ffi.cdef[[
int GetTickCount();
]]
local a1 = 0
local a2 = 0
local a3 =
{
[0] = "g ",
[1] = "ga ",
[2] = "gam ",
[3] = "game ",
[4] = "games ",
[5] = "gamese ",
[6] = "gamesen ",
[7] = "gamesense ",
[8] = "gamesens ",
[9] = "gamese ",
[10] = "games ",
[11] = "game ",
[12] = "ga ",
[13] = " "
}
function paint()
if engine.IsInGame() and entitylist.GetPlayerByIndex(engine.GetLocalPlayer()):GetTeamNum() > 0 then
if a1 < ffi.C.GetTickCount() then
a2 = a2 + 1
if a2 > 13 then
a2 = 0
end
client.SetClantag(a3[a2])
a1 = ffi.C.GetTickCount() + 650
end
end
end
client.RegisterCallback("paint_traverse", paint)