life is cheap, death is free!
-
Автор темы
- #1
шапка
есть у кого?
есть у кого?
Нашел?
var local = Entity.GetLocalPlayer();
var shot_time = 0;
var stuck_time = 0;
UI.AddHotkey("Enable Auto Walk");
function draw()
{
if (!Entity.IsAlive(local) || World.GetMapName() == "")
return;
if (!UI.IsHotkeyActive("Script items", "Enable Auto Walk"))
return;
eyeAngles = Local.GetViewAngles();
origin = Entity.GetProp(local, "CBasePlayer", "m_vecOrigin");
offset = Entity.GetProp(local, "CBasePlayer", "m_vecViewOffset[2]");
head = vector_add(origin, [0, 0, offset[0]]);
e_V = angle_to_vec(eyeAngles[0], eyeAngles[1]);
stop_feet = [head[0] + e_V[0] * 50, head[1] + e_V[1] * 50, origin[2]];
stop = [head[0] + e_V[0] * 50, head[1] + e_V[1] * 50, head[2] + e_V[2] * 50];
world = Render.WorldToScreen(head);
world_stop_feet = Render.WorldToScreen(stop_feet);
Render.Line(world[0], world[1], world_stop_feet[0], world_stop_feet[1], [255, 255, 255, 255]);
Render.Circle(world[0], world[1], 5, [255, 255, 255, 255]);
}
function move()
{
scoped = Entity.GetProp(local, "CCSPlayer", "m_bIsScoped");
if (!Entity.IsAlive(local) || World.GetMapName() == "")
return;
if (!UI.IsHotkeyActive("Script items", "Enable Auto Walk"))
return;
if (Globals.Curtime() - shot_time > 1 && !scoped)
{
shot_time = 0;
}
else
{
UserCMD.SetMovement([40, 0, 0]);
return;
}
eyeAngles = Local.GetViewAngles();
origin = Entity.GetProp(local, "CBasePlayer", "m_vecOrigin");
offset = Entity.GetProp(local, "CBasePlayer", "m_vecViewOffset[2]");
flags = Entity.GetProp(local, "CBasePlayer", "m_fFlags");
head = vector_add(origin, [0, 0, offset[0]]);
e_V = angle_to_vec(eyeAngles[0], eyeAngles[1]);
e_V_right = angle_to_vec(eyeAngles[0], eyeAngles[1] + 90);
e_V_left = angle_to_vec(eyeAngles[0], eyeAngles[1] - 90);
stop_feet = [head[0] + e_V[0] * 80, head[1] + e_V[1] * 80, origin[2]];
stop = [head[0] + e_V[0] * 80, head[1] + e_V[1] * 80, (head[2] + 20) + e_V[2] * 100];
stop_left = [head[0] + e_V_left[0] * 8192, head[1] + e_V_left[1] * 8192, head[2] + e_V_left[2] * 8192];
stop_right = [head[0] + e_V_right[0] * 8192, head[1] + e_V_right[1] * 8192, head[2] + e_V_right[2] * 8192];
trace_feet = Trace.Line(local, head, stop_feet);
trace_straight = Trace.Line(local, head, stop);
trace_left = Trace.Line(local, head, stop_left);
trace_right = Trace.Line(local, head, stop_right);
angles = Local.GetViewAngles();
UserCMD.SetMovement([450, 0, 0]);
velocity = Entity.GetProp(local, "CBasePlayer", "m_vecVelocity[0]");
speed = Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
if (trace_straight[1] < 1 && trace_feet[1] == 1)
{
UserCMD.ForceCrouch();
return;
}
if (flags == 263)
return;
rand = Math.random() * 180;
if (speed < 25 && Globals.Tickcount() - stuck_time > 4)
{
stuck_time = Globals.Tickcount();
if (trace_left[1] < trace_right[1])
{
UserCMD.SetAngles([angles[0], -rand * angles[1], angles[2]]);
UserCMD.SetMovement([-450, 450, 0]);
}
else
{
UserCMD.SetAngles([angles[0], rand * angles[1], angles[2]]);
UserCMD.SetMovement([-450, -450, 0]);
}
UserCMD.ForceJump();
}
if (trace_straight[1] < .9)
{
if (trace_left[1] < trace_right[1])
{
UserCMD.SetMovement([0, -450, 450]);
UserCMD.SetAngles([angles[0], angles[1] + 5, angles[2]]);
}
else
{
UserCMD.SetAngles([angles[0], angles[1] - 5, angles[2]]);
UserCMD.SetMovement([0, 450, 450]);
}
}
if (trace_feet[1] < .7)
{
UserCMD.ForceJump();
UserCMD.ForceCrouch();
}
}
function on_shot()
{
if (Entity.IsLocalPlayer(Entity.GetEntityFromUserID(Event.GetInt("userid"))))
{
shot_time = Globals.Curtime();
}
}
function degreesToRadians(degress)
{
return degress * Math.PI / 180.0;
}
function angle_to_vec(pitch, yaw)
{
var p = degreesToRadians(pitch);
var y = degreesToRadians(yaw)
var sin_p = Math.sin(p);
var cos_p = Math.cos(p);
var sin_y = Math.sin(y);
var cos_y = Math.cos(y);
return [cos_p * cos_y, cos_p * sin_y, -sin_p];
}
function vector_add(vec, vec2)
{
newVec = [
vec[0] + vec2[0],
vec[1] + vec2[1],
vec[2] + vec2[2]
]
return newVec;
}
Cheat.RegisterCallback("Draw", "draw");
Cheat.RegisterCallback("weapon_fire", "on_shot");
Cheat.RegisterCallback("CreateMove", "move");
От душия бы тебя пизданул что апнул тему, но даJavaScript:var local = Entity.GetLocalPlayer(); var shot_time = 0; var stuck_time = 0; UI.AddHotkey("Enable Auto Walk"); function draw() { if (!Entity.IsAlive(local) || World.GetMapName() == "") return; if (!UI.IsHotkeyActive("Script items", "Enable Auto Walk")) return; eyeAngles = Local.GetViewAngles(); origin = Entity.GetProp(local, "CBasePlayer", "m_vecOrigin"); offset = Entity.GetProp(local, "CBasePlayer", "m_vecViewOffset[2]"); head = vector_add(origin, [0, 0, offset[0]]); e_V = angle_to_vec(eyeAngles[0], eyeAngles[1]); stop_feet = [head[0] + e_V[0] * 50, head[1] + e_V[1] * 50, origin[2]]; stop = [head[0] + e_V[0] * 50, head[1] + e_V[1] * 50, head[2] + e_V[2] * 50]; world = Render.WorldToScreen(head); world_stop_feet = Render.WorldToScreen(stop_feet); Render.Line(world[0], world[1], world_stop_feet[0], world_stop_feet[1], [255, 255, 255, 255]); Render.Circle(world[0], world[1], 5, [255, 255, 255, 255]); } function move() { scoped = Entity.GetProp(local, "CCSPlayer", "m_bIsScoped"); if (!Entity.IsAlive(local) || World.GetMapName() == "") return; if (!UI.IsHotkeyActive("Script items", "Enable Auto Walk")) return; if (Globals.Curtime() - shot_time > 1 && !scoped) { shot_time = 0; } else { UserCMD.SetMovement([40, 0, 0]); return; } eyeAngles = Local.GetViewAngles(); origin = Entity.GetProp(local, "CBasePlayer", "m_vecOrigin"); offset = Entity.GetProp(local, "CBasePlayer", "m_vecViewOffset[2]"); flags = Entity.GetProp(local, "CBasePlayer", "m_fFlags"); head = vector_add(origin, [0, 0, offset[0]]); e_V = angle_to_vec(eyeAngles[0], eyeAngles[1]); e_V_right = angle_to_vec(eyeAngles[0], eyeAngles[1] + 90); e_V_left = angle_to_vec(eyeAngles[0], eyeAngles[1] - 90); stop_feet = [head[0] + e_V[0] * 80, head[1] + e_V[1] * 80, origin[2]]; stop = [head[0] + e_V[0] * 80, head[1] + e_V[1] * 80, (head[2] + 20) + e_V[2] * 100]; stop_left = [head[0] + e_V_left[0] * 8192, head[1] + e_V_left[1] * 8192, head[2] + e_V_left[2] * 8192]; stop_right = [head[0] + e_V_right[0] * 8192, head[1] + e_V_right[1] * 8192, head[2] + e_V_right[2] * 8192]; trace_feet = Trace.Line(local, head, stop_feet); trace_straight = Trace.Line(local, head, stop); trace_left = Trace.Line(local, head, stop_left); trace_right = Trace.Line(local, head, stop_right); angles = Local.GetViewAngles(); UserCMD.SetMovement([450, 0, 0]); velocity = Entity.GetProp(local, "CBasePlayer", "m_vecVelocity[0]"); speed = Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]); if (trace_straight[1] < 1 && trace_feet[1] == 1) { UserCMD.ForceCrouch(); return; } if (flags == 263) return; rand = Math.random() * 180; if (speed < 25 && Globals.Tickcount() - stuck_time > 4) { stuck_time = Globals.Tickcount(); if (trace_left[1] < trace_right[1]) { UserCMD.SetAngles([angles[0], -rand * angles[1], angles[2]]); UserCMD.SetMovement([-450, 450, 0]); } else { UserCMD.SetAngles([angles[0], rand * angles[1], angles[2]]); UserCMD.SetMovement([-450, -450, 0]); } UserCMD.ForceJump(); } if (trace_straight[1] < .9) { if (trace_left[1] < trace_right[1]) { UserCMD.SetMovement([0, -450, 450]); UserCMD.SetAngles([angles[0], angles[1] + 5, angles[2]]); } else { UserCMD.SetAngles([angles[0], angles[1] - 5, angles[2]]); UserCMD.SetMovement([0, 450, 450]); } } if (trace_feet[1] < .7) { UserCMD.ForceJump(); UserCMD.ForceCrouch(); } } function on_shot() { if (Entity.IsLocalPlayer(Entity.GetEntityFromUserID(Event.GetInt("userid")))) { shot_time = Globals.Curtime(); } } function degreesToRadians(degress) { return degress * Math.PI / 180.0; } function angle_to_vec(pitch, yaw) { var p = degreesToRadians(pitch); var y = degreesToRadians(yaw) var sin_p = Math.sin(p); var cos_p = Math.cos(p); var sin_y = Math.sin(y); var cos_y = Math.cos(y); return [cos_p * cos_y, cos_p * sin_y, -sin_p]; } function vector_add(vec, vec2) { newVec = [ vec[0] + vec2[0], vec[1] + vec2[1], vec[2] + vec2[2] ] return newVec; } Cheat.RegisterCallback("Draw", "draw"); Cheat.RegisterCallback("weapon_fire", "on_shot"); Cheat.RegisterCallback("CreateMove", "move");
радуйся что я сегодня добрый
Ебать он тему старую апнул :Dя бы тебя пизданул что апнул тему, но даJavaScript:var local = Entity.GetLocalPlayer(); var shot_time = 0; var stuck_time = 0; UI.AddHotkey("Enable Auto Walk"); function draw() { if (!Entity.IsAlive(local) || World.GetMapName() == "") return; if (!UI.IsHotkeyActive("Script items", "Enable Auto Walk")) return; eyeAngles = Local.GetViewAngles(); origin = Entity.GetProp(local, "CBasePlayer", "m_vecOrigin"); offset = Entity.GetProp(local, "CBasePlayer", "m_vecViewOffset[2]"); head = vector_add(origin, [0, 0, offset[0]]); e_V = angle_to_vec(eyeAngles[0], eyeAngles[1]); stop_feet = [head[0] + e_V[0] * 50, head[1] + e_V[1] * 50, origin[2]]; stop = [head[0] + e_V[0] * 50, head[1] + e_V[1] * 50, head[2] + e_V[2] * 50]; world = Render.WorldToScreen(head); world_stop_feet = Render.WorldToScreen(stop_feet); Render.Line(world[0], world[1], world_stop_feet[0], world_stop_feet[1], [255, 255, 255, 255]); Render.Circle(world[0], world[1], 5, [255, 255, 255, 255]); } function move() { scoped = Entity.GetProp(local, "CCSPlayer", "m_bIsScoped"); if (!Entity.IsAlive(local) || World.GetMapName() == "") return; if (!UI.IsHotkeyActive("Script items", "Enable Auto Walk")) return; if (Globals.Curtime() - shot_time > 1 && !scoped) { shot_time = 0; } else { UserCMD.SetMovement([40, 0, 0]); return; } eyeAngles = Local.GetViewAngles(); origin = Entity.GetProp(local, "CBasePlayer", "m_vecOrigin"); offset = Entity.GetProp(local, "CBasePlayer", "m_vecViewOffset[2]"); flags = Entity.GetProp(local, "CBasePlayer", "m_fFlags"); head = vector_add(origin, [0, 0, offset[0]]); e_V = angle_to_vec(eyeAngles[0], eyeAngles[1]); e_V_right = angle_to_vec(eyeAngles[0], eyeAngles[1] + 90); e_V_left = angle_to_vec(eyeAngles[0], eyeAngles[1] - 90); stop_feet = [head[0] + e_V[0] * 80, head[1] + e_V[1] * 80, origin[2]]; stop = [head[0] + e_V[0] * 80, head[1] + e_V[1] * 80, (head[2] + 20) + e_V[2] * 100]; stop_left = [head[0] + e_V_left[0] * 8192, head[1] + e_V_left[1] * 8192, head[2] + e_V_left[2] * 8192]; stop_right = [head[0] + e_V_right[0] * 8192, head[1] + e_V_right[1] * 8192, head[2] + e_V_right[2] * 8192]; trace_feet = Trace.Line(local, head, stop_feet); trace_straight = Trace.Line(local, head, stop); trace_left = Trace.Line(local, head, stop_left); trace_right = Trace.Line(local, head, stop_right); angles = Local.GetViewAngles(); UserCMD.SetMovement([450, 0, 0]); velocity = Entity.GetProp(local, "CBasePlayer", "m_vecVelocity[0]"); speed = Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]); if (trace_straight[1] < 1 && trace_feet[1] == 1) { UserCMD.ForceCrouch(); return; } if (flags == 263) return; rand = Math.random() * 180; if (speed < 25 && Globals.Tickcount() - stuck_time > 4) { stuck_time = Globals.Tickcount(); if (trace_left[1] < trace_right[1]) { UserCMD.SetAngles([angles[0], -rand * angles[1], angles[2]]); UserCMD.SetMovement([-450, 450, 0]); } else { UserCMD.SetAngles([angles[0], rand * angles[1], angles[2]]); UserCMD.SetMovement([-450, -450, 0]); } UserCMD.ForceJump(); } if (trace_straight[1] < .9) { if (trace_left[1] < trace_right[1]) { UserCMD.SetMovement([0, -450, 450]); UserCMD.SetAngles([angles[0], angles[1] + 5, angles[2]]); } else { UserCMD.SetAngles([angles[0], angles[1] - 5, angles[2]]); UserCMD.SetMovement([0, 450, 450]); } } if (trace_feet[1] < .7) { UserCMD.ForceJump(); UserCMD.ForceCrouch(); } } function on_shot() { if (Entity.IsLocalPlayer(Entity.GetEntityFromUserID(Event.GetInt("userid")))) { shot_time = Globals.Curtime(); } } function degreesToRadians(degress) { return degress * Math.PI / 180.0; } function angle_to_vec(pitch, yaw) { var p = degreesToRadians(pitch); var y = degreesToRadians(yaw) var sin_p = Math.sin(p); var cos_p = Math.cos(p); var sin_y = Math.sin(y); var cos_y = Math.cos(y); return [cos_p * cos_y, cos_p * sin_y, -sin_p]; } function vector_add(vec, vec2) { newVec = [ vec[0] + vec2[0], vec[1] + vec2[1], vec[2] + vec2[2] ] return newVec; } Cheat.RegisterCallback("Draw", "draw"); Cheat.RegisterCallback("weapon_fire", "on_shot"); Cheat.RegisterCallback("CreateMove", "move");
радуйся что я сегодня добрый
какой дел ты че додик?
Дакакой дел ты че додик?
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz