CClientState::m_nChokedCommands: 0x4D28 -> 0x4D30
CClientState::m_nLastOutgoingCmd: 0x4D24 -> 0x4D2C
CClientState::m_nLastCmdAck: 0x4D2C -> 0x4D38
CClientState::m_nCmdEndTick: 0x4D34-> 0x4D3C
CClientState::m_Events: 0x4E64 -> 0x4E6C
class c_clientstate
{
public:
void force_full_update()
{
m_delta_tick = -1;
}
char pad_0000[156];
c_net_channel* m_net_channel;
uint32_t m_in_challenge_nr;
char pad_00A4[100];
uint32_t m_signon_state;
char pad_010C[8];
float m_next_cmd_time;
uint32_t m_server_count;
uint32_t m_current_sequence;
char pad_0120[84];
uint32_t m_delta_tick;
bool m_paused;
char pad_0179[7];
uint32_t m_view_entity;
uint32_t m_player_slot;
char m_levelname[260];
char m_level_name_short[80];
char m_group_name[80];
char pad_032С[92];
uint32_t m_max_clients;
char pad_0314[18820];
float m_last_server_tick_time;
bool insimulation;
char pad_4C9D[11];
uint32_t oldtickcount;
float m_tick_remainder;
float m_frameTime;
uint32_t lastoutgoingcommand;
uint32_t chokedcommands;
uint32_t last_command_ack;
uint32_t command_ack;
uint32_t m_sound_sequence;
char pad_4CC0[80];
angle_t viewangles;
char pad_4D1C[208];
c_event_info* events;
};
вроде оно