[FREE] Макросы на любую мышку. Apex No-Recoil AHK Script

Начинающий
Статус
Оффлайн
Регистрация
5 Мар 2019
Сообщения
4
Реакции[?]
1
Поинты[?]
1K
Автор не я. Дабы не отлететь в бан - используйте Ahkhider.
На .dll Вирустотал ругается. Боитесь - не пользуйтесь. Можете погуглить - найдете тот же самый хайдер.
Если хайдером не пользуетесь - просто создаете и запускаете RCSv5.ahk (.dll в таком случае не нужны).

Подготовка:
1. Установите Autohotkey
2. Создаете текстовый документ .ahk (например RCSv5.ahk), вставляете код из спойлера RCSv5.
3. В 12 строке указываете внутриигровую чувствительность (sens:=ВАШЕ ЗНАЧЕНИЕ)
4. В 17-36 строках можете забиндить хоткеи как вам надо (перевод строк в спойлере)
5. Создаете текстовый документ ahkhider.ahk, вставляете код из спойлера ХАЙДЕР
6. Помещаете RCSv5.ahk, Ahkhider.ahk и два .dll в одну папку.
7. При выключенной игре и Origin'e запускаете скрипт (RCSv5.ahk), запускаете AHKhider (Ahkhider.ahk). Все от имени администратора.
8. Откройте диспетчер задач - убедитесь, что в списках AHK отсутствует.

Использование:
1. Жмете 1 или 2 для активации слота оружия
2. Жмете на хоткей (F*).
Одновременно работает на двух слотах - скрипт сам меняет настройку при выборе слота (1 или 2).

Разберетесь моментально с помощью звукового сопровождения.

Для сброса скрипта жмем 5 (или то, что назначите. Строка 20 bind_reset=5 ;Reset button).

Для регулировки звукового сопровождения редактируйте строки 230 и 231
230. rate=10 - скорость воспроизведения
231. volume=80 - громкость воспроизведения

Строка 13 - простой BHop. bind_bhop=space

Код:
#NoEnv
#KeyHistory, 0
#SingleInstance force
#MaxThreadsBuffer on
#Persistent
;#NoTrayIcon ;if you care (not reccomend)
SetBatchLines, -1
ListLines, Off
SetWorkingDir %A_ScriptDir%

;-----editplz-----
sens:=2 ;Edit this to your in-game sens
bind_bhop=space ;This button should be binded sub-crouch[hold] key in Game setting
subjumpkey=9 ;This button should be binded sub-Jump key in Game setting
subshootkey=0 ;This button should be binded sub-Attack key in Game setting

bind_1=1
bind_2=2
bind_run=3 ;Run key
bind_reset=5 ;Reset button
bind_granade=g ;Granade key
bind_box=e ;open box key
bind_r31=f1
bind_volt=f2
bind_r9=Numpad4
bind_alt=f3
bind_re=f4
bind_spit=f5
bind_pros=f6
bind_pro=f7
bind_lstar=f8
bind_hav=f9
bind_havcharge=Numpad3
bind_flat=f10
bind_devo=f11
bind_tdevo=f12
;----hotkey registor-----
Hotkey, ~$*%bind_1%, key_1
Hotkey, ~$*%bind_2%, key_2
Hotkey, ~$*%bind_run%, key_3
Hotkey, ~$*%bind_r31%, r301
Hotkey, ~$*%bind_r9%, r99
Hotkey, ~$*%bind_alt%, alternator
Hotkey, ~$*%bind_re%, re45
Hotkey, ~$*%bind_spit%, spitfire
Hotkey, ~$*%bind_pros%, prowlerselect
Hotkey, ~$*%bind_pro%, prowler
Hotkey, ~$*%bind_lstar%, lstar
Hotkey, ~$*%bind_hav%, havoc
Hotkey, ~$*%bind_flat%, flatline
Hotkey, ~$*%bind_devo%, devotion
Hotkey, ~$*%bind_tdevo%, taabodevotion
Hotkey, ~$*%bind_reset%, key_reset
Hotkey, ~$*%bind_granade%, key_granade
Hotkey, ~$*%bind_bhop%, key_bhop
Hotkey, ~$*%bind_havcharge%, havcharge
Hotkey, ~$*%bind_volt%, volt
; ~~~~~~~~~~~~~~~~~Pattern~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
no_pattern := {}
no_pattern := {}
r301_pattern := {1: "-3.5,10.4,80", 2: "4.4,10.6,80", 3: "-6.4,9.5,80"
,4: "-1.2,10.0,80", 5: "-5.3,7.6,80", 6: "-0.4,4.1,80"
,7: "-1.8,3.3,80", 8: "-4.1,1.9,80", 9: "-2.4,3.3,80"
,10: "-3.2,1.0,80", 11: "0.0,3.3,80", 12: "2.0,2.2,80"
,13: "5.0,2.8,80", 14: "4.7,2.3,80", 15: "5.0,1.9,80"
,16: "5.2,0.9,80", 17: "3.2,0.9,80", 18: "0.0,2.2,80"
,19: "-1.1,4.2,80", 20: "-3.1,2.8,80", 21: "-3.6,1.3,80"
,22: "-3.6,0.0,80", 23: "-2.6,1.4,80", 24: "-2.4,1.4,80"
,25: "-3.0,0.0,80", 26: "0.0,0.0,80", 27: "0.0,0.0,80"
,28: "0.0,0.0,80", 29: "0.0,0.0,80", 30: "0.0,0.0,80"}

r99_pattern := {1: "-1.6,7,53", 2: "0.1,7,53", 3: "2.3,5.9,53"
,4: "-1.8,10.2,53", 5: "-3.3,14.9,53", 6: "-6.3,13,53"
,7: "-5.5,9.7,53", 8: "-2.5,8.8,53", 9: "0.2,9,52"
,10: "2.3,7.8,52", 11: "4.5,7.3,52", 12: "0.9,6.1,52"
,13: "1.6,8.5,52", 14: "-1.1,4,52", 15: "-4.9,1,52"
,16: "-2.3,2.8,52", 17: "-4.5,1.5,52", 18: "4,2.3,52"
,19: "0,2,52", 20: "2.5,1.7,52", 21: "3.5,1.7,52"
,22: "4,2.6,52", 23: "3.5,2,52", 24: "4.6,2,52"
,25: "2,1.5,52", 26: "2,2,52", 27: "-5,3,52"
,28: "-5,0,52", 29: "-5,1,52", 30: "0,0,52"}

alternator_pattern := {1: "0.0,14.4,109", 2: "0.0,13.0,109", 3: "0.0,15.8,109"
,4: "0.0,13.9,109", 5: "0.0,15.6,109", 6: "0.0,15.6,109"
,7: "-2.0,12.7,109", 8: "-2.0,7.3,109", 9: "-3.0,13.2,109"
,10: "-3.0,6.6,109", 11: "-3.0,9.8,109", 12: "-2.0,1.2,109"
,13: "-2.0,6.8,109", 14: "-2.0,4.6,109", 15: "-1.0,10.0,109"
,16: "0.0,9.3,109", 17: "5.0,3.2,109", 18: "5.0,9.8,109"
,19: "5.0,0.7,109", 20: "5.0,8.3,109", 21: "5.0,-0.2,109"
,22: "5.0,7.1,109", 23: "5.0,1.7,109", 24: "5.0,7.6,109"
,25: "5.0,-0.7,109", 26: "5.0,6.8,109", 27: "5.0,0.0,109"}


re45_pattern := {1: "-0.7,12.6,112", 2: "-1.4,10.9,112", 3: "-6.1,11.2,112"
,4: "-3.0,11.6,112", 5: "-4.1,9.9,112", 6: "-5.7,8.0,112"
,7: "-5.9,7.1,112", 8: "-7.7,6.9,112", 9: "-7.2,6.2,112"
,10: "-6.7,5.0,112", 11: "-4.7,5.1,112", 12: "1.0,6.4,112"
,13: "-5.7,5.7,112", 14: "-3.4,5.1,112", 15: "-2.4,6.4,112"
,16: "2.4,5.7,112", 17: "-3.1,4.7,142", 18: "-5.1,1.3,142"
,19: "-4.7,3.4,147", 20: "-3.7,4.1,147", 21: "-5.1,2.4,147"
,22: "-5.1,4.1,147", 23: "-5.0,0.0,147"}

spitfire_pattern := {1: "3.0,15.2,110", 2: "1.5,4.8,110", 3: "9.6,9.6,110", 4: "6.3,7.0,110"
,5: "3.3,9.2,110", 6: "-0.3,9.2,110", 7: "-4.5,2.6,110", 8: "-9.6,-2.0,110"
,9: "-2.7,-1.6,110", 10: "-3.9,3.2,110", 11: "-2.7,6.6,110", 12: "4.5,2.0,110"
,13: "9.9,4.4,110", 14: "5.1,1.4,110", 15: "9.6,-1.6,110", 16: "4.2,1.4,110"
,17: "1.8,7.8,110", 18: "3.3,7.6,110", 19: "6.9,4.4,110", 20: "9.0,1.8,110"
,21: "3.9,0.6,113", 22: "-1.2,5,113", 23: "-6.9,2.5,113", 24: "-4.5,2,113"
,25: "-7.8,2.2,113", 26: "-8.1,1,113", 27: "-7.8,-1,113", 28: "-3.3,3.6,113"
,29: "-4.5,4.2,113", 30: "-0.3,4.2,113", 31: "-9.6,-2.0,113", 32: "-2.7,-1.6,113"
,33: "-3.9,2.2,113", 34: "-2.6,3,113", 35: "4.5,1.5,113", 36: "9.9,3.4,113"
,37: "5.1,1.4,113", 38: "9.6,-1.6,113", 39: "4.2,1.4,113", 40: "1.8,7.8,113"
,41: "3.3,7.6,113", 42: "6.9,4.4,113", 43: "9.0,1.8,113", 44: "3.9,0.6,113"
,45: "-1.2,5.6,113", 46: "-6.9,3.2,113", 47: "-4.5,2.6,113", 48: "-7.8,3.2,113"
,49: "-8.1,2.0,113", 50: "-7.8,-2.0,113", 51: "-3.3,4.6,113", 52: "-4.5,6.2,113"
,53: "-0.3,6.2,113", 54: "-9.6,-2.0,113", 55: "-2.7,-1.6,113", 56: "-3.9,3.2,113"
,57: "-2.7,6.6,113", 58: "4.5,2.0,113", 59: "9.9,4.4,113", 60: "5.1,1.4,113"
,61: "9.6,-1.6,113"}

prowlerselect_pattern := {1: "2,15.2,120", 2: "2,11.7,120", 3: "2,12.9,120"
,4: "2,12.4,120", 5: "3,9.4,120", 6: "3,10.6,120"
,7: "3,9.0,120", 8: "3,8.5,120", 9: "-2,3.9,120"
,10: "-3,6.0,120", 11: "-3,6.0,120", 12: "-3,6.4,120"
,13: "-3,6.9,120", 14: "-3,3.9,120", 15: "3,7.8,120"
,16: "3,4.8,120", 17: "3,3.7,120", 18: "0,3.9,120"
,19: "0,6.0,120", 20: "0.0,5.3,120", 21: "0.0,0.0,120"}

prowler_pattern := {1: "0.7,10.3,36", 2: "0.3,7.0,36", 3: "0.3,16.3,36"}

volt_pattern := {1: "0.0,14.4,81", 2: "0.0,13.0,81", 3: "-1.5,15.8,81"
,4: "-1.7,13.9,81", 5: "-1.7,15.6,81", 6: "-2.5,15.6,81"
,7: "-2.5,9.7,81", 8: "-2,7.3,81", 9: "-2.5,7.2,81"
,10: "-2.0,6.6,81", 11: "1.0,5.8,81", 12: "2.7,1.2,81"
,13: "4.0,6.8,81", 14: "6.0,4.6,81", 15: "5.0,3.0,81"
,16: "5.0,4.3,81", 17: "5.0,3.2,81", 18: "5.0,2.8,81"
,19: "4.0,1.7,81", 20: "4.1,8.3,81", 21: "3.0,2.2,81"
,22: "0.0,0.0,81", 23: "0.0,0.0,81", 24: "0.0,0.0,81"
,25: "0.0,0.0,81", 26: "0.0,0.0,81", 27: "0.0,0.0,81"}

lstar_pattern := {1: "6,5,37", 2: "6,5,37", 3: "6,5,37"
,4: "4,5,37", 5: "4,5,37", 6: "4,5,37"
,7: "2,5,37", 8: "2,5,37", 9: "2,5,37"
,10: "-2,5,32", 11: "-2,5,32", 12: "-2,5,37"
,13: "-4,5,32", 14: "-5,5,32", 15: "-5,5,32"
,16: "-4,5,42", 17: "-4,5,42", 18: "-3,5,42"
,19: "-1,5,42", 20: "-1,5,42", 21: "2,5,42"
,22: "2,5,42", 23: "2,5,55", 24: "4,5,55"
,25: "5,6,55", 26: "6,6,55", 27: "0,6,55"
,28: "0,5,55", 29: "0,5,55", 30: "0,5,55"
,31: "0,5,55", 32: "0,5,55", 33: "0,5,55"
,34: "0,5,55", 35: "0,5,55", 36: "0,5,55"
,37: "0,5,55", 38: "0,5,55", 39: "0,5,55"
,40: "0,5,55", 41: "0,5,55", 42: "0,5,55"
,43: "0,5,55", 44: "0,5,55", 45: "0,5,55"}

havoc_pattern := {1: "0.0,0.0,460", 2: "-15,14.8,84", 3: "-5,14.9,84"
,4: "0,13.4,84", 5: "3,11.8,84", 6: "4,11.0,84"
,7: "4,11.1,84", 8: "2,14.1,84", 9: "-0.9,14.1,84"
,10: "0,14.1,84", 11: "0,10.3,84", 12: "-2,6.4,84"
,13: "-3.5,5.1,84", 14: "-4.0,3.1,84", 15: "-5.0,2.1,84"
,16: "-5.4,2,83", 17: "-5.4,1.5,83", 18: "-4.0,1.4,83"
,19: "-1.9,1,83", 20: "0,1,84", 21: "0,1,84"
,22: "2.8,1.8,84", 23: "2.0,1.8,84", 24: "0.9,2.8,84"
,25: "-0.9,5.5,84", 26: "-2.0,5.5,84", 27: "0.0,6,84"
,28: "0.0,6.5,84", 29: "0.0,7,84", 30: "0.0,7,84"
,31: "0.0,7,84", 32: "0.0,7,84", 33: "0.0,7,100"}


havcharge_pattern := {1: "0.0,0.0,10", 2: "-15,14.8,84", 3: "-5,14.9,84"
,4: "0,13.4,84", 5: "3,11.8,84", 6: "4,11.0,84"
,7: "4,11.1,84", 8: "2,14.1,84", 9: "-0.9,14.1,84"
,10: "0,14.1,84", 11: "0,10.3,84", 12: "-2,6.4,84"
,13: "-3.5,5.1,84", 14: "-4.0,3.1,84", 15: "-5.0,2.1,84"
,16: "-5.4,2,83", 17: "-5.4,1.5,83", 18: "-4.0,1.4,83"
,19: "-1.9,1,83", 20: "0,1,84", 21: "0,1,84"
,22: "2.8,1.8,84", 23: "2.0,1.8,84", 24: "0.9,2.8,84"
,25: "-0.9,5.5,84", 26: "-2.0,5.5,84", 27: "0.0,6,84"
,28: "0.0,6.5,84", 29: "0.0,7,84", 30: "0.0,7,84"
,31: "0.0,7,84", 32: "0.0,7,84", 33: "0.0,7,100"}

flatline_pattern := {1: "3.0,15.2,110", 2: "1.5,5.3,110", 3: "9.6,10.1,110", 4: "6.3,7.5,110"
,5: "3.3,9.7,110", 6: "-1.3,9.7,110", 7: "-4.5,2.6,110", 8: "-10.6,-2.0,110"
,9: "-2.7,-1.3,110", 10: "-3.9,3.5,110", 11: "-1.7,6.6,110", 12: "4.5,2.0,110"
,13: "9.9,4.4,110", 14: "5.1,1.9,110", 15: "9.6,-1.6,110", 16: "4.2,2.1,110"
,17: "1.8,8.3,110", 18: "3.3,8.1,110", 19: "6.9,4.9,110", 20: "9.0,2.3,110"
,21: "3.9,0.6,113", 22: "-1.2,5,113", 23: "-7.9,2.5,113", 24: "-5.5,2,113"
,25: "-8.8,2.2,113", 26: "-9.1,1.5,113", 27: "-8.8,1,113"}



devotion_pattern := {1: "0.0,0.0,40", 2: "0.8,24.5,180", 3: "0.3,20.0,170"
,4: "0.3,23.5,140", 5: "2.0,23.2,120", 6: "3.1,19.5,100"
,7: "2.8,12.6,85", 8: "2.8,10.6,85", 9: "6.2,4.8,85"
,10: "2.8,6.4,85", 11: "3.1,5.8,68", 12: "4.8,7.1,68"
,13: "5.0,4.4,68", 14: "6.2,2.3,68", 15: "7.6,1.8,68"
,16: "7.0,0.5,68", 17: "4.2,-1.6,68", 18: "6.2,1.6,68"
,19: "-1.4,4.6,68", 20: "0.0,5.3,66", 21: "-3.9,3.9,66"
,22: "-4.5,2.3,66", 23: "-4.5,2.5,66", 24: "-6.7,3.0,66"
,25: "-7.0,3.0,66", 26: "-3.1,3.2,66", 27: "1.7,3.7,66"
,28: "-1.4,4.8,66", 29: "-3.6,4.4,66", 30: "-5.0,3.5,70"
,31: "-6.2,2.1,70", 32: "-5.6,-0.5,70", 33: "-5.6,-0.5,70"
,34: "-4.8,3.7,70", 35: "-4.8,3.7,67", 36: "-0.8,4.1,67"
,37: "-2.8,3.5,67", 38: "2.0,3.5,67", 39: "2.0,3.5,66"
,40: "-1.4,3.7,67", 41: "-1.4,2.8,67", 42: "-3.6,1.6,67"
,43: "-1.4,2.3,67", 44: "0.0,3.0,67", 45: "3.6,1.8,67"}

taabodevotion_pattern := {1: "0.0,0.0,40", 2: "0.8,24.5,140", 3: "0.3,20.0,140"
,4: "0.3,23.5,140", 5: "2.0,23.2,100", 6: "3.1,19.5,100"
,7: "2.8,12.6,100", 8: "2.8,10.6,100", 9: "6.2,4.8,100"
,10: "2.8,6.4,88", 11: "3.1,5.8,88", 12: "4.8,7.1,88"
,13: "5.0,4.4,88", 14: "6.2,2.3,88", 15: "7.6,10.8,86"
,16: "7.0,0.5,86", 17: "4.2,-1.6,86", 18: "6.2,1.6,86"
,19: "-1.4,4.6,86", 20: "0.0,5.3,86", 21: "-3.9,3.9,86"
,22: "-4.5,2.3,86", 23: "-4.5,2.5,86", 24: "-6.7,3.0,86"
,25: "-7.0,3.0,86", 26: "-3.1,3.2,86", 27: "1.7,3.7,86"
,28: "-1.4,4.8,86", 29: "-3.6,4.4,86", 30: "-5.0,3.5,88"
,31: "-6.2,2.1,88", 32: "-5.6,-0.5,88", 33: "-5.6,-0.5,88"
,34: "-4.8,3.7,88", 35: "-4.8,3.7,87", 36: "-0.8,4.1,87"
,37: "-2.8,3.5,87", 38: "2.0,3.5,87", 39: "2.0,3.5,86"
,40: "-1.4,3.7,86", 41: "-1.4,2.8,86", 42: "-3.6,1.6,86"
,43: "-1.4,2.3,86", 44: "0.0,3.0,87", 45: "0.0,0.0,120"}

;~~~~~~~~~~~~~~~~~~~~~~~Base state~~~~~~~~~~~~~~~~~~~~~~~~~~
slotA:=1 ;Slot1 activate memory Var
slotB:=0 ;Slot2 activate memory Var
memA:=non ,memB:=non ;Weapon pattern memory Var
memR1:=0 memR2:=0 ;Fire-mode memory Var
active_pattern:=no_pattern
modifier:= 3.4/sens
rate=10
volume=80
SAPI := ComObjCreate("SAPI.SpVoice")
SAPI.rate:=rate
SAPI.volume:=volume
rapidmode:=0

isCursorShown()
{
StructSize := A_PtrSize + 16
VarSetCapacity(InfoStruct, StructSize)
NumPut(StructSize, InfoStruct)
DllCall("GetCursorInfo", UInt, &InfoStruct)
Result := NumGet(InfoStruct, 8)
if Result > 1
Return 1
else
Return 0
}
Loop {
Sleep 50
if isCursorShown() == 1
mice:=1
else
mice:=0
}

; ~~~~~~~~~~~~~~~~~Base activation~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
key_1:
slotA:=1
slotB:=0
active_pattern:=%memA%_pattern
rapidmode:=memR1
SAPI.Speak(memA)
return

key_2:
slotA:=0
slotB:=1
active_pattern:=%memB%_pattern
rapidmode:=memR2
SAPI.Speak(memB)
return

key_3:
key_granade:
active_pattern:=no_pattern
rapidmode:=()
if GetKeyState(bind_run,"P")
SAPI.Speak("runmode")
else if GetKeyState(bind_granade,"P")
SAPI.Speak("granade")
return

key_reset:
active_pattern:=no_pattern
slotA:=1
slotB:=0
memA:=non
memB:=non
memR1:=0
memR2:=0
rapidmode:=0
SAPI.Speak("allreset")
return

; ~~~~~~~~~~~~~~~~~~~~~~~~~~Weapon Profile~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;Full-Auto Weapon section
r301:
r99:
alternator:
re45:
spitfire:
lstar:
havoc:
flatline:
devotion:
taabodevotion:
havcharge:
volt:

prowlerselect:
{
nullA := A_thislabel
active_pattern:=%nullA%_pattern
rapidmode:=0
if (slotA)
memA:=nullA ,memR1:=0
else
memB:=nullA ,memR2:=0
SAPI.Speak(nullA)
}
return

;Tap or burst weapon section
prowler:
{
nullA := A_thislabel
active_pattern:=%nullA%_pattern
rapidmode:=1
if (slotA)
memA:=nullA ,memR1:=1
else
memB:=nullA ,memR2:=1
SAPI.Speak(nullA)
}
return

; ~~~~~~~~~~~~~~~~~~~~~~Main~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
key_bhop:
sleep 150
while GetKeyState(bind_bhop, "P")
{
Random, foo, 50, 100
Send % subjumpkey
Sleep %foo%
send {space}
sleep %foo%
}
return

#IF mice=0 ; Disable switch cursor shown (start line)
~$*LButton::
sleep 5
loop {
if (rapidmode) ;For Tap Weapon
{
if a_index<3 ; remove bug
click
else
random, foo2, 1, 2
if(foo2=1)
click
else
send % subshootkey
}
x := strsplit(active_pattern[a_index],",")[1] ;using str insteed of normal array for easly edit pattern
y := strsplit(active_pattern[a_index],",")[2]
t := strsplit(active_pattern[a_index],",")[3]
dllcall("mouse_event","UInt",0x01,"UInt",x*modifier,"UInt",y*modifier)
sleep t
} until !GetKeyState("LButton","P") || a_index > active_pattern.maxindex()
return
#IF ; Disable switch cursor shown (end line)

~end::
SAPI.Speak("bye")
Exitapp
return

Код:
/*
        hyde.dll hides a process from the Task-Manager on Windows2k/Windows7 (x86/x64 bit)!

        Your process can inject it into other processes however you like.  The example uses
        SetWindowsHookEx with a CBT hook (the dll  exports a CBTProc) to inject it into all
        running processes.

        Press Esc to exit the script.

        Note: if you do not compile the  script, AutoHotKey.exe gets hidden.  Otherwise the
        the name of the .exe gets hidden.

        Important: This does only work if you are using a x64 bit OS and the 64 bit version
        of AutoHotkey or if you're using a x86 bit OS and the 32 bit version of AutoHotkey.
        This does not work if you have a x64 bit OS but use 32 bit AHK (and vice versa) !!!
*/

#NoEnv
SetWorkingDir %A_ScriptDir%

OnExit, ExitSub

RunAsAdmin()

if ((A_Is64bitOS=1) && (A_PtrSize!=4))
    hMod := DllCall("LoadLibrary", Str, "hyde64.dll", Ptr)
else if ((A_Is32bitOS=1) && (A_PtrSize=4))
    hMod := DllCall("LoadLibrary", Str, "hyde.dll", Ptr)
Else
{
    MsgBox, Mixed Versions detected!`nOS Version and AHK Version need to be the same (x86 & AHK32 or x64 & AHK64).`n`nScript will now terminate!
    ExitApp
}

if (hMod)
{
    hHook := DllCall("SetWindowsHookEx", Int, 5, Ptr, DllCall("GetProcAddress", Ptr, hMod, AStr, "CBProc", ptr), Ptr, hMod, Ptr, 0, Ptr)
    if (!hHook)
    {
        MsgBox, SetWindowsHookEx failed!`nScript will now terminate!
        ExitApp
    }
}
else
{
    MsgBox, LoadLibrary failed!`nScript will now terminate!
    ExitApp
}

MsgBox, % "Process ('" . A_ScriptName . "') hidden!"
Return

=::ExitApp

RunAsAdmin()
{
    Global 0
    IfEqual, A_IsAdmin, 1, Return 0

    Loop, %0%
        params .= A_Space . %A_Index%

    DllCall("shell32\ShellExecute" (A_IsUnicode ? "":"A"),uint,0,str,"RunAs",str,(A_IsCompiled ? A_ScriptFullPath : A_AhkPath),str,(A_IsCompiled ? "": """" . A_ScriptFullPath . """" . A_Space) params,str,A_WorkingDir,int,1)
    ExitApp
}

ExitSub:
    if (hHook)
    {
        DllCall("UnhookWindowsHookEx", Ptr, hHook)
        MsgBox, % "Process unhooked!"
    }
    if (hMod)
    {
        DllCall("FreeLibrary", Ptr, hMod)
        MsgBox, % "Library unloaded"
    }
ExitApp

bind_1=1 - первый слот оружия
bind_2=2 - второй слот оружия
bind_run=3 ;Run key - отключает скрипт во время бега без оружия
bind_reset=5 ;Reset button - сбрасывает скрипт
bind_granade=g ;Granade key - отключает скрипт с гранатой в руках
bind_box=e ;open box key -
bind_r31=f1 - R-301
bind_volt=f2 - ВОЛЬТ
bind_r9=Numpad4 - R-99
bind_alt=f3 - СМЕНЩИК
bind_re=f4 - RE-45
bind_spit=f5 - СПИТФАЙР
bind_pros=f6 - ИЩЕЙКА С МОДУЛЕМ ПЕРЕКЛЮЧАТЕЛЯ РЕЖИМОВ, НА АВТОМАТИЧЕСКОМ ОГНЕ
bind_pro=f7 - ИЩЕЙКА БЕЗ МОДУЛЯ ПЕРЕКЛЮЧАТЕЛЯ РЕЖИМОВ
bind_lstar=f8 - L-STAR
bind_hav=f9 - ХАОС, БЕЗ ТУРБОЗАРЯДНИКА
bind_havcharge=Numpad3 - ХАОС, С ТУРБОЗАРЯДНИКОМ
bind_flat=f10 - ФЛЭТЛАЙН
bind_devo=f11 - ПРЕДАННОСТЬ БЕЗ ЗАРЯДНИКА
bind_tdevo=f12 - ПРЕДАННОСТЬ С ЗАРЯДНИКОМ

ОТПИШИТЕ В КОММЕНТАРИЯХ, КОГДА ССЫЛКА НА СКАЧИВАНИЕ .DLL БУДЕТ НЕДОСТУПНА - ПЕРЕЗАЛЬЮ

Пожалуйста, авторизуйтесь для просмотра ссылки.

Пожалуйста, авторизуйтесь для просмотра ссылки.

Пожалуйста, авторизуйтесь для просмотра ссылки.
 
Последнее редактирование:
Начинающий
Статус
Оффлайн
Регистрация
5 Мар 2019
Сообщения
4
Реакции[?]
1
Поинты[?]
1K
В скором времени выложу андетект фри софт :)
 
Последнее редактирование:
Сверху Снизу