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V4.19 - V4.21
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Создания ландшафта UE4 с основными материалами Auto-Landscape.
Технические детали / Technical Details:
Features:
-Elevation-based snow layer blends into the terrain at the height of your choosing
-Foliage Master Material now includes a snow-blend function and extra Subsurface-Scattering customization options
-Now contains over 2 full hours of video tutorial content (30 minutes more than original) - including material / scene optimization suggestions - with more to come in the future
-2 new empty, paintable layers have been added so that you have the option of adding extra materials to your landscape
-Tons of bug fixes and lighting upgrades
-New Mid-Layer Distance-Fade option added
-Now includes the 16-bit height-map file for the terrain
Original Features:
-Procedural foliage generation per layer - automatically generates where you paint - with the option of removing it where you want
-Blended Tessellation (Displacement) between multiple material layers
-3 layer procedural auto-texturing, based off of terrain slope angle
-Procedural water height mask with shore material / foliage generation
-Distance blend between different UVs to reduce tiling
-Optional World-Machine support for Flow-maps, with tweakable colors per layer (Flow on Rock can be gray, Flow on Grass can be green, etc)
-Optional World-Machine support for distance textures - albedo / roughness / normal
-Includes a Foliage Master material that you can combine your World-Machine diffuse with (Matches the color of the grass with the color of your terrain texture)
-Top Layer (Grass in the example) macro-variation masks give you the ability to have two types of material on one layer, and spawn procedural foliage on both. Useful for flower variations, etc
-Paintable puddle material with wind settings
-Optional World-Space Coordinates (Tri-Planar) for all layers
-Shader is commented on and organized - easier to understand and learn from
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