Новичок
-
Автор темы
- #1
can somebody message me with a weave resolver thats not trash. ty
void CResolver::Do(IBasePlayer* player) {
auto& snapshot = shot_snapshots.front();
return;
auto animstate = player->GetPlayerAnimState();
if (!animstate)
return;
animstate->m_flGoalFeetYaw = GetAngle(player);
if (!vars.ragebot.enable)
return;
if (!csgo->local->isAlive())
return;
if (player->GetChokedPackets() <= 0)
return;
int idx = player->GetIndex();
if (player->GetPlayerInfo().fakeplayer)
return;
if (!(player->GetFlags() & FL_ONGROUND))
return;
bool forward = fabsf(Math::NormalizeYaw(GetAngle(player) - GetForwardYaw(player))) < 90.f;
float resolve_value = 58.f;
{
if (snapshot.record->velocity.Length() > 30)
resolve_value = 30.f;
else
resolve_value = 58.f;
if (csgo->missedshots[idx] == 0) {
ResolverMode[idx] = "";
if (forward) {
if (resolver_anim_layers)
{
ResolverMode[idx] += "onetap.com"; {
resolverOneTap(); }
}
else
{
ResolverMode[idx] += "Baimlles.club"; {
gt_wtf(player); }
}
}
}
}
float angle = GetAngle(player);
float rizuresolver = GetAngle(player);
{
bool rizuresik = fabsf(Math::NormalizeYaw(GetAngle(player) - GetForwardYaw(player))) < 75.f;
if (csgo->missedshots[idx] == 0) {
ResolverMode[idx] = "Opposite";
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 80.f);
if (csgo->missedshots[idx])
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 80.f);
animstate->m_flGoalFeetYaw = remainderf(animstate->m_flGoalFeetYaw, 170.f);
if (rizuresik) {
FreestandSide[idx] *= -1;
ResolverMode[idx] += "B";
animstate->m_flGoalFeetYaw += 80;
if (csgo->missedshots[idx]);
animstate->m_flGoalFeetYaw -= 80;
animstate->m_flGoalFeetYaw = remainderf(animstate->m_flGoalFeetYaw, 360.f);
}
else
ResolverMode[idx] += "A";
}
else {
if (rizuresik) {
switch (csgo->missedshots[idx] % 2) {
case 1:
ResolverMode[idx] = "DA";
if (FreestandSide[idx] == 1)
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 80.f);
else
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 80.f);
break;
case 0:
ResolverMode[idx] = "DB";
if (FreestandSide[idx] == 1)
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 80.f);
else
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 80.f);
break;
}
}
else {
switch (csgo->missedshots[idx] % 2) {
case 1:
ResolverMode[idx] = "DA";
if (FreestandSide[idx] == 1)
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle
+ 110.f);
else
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 110.f);
break;
case 0:
ResolverMode[idx] = "DB";
if (FreestandSide[idx] == 1)
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 110.f);
else
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 110.f);
break;
}
}
}
}
//fix sapteam opposites
float fixopposites = GetAngle(player);
{
bool fixopposites = fabsf(Math::NormalizeYaw(GetAngle(player) - GetForwardYaw(player))) < 75.f;
if (csgo->missedshots[idx] == 0) {
ResolverMode[idx] = "OppositeFix";
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 45.f);
if (csgo->missedshots[idx])
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 75.f);
animstate->m_flGoalFeetYaw = remainderf(animstate->m_flGoalFeetYaw, 120.f);
if (fixopposites) {
FreestandSide[idx] *= -1;
ResolverMode[idx] += "B";
animstate->m_flGoalFeetYaw -= -45;
if (csgo->missedshots[idx]);
animstate->m_flGoalFeetYaw += 75;
animstate->m_flGoalFeetYaw = remainderf(animstate->m_flGoalFeetYaw, 360.f);
}
else
ResolverMode[idx] += "A";
}
else {
if (fixopposites) {
switch (csgo->missedshots[idx] % 2) {
case 1:
ResolverMode[idx] = "DA";
if (FreestandSide[idx] == 1)
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 45.f);
else
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 75.f);
break;
case 0:
ResolverMode[idx] = "DB";
if (FreestandSide[idx] == 1)
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 75.f);
else
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 45.f);
break;
}
}
else {
switch (csgo->missedshots[idx] % 2) {
case 1:
ResolverMode[idx] = "DA";
if (FreestandSide[idx] == 1)
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle
+ 110.f);
else
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 95.f);
break;
case 0:
ResolverMode[idx] = "DB";
if (FreestandSide[idx] == 1)
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 95.f);
else
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 95.f);
break;
}
}
}
}
//fix sapteam opposites
float fixunhittable = GetAngle(player);
{
bool fixunhittable = fabsf(Math::NormalizeYaw(GetAngle(player) - GetForwardYaw(player))) < 85.f;
if (csgo->missedshots[idx] == 0) {
ResolverMode[idx] = "UnhittableFix";
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 85.f);
if (csgo->missedshots[idx])
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 85.f);
animstate->m_flGoalFeetYaw = remainderf(animstate->m_flGoalFeetYaw, 85.f);
if (fixunhittable) {
FreestandSide[idx] *= -1;
ResolverMode[idx] += "B";
animstate->m_flGoalFeetYaw -= 85;
if (csgo->missedshots[idx]);
animstate->m_flGoalFeetYaw += 85;
animstate->m_flGoalFeetYaw = remainderf(animstate->m_flGoalFeetYaw, 360.f);
}
else
ResolverMode[idx] += "A";
}
else {
if (fixunhittable) {
switch (csgo->missedshots[idx] % 2) {
case 1:
ResolverMode[idx] = "DA";
if (FreestandSide[idx] == 1)
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 85.f);
else
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 85.f);
break;
case 0:
ResolverMode[idx] = "DB";
if (FreestandSide[idx] == 1)
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 85.f);
else
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 85.f);
break;
}
}
else {
switch (csgo->missedshots[idx] % 2) {
case 1:
ResolverMode[idx] = "DA";
if (FreestandSide[idx] == 1)
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle
+ 110.f);
else
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 85.f);
break;
case 0:
ResolverMode[idx] = "DB";
if (FreestandSide[idx] == 1)
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 85.f);
else
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 85.f);
break;
}
}
}
}
animstate->m_flGoalFeetYaw = Math::NormalizeYaw(animstate->m_flGoalFeetYaw);
}
although if you had at least 10% brain usage, you would see that he's not asking someone to give a ted talk on how to get a resolver. either help him or dont comment at all.no one will give u GOOD weave resolver. code it ur self, if u use atlest 10% of ur brain u might do it right
if you use atleast, ATLEAST 4% of your brain, you should understand that he didn't ask anyone to give his opinion.no one will give u GOOD weave resolver. code it ur self, if u use atlest 10% of ur brain u might do it right
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz