058
> StopFire: 0000000000000060
> IEntity:
> SetPos: 00000000000000A8
> SetAngles: 00000000000000E8
> SetScale: 00000000000000F8
> GetAngles: 00000000000000F0
> GetScale: 0000000000000100
> GetFlags: 0000000000000030
> GetWorldPos: 00000000000000B8
> GetWorldBBox: 00000000000000C8
> GetName: 0000000000000060
> GetEntityRenderProxy: 00000000000001D8
> GetEntityClass: 0000000000000018
> GetCharacter: 0000000000000290
> IEntityRenderProxy:
> SetHUDSilhouettesParams: 0000000000000160
> ICharacterInstance:
> GetISkeletonPose: 0000000000000028
> ISkeletonPose:
> GetAbsJointByID: 0000000000000038
> WinAPI:
> j_malloc: 00000001416C5121
> j_free: 00000001416C511B
> j_memcpy: 00000001416C5001
> j_memset: 00000001416C500D
> j_strcmp: 00000001416C50C7
> j_strstr: 00000001416C4FE9
> j_GetAsyncKeyState: 00000001400ADE20
Предоставлю вам адреса для EU WarFace
От благодарки не откажусь)
Нули в начале уберите перед вставкой!
> SSystemGlobalEnvironment:
> address: 0000000141D73AC0
> IGame: 0000000000000040
> ISystem: 00000000000000E8
> IRenderer: 0000000000000048
> IPhysicalWorld: 0000000000000070
> I3DEngine: 00000000000000F8
> ITimer: 00000000000000B8
> IEntitySystem: 00000000000000D8
> IRenderer:
> address: 0000000142040978
> ProjectToScreen: 0000000000000320
> ClientDevice: 000000000000A6D0
> CD3D9Renderer:
> address: 000000014207825C
> I3DEngine:
> SetPostEffectParam: 0000000000000470
> ITimer:
> address: 0000000142040968
> GetFrameTime: 0000000000000038
> IPhysicalWorld:
> RayWorldIntersection: 0000000000000118
> IEntitySystem:
> GetEntity: 0000000000000058
> GetEntityIterator: 00000000000000A8
> IEntityIterator:
> Next: 0000000000000030
> IGame:
> address: 000000014207C818
> SCVars:
> address: 000000014207C820
> cl_fov: 0000000000000004
> i_soundeffects: 00000000000000E0
> g_enableIdleCheck: 0000000000000168
> g_gameroom_afk_timeout: 0000000000000794
> g_ingame_afk_timeout: 0000000000000798
> i_pelletsDisp: 0000000000000128
> i_unlimitedammo: 0000000000000130
> g_silencer_shoot_spotting: 0000000000000D70
> g_victoryCondition: 0000000000000600
> IGameFramework:
> address: 000000014207D4B8
> GetCurrentGameRules: 0000000000000448
> GetClientActor: 0000000000000470
> IGameRules:
> GetTeam: 0000000000000368
> SvRequestHit: 0000000141247D10
> IActor:
> GetHealth: 00000000000000D8
> GetMaxHealth: 00000000000000F8
> SetHealth: 00000000000000E0
> GetArmor: 0000000000000100
> GetMaxArmor: 0000000000000108
> SetHealth: 00000000000000F0
> IsPlayer: 0000000000000230
> SvClimbMessage: 0000000141437C10
> IItem:
> GetIWeapon: 0000000000000278
> IWeapon:
> StartFire: 0000000000000058
> StopFire: 0000000000000060
> IEntity:
> SetPos: 00000000000000A8
> SetAngles: 00000000000000E8
> SetScale: 00000000000000F8
> GetAngles: 00000000000000F0
> GetScale: 0000000000000100
> GetFlags: 0000000000000030
> GetWorldPos: 00000000000000B8
> GetWorldBBox: 00000000000000C8
> GetName: 0000000000000060
> GetEntityRenderProxy: 00000000000001D8
> GetEntityClass: 0000000000000018
> GetCharacter: 0000000000000290
> IEntityRenderProxy:
> SetHUDSilhouettesParams: 0000000000000160
> ICharacterInstance:
> GetISkeletonPose: 0000000000000028
> ISkeletonPose:
> GetAbsJointByID: 0000000000000038
> WinAPI:
> j_malloc: 00000001416C5121
> j_free: 00000001416C511B
> j_memcpy: 00000001416C5001
> j_memset: 00000001416C500D
> j_strcmp: 00000001416C50C7
> j_strstr: 00000001416C4FE9
> j_GetAsyncKeyState: 00000001400ADE20