void {...}
int iClampedHealth = pEntity->GetHealth();
if (iClampedHealth >= 100)
iClampedHealth = 100;
int iHealthG = iClampedHealth * 2.55;
int iHealthR = 255 - iHealthG;
Color colHealth = Color(iHealthR, iHealthG, 0, 255);
Render::Outline(size.x + size.w + 3, size.y + 1, size.w / 80, size.h * 0.01 * iClampedHealth + 0.5, colHealth);
Render::Outline(size.x + size.w + 3, size.y + 1, size.w / 70, size.h * 0.01 * iClampedHealth + 0.5, colHealth);
Render::Outline(size.x + size.w + 3, size.y + 1, size.w / 55, size.h * 0.01 * iClampedHealth + 0.5, colHealth);
Render::Outline(size.x + size.w + 3, size.y + 1, size.w / 45, size.h * 0.01 * iClampedHealth + 0.5, colHealth);
Render::Outline(size.x + size.w + 3, size.y + 1, size.w / 40, size.h * 0.01 * iClampedHealth + 0.5, colHealth);
Render::Outline(size.x + size.w + 3, size.y + 1, size.w / 50, size.h * 0.01 * iClampedHealth + 0.5, colHealth);
Render::Outline(size.x + size.w + 3, size.y + 1, size.w / 60, size.h * 0.01 * iClampedHealth + 0.5, colHealth);
Render::Outline(size.x + size.w + 3, size.y + 1, size.w / 100, size.h * 0.01 * iClampedHealth + 0.5, colHealth);
Render::Outline(size.x + size.w + 3, size.y + 1, size.w / 120, size.h * 0.01 * iClampedHealth + 0.5, colHealth);
Render::Outline(size.x + size.w + 3, size.y + 1, size.w / 140, size.h * 0.01 * iClampedHealth + 0.5, colHealth);
Render::Outline(size.x + size.w + 2, size.y, (size.w / 40) + 2, size.h + 1, Color(0, 0, 0, 150));
}