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- 7 Июн 2020
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Hi, can anyone help me please change the offset of getting the position, I will spend at least 6 or more hours looking for it but can't seem to get the right one, wondering if anyone can help please
Vector3 GetPosition (void * transform)
{
if (! Transform) return Vector3 (0.f, 0.f, 0.f);
Vector3 pos = {};
static const auto getPosition = reinterpret_cast <uint64_t (__ fastcall) (void, Vector3 &)> (std :: uintptr_t (GetModuleHandleA ("UnityPlayer.dll")) + 0x00ABBE0);
getPosition (transformation, position);
return pos;
}
				
			Vector3 GetPosition (void * transform)
{
if (! Transform) return Vector3 (0.f, 0.f, 0.f);
Vector3 pos = {};
static const auto getPosition = reinterpret_cast <uint64_t (__ fastcall) (void, Vector3 &)> (std :: uintptr_t (GetModuleHandleA ("UnityPlayer.dll")) + 0x00ABBE0);
getPosition (transformation, position);
return pos;
}
 
				 
 
		 
 
		 
 
		 
 
		 
 
		