var screen_size = Global.GetScreenSize();
Main();
var heavy_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
var scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
var awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
var auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
var isLeftActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Left Hotkey" );
var isRightActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Right Hotkey" );
var isBackwardsActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Backwards Hotkey" );
var isForwardActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Forward Hotkey" );
var isInverted;
var drawLeft = 0; drawHideReal = 1;
var drawRight = 0, drawBack = 0;
var leftWasPressed = false; var rightWasPressed = false; var backWasPressed = false; var upWasPressed = false;
function isActive(a)
{
return UI.IsHotkeyActive("Script items", a)
}
function setValue(cat, value)
{
UI.SetValue("Rage", cat.toUpperCase(), "Targeting", "Minimum damage", value)
}
function isHeavyPistol(name)
{
if (name == "r8 revolver" || name == "desert eagle")
{
return true
}
}
function isAutoSniper(name)
{
if(name == "scar 20" || weapon_name == "g3sg1")
{
return true
}
}
function isDoubleTapActive()
{
var isCheckboxActive = UI.GetValue("Rage", "Exploits", "Doubletap");
var isKeyActive = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");
return isCheckboxActive && isKeyActive;
}
function correctLBYMode()
{
if (isDoubleTapActive() == 1)
{
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", "0")
UI.SetValue("Rage", "AUTOSNIPER", "Accuracy", "Auto stop mode", 6);
}
else
{
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", "1")
UI.SetValue("Rage", "AUTOSNIPER", "Accuracy", "Auto stop mode", 64);
}
}
correctLBYMode();
var jump = false
var prefer_safe_backup = false
function drawString()
{
if(World.GetServerString() == "")
return;
correctLBYMode();
arrows_color = UI.GetColor( "Misc", "JAVASCRIPT", "Script items", "Arrows color" );
s_arrow_color = UI.GetColor( "Misc", "JAVASCRIPT", "Script items", "Selected arrow color" );
isDoubletap = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");
isInverted = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter");
isHideReal = UI.GetValue("Anti-Aim", "Fake angles", "Hide real angle");
isHIDESHOTS = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots");
isDMG = isActive("Minimum damage override");
isSP = UI.IsHotkeyActive("Rage", "General", "Force safe point"); // UI.IsHotkeyActive("Rage", "General", "Force safe point")
isOVHBX = false; //UI.IsHotkeyActive("Rage", "General config", "Hitbox override")
isFD = UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck");
arrows_type = UI.GetValue( "Misc", "JAVASCRIPT", "Script items", "Arrows" );
dt_color = [255,0,0,255]
var isOpposite = UI.GetValue("Anti-Aim", "Fake angles", "LBY mode") == "1";
var isNormal = UI.GetValue("Anti-Aim", "Fake angles", "LBY mode") == "0";
if (isOpposite)
{
Render.String(screen_size[0] /2 +5, screen_size[1] /2 +40, 0, "OPPOSITE", [ 177, 151, 255, 255 ],3 );
}
else if (isNormal)
{
Render.String(screen_size[0] /2 +5, screen_size[1] /2 +40, 0, "NORMAL", [ 177, 151, 255, 255 ],3 );
}
is_DT = false
g_Local = Entity.GetLocalPlayer( );
g_Local_weapon = Entity.GetWeapon(g_Local);
weapon_name = Entity.GetName(g_Local_weapon);
g_Local_classname = Entity.GetClassName( g_Local_weapon );
if ( UI.GetValue( "Misc", "JAVASCRIPT", "Script items", "Safe AWP") && g_Local_classname == "CWeaponAWP" ) {
is_force_safe_point = UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force safe point");
if( !is_force_safe_point ) {
UI.ToggleHotkey("Rage", "GENERAL", "General", "Force safe point");
prefer_safe_backup = true
}
} else if ( prefer_safe_backup ) {
UI.ToggleHotkey("Rage", "GENERAL", "General", "Force safe point");
prefer_safe_backup = false;
}
DT = "DT ";
add_y = 58;
if(UI.GetValue( "Rage", "GENERAL", "Exploits", "Doubletap" ))
{
if(isDoubletap)
{
dt_color = [255 * (1.0 - Exploit.GetCharge()), 255 * Exploit.GetCharge(), 0, 255]
}
else
{
dt_color = [255, 0, 0, 255]
}
}
if ((g_Local_classname == "CKnife" || g_Local_classname == "CWeaponSSG08" || g_Local_classname == "CWeaponAWP" || weapon_name == "r8 revolver" || g_Local_classname == "CHEGrenade" || g_Local_classname == "CMolotovGrenade" || g_Local_classname == "CIncendiaryGrenade" || g_Local_classname == "CFlashbang" || g_Local_classname == "CSmokeGrenade" || g_Local_classname == "CDecoyGrenade" || g_Local_classname == "CWeaponTaser" || g_Local_classname == "CC4"))
{
if (isFD) {
DT = DT + "(fakeduck)";
} else {
DT = DT + "(active weapon)";
}
is_DT = false;
} else
{
DT = isFD ? "DT (fakeduck)" : "DT ";
is_DT = isFD == false && isDoubletap;
}
UI.SetValue( "Rage", "Exploits", "Doubletap", is_DT );
if (arrows_type == 1) {
Render.Polygon( [ [ screen_size[0] /2 -62, screen_size[1] /2 ], [ screen_size[0] /2 -45, screen_size[1] /2 -10 ], [ screen_size[0] /2 -45, screen_size[1] /2 + 10] ], drawLeft ? s_arrow_color : arrows_color ); // LEFT
Render.Polygon( [ [ screen_size[0] /2 - 10, screen_size[1] /2 + 35 ], [ screen_size[0] /2 + 10, screen_size[1] /2 +35 ], [ screen_size[0] /2, screen_size[1] /2 + 52] ], drawBack ? s_arrow_color : arrows_color ); // BACK
Render.Polygon( [ [ screen_size[0] /2 + 45, screen_size[1] /2 + 10], [ screen_size[0] /2 + 45, screen_size[1] /2 -10], [ screen_size[0] /2 + 62, screen_size[1] /2] ], drawRight ? s_arrow_color : arrows_color ); // RIGHT
}
if (arrows_type == 2)
{
Render.String(screen_size[0] /2 -50, screen_size[1] /2 -20, 1, "<", drawLeft ? s_arrow_color : arrows_color, 4 );
Render.String(screen_size[0] /2 +50, screen_size[1] /2 -20, 1, ">", drawRight ? s_arrow_color : arrows_color, 4 );
Render.String(screen_size[0] /2, screen_size[1] /2 +20, 1, "v", drawBack ? s_arrow_color : arrows_color, 4 );
}
if(drawLeft)
{
Render.String(screen_size[0] /2 +5, screen_size[1] /2 +49, 0, isInverted ? "LEFT" : "RIGHT", [ 209, 139, 230, 255 ],3 );
Render.String(screen_size[0] /2 +5, screen_size[1] /2 +58, 0, is_DT ? DT : DT, dt_color,3 );
if (isHIDESHOTS) {
add_y = add_y + 9;
Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "ONSHOT", [ 124, 195, 13, 255 ],3 );
}
if (isDMG) {
add_y = add_y + 9;
Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "DMG", [ 255, 255, 255, 255 ],3 );
}
if (isFD) {
add_y = add_y + 9;
Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "DUCK", [ 255, 255, 255, 255 ] ,3 );
}
if (isSP) {
add_y = add_y + 9;
Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "SP", [ 124, 195, 13, 255 ] ,3 );
}
if (isOVHBX) {
add_y = add_y + 9;
Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "FB", [ 124, 195, 13, 255 ] ,3 );
}
}
else if(drawRight)
{
Render.String(screen_size[0] /2 +5, screen_size[1] /2 +49, 0, isInverted ? "LEFT" : "RIGHT", [ 209, 139, 230, 255 ],3 );
Render.String(screen_size[0] /2 +5, screen_size[1] /2 +58, 0, is_DT ? DT : DT, dt_color,3 );
if (isHIDESHOTS) {
add_y = add_y + 9;
Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "ONSHOT", [ 124, 195, 13, 255 ],3 );
}
if (isDMG) {
add_y = add_y + 9;
Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "DMG", [ 255, 255, 255, 255 ],3 );
}
if (isFD) {
add_y = add_y + 9;
Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "DUCK", [ 255, 255, 255, 255 ],3 );
}
if (isSP) {
add_y = add_y + 9;
Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "SP", [ 124, 195, 13, 255 ] ,3 );
}
if (isOVHBX) {
add_y = add_y + 9;
Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "FB", [ 124, 195, 13, 255 ] ,3 );
}
}
else if(drawBack)
{
Render.String(screen_size[0] /2 +5, screen_size[1] /2 +49, 0, isInverted ? "LEFT" : "RIGHT", [ 209, 139, 230, 255 ],3 );
Render.String(screen_size[0] /2 +5, screen_size[1] /2 +58, 0, is_DT ? DT : DT, dt_color,3 );
if (isHIDESHOTS) {
add_y = add_y + 9;
Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "ONSHOT", [ 124, 195, 13, 255 ],3 );
}
if (isDMG) {
add_y = add_y + 9;
Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "DMG", [ 255, 255, 255, 255 ],3 );
}
if (isFD) {
add_y = add_y + 9;
Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "DUCK", [ 255, 255, 255, 255 ],3 );
}
if (isSP) {
add_y = add_y + 9;
Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "SP", [ 124, 195, 13, 255 ] ,3 );
}
if (isOVHBX) {
add_y = add_y + 9;
Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "FB", [ 124, 195, 13, 255 ] ,3 );
}
}
else if(drawHideReal)
{
Render.String(screen_size[0] /2 +5, screen_size[1] /2 +49, 0, isHideReal ? "HIDE" : "HIDE", [ 209, 139, 230, 255 ],3 );
Render.String(screen_size[0] /2 +5, screen_size[1] /2 +58, 0, is_DT ? DT : DT, dt_color,3 );
if (isHIDESHOTS) {
add_y = add_y + 9;
Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "ONSHOT", [ 124, 195, 13, 255 ],3 );
}
if (isDMG) {
add_y = add_y + 9;
Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "DMG", [ 255, 255, 255, 255 ],3 );
}
if (isFD) {
add_y = add_y + 9;
Render.String(screen_size[0] /2+5 , screen_size[1] /2 + add_y, 0, "DUCK", [ 255, 255, 255, 255 ],3 );
}
if (isSP) {
add_y = add_y + 9;
Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "SP", [ 124, 195, 13, 255 ] ,3 );
}
if (isOVHBX) {
add_y = add_y + 9;
Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "FB", [ 124, 195, 13, 255 ] ,3 );
}
}
}
var restore_values = false
function override_mindmg()
{
if(!isActive("Minimum damage override"))
{
if (restore_values)
{
restore_values = false;
setValue("HEAVY PISTOL", heavy_cache)
setValue("SCOUT", scout_cache)
setValue("AWP", awp_cache)
setValue("AUTOSNIPER", auto_cache)
}
else
{
heavy_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
}
return;
}
restore_values = true;
heavy_value = UI.GetValue("Script items", "Heavy Pistol Mindmg")
scout_value = UI.GetValue("Script items", "Scout Mindmg")
awp_value = UI.GetValue("Script items", "AWP Mindmg")
auto_value = UI.GetValue("Script items", "Auto Mindmg")
weapon_name = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))
if (isHeavyPistol(weapon_name))
{
setValue("HEAVY PISTOL", heavy_value)
}
if (weapon_name == "ssg 08")
{
setValue("SCOUT", scout_value)
}
if (weapon_name == "awp")
{
setValue("AWP", awp_value)
}
if (isAutoSniper(weapon_name))
{
setValue("AUTOSNIPER", auto_value)
}
}
var oldTick = 0
var lastPressed = 0
var isHideRealActive = false
function onCreateMove()
{
override_mindmg();
isLeftActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Left Hotkey" );
isRightActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Right Hotkey" );
isBackwardsActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Backwards Hotkey" );
isForwardActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Forward Hotkey" );
if(isLeftActive && leftWasPressed == false)
{
lastPressed = Global.Tickcount();
isHideRealActive = false;
leftWasPressed = true;
backWasPressed = false;
rightWasPressed = false;
upWasPressed = false;
drawLeft = 1;
drawBack = 0;
drawRight = 0;
UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", -90 );
UI.SetValue( "Anti-Aim", "Fake angles", "Hide real angle", false);
} else if( isLeftActive && leftWasPressed == true && Global.Tickcount() > lastPressed + 16 ) {
isHideRealActive = true;
oldTick = Global.Tickcount();
}
if(isRightActive && rightWasPressed == false)
{
lastPressed = Global.Tickcount();
isHideRealActive = false;
backWasPressed = false;
leftWasPressed = false;
rightWasPressed = true;
upWasPressed = false;
drawLeft = 0;
drawBack = 0;
drawRight = 1;
UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 90 );
UI.SetValue( "Anti-Aim", "Fake angles", "Hide real angle", false);
} else if(isRightActive && rightWasPressed == true && Global.Tickcount() > lastPressed + 16){
isHideRealActive = true;
oldTick = Global.Tickcount();
}
if(isBackwardsActive && backWasPressed == false && Global.Tickcount() > lastPressed + 16)
{
lastPressed = Global.Tickcount();
isHideRealActive = false;
backWasPressed = true;
rightWasPressed = false;
leftWasPressed = false;
upWasPressed = false;
drawLeft = 0;
drawBack = 1;
drawRight = 0;
UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 0 );
UI.SetValue( "Anti-Aim", "Fake angles", "Hide real angle", false);
} else if(isBackwardsActive && backWasPressed == true && Global.Tickcount() > lastPressed + 16) {
isHideRealActive = true;
oldTick = Global.Tickcount();
}
if (isForwardActive && upWasPressed == false && Global.Tickcount() > lastPressed + 16) {
lastPressed = Global.Tickcount();
isHideRealActive = false;
backWasPressed = false;
rightWasPressed = false;
leftWasPressed = false;
upWasPressed = true;
drawLeft = 0;
drawBack = 0;
drawRight = 0;
UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 180 );
UI.SetValue( "Anti-Aim", "Fake angles", "Hide real angle", false);
}
if (isHideRealActive) {
if (Global.Tickcount() > oldTick + 16) {
backWasPressed = false;
rightWasPressed = false;
leftWasPressed = false;
upWasPressed = false;
oldTick = Global.Tickcount();
}
drawLeft = 0;
drawBack = 0;
drawRight = 0;
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", -6 );
UI.SetValue("Anti-Aim", "Fake angles", "Hide real angle", true);
}
UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "At targets", isHideRealActive ? true : false );
}
function player_connect(){
lastPressed = Global.Tickcount();
oldTick = Global.Tickcount();
}
function Main()
{
UI.AddCheckbox( "Safe AWP" );
UI.AddDropdown( "Arrows", [ "Off", "triangle", "arrows" ] );
UI.AddColorPicker( "Arrows color" )
UI.AddColorPicker( "Selected arrow color" )
UI.AddHotkey( "Left Hotkey" );
UI.AddHotkey( "Right Hotkey" );
UI.AddHotkey( "Backwards Hotkey" );
UI.AddHotkey( "Forward Hotkey" );
UI.AddHotkey("Minimum damage override")
UI.AddSliderInt("Heavy Pistol Mindmg", 0, 130)
UI.AddSliderInt("Scout Mindmg", 0, 130)
UI.AddSliderInt("AWP Mindmg", 0, 130)
UI.AddSliderInt("Auto Mindmg", 0, 130)
// callbacks
Global.RegisterCallback("Draw", "drawString")
Global.RegisterCallback("CreateMove", "onCreateMove")
Global.RegisterCallback("player_connect_full", "player_connect")
}
Я знаю там написано джску ну просто оч на фт похоже индикаторы.Это что фт ? У меня где то была такая луа на фт.
Похоже на индикаторы в фт ток через луа
спасибо броу <3Вроде оно
Код:var screen_size = Global.GetScreenSize(); Main(); var heavy_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage") var scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage") var awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage") var auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage") var isLeftActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Left Hotkey" ); var isRightActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Right Hotkey" ); var isBackwardsActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Backwards Hotkey" ); var isForwardActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Forward Hotkey" ); var isInverted; var drawLeft = 0; drawHideReal = 1; var drawRight = 0, drawBack = 0; var leftWasPressed = false; var rightWasPressed = false; var backWasPressed = false; var upWasPressed = false; function isActive(a) { return UI.IsHotkeyActive("Script items", a) } function setValue(cat, value) { UI.SetValue("Rage", cat.toUpperCase(), "Targeting", "Minimum damage", value) } function isHeavyPistol(name) { if (name == "r8 revolver" || name == "desert eagle") { return true } } function isAutoSniper(name) { if(name == "scar 20" || weapon_name == "g3sg1") { return true } } function isDoubleTapActive() { var isCheckboxActive = UI.GetValue("Rage", "Exploits", "Doubletap"); var isKeyActive = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap"); return isCheckboxActive && isKeyActive; } function correctLBYMode() { if (isDoubleTapActive() == 1) { UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", "0") UI.SetValue("Rage", "AUTOSNIPER", "Accuracy", "Auto stop mode", 6); } else { UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", "1") UI.SetValue("Rage", "AUTOSNIPER", "Accuracy", "Auto stop mode", 64); } } correctLBYMode(); var jump = false var prefer_safe_backup = false function drawString() { if(World.GetServerString() == "") return; correctLBYMode(); arrows_color = UI.GetColor( "Misc", "JAVASCRIPT", "Script items", "Arrows color" ); s_arrow_color = UI.GetColor( "Misc", "JAVASCRIPT", "Script items", "Selected arrow color" ); isDoubletap = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap"); isInverted = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter"); isHideReal = UI.GetValue("Anti-Aim", "Fake angles", "Hide real angle"); isHIDESHOTS = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots"); isDMG = isActive("Minimum damage override"); isSP = UI.IsHotkeyActive("Rage", "General", "Force safe point"); // UI.IsHotkeyActive("Rage", "General", "Force safe point") isOVHBX = false; //UI.IsHotkeyActive("Rage", "General config", "Hitbox override") isFD = UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck"); arrows_type = UI.GetValue( "Misc", "JAVASCRIPT", "Script items", "Arrows" ); dt_color = [255,0,0,255] var isOpposite = UI.GetValue("Anti-Aim", "Fake angles", "LBY mode") == "1"; var isNormal = UI.GetValue("Anti-Aim", "Fake angles", "LBY mode") == "0"; if (isOpposite) { Render.String(screen_size[0] /2 +5, screen_size[1] /2 +40, 0, "OPPOSITE", [ 177, 151, 255, 255 ],3 ); } else if (isNormal) { Render.String(screen_size[0] /2 +5, screen_size[1] /2 +40, 0, "NORMAL", [ 177, 151, 255, 255 ],3 ); } is_DT = false g_Local = Entity.GetLocalPlayer( ); g_Local_weapon = Entity.GetWeapon(g_Local); weapon_name = Entity.GetName(g_Local_weapon); g_Local_classname = Entity.GetClassName( g_Local_weapon ); if ( UI.GetValue( "Misc", "JAVASCRIPT", "Script items", "Safe AWP") && g_Local_classname == "CWeaponAWP" ) { is_force_safe_point = UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force safe point"); if( !is_force_safe_point ) { UI.ToggleHotkey("Rage", "GENERAL", "General", "Force safe point"); prefer_safe_backup = true } } else if ( prefer_safe_backup ) { UI.ToggleHotkey("Rage", "GENERAL", "General", "Force safe point"); prefer_safe_backup = false; } DT = "DT "; add_y = 58; if(UI.GetValue( "Rage", "GENERAL", "Exploits", "Doubletap" )) { if(isDoubletap) { dt_color = [255 * (1.0 - Exploit.GetCharge()), 255 * Exploit.GetCharge(), 0, 255] } else { dt_color = [255, 0, 0, 255] } } if ((g_Local_classname == "CKnife" || g_Local_classname == "CWeaponSSG08" || g_Local_classname == "CWeaponAWP" || weapon_name == "r8 revolver" || g_Local_classname == "CHEGrenade" || g_Local_classname == "CMolotovGrenade" || g_Local_classname == "CIncendiaryGrenade" || g_Local_classname == "CFlashbang" || g_Local_classname == "CSmokeGrenade" || g_Local_classname == "CDecoyGrenade" || g_Local_classname == "CWeaponTaser" || g_Local_classname == "CC4")) { if (isFD) { DT = DT + "(fakeduck)"; } else { DT = DT + "(active weapon)"; } is_DT = false; } else { DT = isFD ? "DT (fakeduck)" : "DT "; is_DT = isFD == false && isDoubletap; } UI.SetValue( "Rage", "Exploits", "Doubletap", is_DT ); if (arrows_type == 1) { Render.Polygon( [ [ screen_size[0] /2 -62, screen_size[1] /2 ], [ screen_size[0] /2 -45, screen_size[1] /2 -10 ], [ screen_size[0] /2 -45, screen_size[1] /2 + 10] ], drawLeft ? s_arrow_color : arrows_color ); // LEFT Render.Polygon( [ [ screen_size[0] /2 - 10, screen_size[1] /2 + 35 ], [ screen_size[0] /2 + 10, screen_size[1] /2 +35 ], [ screen_size[0] /2, screen_size[1] /2 + 52] ], drawBack ? s_arrow_color : arrows_color ); // BACK Render.Polygon( [ [ screen_size[0] /2 + 45, screen_size[1] /2 + 10], [ screen_size[0] /2 + 45, screen_size[1] /2 -10], [ screen_size[0] /2 + 62, screen_size[1] /2] ], drawRight ? s_arrow_color : arrows_color ); // RIGHT } if (arrows_type == 2) { Render.String(screen_size[0] /2 -50, screen_size[1] /2 -20, 1, "<", drawLeft ? s_arrow_color : arrows_color, 4 ); Render.String(screen_size[0] /2 +50, screen_size[1] /2 -20, 1, ">", drawRight ? s_arrow_color : arrows_color, 4 ); Render.String(screen_size[0] /2, screen_size[1] /2 +20, 1, "v", drawBack ? s_arrow_color : arrows_color, 4 ); } if(drawLeft) { Render.String(screen_size[0] /2 +5, screen_size[1] /2 +49, 0, isInverted ? "LEFT" : "RIGHT", [ 209, 139, 230, 255 ],3 ); Render.String(screen_size[0] /2 +5, screen_size[1] /2 +58, 0, is_DT ? DT : DT, dt_color,3 ); if (isHIDESHOTS) { add_y = add_y + 9; Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "ONSHOT", [ 124, 195, 13, 255 ],3 ); } if (isDMG) { add_y = add_y + 9; Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "DMG", [ 255, 255, 255, 255 ],3 ); } if (isFD) { add_y = add_y + 9; Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "DUCK", [ 255, 255, 255, 255 ] ,3 ); } if (isSP) { add_y = add_y + 9; Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "SP", [ 124, 195, 13, 255 ] ,3 ); } if (isOVHBX) { add_y = add_y + 9; Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "FB", [ 124, 195, 13, 255 ] ,3 ); } } else if(drawRight) { Render.String(screen_size[0] /2 +5, screen_size[1] /2 +49, 0, isInverted ? "LEFT" : "RIGHT", [ 209, 139, 230, 255 ],3 ); Render.String(screen_size[0] /2 +5, screen_size[1] /2 +58, 0, is_DT ? DT : DT, dt_color,3 ); if (isHIDESHOTS) { add_y = add_y + 9; Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "ONSHOT", [ 124, 195, 13, 255 ],3 ); } if (isDMG) { add_y = add_y + 9; Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "DMG", [ 255, 255, 255, 255 ],3 ); } if (isFD) { add_y = add_y + 9; Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "DUCK", [ 255, 255, 255, 255 ],3 ); } if (isSP) { add_y = add_y + 9; Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "SP", [ 124, 195, 13, 255 ] ,3 ); } if (isOVHBX) { add_y = add_y + 9; Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "FB", [ 124, 195, 13, 255 ] ,3 ); } } else if(drawBack) { Render.String(screen_size[0] /2 +5, screen_size[1] /2 +49, 0, isInverted ? "LEFT" : "RIGHT", [ 209, 139, 230, 255 ],3 ); Render.String(screen_size[0] /2 +5, screen_size[1] /2 +58, 0, is_DT ? DT : DT, dt_color,3 ); if (isHIDESHOTS) { add_y = add_y + 9; Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "ONSHOT", [ 124, 195, 13, 255 ],3 ); } if (isDMG) { add_y = add_y + 9; Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "DMG", [ 255, 255, 255, 255 ],3 ); } if (isFD) { add_y = add_y + 9; Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "DUCK", [ 255, 255, 255, 255 ],3 ); } if (isSP) { add_y = add_y + 9; Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "SP", [ 124, 195, 13, 255 ] ,3 ); } if (isOVHBX) { add_y = add_y + 9; Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "FB", [ 124, 195, 13, 255 ] ,3 ); } } else if(drawHideReal) { Render.String(screen_size[0] /2 +5, screen_size[1] /2 +49, 0, isHideReal ? "HIDE" : "HIDE", [ 209, 139, 230, 255 ],3 ); Render.String(screen_size[0] /2 +5, screen_size[1] /2 +58, 0, is_DT ? DT : DT, dt_color,3 ); if (isHIDESHOTS) { add_y = add_y + 9; Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "ONSHOT", [ 124, 195, 13, 255 ],3 ); } if (isDMG) { add_y = add_y + 9; Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "DMG", [ 255, 255, 255, 255 ],3 ); } if (isFD) { add_y = add_y + 9; Render.String(screen_size[0] /2+5 , screen_size[1] /2 + add_y, 0, "DUCK", [ 255, 255, 255, 255 ],3 ); } if (isSP) { add_y = add_y + 9; Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "SP", [ 124, 195, 13, 255 ] ,3 ); } if (isOVHBX) { add_y = add_y + 9; Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "FB", [ 124, 195, 13, 255 ] ,3 ); } } } var restore_values = false function override_mindmg() { if(!isActive("Minimum damage override")) { if (restore_values) { restore_values = false; setValue("HEAVY PISTOL", heavy_cache) setValue("SCOUT", scout_cache) setValue("AWP", awp_cache) setValue("AUTOSNIPER", auto_cache) } else { heavy_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage") scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage") awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage") auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage") } return; } restore_values = true; heavy_value = UI.GetValue("Script items", "Heavy Pistol Mindmg") scout_value = UI.GetValue("Script items", "Scout Mindmg") awp_value = UI.GetValue("Script items", "AWP Mindmg") auto_value = UI.GetValue("Script items", "Auto Mindmg") weapon_name = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer())) if (isHeavyPistol(weapon_name)) { setValue("HEAVY PISTOL", heavy_value) } if (weapon_name == "ssg 08") { setValue("SCOUT", scout_value) } if (weapon_name == "awp") { setValue("AWP", awp_value) } if (isAutoSniper(weapon_name)) { setValue("AUTOSNIPER", auto_value) } } var oldTick = 0 var lastPressed = 0 var isHideRealActive = false function onCreateMove() { override_mindmg(); isLeftActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Left Hotkey" ); isRightActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Right Hotkey" ); isBackwardsActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Backwards Hotkey" ); isForwardActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Forward Hotkey" ); if(isLeftActive && leftWasPressed == false) { lastPressed = Global.Tickcount(); isHideRealActive = false; leftWasPressed = true; backWasPressed = false; rightWasPressed = false; upWasPressed = false; drawLeft = 1; drawBack = 0; drawRight = 0; UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", -90 ); UI.SetValue( "Anti-Aim", "Fake angles", "Hide real angle", false); } else if( isLeftActive && leftWasPressed == true && Global.Tickcount() > lastPressed + 16 ) { isHideRealActive = true; oldTick = Global.Tickcount(); } if(isRightActive && rightWasPressed == false) { lastPressed = Global.Tickcount(); isHideRealActive = false; backWasPressed = false; leftWasPressed = false; rightWasPressed = true; upWasPressed = false; drawLeft = 0; drawBack = 0; drawRight = 1; UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 90 ); UI.SetValue( "Anti-Aim", "Fake angles", "Hide real angle", false); } else if(isRightActive && rightWasPressed == true && Global.Tickcount() > lastPressed + 16){ isHideRealActive = true; oldTick = Global.Tickcount(); } if(isBackwardsActive && backWasPressed == false && Global.Tickcount() > lastPressed + 16) { lastPressed = Global.Tickcount(); isHideRealActive = false; backWasPressed = true; rightWasPressed = false; leftWasPressed = false; upWasPressed = false; drawLeft = 0; drawBack = 1; drawRight = 0; UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 0 ); UI.SetValue( "Anti-Aim", "Fake angles", "Hide real angle", false); } else if(isBackwardsActive && backWasPressed == true && Global.Tickcount() > lastPressed + 16) { isHideRealActive = true; oldTick = Global.Tickcount(); } if (isForwardActive && upWasPressed == false && Global.Tickcount() > lastPressed + 16) { lastPressed = Global.Tickcount(); isHideRealActive = false; backWasPressed = false; rightWasPressed = false; leftWasPressed = false; upWasPressed = true; drawLeft = 0; drawBack = 0; drawRight = 0; UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 180 ); UI.SetValue( "Anti-Aim", "Fake angles", "Hide real angle", false); } if (isHideRealActive) { if (Global.Tickcount() > oldTick + 16) { backWasPressed = false; rightWasPressed = false; leftWasPressed = false; upWasPressed = false; oldTick = Global.Tickcount(); } drawLeft = 0; drawBack = 0; drawRight = 0; UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", -6 ); UI.SetValue("Anti-Aim", "Fake angles", "Hide real angle", true); } UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "At targets", isHideRealActive ? true : false ); } function player_connect(){ lastPressed = Global.Tickcount(); oldTick = Global.Tickcount(); } function Main() { UI.AddCheckbox( "Safe AWP" ); UI.AddDropdown( "Arrows", [ "Off", "triangle", "arrows" ] ); UI.AddColorPicker( "Arrows color" ) UI.AddColorPicker( "Selected arrow color" ) UI.AddHotkey( "Left Hotkey" ); UI.AddHotkey( "Right Hotkey" ); UI.AddHotkey( "Backwards Hotkey" ); UI.AddHotkey( "Forward Hotkey" ); UI.AddHotkey("Minimum damage override") UI.AddSliderInt("Heavy Pistol Mindmg", 0, 130) UI.AddSliderInt("Scout Mindmg", 0, 130) UI.AddSliderInt("AWP Mindmg", 0, 130) UI.AddSliderInt("Auto Mindmg", 0, 130) // callbacks Global.RegisterCallback("Draw", "drawString") Global.RegisterCallback("CreateMove", "onCreateMove") Global.RegisterCallback("player_connect_full", "player_connect") }
не та джска, но всё равно спасибоспасибо броу <3
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz