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var materials = []
function createMat(name){
UI.AddColorPicker(name + " chams")
var a = ["Hollow", "Pulse", "Rainbow", "Wireframe"]
UI.AddMultiDropdown(name + " options", a)
UI.AddSliderFloat("Vibrancy " + name.toLowerCase(), 0, 10)
Material.Create(name + " chams")
materials.push([name,
name + " chams",
name + " options",
"Vibrancy " + name.toLowerCase()
]);
}
function HSVtoRGB(h,s,v){
var r, g, b, i, f, p, q, t;
if (arguments.length === 1) {
s = h.s, v = h.v, h = h.h;
}
i = Math.floor(h * 6);
f = h * 6 - i;
p = v * (1 - s);
q = v * (1 - f * s);
t = v * (1 - (1 - f) * s);
switch (i % 6) {
case 0: r = v, g = t, b = p; break;
case 1: r = q, g = v, b = p; break;
case 2: r = p, g = v, b = t; break;
case 3: r = p, g = q, b = v; break;
case 4: r = t, g = p, b = v; break;
case 5: r = v, g = p, b = q; break;
}
return [
Math.round(r * 255),
Math.round(g * 255),
Math.round(b * 255),
255
]
}
function materialUpdate(){
for(i in materials){
var mat = materials[i]
var mat_index = Material.Get(mat[0] + " chams")
if ( mat_index > 0 )
{
Material.SetKeyValue(mat_index, "$baseTexture", "vgui/white")
var additive = UI.GetValue("Script items", mat[2]) & 1
if(i == 1)
{
Cheat.Print(UI.GetValue("Script items", mat[2]) + "\n")
}
Material.SetKeyValue(mat_index, "$additive", additive ? "1" : "0")
Material.SetKeyValue(mat_index, "$envmap", "models/effects/cube_white")
Material.SetKeyValue(mat_index, "$envmapfresnel", "1")
var uicol = UI.GetColor("Script items", mat[0] + " chams")
var pulse = UI.GetValue("Script items", mat[2]) & 2
var rainbow = UI.GetValue("Script items", mat[2]) & 4
if(rainbow){
uicol = HSVtoRGB(Globals.Realtime() / 5 % 1, 1, 1)
uicol[0] /= 10
uicol[1] /= 10
uicol[2] /= 10
}
if(pulse){
var speed = 7
var additive = 5
var intensity = 0.6
var sine = (Math.sin(Globals.Realtime() * 7) + 5) * intensity
uicol[0] *= sine
uicol[1] *= sine
uicol[2] *= sine
}
var wireframe = UI.GetValue("Script items", mat[2]) & 8
Material.SetKeyValue(mat_index, "$wireframe", wireframe ? "1" : "0")
var aaa = UI.GetValue("Script items", mat[3])
Material.SetKeyValue(mat_index, "$envmapfresnelminmaxexp", "[0 " + (11-aaa) + " " + ((11-aaa) * 2) + "]")
Material.SetKeyValue(mat_index, "$envmaptint", "[" + uicol[0]/255 + " " + uicol[1]/255 + " " + uicol[2]/255 + "]")
Material.SetKeyValue(mat_index, "$alpha", uicol[3] / 255 + "")
Material.Refresh(mat_index)
}
}
}
createMat("Better glow")
Cheat.RegisterCallback("Material", "materialUpdate")
function onUnload()
{
for(i in materials)
{
Material.Destroy(materials[i][1])
}
}
Cheat.RegisterCallback("Unload", "onUnload")
Это обычные беттер глоу чамсы не?JavaScript:var materials = [] function createMat(name){ UI.AddColorPicker(name + " chams") var a = ["Hollow", "Pulse", "Rainbow", "Wireframe"] UI.AddMultiDropdown(name + " options", a) UI.AddSliderFloat("Vibrancy " + name.toLowerCase(), 0, 10) Material.Create(name + " chams") materials.push([name, name + " chams", name + " options", "Vibrancy " + name.toLowerCase() ]); } function HSVtoRGB(h,s,v){ var r, g, b, i, f, p, q, t; if (arguments.length === 1) { s = h.s, v = h.v, h = h.h; } i = Math.floor(h * 6); f = h * 6 - i; p = v * (1 - s); q = v * (1 - f * s); t = v * (1 - (1 - f) * s); switch (i % 6) { case 0: r = v, g = t, b = p; break; case 1: r = q, g = v, b = p; break; case 2: r = p, g = v, b = t; break; case 3: r = p, g = q, b = v; break; case 4: r = t, g = p, b = v; break; case 5: r = v, g = p, b = q; break; } return [ Math.round(r * 255), Math.round(g * 255), Math.round(b * 255), 255 ] } function materialUpdate(){ for(i in materials){ var mat = materials[i] var mat_index = Material.Get(mat[0] + " chams") if ( mat_index > 0 ) { Material.SetKeyValue(mat_index, "$baseTexture", "vgui/white") var additive = UI.GetValue("Script items", mat[2]) & 1 if(i == 1) { Cheat.Print(UI.GetValue("Script items", mat[2]) + "\n") } Material.SetKeyValue(mat_index, "$additive", additive ? "1" : "0") Material.SetKeyValue(mat_index, "$envmap", "models/effects/cube_white") Material.SetKeyValue(mat_index, "$envmapfresnel", "1") var uicol = UI.GetColor("Script items", mat[0] + " chams") var pulse = UI.GetValue("Script items", mat[2]) & 2 var rainbow = UI.GetValue("Script items", mat[2]) & 4 if(rainbow){ uicol = HSVtoRGB(Globals.Realtime() / 5 % 1, 1, 1) uicol[0] /= 10 uicol[1] /= 10 uicol[2] /= 10 } if(pulse){ var speed = 7 var additive = 5 var intensity = 0.6 var sine = (Math.sin(Globals.Realtime() * 7) + 5) * intensity uicol[0] *= sine uicol[1] *= sine uicol[2] *= sine } var wireframe = UI.GetValue("Script items", mat[2]) & 8 Material.SetKeyValue(mat_index, "$wireframe", wireframe ? "1" : "0") var aaa = UI.GetValue("Script items", mat[3]) Material.SetKeyValue(mat_index, "$envmapfresnelminmaxexp", "[0 " + (11-aaa) + " " + ((11-aaa) * 2) + "]") Material.SetKeyValue(mat_index, "$envmaptint", "[" + uicol[0]/255 + " " + uicol[1]/255 + " " + uicol[2]/255 + "]") Material.SetKeyValue(mat_index, "$alpha", uicol[3] / 255 + "") Material.Refresh(mat_index) } } } createMat("Better glow") Cheat.RegisterCallback("Material", "materialUpdate") function onUnload() { for(i in materials) { Material.Destroy(materials[i][1]) } } Cheat.RegisterCallback("Unload", "onUnload")
Ну а ему че надо?Это обычные беттер глоу чамсы не?
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz