if (feet_yaw <= 58)
{
if (-58 > feet_yaw)
player->m_angEyeAngles().yaw = body_max_rotation + player->m_angEyeAngles().yaw;
}
else
{
player->m_angEyeAngles().yaw = body_max_rotation - player->m_angEyeAngles().yaw;
}
if (feet_yaw <= 38)
{
if (-38 > feet_yaw)
player->m_angEyeAngles().yaw = body_max_rotation + player->m_angEyeAngles().yaw;
}
else
{
player->m_angEyeAngles().yaw = body_max_rotation - player->m_angEyeAngles().yaw;
}
if (feet_yaw <= 17)
{
if (-17 > feet_yaw)
player->m_angEyeAngles().yaw = body_max_rotation + player->m_angEyeAngles().yaw;
}
else
{
player->m_angEyeAngles().yaw = body_max_rotation - player->m_angEyeAngles().yaw;
}