var screen_size = Global.GetScreenSize(),
isInverted, drawDangerous = 1,
fakelag_cache = UI.GetValue('Anti-Aim', 'Fake-Lag', 'Limit'),
jitter_cache = UI.GetValue('Anti-Aim', 'Rage Anti-Aim', 'Jitter offset'),
yaw_cashe = UI['GetValue']('Anti-Aim', 'Rage Anti-Aim', 'Yaw offset');
UI.AddLabel(' PM me if you find any issues '), UI.AddLabel(' Kitty#1411 '), UI.AddLabel('_______________________________________'), UI.AddLabel(' '), UI.AddLabel(' Minor fixes '), UI.AddCheckbox('Enable'), UI.AddCheckbox('Autowall fix'), UI['AddCheckbox']('Indicators'), UI.AddCheckbox('Dynamic multipoint'), UI.AddDropdown('Dynamic multipoint type', ['Adaptive', 'Custom']), UI.AddDropdown('Select weapon', ['Auto', 'Scout', 'AWP', 'Pistol', 'Heavy pistol']);
const dynmultipoint_modes_auto = UI.AddMultiDropdown('Dynamic multipoint modes', ['When baim/mindmg', 'When DT', 'When HD']),
dynmultipoint_modes_scout = UI.AddMultiDropdown('Dynamic multipoint modes ', ['When baim/mindmg', 'When HD']),
dynmultipoint_modes_awp = UI.AddMultiDropdown('Dynamic multipoint modes ', ['When baim/mindmg', 'When HD']),
dynmultipoint_modes_pistol = UI['AddMultiDropdown']('Dynamic multipoint modes ', ['When baim/mindmg', 'When DT', 'When HD']),
dynmultipoint_modes_heavypistol = UI.AddMultiDropdown('Dynamic multipoint modes ', ['When baim/mindmg']);
UI.AddSliderInt('Reset scale [AUTOSNIPER]', 1, 100), UI.AddSliderInt('Scale while holding mindmg', 1, 100), UI.AddSliderInt('Scale while holding baim', 1, 100), UI.AddSliderInt('Scale while doubletap', 1, 100), UI.AddSliderInt('Scale while hide shots', 1, 100), UI['AddSliderInt']('Reset scale [SCOUT]', 1, 100), UI.AddSliderInt('Scale while holding mindmg ', 1, 100), UI.AddSliderInt('Scale while holding baim ', 1, 100), UI.AddSliderInt('Scale while hide shots ', 1, 100), UI.AddSliderInt('Reset scale [AWP]', 1, 100), UI['AddSliderInt']('Scale while holding mindmg ', 1, 100), UI.AddSliderInt('Scale while holding baim ', 1, 100), UI['AddSliderInt']('Scale while hide shots ', 1, 100), UI.AddSliderInt('Reset scale [PISTOL]', 1, 100), UI.AddSliderInt('Scale while holding mindmg ', 1, 100), UI.AddSliderInt('Scale while holding baim ', 1, 100), UI.AddSliderInt('Scale while doubletap ', 1, 100), UI.AddSliderInt('Scale while hide shots ', 1, 100), UI.AddSliderInt('Reset scale [HEAVY PISTOL]', 1, 100), UI.AddSliderInt('Scale while holding mindmg ', 1, 100), UI.AddSliderInt('Scale while holding baim ', 1, 100), UI.AddCheckbox('DT speed boost'), UI.AddCheckbox('Better onshot (scout/awp) [beta]'), UI.AddLabel('Better onshot works well only'), UI.AddLabel('with quick peek'), UI.AddHotkey('Pingspike on key'), UI.AddLabel(' '), UI.AddLabel(' Minimum dmg on key '), UI.AddCheckbox('Enable '), UI.AddCheckbox('Show currently mindamage'), UI.AddHotkey('Minimum Damage Override'), UI.AddSliderInt('Pistol Mindmg', 0, 130), UI.AddSliderInt('Heavy Pistol Mindmg', 0, 130), UI.AddSliderInt('Scout Mindmg', 0, 130), UI['AddSliderInt']('AWP Mindmg', 0, 130), UI.AddSliderInt('Auto Mindmg', 0, 130), UI.AddLabel('_______________________________________ '), UI['AddSliderInt']('Pistol Mindmg [on key]', 0, 130), UI.AddSliderInt('Heavy Pistol Mindmg [on key]', 0, 130), UI['AddSliderInt']('Scout Mindmg [on key]', 0, 130), UI.AddSliderInt('AWP Mindmg [on key]', 0, 130), UI['AddSliderInt']('Auto Mindmg [on key]', 0, 130), UI.AddLabel(' '), UI.AddLabel(' Anti-Aim '), UI['AddCheckbox']('Enable Anti-Aim'), UI.AddHotkey('Freestand fake on key'), UI.AddHotkey('Sync fake on key'), UI.AddHotkey('Reset fake on key'), UI.AddHotkey('Freestand on Key'), UI.AddCheckbox('Safe head'), UI.AddDropdown('Safe head type', ['Adaptive', 'Custom', 'On key']);
const safehead_modes = UI.AddMultiDropdown('Safe head modes', ['Slow walk', 'Low HP', 'Standing']);
UI.AddHotkey('Safe head on key'), UI['AddLabel'](' '), UI.AddLabel(' Magic key '), UI.AddCheckbox('Enable magic key'), UI.AddHotkey('Magic key bind'), UI.AddDropdown('Magic key type', ['Max dmg', 'Force head']), UI.AddCheckbox('Use custom head scale for magic key'), UI['AddDropdown']('Select weapon ', ['Auto', 'Scout', 'AWP', 'Pistol', 'Heavy pistol']), UI.AddSliderInt('Set value', 1, 100), UI.AddSliderInt('Set value ', 1, 100), UI.AddSliderInt('Set value ', 1, 100), UI.AddSliderInt('Set value ', 1, 100), UI.AddSliderInt('Set value ', 1, 100), UI.AddLabel(' '), UI['AddLabel'](' Safe point '), UI.AddCheckbox('Enable '), UI.AddCheckbox('Prefer safe point on limbs'), UI.AddLabel(' '), UI.AddLabel(' shoppy.gg/@Kitty1337 ');
var heavy_body_multipoint_custom_cache = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [HEAVY PISTOL]'),
scout_body_multipoint_custom_cache = UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [SCOUT]'),
awp_body_multipoint_custom_cache = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AWP]'),
auto_body_multipoint_custom_cache = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AUTOSNIPER]'),
pistol_body_multipoint_custom_cache = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [PISTOL]'),
heavy_body_multipoint_cache = UI.GetValue('Rage', 'HEAVY PISTOL', 'Heavy pistol config', 'Body pointscale'),
scout_body_multipoint_cache = UI.GetValue('Rage', 'SCOUT', 'Scout config', 'Body pointscale'),
awp_body_multipoint_cache = UI['GetValue']('Rage', 'AUTOSNIPER', 'Auto config', 'Body pointscale'),
auto_body_multipoint_cache = UI.GetValue('Rage', 'AWP', 'AWP config', 'Body pointscale'),
pistol_body_multipoint_cache = UI.GetValue('Rage', 'PISTOL', 'Pistol config', 'Body pointscale');
function SetEnabled() {
const _0x5a2569 = UI.GetValue.apply(null, dynmultipoint_modes_auto),
_0x231d1d = UI.GetValue.apply(null, dynmultipoint_modes_scout),
_0x126fb2 = UI.GetValue.apply(null, dynmultipoint_modes_awp),
_0x4d45c4 = UI.GetValue.apply(null, dynmultipoint_modes_pistol),
_0x42fd96 = UI.GetValue.apply(null, dynmultipoint_modes_heavypistol);
var _0x69ac90 = false,
_0x8265b = false,
_0x10b23b = false,
_0x8705fd = false,
_0x576eae = false,
_0x5b6b53 = false,
_0x13ca5d = false,
_0x2dcc22 = false,
_0x1dac03 = false,
_0x42634e = false,
_0xff78c8 = false;
UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Better onshot (scout/awp) [beta]') ? (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Better onshot works well only', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'with quick peek', 1)) : (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Better onshot works well only', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'with quick peek', 0));
UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') ? (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Freestand fake on key', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Sync fake on key', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset fake on key', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Freestand on Key', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Safe head', 1)) : (UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Freestand fake on key', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Sync fake on key', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset fake on key', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Freestand on Key', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Safe head', 0));
UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type', 0);
UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') ? (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Autowall fix', 1), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Indicators', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'DT speed boost', 1), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Better onshot (scout/awp) [beta]', 1), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Pingspike on key', 1)) : (UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Autowall fix', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Indicators', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'DT speed boost', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Better onshot (scout/awp) [beta]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Pingspike on key', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Better onshot works well only', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'with quick peek', 0));
UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable ') ? (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Show currently mindamage', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', '_______________________________________ ', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Minimum Damage Override', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Pistol Mindmg', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Heavy Pistol Mindmg', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scout Mindmg', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'AWP Mindmg', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Auto Mindmg', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Pistol Mindmg [on key]', 1), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Heavy Pistol Mindmg [on key]', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scout Mindmg [on key]', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'AWP Mindmg [on key]', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Auto Mindmg [on key]', 1)) : (UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Show currently mindamage', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', '_______________________________________ ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Minimum Damage Override', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Pistol Mindmg', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Heavy Pistol Mindmg', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scout Mindmg', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'AWP Mindmg', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Auto Mindmg', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Pistol Mindmg [on key]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Heavy Pistol Mindmg [on key]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scout Mindmg [on key]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'AWP Mindmg [on key]', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Auto Mindmg [on key]', 0));
UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Enable ') ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Prefer safe point on limbs', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Prefer safe point on limbs', 0);
UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon', 0);
UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 0 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint modes', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint modes', 0);
UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 1 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint modes ', 1) : UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint modes ', 0);
UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 2 && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint modes ', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint modes ', 0);
UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 3 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint modes ', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint modes ', 0);
UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 4 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint modes ', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint modes ', 0);
if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') == true) {
if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 0 && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Enable') == true && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1) {
UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0);
if (_0x5a2569 & 1 << 0) _0x576eae = true;
else _0x576eae = false;
if (_0x5a2569 & 1 << 1) _0x5b6b53 = true;
else _0x5b6b53 = false;
if (_0x5a2569 & 1 << 2) _0x13ca5d = true;
else _0x13ca5d = false;
} else {
if (UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 1 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable')) {
UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0);
if (_0x231d1d & 1 << 0) _0x10b23b = true;
else _0x10b23b = false;
if (_0x231d1d & 1 << 1) _0x8705fd = true;
else _0x8705fd = false;
} else {
if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 2 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable')) {
UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0);
if (_0x126fb2 & 1 << 0) _0x69ac90 = true;
else _0x69ac90 = false;
if (_0x126fb2 & 1 << 1) _0x8265b = true;
else _0x8265b = false;
} else {
if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 3 && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Enable')) {
UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0);
if (_0x4d45c4 & 1 << 0) _0x2dcc22 = true;
else _0x2dcc22 = false;
if (_0x4d45c4 & 1 << 1) _0x1dac03 = true;
else _0x1dac03 = false;
if (_0x4d45c4 & 1 << 2) _0x42634e = true;
else _0x42634e = false;
} else {
if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 4 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable')) {
UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap ', 0);
if (_0x42fd96 & 1 << 0) _0xff78c8 = true;
else _0xff78c8 = false;
}
}
}
}
}
}
_0x576eae == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg', 1)) : (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg', 0));
_0x5b6b53 == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap', 1) : UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap', 0);
_0x13ca5d == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots', 1) : UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots', 0);
_0x10b23b == true && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? (UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 1)) : (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0));
_0x8705fd == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 1) : UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0);
_0x69ac90 == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? (UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 1)) : (UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0));
_0x8265b == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0);
_0x2dcc22 == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? (UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 1)) : (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0));
_0x1dac03 == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap ', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap ', 0);
_0x42634e == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 1) : UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0);
_0xff78c8 == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 1)) : (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0));
if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 0 && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') == true && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Enable') == true && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1) UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AUTOSNIPER]', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [SCOUT]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AWP]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [PISTOL]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [HEAVY PISTOL]', 0);
else {
if (UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 1 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') == true && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Enable') == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1) UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [SCOUT]', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AUTOSNIPER]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AWP]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [PISTOL]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [HEAVY PISTOL]', 0);
else {
if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 2 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1) UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AWP]', 1), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AUTOSNIPER]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [SCOUT]', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [PISTOL]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [HEAVY PISTOL]', 0);
else {
if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 3 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1) UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [PISTOL]', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AUTOSNIPER]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AWP]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [SCOUT]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [HEAVY PISTOL]', 0);
else UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 4 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') == true && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [HEAVY PISTOL]', 1), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AUTOSNIPER]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AWP]', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [PISTOL]', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [SCOUT]', 0)) : (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [SCOUT]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AUTOSNIPER]', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AWP]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [PISTOL]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [HEAVY PISTOL]', 0));
}
}
}
UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe head') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Safe head type', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Safe head type', 0);
if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe head type') == 1 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe head') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim')) UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Safe head modes', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Safe head on key', 0);
else UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe head type') == 2 && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Safe head') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') ? (UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Safe head modes', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Safe head on key', 1)) : (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Safe head modes', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Safe head on key', 0));
UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable magic key') ? (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Magic key bind', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type', 1)) : (UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Magic key bind', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type', 0));
UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 1 && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Enable magic key') ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Use custom head scale for magic key', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Use custom head scale for magic key', 0);
UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Use custom head scale for magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 1 ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon ', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon ', 0);
if (UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon ') == 0 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Use custom head scale for magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 1) UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Set value', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0);
else {
if (UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon ') == 1 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Use custom head scale for magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 1) UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0);
else {
if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon ') == 2 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Use custom head scale for magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 1) UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 1), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0);
else {
if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon ') == 3 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Use custom head scale for magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable magic key') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 1) UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Set value', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0);
else UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon ') == 4 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Use custom head scale for magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable magic key') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 1 ? (UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Set value', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 1)) : (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0));
}
}
}
}
function isActive(_0x5ecfdf) {
return UI.IsHotkeyActive('Script items', _0x5ecfdf);
}
function setValue(_0x122624, _0x4517b1) {
UI.SetValue('Rage', _0x122624.toUpperCase(), 'Targeting', 'Minimum damage', _0x4517b1);
}
function isHeavyPistol(_0x14c09c) {
if (_0x14c09c == 'r8 revolver' || _0x14c09c == 'desert eagle') returntrue;
}
function isPistol(_0x495144) {
if (_0x495144 == 'glock 18' || _0x495144 == 'five seven' || _0x495144 == 'dual berettas' || _0x495144 == 'p250' || _0x495144 == 'tec 9' || _0x495144 == 'usp s' || _0x495144 == 'cz75 auto' || _0x495144 == 'p2000') returntrue;
}
function isAutoSniper(_0x163fb8) {
if (_0x163fb8 == 'scar 20' || weapon_name == 'g3sg1') returntrue;
}
function onCM() {
pistol_value = UI.GetValue('Script items', 'Pistol Mindmg [on key]'), heavy_value = UI.GetValue('Script items', 'Heavy Pistol Mindmg [on key]'), scout_value = UI.GetValue('Script items', 'Scout Mindmg [on key]'), awp_value = UI.GetValue('Script items', 'AWP Mindmg [on key]'), auto_value = UI['GetValue']('Script items', 'Auto Mindmg [on key]');
var _0x3ec7e2 = UI.GetValue('Script items', 'Heavy Pistol Mindmg'),
_0x4275cf = UI.GetValue('Script items', 'Pistol Mindmg'),
_0x233e1c = UI.GetValue('Script items', 'Scout Mindmg'),
_0x401856 = UI.GetValue('Script items', 'AWP Mindmg'),
_0x4f12fe = UI.GetValue('Script items', 'Auto Mindmg');
weapon_name = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()));
if (isActive('Minimum Damage Override') && isPistol(weapon_name)) setValue('PISTOL', pistol_value);
else isActive('Magic key bind') && isPistol(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 0 ? (setValue('PISTOL', 100), UI.SetValue('Rage', 'HEAVY PISTOL', 'Accuracy', 'Prefer body aim', false), UI.SetValue('Rage', 'GENERAL', 'Exploits', 'Doubletap', false), isMagicKey = true, isDoubletap = false) : setValue('PISTOL', _0x4275cf);
if (isActive('Minimum Damage Override') && isHeavyPistol(weapon_name)) setValue('HEAVY PISTOL', heavy_value);
else isActive('Magic key bind') && isHeavyPistol(weapon_name) && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 0 ? (setValue('HEAVY PISTOL', 100), UI.SetValue('Rage', 'HEAVY PISTOL', 'Accuracy', 'Prefer body aim', false), UI['SetValue']('Rage', 'GENERAL', 'Exploits', 'Doubletap', false), isMagicKey = true, isDoubletap = false) : setValue('HEAVY PISTOL', _0x3ec7e2);
if (isActive('Minimum Damage Override') && weapon_name == 'ssg 08') setValue('SCOUT', scout_value);
else isActive('Magic key bind') && weapon_name == 'ssg 08' && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 0 ? (setValue('SCOUT', 100), UI.SetValue('Rage', 'SCOUT', 'Accuracy', 'Prefer body aim', false), UI.SetValue('Rage', 'GENERAL', 'Exploits', 'Doubletap', false), isMagicKey = true, isDoubletap = false) : setValue('SCOUT', _0x233e1c);
if (isActive('Minimum Damage Override') && weapon_name == 'awp') setValue('AWP', awp_value);
else isActive('Magic key bind') && weapon_name == 'awp' && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 0 ? (setValue('AWP', 100), UI.SetValue('Rage', 'AWP', 'Accuracy', 'Prefer body aim', false), UI.SetValue('Rage', 'GENERAL', 'Exploits', 'Doubletap', false), isMagicKey = true, isDoubletap = false) : setValue('AWP', _0x401856);
if (isActive('Minimum Damage Override') && isAutoSniper(weapon_name)) setValue('AUTOSNIPER', auto_value);
else isActive('Magic key bind') && isAutoSniper(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 0 ? (setValue('AUTOSNIPER', 100), UI.SetValue('Rage', 'AUTOSNIPER', 'Accuracy', 'Prefer body aim', false), UI.SetValue('Rage', 'GENERAL', 'Exploits', 'Doubletap', false), isMagicKey = true, isDoubletap = false) : setValue('AUTOSNIPER', _0x4f12fe);
}
function indicator() {
screen = Render.GetScreenSize(), wep = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer())), x = screen[0] / 2, y = screen[1] / 2, pistol = UI.GetValue('Rage', 'PISTOL', 'Targeting', 'Minimum damage'), heavy = UI.GetValue('Rage', 'HEAVY PISTOL', 'Targeting', 'Minimum damage'), scout = UI['GetValue']('Rage', 'SCOUT', 'Targeting', 'Minimum damage'), awp = UI.GetValue('Rage', 'AWP', 'Targeting', 'Minimum damage'), auto = UI.GetValue('Rage', 'AUTOSNIPER', 'Targeting', 'Minimum damage');
var _0x493016 = '';
if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Show currently mindamage') && Entity.IsValid(Entity.GetLocalPlayer()) && Entity.IsAlive(Entity['GetLocalPlayer']())) {
if (isPistol(wep)) _0x493016 = pistol;
else {
if (isHeavyPistol(wep)) _0x493016 = heavy;
else {
if (wep == 'ssg 08') _0x493016 = scout;
else {
if (wep == 'awp') _0x493016 = awp;
else isAutoSniper(wep) ? _0x493016 = auto : Render.String(screen_size[0] / -933, screen_size[1] / 227, 1, '0', [255, 255, 255, 255], 4);
}
}
}
}
Render.String(screen_size[0] / -933, screen_size[1] / 227, 1, _0x493016 + '', [255, 255, 255, 255], 4);
}
function MultipointonCM() {
const _0x592b3b = UI['GetValue'].apply(null, dynmultipoint_modes_auto),
_0x19e609 = UI['GetValue'].apply(null, dynmultipoint_modes_scout),
_0x396894 = UI['GetValue'].apply(null, dynmultipoint_modes_awp),
_0x5757ee = UI.GetValue.apply(null, dynmultipoint_modes_pistol),
_0x432ef6 = UI['GetValue'].apply(null, dynmultipoint_modes_heavypistol);
weapon_name = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()));
var _0xa3a86e = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg'),
_0x487927 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim'),
_0x37564c = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap'),
_0x4266c1 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots'),
_0x1d2648 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg '),
_0x397753 = UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim '),
_0x5b1dc6 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots '),
_0x32ca17 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg '),
_0x5f5963 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim '),
_0x138a24 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots '),
_0x27cfe4 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg '),
_0x1aed34 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim '),
_0x47adc7 = UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap '),
_0x2ae07e = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots '),
_0x31fc9f = UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg '),
_0x441320 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim '),
_0x4c42b4 = UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [HEAVY PISTOL]'),
_0x3ffaaf = UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [SCOUT]'),
_0x12071f = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AWP]'),
_0x56eae = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AUTOSNIPER]'),
_0x4dd5e2 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [PISTOL]');
if (isActive('Minimum Damage Override') == true && isHeavyPistol(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 0) UI['SetValue']('Rage', 'HEAVY PISTOL', 'Heavy pistol config', 'Body pointscale', 55);
else {
if (UI['IsHotkeyActive']('Rage', 'GENERAL', 'General', 'Force body aim') == true && isHeavyPistol(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 0) UI.SetValue('Rage', 'HEAVY PISTOL', 'Heavy pistol config', 'Body pointscale', 45);
else {
if (isActive('Minimum Damage Override') == true && isHeavyPistol(weapon_name) && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x432ef6 & 1 << 0) UI.SetValue('Rage', 'HEAVY PISTOL', 'Heavy pistol config', 'Body pointscale', _0x31fc9f);
else UI.IsHotkeyActive('Rage', 'GENERAL', 'General', 'Force body aim') == true && isHeavyPistol(weapon_name) && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x432ef6 & 1 << 0 ? UI.SetValue('Rage', 'HEAVY PISTOL', 'Heavy pistol config', 'Body pointscale', _0x441320) : UI.SetValue('Rage', 'HEAVY PISTOL', 'Heavy pistol config', 'Body pointscale', heavy_body_multipoint_cache);
}
}
if (isActive('Minimum Damage Override') == true && weapon_name == 'ssg 08' && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 0) UI.SetValue('Rage', 'SCOUT', 'Scout config', 'Body pointscale', 65);
else {
if (UI.IsHotkeyActive('Rage', 'GENERAL', 'General', 'Force body aim') == true && weapon_name == 'ssg 08' && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 0) UI.SetValue('Rage', 'SCOUT', 'Scout config', 'Body pointscale', 50);
else {
if (isActive('Minimum Damage Override') == true && weapon_name == 'ssg 08' && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x19e609 & 1 << 0) UI.SetValue('Rage', 'SCOUT', 'Scout config', 'Body pointscale', _0x1d2648);
else {
if (UI.IsHotkeyActive('Rage', 'GENERAL', 'General', 'Force body aim') == true && weapon_name == 'ssg 08' && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x19e609 & 1 << 0) UI.SetValue('Rage', 'SCOUT', 'Scout config', 'Body pointscale', _0x397753);
else UI.GetValue('Rage', 'GENERAL', 'Exploits', 'Hide shots') == true && UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Hide shots') == true || UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Doubletap') == true && weapon_name == 'ssg 08' && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x19e609 & 1 << 1 ? UI.SetValue('Rage', 'SCOUT', 'Scout config', 'Body pointscale', _0x5b1dc6) : UI.SetValue('Rage', 'SCOUT', 'Scout config', 'Body pointscale', scout_body_multipoint_cache);
}
}
}
if (isActive('Minimum Damage Override') == true && weapon_name == 'awp' && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 0) UI.SetValue('Rage', 'AWP', 'AWP config', 'Body pointscale', 60);
else {
if (UI.IsHotkeyActive('Rage', 'GENERAL', 'General', 'Force body aim') == true && weapon_name == 'awp' && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 0) UI.SetValue('Rage', 'AWP', 'AWP config', 'Body pointscale', 48);
else {
if (isActive('Minimum Damage Override') == true && weapon_name == 'awp' && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x396894 & 1 << 0) UI.SetValue('Rage', 'AWP', 'AWP config', 'Body pointscale', _0x32ca17);
else {
if (UI.IsHotkeyActive('Rage', 'GENERAL', 'General', 'Force body aim') == true && weapon_name == 'awp' && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x396894 & 1 << 0) UI['SetValue']('Rage', 'AWP', 'AWP config', 'Body pointscale', _0x5f5963);
else UI.GetValue('Rage', 'GENERAL', 'Exploits', 'Hide shots') == true && UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Hide shots') == true || UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Doubletap') == true && weapon_name == 'awp' && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x396894 & 1 << 1 ? UI.SetValue('Rage', 'AWP', 'AWP config', 'Body pointscale', _0x138a24) : UI.SetValue('Rage', 'AWP', 'AWP config', 'Body pointscale', awp_body_multipoint_cache);
}
}
}
if (isActive('Minimum Damage Override') == true && isAutoSniper(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 0) UI.SetValue('Rage', 'AUTOSNIPER', 'Auto config', 'Body pointscale', 57);
else {
if (UI['IsHotkeyActive']('Rage', 'GENERAL', 'General', 'Force body aim') == true && isAutoSniper(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 0) UI.SetValue('Rage', 'AUTOSNIPER', 'Auto config', 'Body pointscale', 47);
else {
if (isActive('Minimum Damage Override') == true && isAutoSniper(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x592b3b & 1 << 0) UI.SetValue('Rage', 'AUTOSNIPER', 'Auto config', 'Body pointscale', _0xa3a86e);
else {
if (UI.IsHotkeyActive('Rage', 'GENERAL', 'General', 'Force body aim') == true && isAutoSniper(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x592b3b & 1 << 0) UI.SetValue('Rage', 'AUTOSNIPER', 'Auto config', 'Body pointscale', _0x487927);
else {
if (UI.GetValue('Rage', 'GENERAL', 'Exploits', 'Doubletap') == true && UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Doubletap') == true && isAutoSniper(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x592b3b & 1 << 1) UI.SetValue('Rage', 'AUTOSNIPER', 'Auto config', 'Body pointscale', _0x37564c);
else UI['GetValue']('Rage', 'GENERAL', 'Exploits', 'Hide shots') == true && UI['IsHotkeyActive']('Rage', 'GENERAL', 'Exploits', 'Hide shots') == true && isAutoSniper(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x592b3b & 1 << 2 ? UI['SetValue']('Rage', 'AUTOSNIPER', 'Auto config', 'Body pointscale', _0x4266c1) : UI.SetValue('Rage', 'AUTOSNIPER', 'Auto config', 'Body pointscale', auto_body_multipoint_cache);
}
}
}
}
if (isActive('Minimum Damage Override') == true && isPistol(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 0) UI.SetValue('Rage', 'PISTOL', 'Pistol config', 'Body pointscale', 57);
else {
if (UI.IsHotkeyActive('Rage', 'GENERAL', 'General', 'Force body aim') == true && isPistol(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 0) UI.SetValue('Rage', 'PISTOL', 'Pistol config', 'Body pointscale', 47);
else {
if (isActive('Minimum Damage Override') == true && isPistol(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x5757ee & 1 << 0) UI.SetValue('Rage', 'PISTOL', 'Pistol config', 'Body pointscale', _0x27cfe4);
else {
if (UI['IsHotkeyActive']('Rage', 'GENERAL', 'General', 'Force body aim') == true && isPistol(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x5757ee & 1 << 0) UI.SetValue('Rage', 'PISTOL', 'Pistol config', 'Body pointscale', _0x1aed34);
else {
if (UI.GetValue('Rage', 'GENERAL', 'Exploits', 'Doubletap') == true && UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Doubletap') == true && isPistol(weapon_name) && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x5757ee & 1 << 1) UI.SetValue('Rage', 'PISTOL', 'Pistol config', 'Body pointscale', _0x47adc7);
else UI.GetValue('Rage', 'GENERAL', 'Exploits', 'Hide shots') == true && UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Hide shots') == true && isPistol(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x5757ee & 1 << 2 ? UI.SetValue('Rage', 'PISTOL', 'Pistol config', 'Body pointscale', _0x2ae07e) : UI.SetValue('Rage', 'PISTOL', 'Pistol config', 'Body pointscale', pistol_body_multipoint_cache);
}
}
}
}
}
function Safe_Head() {
g_Local = Entity.GetLocalPlayer(), g_Local_weapon = Entity.GetWeapon(g_Local), weapon_name = Entity.GetName(g_Local_weapon), g_Local_classname = Entity.GetClassName(g_Local_weapon), localplayer_index = Entity['GetLocalPlayer'](), localplayer_alive = Entity.IsAlive(localplayer_index);
const _0x43560f = UI.GetValue.apply(null, safehead_modes);
var _0x139e77 = get_velocity(localplayer_index),
_0x343b8a = get_health(localplayer_index),
_0x10bba3 = false,
_0x4558ed = false,
_0x397737 = false;
if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe head') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe head type') == 0) {
if (UI.IsHotkeyActive('Anti-Aim', 'Extra', 'Slow walk')) _0x4558ed = true;
else _0x4558ed = false;
if (_0x343b8a < 50) _0x10bba3 = true;
else _0x10bba3 = false;
if (_0x139e77 < 3) _0x397737 = true;
else _0x397737 = false;
} else {
if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe head') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe head type') == 1) {
if (_0x43560f & 1 << 0 && UI.IsHotkeyActive('Anti-Aim', 'Extra', 'Slow walk')) _0x4558ed = true;
else _0x4558ed = false;
if (_0x43560f & 1 << 1 && _0x343b8a < 50) _0x10bba3 = true;
else _0x10bba3 = false;
if (_0x43560f & 1 << 2 && _0x139e77 < 3) _0x397737 = true;
else _0x397737 = false;
} else {
if (UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe head') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Safe head type') == 2) {
if (UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Safe head on key')) _0x4558ed = true;
else _0x4558ed = false;
}
}
}
_0x397737 == true || _0x10bba3 == true || _0x4558ed == !![] ? (UI.SetValue('Anti-Aim', 'Rage Anti-Aim', 'Yaw offset', 10), UI.SetValue('Anti-Aim', 'Rage Anti-Aim', 'Jitter offset', 0), AntiAim.SetOverride 1, AntiAim.SetFakeOffset 0, AntiAim['SetRealOffset'](-30)) : (UI.SetValue('Anti-Aim', 'Rage Anti-Aim', 'Yaw offset', 0), AntiAim['SetOverride'] 0);
}
function drawString() {
isDoubletap = UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Doubletap'), isInverted = UI.IsHotkeyActive('Anti-Aim', 'Fake angles', 'Inverter'), isHideReal = UI.GetValue('Anti-Aim', 'Fake angles', 'Hide real angle'), isHideShots = UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Hide shots'), isMagicKey = UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Magic key bind'), isFreestand = UI['IsHotkeyActive']('Misc', 'JAVASCRIPT', 'Script items', 'Freestand on Key'), isFakeDuck = UI.IsHotkeyActive('Anti-Aim', 'Extra', 'Fake duck'), isIndicators = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Indicators'), isSyncFake = UI['IsHotkeyActive']('Misc', 'JAVASCRIPT', 'Script items', 'Sync fake on key'), isResetFake = UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Reset fake on key'), isIndFb = UI['IsHotkeyActive']('Rage', 'GENERAL', 'General', 'Force body aim'), isIndSp = UI['IsHotkeyActive']('Rage', 'GENERAL', 'General', 'Force safe point'), isIndLag = UI['GetValue']('Anti-Aim', 'Fake-Lag', 'Enabled'), isPing = UI.GetValue('Misc', 'GENERAL', 'Miscellaneous', 'Extended backtracking');
if (UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Hide shots')) UI['SetValue']('Rage', 'GENERAL', 'Exploits', 'Doubletap', false), UI.SetValue('Rage', 'GENERAL', 'Exploits', 'Hide shots', true), UI.SetValue('Rage', 'AUTOSNIPER', 'Accuracy', 'Prefer body aim', false), isDoubletap = false, isHideShots = true, isIndLag = false;
else UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Doubletap') ? (UI.SetValue('Rage', 'GENERAL', 'Exploits', 'Doubletap', true), UI.SetValue('Rage', 'GENERAL', 'Exploits', 'Hide shots', false), UI.SetValue('Rage', 'AUTOSNIPER', 'Accuracy', 'Prefer body aim', true), isDoubletap = true, isHideShots = false, isIndLag = false) : UI.SetValue('Rage', 'AUTOSNIPER', 'Accuracy', 'Prefer body aim', false);
g_Local = Entity.GetLocalPlayer(), g_Local_weapon = Entity.GetWeapon(g_Local), weapon_name = Entity['GetName'](g_Local_weapon), g_Local_classname = Entity.GetClassName(g_Local_weapon), localplayer_index = Entity.GetLocalPlayer(), localplayer_alive = Entity.IsAlive(localplayer_index);
if (UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Hide shots')) UI.SetValue('Rage', 'GENERAL', 'Exploits', 'Doubletap', false), isDoubletap = false;
else UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Freestand on Key') ? (UI.SetValue('Anti-Aim', 'Rage Anti-Aim', 'Auto direction', true), isFreestand = true) : (UI.SetValue('Anti-Aim', 'Rage Anti-Aim', 'Auto direction', false), isFreestand = false);
UI.IsHotkeyActive('Anti-Aim', 'Extra', 'Fake duck') && localplayer_alive == true && (UI['SetValue']('Rage', 'GENERAL', 'Exploits', 'Doubletap', false), UI.SetValue('Rage', 'GENERAL', 'Exploits', 'Hide shots', false), isDoubletap = false, isHideShots = false);
UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Magic key bind') && localplayer_alive == true && (UI.SetValue('Rage', 'GENERAL', 'Exploits', 'Doubletap', false), isDoubletap = false);
UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Indicators') == true && (isIndicators = true);
UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Indicators') == true && localplayer_alive == true && (Render.String(screen_size[0] / -933, screen_size[1] / 200, 1, isIndFb ? 'fb' : 'fb', isIndFb ? [127, 255, 0, 255] : [255, 0, 0, 255], 4), Render['String'](screen_size[0] / -888, screen_size[1] / 224, 1, isIndSp ? 'sp' : 'sp', isIndSp ? [127, 255, 0, 255] : [255, 0, 0, 255], 4), Render.String(screen_size[0] / -853, screen_size[1] / 200, 1, isIndLag ? 'lag' : 'lag', isIndLag ? [127, 255, 0, 255] : [255, 0, 0, 255], 4), Render.String(screen_size[0] / -918, screen_size[1] / 162, 1, isPing ? 'ping' : 'ping', isPing ? [127, 255, 0, 255] : [255, 0, 0, 0], 4));
if (UI['IsHotkeyActive']('Misc', 'JAVASCRIPT', 'Script items', 'Freestand fake on key') == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') == true && localplayer_alive == true && UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Safe head on key') == false) Render.String(screen_size[0] / 2, screen_size[1] / 27, 1, 'ideal yaw', [255, 135, 35, 255]);
else {
if (UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Freestand fake on key') == false && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') == true && localplayer_alive == true && UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Safe head on key') == false) Render.String(screen_size[0] / 2, screen_size[1] / 27, 1, 'fake yaw', [207, 177, 255, 255]);
else UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Safe head on key') == true && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') == true && localplayer_alive == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe head') == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe head type') == 2 && Render.String(screen_size[0] / 2, screen_size[1] / 27, 1, 'safety', [0, 255, 0, 255]);
}
if (UI['IsHotkeyActive']('Misc', 'JAVASCRIPT', 'Script items', 'Sync fake on key') == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') == true && localplayer_alive == true) UI['SetValue']('Anti-Aim', 'Rage Anti-Aim', 'At targets', 1), isSyncFake = true, Render['String'](screen_size[0] / 2, screen_size[1] / 40, 1, 'dynamic', [207, 177, 255, 255]);
else UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Sync fake on key') == false && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') == true && localplayer_alive == true && (Render.String(screen_size[0] / 2, screen_size[1] / 40, 1, 'defoult', [255, 0, 0, 255]), UI.SetValue('Anti-Aim', 'Rage Anti-Aim', 'At targets', 0));
if (isInverted == true && UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Freestand fake on key') == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') == true && localplayer_alive == true && UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Safe head on key') == false) Render.String(screen_size[0] / -48, screen_size[1] / -18, 1, '<', [255, 255, 255, 255], 4), Render.String(screen_size[0] / 52, screen_size[1] / -18, 1, '>', [255, 135, 35, 255], 4);
else isInverted == false && UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Freestand fake on key') == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') == true && localplayer_alive == true && UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Safe head on key') == false && (Render.String(screen_size[0] / -48, screen_size[1] / -18, 1, '<', [255, 135, 35, 255], 4), Render['String'](screen_size[0] / 52, screen_size[1] / -18, 1, '>', [255, 255, 255, 255], 4));
UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Better onshot (scout/awp) [beta]') == true && weapon_name == 'awp' || weapon_name == 'ssg 08' == true && UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Doubletap') && UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Minimum Damage Override') ? (UI.SetValue('Anti-Aim', 'Fake-Lag', 'Limit', 3), UI.SetValue('Anti-Aim', 'Rage Anti-Aim', 'Jitter offset', 5), Ragebot.ForceHitboxSafety 0) : (UI.SetValue('Anti-Aim', 'Fake-Lag', 'Limit', fakelag_cache), UI['SetValue']('Anti-Aim', 'Rage Anti-Aim', 'Jitter offset', jitter_cache)), UI['IsHotkeyActive']('Misc', 'JAVASCRIPT', 'Script items', 'Pingspike on key') && localplayer_alive ? (UI.SetValue('Misc', 'GENERAL', 'Miscellaneous', 'Extended backtracking', 1), isPing = true) : (UI.SetValue('Misc', 'GENERAL', 'Miscellaneous', 'Extended backtracking', 0), isPing = false), drawDangerous && localplayer_alive == true && (Render['String'](screen_size[0] / 2, screen_size[1] / 54, 1, isDoubletap ? 'DT' : 'DT', isDoubletap ? [65, 105, 225, 255] : [255, 0, 0, 0]), Render.String(screen_size[0] / 2, screen_size[1] / 54, 1, isHideShots ? 'AA' : 'AA', isHideShots ? [65, 105, 225, 255] : [255, 0, 0, 0]), Render['String'](screen_size[0] / -33, screen_size[1] / -32, 1, isMagicKey ? 'WARNING!' : 'WARNING!', isMagicKey ? [255, 0, 0, 255] : [255, 0, 0, 0], 3, 5), Render['String'](screen_size[0] / 37, screen_size[1] / -32, 1, isMagicKey ? 'delay shot' : 'delay shot', isMagicKey ? [0, 204, 0, 255] : [0, 204, 0, 0], 3, 5), Render.String(screen_size[0] / -891, screen_size[1] / 452, 1, isFreestand ? 'Freestand' : 'Freestand', isFreestand ? [255, 255, 255, 255] : [0, 204, 0, 0], 4));
}
var olDoubleTapick = 0,
lastPressed = 0;
function player_connect() {
var _0x31c844 = Event.GetInt('userid');
Entity.GetEntityFromUserID(_0x31c844) == Entity['GetLocalPlayer']() && (lastPressed = Global['Tickcount'](), olDoubleTapick = Global.Tickcount());
}
var _0x1625ca = {};
_0x1625ca['get'] = function () {
return UI.IsHotkeyActive('Anti-Aim', 'Fake angles', 'Inverter');
}, _0x1625ca.reverse = function () {
return UI.ToggleHotkey('Anti-Aim', 'Fake angles', 'Inverter');
};
var inverter = _0x1625ca;
function deg2rad(_0x3735ef) {
return _0x3735ef * Math['PI'] / 180;
}
function angle_to_vec(_0x251e01, _0x16c648) {
var _0x113d12 = deg2rad(_0x251e01),
_0x238243 = deg2rad(_0x16c648),
_0x461028 = Math.sin(_0x113d12),
_0x2ddedc = Math.cos(_0x113d12),
_0x1c31a8 = Math.sin(_0x238243),
_0x54be24 = Math.cos(_0x238243);
return [_0x2ddedc * _0x54be24, _0x2ddedc * _0x1c31a8, -_0x461028];
}
function trace(_0x3ef7e1, _0x10e67d) {
var _0x905680 = angle_to_vec(_0x10e67d[0], _0x10e67d[1]),
_0x57b33a = Entity.GetRenderOrigin(_0x3ef7e1);
_0x57b33a[2] += 50;
var _0xd76350 = [_0x57b33a[0] + _0x905680[0] * 8192, _0x57b33a[1] + _0x905680[1] * 8192, _0x57b33a[2] + _0x905680[2] * 8192],
_0x56359b = Trace.Line(_0x3ef7e1, _0x57b33a, _0xd76350);
if (_0x56359b[1] == 1) return;
_0xd76350 = [_0x57b33a[0] + _0x905680[0] * _0x56359b[1] * 8192, _0x57b33a[1] + _0x905680[1] * _0x56359b[1] * 8192, _0x57b33a[2] + _0x905680[2] * _0x56359b[1] * 8192];
var _0x3cb326 = Math.sqrt((_0x57b33a[0] - _0xd76350[0]) * (_0x57b33a[0] - _0xd76350[0]) + (_0x57b33a[1] - _0xd76350[1]) * (_0x57b33a[1] - _0xd76350[1]) + (_0x57b33a[2] - _0xd76350[2]) * (_0x57b33a[2] - _0xd76350[2]));
_0x57b33a = Render.WorldToScreen(_0x57b33a), _0xd76350 = Render.WorldToScreen(_0xd76350);
if (_0xd76350[2] != 1 || _0x57b33a[2] != 1) return;
return _0x3cb326;
}
function on_draw() {
var _0x8ff0f6 = Entity.GetLocalPlayer();
if (!Entity['IsAlive'](_0x8ff0f6) || !UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Freestand fake on key')) return;
if (Entity.IsValid(_0x8ff0f6)) {
var _0x717d15, _0x22cf86 = Local.GetViewAngles();
left_distance = trace(_0x8ff0f6, [0, _0x22cf86[1] - 22]), right_distance = trace(_0x8ff0f6, [0, _0x22cf86[1] + 22]);
if (left_distance > right_distance) {
if (inverter.get()) inverter['reverse']();
}
if (right_distance > left_distance) {
if (!inverter.get()) inverter['reverse']();
}
}
}
function can_shift_shot(_0x48ce27) {
if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'DT speed boost')) {
var _0x1fc64c = Entity.GetLocalPlayer(),
_0x19aeb4 = Entity['GetWeapon'](_0x1fc64c);
if (_0x1fc64c == null || _0x19aeb4 == null) returnfalse;
var _0x1c7b6e = Entity.GetProp(_0x1fc64c, 'CCSPlayer', 'm_nTickBase'),
_0x2da4e7 = Globals.TickInterval() * (_0x1c7b6e - _0x48ce27);
if (_0x2da4e7 < Entity.GetProp(_0x1fc64c, 'CCSPlayer', 'm_flNextAttack')) returnfalse;
if (_0x2da4e7 < Entity.GetProp(_0x19aeb4, 'CBaseCombatWeapon', 'm_flNextPrimaryAttack')) returnfalse;
returntrue;
}
}
function _TBC_CREATE_MOVE() {
if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'DT speed boost')) {
var _0x4834ed = Exploit.GetCharge(),
_0xe2a751 = 0;
Exploit[(_0x4834ed != 1 ? 'Enable' : 'Disable') + 'Recharge'](), can_shift_shot14 && _0x4834ed != 1 && (Exploit.DisableRecharge(), Exploit.Recharge()), Exploit.OverrideTolerance(_0xe2a751), Exploit.OverrideShift(14 - _0xe2a751);
}
}
function _TBC_UNLOAD() {
UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'DT speed boost') && Exploit.EnableRecharge();
}
function SafePoint() {
UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Prefer safe point on limbs') && (Ragebot['ForceHitboxSafety'] 7, Ragebot['ForceHitboxSafety'] 8, Ragebot.ForceHitboxSafety 9, Ragebot.ForceHitboxSafety 10, Ragebot['ForceHitboxSafety'] 11, Ragebot.ForceHitboxSafety 12);
}
function get_velocity(_0x114a72) {
var _0x5362ff = Entity.GetProp(_0x114a72, 'CBasePlayer', 'm_vecVelocity[0]');
return Math['sqrt'](_0x5362ff[0] * _0x5362ff[0] + _0x5362ff[1] * _0x5362ff[1]);
}
function get_health(_0xdf54f6) {
return health_override = Entity.GetProp(_0xdf54f6, 'CBasePlayer', 'm_iHealth'), health_override;
}
seta = false, setb = true;
function ForceHeadAim() {
UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 1 && UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Magic key bind') ? !seta && (PistolsHitboxes_cashe = UI.GetValue('Rage', 'PISTOL', 'Targeting', 'Hitboxes'), HeavyPistolHitboxes_cashe = UI.GetValue('Rage', 'HEAVY PISTOL', 'Targeting', 'Hitboxes'), ScoutHitboxes_cashe = UI.GetValue('Rage', 'SCOUT', 'Targeting', 'Hitboxes'), AWPHitboxes_cashe = UI['GetValue']('Rage', 'AWP', 'Targeting', 'Hitboxes'), AutoHitboxes_cashe = UI.GetValue('Rage', 'AUTOSNIPER', 'Targeting', 'Hitboxes'), UI.SetValue('Rage', 'PISTOL', 'Targeting', 'Hitboxes', 1), UI.SetValue('Rage', 'HEAVY PISTOL', 'Targeting', 'Hitboxes', 1), UI['SetValue']('Rage', 'SCOUT', 'Targeting', 'Hitboxes', 1), UI.SetValue('Rage', 'AWP', 'Targeting', 'Hitboxes', 1), UI.SetValue('Rage', 'AUTOSNIPER', 'Targeting', 'Hitboxes', 1), seta = true, setb = false) : !setb && (UI.SetValue('Rage', 'PISTOL', 'Targeting', 'Hitboxes', PistolsHitboxes_cashe), UI.SetValue('Rage', 'HEAVY PISTOL', 'Targeting', 'Hitboxes', HeavyPistolHitboxes_cashe), UI['SetValue']('Rage', 'SCOUT', 'Targeting', 'Hitboxes', ScoutHitboxes_cashe), UI.SetValue('Rage', 'AWP', 'Targeting', 'Hitboxes', AWPHitboxes_cashe), UI.SetValue('Rage', 'AUTOSNIPER', 'Targeting', 'Hitboxes', AutoHitboxes_cashe), setb = true, seta = false);
}
setc = false, setd = true;
function ForceHeadAim1() {
var _0xecac3d = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Set value '),
_0x41e398 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Set value '),
_0x33f67c = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Set value'),
_0x3154fd = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Set value '),
_0x4f9333 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Set value ');
UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 1 && UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Magic key bind') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Use custom head scale for magic key') ? !setc && (pistol_head_multipoint_cache = UI.GetValue('Rage', 'PISTOL', 'Pistol config', 'Head pointscale'), heavy_head_multipoint_cache = UI.GetValue('Rage', 'HEAVY PISTOL', 'Heavy pistol config', 'Head pointscale'), scout_head_multipoint_cache = UI.GetValue('Rage', 'SCOUT', 'Scout config', 'Head pointscale'), awp_head_multipoint_cache = UI.GetValue('Rage', 'AWP', 'AWP config', 'Head pointscale'), auto_head_multipoint_cache = UI['GetValue']('Rage', 'AUTOSNIPER', 'Auto config', 'Head pointscale'), UI.SetValue('Rage', 'PISTOL', 'Pistol config', 'Head pointscale', _0xecac3d), UI.SetValue('Rage', 'HEAVY PISTOL', 'Heavy pistol config', 'Head pointscale', _0x41e398), UI.SetValue('Rage', 'SCOUT', 'Scout config', 'Head pointscale', _0x3154fd), UI.SetValue('Rage', 'AWP', 'AWP config', 'Head pointscale', _0x4f9333), UI['SetValue']('Rage', 'AUTOSNIPER', 'Auto config', 'Head pointscale', _0x33f67c), setc = true, setd = false) : !setd && (UI.SetValue('Rage', 'PISTOL', 'Pistol config', 'Head pointscale', pistol_head_multipoint_cache), UI['SetValue']('Rage', 'HEAVY PISTOL', 'Heavy pistol config', 'Head pointscale', heavy_head_multipoint_cache), UI.SetValue('Rage', 'SCOUT', 'Scout config', 'Head pointscale', scout_head_multipoint_cache), UI.SetValue('Rage', 'AWP', 'AWP config', 'Head pointscale', awp_head_multipoint_cache), UI.SetValue('Rage', 'AUTOSNIPER', 'Auto config', 'Head pointscale', auto_head_multipoint_cache), setc = false, setd = true);
}
function Main() {
Global.RegisterCallback('Draw', 'drawString'), Global.RegisterCallback('player_connect_full', 'player_connect'), Global.RegisterCallback('CreateMove', 'on_draw'), Global.RegisterCallback('Draw', 'SetEnabled'), Cheat.RegisterCallback('Draw', 'indicator'), Cheat['RegisterCallback']('CreateMove', 'onCM'), Cheat.RegisterCallback('CreateMove', 'MultipointonCM'), Cheat['RegisterCallback']('CreateMove', 'SafePoint'), Cheat.RegisterCallback('CreateMove', 'Safe_Head'), Cheat.RegisterCallback('CreateMove', 'ForceHeadAim'), Cheat.RegisterCallback('CreateMove', 'ForceHeadAim1'), Cheat['RegisterCallback']('CreateMove', '_TBC_CREATE_MOVE'), Cheat['RegisterCallback']('Unload', '_TBC_UNLOAD');
}
Main();
так ему же не поможетJavaScript:var screen_size = Global.GetScreenSize(), isInverted, drawDangerous = 1, fakelag_cache = UI.GetValue('Anti-Aim', 'Fake-Lag', 'Limit'), jitter_cache = UI.GetValue('Anti-Aim', 'Rage Anti-Aim', 'Jitter offset'), yaw_cashe = UI['GetValue']('Anti-Aim', 'Rage Anti-Aim', 'Yaw offset'); UI.AddLabel(' PM me if you find any issues '), UI.AddLabel(' Kitty#1411 '), UI.AddLabel('_______________________________________'), UI.AddLabel(' '), UI.AddLabel(' Minor fixes '), UI.AddCheckbox('Enable'), UI.AddCheckbox('Autowall fix'), UI['AddCheckbox']('Indicators'), UI.AddCheckbox('Dynamic multipoint'), UI.AddDropdown('Dynamic multipoint type', ['Adaptive', 'Custom']), UI.AddDropdown('Select weapon', ['Auto', 'Scout', 'AWP', 'Pistol', 'Heavy pistol']); const dynmultipoint_modes_auto = UI.AddMultiDropdown('Dynamic multipoint modes', ['When baim/mindmg', 'When DT', 'When HD']), dynmultipoint_modes_scout = UI.AddMultiDropdown('Dynamic multipoint modes ', ['When baim/mindmg', 'When HD']), dynmultipoint_modes_awp = UI.AddMultiDropdown('Dynamic multipoint modes ', ['When baim/mindmg', 'When HD']), dynmultipoint_modes_pistol = UI['AddMultiDropdown']('Dynamic multipoint modes ', ['When baim/mindmg', 'When DT', 'When HD']), dynmultipoint_modes_heavypistol = UI.AddMultiDropdown('Dynamic multipoint modes ', ['When baim/mindmg']); UI.AddSliderInt('Reset scale [AUTOSNIPER]', 1, 100), UI.AddSliderInt('Scale while holding mindmg', 1, 100), UI.AddSliderInt('Scale while holding baim', 1, 100), UI.AddSliderInt('Scale while doubletap', 1, 100), UI.AddSliderInt('Scale while hide shots', 1, 100), UI['AddSliderInt']('Reset scale [SCOUT]', 1, 100), UI.AddSliderInt('Scale while holding mindmg ', 1, 100), UI.AddSliderInt('Scale while holding baim ', 1, 100), UI.AddSliderInt('Scale while hide shots ', 1, 100), UI.AddSliderInt('Reset scale [AWP]', 1, 100), UI['AddSliderInt']('Scale while holding mindmg ', 1, 100), UI.AddSliderInt('Scale while holding baim ', 1, 100), UI['AddSliderInt']('Scale while hide shots ', 1, 100), UI.AddSliderInt('Reset scale [PISTOL]', 1, 100), UI.AddSliderInt('Scale while holding mindmg ', 1, 100), UI.AddSliderInt('Scale while holding baim ', 1, 100), UI.AddSliderInt('Scale while doubletap ', 1, 100), UI.AddSliderInt('Scale while hide shots ', 1, 100), UI.AddSliderInt('Reset scale [HEAVY PISTOL]', 1, 100), UI.AddSliderInt('Scale while holding mindmg ', 1, 100), UI.AddSliderInt('Scale while holding baim ', 1, 100), UI.AddCheckbox('DT speed boost'), UI.AddCheckbox('Better onshot (scout/awp) [beta]'), UI.AddLabel('Better onshot works well only'), UI.AddLabel('with quick peek'), UI.AddHotkey('Pingspike on key'), UI.AddLabel(' '), UI.AddLabel(' Minimum dmg on key '), UI.AddCheckbox('Enable '), UI.AddCheckbox('Show currently mindamage'), UI.AddHotkey('Minimum Damage Override'), UI.AddSliderInt('Pistol Mindmg', 0, 130), UI.AddSliderInt('Heavy Pistol Mindmg', 0, 130), UI.AddSliderInt('Scout Mindmg', 0, 130), UI['AddSliderInt']('AWP Mindmg', 0, 130), UI.AddSliderInt('Auto Mindmg', 0, 130), UI.AddLabel('_______________________________________ '), UI['AddSliderInt']('Pistol Mindmg [on key]', 0, 130), UI.AddSliderInt('Heavy Pistol Mindmg [on key]', 0, 130), UI['AddSliderInt']('Scout Mindmg [on key]', 0, 130), UI.AddSliderInt('AWP Mindmg [on key]', 0, 130), UI['AddSliderInt']('Auto Mindmg [on key]', 0, 130), UI.AddLabel(' '), UI.AddLabel(' Anti-Aim '), UI['AddCheckbox']('Enable Anti-Aim'), UI.AddHotkey('Freestand fake on key'), UI.AddHotkey('Sync fake on key'), UI.AddHotkey('Reset fake on key'), UI.AddHotkey('Freestand on Key'), UI.AddCheckbox('Safe head'), UI.AddDropdown('Safe head type', ['Adaptive', 'Custom', 'On key']); const safehead_modes = UI.AddMultiDropdown('Safe head modes', ['Slow walk', 'Low HP', 'Standing']); UI.AddHotkey('Safe head on key'), UI['AddLabel'](' '), UI.AddLabel(' Magic key '), UI.AddCheckbox('Enable magic key'), UI.AddHotkey('Magic key bind'), UI.AddDropdown('Magic key type', ['Max dmg', 'Force head']), UI.AddCheckbox('Use custom head scale for magic key'), UI['AddDropdown']('Select weapon ', ['Auto', 'Scout', 'AWP', 'Pistol', 'Heavy pistol']), UI.AddSliderInt('Set value', 1, 100), UI.AddSliderInt('Set value ', 1, 100), UI.AddSliderInt('Set value ', 1, 100), UI.AddSliderInt('Set value ', 1, 100), UI.AddSliderInt('Set value ', 1, 100), UI.AddLabel(' '), UI['AddLabel'](' Safe point '), UI.AddCheckbox('Enable '), UI.AddCheckbox('Prefer safe point on limbs'), UI.AddLabel(' '), UI.AddLabel(' shoppy.gg/@Kitty1337 '); var heavy_body_multipoint_custom_cache = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [HEAVY PISTOL]'), scout_body_multipoint_custom_cache = UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [SCOUT]'), awp_body_multipoint_custom_cache = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AWP]'), auto_body_multipoint_custom_cache = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AUTOSNIPER]'), pistol_body_multipoint_custom_cache = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [PISTOL]'), heavy_body_multipoint_cache = UI.GetValue('Rage', 'HEAVY PISTOL', 'Heavy pistol config', 'Body pointscale'), scout_body_multipoint_cache = UI.GetValue('Rage', 'SCOUT', 'Scout config', 'Body pointscale'), awp_body_multipoint_cache = UI['GetValue']('Rage', 'AUTOSNIPER', 'Auto config', 'Body pointscale'), auto_body_multipoint_cache = UI.GetValue('Rage', 'AWP', 'AWP config', 'Body pointscale'), pistol_body_multipoint_cache = UI.GetValue('Rage', 'PISTOL', 'Pistol config', 'Body pointscale'); function SetEnabled() { const _0x5a2569 = UI.GetValue.apply(null, dynmultipoint_modes_auto), _0x231d1d = UI.GetValue.apply(null, dynmultipoint_modes_scout), _0x126fb2 = UI.GetValue.apply(null, dynmultipoint_modes_awp), _0x4d45c4 = UI.GetValue.apply(null, dynmultipoint_modes_pistol), _0x42fd96 = UI.GetValue.apply(null, dynmultipoint_modes_heavypistol); var _0x69ac90 = false, _0x8265b = false, _0x10b23b = false, _0x8705fd = false, _0x576eae = false, _0x5b6b53 = false, _0x13ca5d = false, _0x2dcc22 = false, _0x1dac03 = false, _0x42634e = false, _0xff78c8 = false; UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Better onshot (scout/awp) [beta]') ? (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Better onshot works well only', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'with quick peek', 1)) : (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Better onshot works well only', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'with quick peek', 0)); UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') ? (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Freestand fake on key', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Sync fake on key', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset fake on key', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Freestand on Key', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Safe head', 1)) : (UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Freestand fake on key', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Sync fake on key', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset fake on key', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Freestand on Key', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Safe head', 0)); UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type', 0); UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') ? (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Autowall fix', 1), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Indicators', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'DT speed boost', 1), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Better onshot (scout/awp) [beta]', 1), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Pingspike on key', 1)) : (UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Autowall fix', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Indicators', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'DT speed boost', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Better onshot (scout/awp) [beta]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Pingspike on key', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Better onshot works well only', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'with quick peek', 0)); UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable ') ? (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Show currently mindamage', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', '_______________________________________ ', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Minimum Damage Override', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Pistol Mindmg', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Heavy Pistol Mindmg', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scout Mindmg', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'AWP Mindmg', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Auto Mindmg', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Pistol Mindmg [on key]', 1), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Heavy Pistol Mindmg [on key]', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scout Mindmg [on key]', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'AWP Mindmg [on key]', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Auto Mindmg [on key]', 1)) : (UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Show currently mindamage', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', '_______________________________________ ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Minimum Damage Override', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Pistol Mindmg', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Heavy Pistol Mindmg', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scout Mindmg', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'AWP Mindmg', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Auto Mindmg', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Pistol Mindmg [on key]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Heavy Pistol Mindmg [on key]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scout Mindmg [on key]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'AWP Mindmg [on key]', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Auto Mindmg [on key]', 0)); UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Enable ') ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Prefer safe point on limbs', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Prefer safe point on limbs', 0); UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon', 0); UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 0 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint modes', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint modes', 0); UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 1 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint modes ', 1) : UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint modes ', 0); UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 2 && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint modes ', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint modes ', 0); UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 3 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint modes ', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint modes ', 0); UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 4 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint modes ', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint modes ', 0); if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') == true) { if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 0 && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Enable') == true && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1) { UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0); if (_0x5a2569 & 1 << 0) _0x576eae = true; else _0x576eae = false; if (_0x5a2569 & 1 << 1) _0x5b6b53 = true; else _0x5b6b53 = false; if (_0x5a2569 & 1 << 2) _0x13ca5d = true; else _0x13ca5d = false; } else { if (UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 1 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable')) { UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0); if (_0x231d1d & 1 << 0) _0x10b23b = true; else _0x10b23b = false; if (_0x231d1d & 1 << 1) _0x8705fd = true; else _0x8705fd = false; } else { if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 2 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable')) { UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0); if (_0x126fb2 & 1 << 0) _0x69ac90 = true; else _0x69ac90 = false; if (_0x126fb2 & 1 << 1) _0x8265b = true; else _0x8265b = false; } else { if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 3 && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Enable')) { UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0); if (_0x4d45c4 & 1 << 0) _0x2dcc22 = true; else _0x2dcc22 = false; if (_0x4d45c4 & 1 << 1) _0x1dac03 = true; else _0x1dac03 = false; if (_0x4d45c4 & 1 << 2) _0x42634e = true; else _0x42634e = false; } else { if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 4 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable')) { UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap ', 0); if (_0x42fd96 & 1 << 0) _0xff78c8 = true; else _0xff78c8 = false; } } } } } } _0x576eae == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg', 1)) : (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg', 0)); _0x5b6b53 == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap', 1) : UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap', 0); _0x13ca5d == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots', 1) : UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots', 0); _0x10b23b == true && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? (UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 1)) : (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0)); _0x8705fd == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 1) : UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0); _0x69ac90 == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? (UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 1)) : (UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0)); _0x8265b == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0); _0x2dcc22 == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? (UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 1)) : (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0)); _0x1dac03 == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap ', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap ', 0); _0x42634e == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 1) : UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0); _0xff78c8 == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 1)) : (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0)); if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 0 && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') == true && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Enable') == true && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1) UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AUTOSNIPER]', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [SCOUT]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AWP]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [PISTOL]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [HEAVY PISTOL]', 0); else { if (UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 1 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') == true && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Enable') == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1) UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [SCOUT]', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AUTOSNIPER]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AWP]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [PISTOL]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [HEAVY PISTOL]', 0); else { if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 2 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1) UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AWP]', 1), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AUTOSNIPER]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [SCOUT]', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [PISTOL]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [HEAVY PISTOL]', 0); else { if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 3 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1) UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [PISTOL]', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AUTOSNIPER]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AWP]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [SCOUT]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [HEAVY PISTOL]', 0); else UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 4 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') == true && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [HEAVY PISTOL]', 1), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AUTOSNIPER]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AWP]', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [PISTOL]', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [SCOUT]', 0)) : (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [SCOUT]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AUTOSNIPER]', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AWP]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [PISTOL]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [HEAVY PISTOL]', 0)); } } } UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe head') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Safe head type', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Safe head type', 0); if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe head type') == 1 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe head') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim')) UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Safe head modes', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Safe head on key', 0); else UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe head type') == 2 && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Safe head') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') ? (UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Safe head modes', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Safe head on key', 1)) : (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Safe head modes', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Safe head on key', 0)); UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable magic key') ? (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Magic key bind', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type', 1)) : (UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Magic key bind', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type', 0)); UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 1 && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Enable magic key') ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Use custom head scale for magic key', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Use custom head scale for magic key', 0); UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Use custom head scale for magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 1 ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon ', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon ', 0); if (UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon ') == 0 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Use custom head scale for magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 1) UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Set value', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0); else { if (UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon ') == 1 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Use custom head scale for magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 1) UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0); else { if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon ') == 2 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Use custom head scale for magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 1) UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 1), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0); else { if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon ') == 3 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Use custom head scale for magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable magic key') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 1) UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Set value', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0); else UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon ') == 4 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Use custom head scale for magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable magic key') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 1 ? (UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Set value', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 1)) : (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0)); } } } } function isActive(_0x5ecfdf) { return UI.IsHotkeyActive('Script items', _0x5ecfdf); } function setValue(_0x122624, _0x4517b1) { UI.SetValue('Rage', _0x122624.toUpperCase(), 'Targeting', 'Minimum damage', _0x4517b1); } function isHeavyPistol(_0x14c09c) { if (_0x14c09c == 'r8 revolver' || _0x14c09c == 'desert eagle') returntrue; } function isPistol(_0x495144) { if (_0x495144 == 'glock 18' || _0x495144 == 'five seven' || _0x495144 == 'dual berettas' || _0x495144 == 'p250' || _0x495144 == 'tec 9' || _0x495144 == 'usp s' || _0x495144 == 'cz75 auto' || _0x495144 == 'p2000') returntrue; } function isAutoSniper(_0x163fb8) { if (_0x163fb8 == 'scar 20' || weapon_name == 'g3sg1') returntrue; } function onCM() { pistol_value = UI.GetValue('Script items', 'Pistol Mindmg [on key]'), heavy_value = UI.GetValue('Script items', 'Heavy Pistol Mindmg [on key]'), scout_value = UI.GetValue('Script items', 'Scout Mindmg [on key]'), awp_value = UI.GetValue('Script items', 'AWP Mindmg [on key]'), auto_value = UI['GetValue']('Script items', 'Auto Mindmg [on key]'); var _0x3ec7e2 = UI.GetValue('Script items', 'Heavy Pistol Mindmg'), _0x4275cf = UI.GetValue('Script items', 'Pistol Mindmg'), _0x233e1c = UI.GetValue('Script items', 'Scout Mindmg'), _0x401856 = UI.GetValue('Script items', 'AWP Mindmg'), _0x4f12fe = UI.GetValue('Script items', 'Auto Mindmg'); weapon_name = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer())); if (isActive('Minimum Damage Override') && isPistol(weapon_name)) setValue('PISTOL', pistol_value); else isActive('Magic key bind') && isPistol(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 0 ? (setValue('PISTOL', 100), UI.SetValue('Rage', 'HEAVY PISTOL', 'Accuracy', 'Prefer body aim', false), UI.SetValue('Rage', 'GENERAL', 'Exploits', 'Doubletap', false), isMagicKey = true, isDoubletap = false) : setValue('PISTOL', _0x4275cf); if (isActive('Minimum Damage Override') && isHeavyPistol(weapon_name)) setValue('HEAVY PISTOL', heavy_value); else isActive('Magic key bind') && isHeavyPistol(weapon_name) && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 0 ? (setValue('HEAVY PISTOL', 100), UI.SetValue('Rage', 'HEAVY PISTOL', 'Accuracy', 'Prefer body aim', false), UI['SetValue']('Rage', 'GENERAL', 'Exploits', 'Doubletap', false), isMagicKey = true, isDoubletap = false) : setValue('HEAVY PISTOL', _0x3ec7e2); if (isActive('Minimum Damage Override') && weapon_name == 'ssg 08') setValue('SCOUT', scout_value); else isActive('Magic key bind') && weapon_name == 'ssg 08' && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 0 ? (setValue('SCOUT', 100), UI.SetValue('Rage', 'SCOUT', 'Accuracy', 'Prefer body aim', false), UI.SetValue('Rage', 'GENERAL', 'Exploits', 'Doubletap', false), isMagicKey = true, isDoubletap = false) : setValue('SCOUT', _0x233e1c); if (isActive('Minimum Damage Override') && weapon_name == 'awp') setValue('AWP', awp_value); else isActive('Magic key bind') && weapon_name == 'awp' && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 0 ? (setValue('AWP', 100), UI.SetValue('Rage', 'AWP', 'Accuracy', 'Prefer body aim', false), UI.SetValue('Rage', 'GENERAL', 'Exploits', 'Doubletap', false), isMagicKey = true, isDoubletap = false) : setValue('AWP', _0x401856); if (isActive('Minimum Damage Override') && isAutoSniper(weapon_name)) setValue('AUTOSNIPER', auto_value); else isActive('Magic key bind') && isAutoSniper(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 0 ? (setValue('AUTOSNIPER', 100), UI.SetValue('Rage', 'AUTOSNIPER', 'Accuracy', 'Prefer body aim', false), UI.SetValue('Rage', 'GENERAL', 'Exploits', 'Doubletap', false), isMagicKey = true, isDoubletap = false) : setValue('AUTOSNIPER', _0x4f12fe); } function indicator() { screen = Render.GetScreenSize(), wep = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer())), x = screen[0] / 2, y = screen[1] / 2, pistol = UI.GetValue('Rage', 'PISTOL', 'Targeting', 'Minimum damage'), heavy = UI.GetValue('Rage', 'HEAVY PISTOL', 'Targeting', 'Minimum damage'), scout = UI['GetValue']('Rage', 'SCOUT', 'Targeting', 'Minimum damage'), awp = UI.GetValue('Rage', 'AWP', 'Targeting', 'Minimum damage'), auto = UI.GetValue('Rage', 'AUTOSNIPER', 'Targeting', 'Minimum damage'); var _0x493016 = ''; if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Show currently mindamage') && Entity.IsValid(Entity.GetLocalPlayer()) && Entity.IsAlive(Entity['GetLocalPlayer']())) { if (isPistol(wep)) _0x493016 = pistol; else { if (isHeavyPistol(wep)) _0x493016 = heavy; else { if (wep == 'ssg 08') _0x493016 = scout; else { if (wep == 'awp') _0x493016 = awp; else isAutoSniper(wep) ? _0x493016 = auto : Render.String(screen_size[0] / -933, screen_size[1] / 227, 1, '0', [255, 255, 255, 255], 4); } } } } Render.String(screen_size[0] / -933, screen_size[1] / 227, 1, _0x493016 + '', [255, 255, 255, 255], 4); } function MultipointonCM() { const _0x592b3b = UI['GetValue'].apply(null, dynmultipoint_modes_auto), _0x19e609 = UI['GetValue'].apply(null, dynmultipoint_modes_scout), _0x396894 = UI['GetValue'].apply(null, dynmultipoint_modes_awp), _0x5757ee = UI.GetValue.apply(null, dynmultipoint_modes_pistol), _0x432ef6 = UI['GetValue'].apply(null, dynmultipoint_modes_heavypistol); weapon_name = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer())); var _0xa3a86e = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg'), _0x487927 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim'), _0x37564c = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap'), _0x4266c1 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots'), _0x1d2648 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg '), _0x397753 = UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim '), _0x5b1dc6 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots '), _0x32ca17 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg '), _0x5f5963 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim '), _0x138a24 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots '), _0x27cfe4 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg '), _0x1aed34 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim '), _0x47adc7 = UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap '), _0x2ae07e = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots '), _0x31fc9f = UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg '), _0x441320 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim '), _0x4c42b4 = UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [HEAVY PISTOL]'), _0x3ffaaf = UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [SCOUT]'), _0x12071f = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AWP]'), _0x56eae = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AUTOSNIPER]'), _0x4dd5e2 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [PISTOL]'); if (isActive('Minimum Damage Override') == true && isHeavyPistol(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 0) UI['SetValue']('Rage', 'HEAVY PISTOL', 'Heavy pistol config', 'Body pointscale', 55); else { if (UI['IsHotkeyActive']('Rage', 'GENERAL', 'General', 'Force body aim') == true && isHeavyPistol(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 0) UI.SetValue('Rage', 'HEAVY PISTOL', 'Heavy pistol config', 'Body pointscale', 45); else { if (isActive('Minimum Damage Override') == true && isHeavyPistol(weapon_name) && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x432ef6 & 1 << 0) UI.SetValue('Rage', 'HEAVY PISTOL', 'Heavy pistol config', 'Body pointscale', _0x31fc9f); else UI.IsHotkeyActive('Rage', 'GENERAL', 'General', 'Force body aim') == true && isHeavyPistol(weapon_name) && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x432ef6 & 1 << 0 ? UI.SetValue('Rage', 'HEAVY PISTOL', 'Heavy pistol config', 'Body pointscale', _0x441320) : UI.SetValue('Rage', 'HEAVY PISTOL', 'Heavy pistol config', 'Body pointscale', heavy_body_multipoint_cache); } } if (isActive('Minimum Damage Override') == true && weapon_name == 'ssg 08' && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 0) UI.SetValue('Rage', 'SCOUT', 'Scout config', 'Body pointscale', 65); else { if (UI.IsHotkeyActive('Rage', 'GENERAL', 'General', 'Force body aim') == true && weapon_name == 'ssg 08' && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 0) UI.SetValue('Rage', 'SCOUT', 'Scout config', 'Body pointscale', 50); else { if (isActive('Minimum Damage Override') == true && weapon_name == 'ssg 08' && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x19e609 & 1 << 0) UI.SetValue('Rage', 'SCOUT', 'Scout config', 'Body pointscale', _0x1d2648); else { if (UI.IsHotkeyActive('Rage', 'GENERAL', 'General', 'Force body aim') == true && weapon_name == 'ssg 08' && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x19e609 & 1 << 0) UI.SetValue('Rage', 'SCOUT', 'Scout config', 'Body pointscale', _0x397753); else UI.GetValue('Rage', 'GENERAL', 'Exploits', 'Hide shots') == true && UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Hide shots') == true || UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Doubletap') == true && weapon_name == 'ssg 08' && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x19e609 & 1 << 1 ? UI.SetValue('Rage', 'SCOUT', 'Scout config', 'Body pointscale', _0x5b1dc6) : UI.SetValue('Rage', 'SCOUT', 'Scout config', 'Body pointscale', scout_body_multipoint_cache); } } } if (isActive('Minimum Damage Override') == true && weapon_name == 'awp' && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 0) UI.SetValue('Rage', 'AWP', 'AWP config', 'Body pointscale', 60); else { if (UI.IsHotkeyActive('Rage', 'GENERAL', 'General', 'Force body aim') == true && weapon_name == 'awp' && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 0) UI.SetValue('Rage', 'AWP', 'AWP config', 'Body pointscale', 48); else { if (isActive('Minimum Damage Override') == true && weapon_name == 'awp' && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x396894 & 1 << 0) UI.SetValue('Rage', 'AWP', 'AWP config', 'Body pointscale', _0x32ca17); else { if (UI.IsHotkeyActive('Rage', 'GENERAL', 'General', 'Force body aim') == true && weapon_name == 'awp' && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x396894 & 1 << 0) UI['SetValue']('Rage', 'AWP', 'AWP config', 'Body pointscale', _0x5f5963); else UI.GetValue('Rage', 'GENERAL', 'Exploits', 'Hide shots') == true && UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Hide shots') == true || UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Doubletap') == true && weapon_name == 'awp' && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x396894 & 1 << 1 ? UI.SetValue('Rage', 'AWP', 'AWP config', 'Body pointscale', _0x138a24) : UI.SetValue('Rage', 'AWP', 'AWP config', 'Body pointscale', awp_body_multipoint_cache); } } } if (isActive('Minimum Damage Override') == true && isAutoSniper(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 0) UI.SetValue('Rage', 'AUTOSNIPER', 'Auto config', 'Body pointscale', 57); else { if (UI['IsHotkeyActive']('Rage', 'GENERAL', 'General', 'Force body aim') == true && isAutoSniper(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 0) UI.SetValue('Rage', 'AUTOSNIPER', 'Auto config', 'Body pointscale', 47); else { if (isActive('Minimum Damage Override') == true && isAutoSniper(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x592b3b & 1 << 0) UI.SetValue('Rage', 'AUTOSNIPER', 'Auto config', 'Body pointscale', _0xa3a86e); else { if (UI.IsHotkeyActive('Rage', 'GENERAL', 'General', 'Force body aim') == true && isAutoSniper(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x592b3b & 1 << 0) UI.SetValue('Rage', 'AUTOSNIPER', 'Auto config', 'Body pointscale', _0x487927); else { if (UI.GetValue('Rage', 'GENERAL', 'Exploits', 'Doubletap') == true && UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Doubletap') == true && isAutoSniper(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x592b3b & 1 << 1) UI.SetValue('Rage', 'AUTOSNIPER', 'Auto config', 'Body pointscale', _0x37564c); else UI['GetValue']('Rage', 'GENERAL', 'Exploits', 'Hide shots') == true && UI['IsHotkeyActive']('Rage', 'GENERAL', 'Exploits', 'Hide shots') == true && isAutoSniper(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x592b3b & 1 << 2 ? UI['SetValue']('Rage', 'AUTOSNIPER', 'Auto config', 'Body pointscale', _0x4266c1) : UI.SetValue('Rage', 'AUTOSNIPER', 'Auto config', 'Body pointscale', auto_body_multipoint_cache); } } } } if (isActive('Minimum Damage Override') == true && isPistol(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 0) UI.SetValue('Rage', 'PISTOL', 'Pistol config', 'Body pointscale', 57); else { if (UI.IsHotkeyActive('Rage', 'GENERAL', 'General', 'Force body aim') == true && isPistol(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 0) UI.SetValue('Rage', 'PISTOL', 'Pistol config', 'Body pointscale', 47); else { if (isActive('Minimum Damage Override') == true && isPistol(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x5757ee & 1 << 0) UI.SetValue('Rage', 'PISTOL', 'Pistol config', 'Body pointscale', _0x27cfe4); else { if (UI['IsHotkeyActive']('Rage', 'GENERAL', 'General', 'Force body aim') == true && isPistol(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x5757ee & 1 << 0) UI.SetValue('Rage', 'PISTOL', 'Pistol config', 'Body pointscale', _0x1aed34); else { if (UI.GetValue('Rage', 'GENERAL', 'Exploits', 'Doubletap') == true && UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Doubletap') == true && isPistol(weapon_name) && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x5757ee & 1 << 1) UI.SetValue('Rage', 'PISTOL', 'Pistol config', 'Body pointscale', _0x47adc7); else UI.GetValue('Rage', 'GENERAL', 'Exploits', 'Hide shots') == true && UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Hide shots') == true && isPistol(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x5757ee & 1 << 2 ? UI.SetValue('Rage', 'PISTOL', 'Pistol config', 'Body pointscale', _0x2ae07e) : UI.SetValue('Rage', 'PISTOL', 'Pistol config', 'Body pointscale', pistol_body_multipoint_cache); } } } } } function Safe_Head() { g_Local = Entity.GetLocalPlayer(), g_Local_weapon = Entity.GetWeapon(g_Local), weapon_name = Entity.GetName(g_Local_weapon), g_Local_classname = Entity.GetClassName(g_Local_weapon), localplayer_index = Entity['GetLocalPlayer'](), localplayer_alive = Entity.IsAlive(localplayer_index); const _0x43560f = UI.GetValue.apply(null, safehead_modes); var _0x139e77 = get_velocity(localplayer_index), _0x343b8a = get_health(localplayer_index), _0x10bba3 = false, _0x4558ed = false, _0x397737 = false; if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe head') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe head type') == 0) { if (UI.IsHotkeyActive('Anti-Aim', 'Extra', 'Slow walk')) _0x4558ed = true; else _0x4558ed = false; if (_0x343b8a < 50) _0x10bba3 = true; else _0x10bba3 = false; if (_0x139e77 < 3) _0x397737 = true; else _0x397737 = false; } else { if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe head') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe head type') == 1) { if (_0x43560f & 1 << 0 && UI.IsHotkeyActive('Anti-Aim', 'Extra', 'Slow walk')) _0x4558ed = true; else _0x4558ed = false; if (_0x43560f & 1 << 1 && _0x343b8a < 50) _0x10bba3 = true; else _0x10bba3 = false; if (_0x43560f & 1 << 2 && _0x139e77 < 3) _0x397737 = true; else _0x397737 = false; } else { if (UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe head') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Safe head type') == 2) { if (UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Safe head on key')) _0x4558ed = true; else _0x4558ed = false; } } } _0x397737 == true || _0x10bba3 == true || _0x4558ed == !![] ? (UI.SetValue('Anti-Aim', 'Rage Anti-Aim', 'Yaw offset', 10), UI.SetValue('Anti-Aim', 'Rage Anti-Aim', 'Jitter offset', 0), AntiAim.SetOverride 1, AntiAim.SetFakeOffset 0, AntiAim['SetRealOffset'](-30)) : (UI.SetValue('Anti-Aim', 'Rage Anti-Aim', 'Yaw offset', 0), AntiAim['SetOverride'] 0); } function drawString() { isDoubletap = UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Doubletap'), isInverted = UI.IsHotkeyActive('Anti-Aim', 'Fake angles', 'Inverter'), isHideReal = UI.GetValue('Anti-Aim', 'Fake angles', 'Hide real angle'), isHideShots = UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Hide shots'), isMagicKey = UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Magic key bind'), isFreestand = UI['IsHotkeyActive']('Misc', 'JAVASCRIPT', 'Script items', 'Freestand on Key'), isFakeDuck = UI.IsHotkeyActive('Anti-Aim', 'Extra', 'Fake duck'), isIndicators = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Indicators'), isSyncFake = UI['IsHotkeyActive']('Misc', 'JAVASCRIPT', 'Script items', 'Sync fake on key'), isResetFake = UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Reset fake on key'), isIndFb = UI['IsHotkeyActive']('Rage', 'GENERAL', 'General', 'Force body aim'), isIndSp = UI['IsHotkeyActive']('Rage', 'GENERAL', 'General', 'Force safe point'), isIndLag = UI['GetValue']('Anti-Aim', 'Fake-Lag', 'Enabled'), isPing = UI.GetValue('Misc', 'GENERAL', 'Miscellaneous', 'Extended backtracking'); if (UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Hide shots')) UI['SetValue']('Rage', 'GENERAL', 'Exploits', 'Doubletap', false), UI.SetValue('Rage', 'GENERAL', 'Exploits', 'Hide shots', true), UI.SetValue('Rage', 'AUTOSNIPER', 'Accuracy', 'Prefer body aim', false), isDoubletap = false, isHideShots = true, isIndLag = false; else UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Doubletap') ? (UI.SetValue('Rage', 'GENERAL', 'Exploits', 'Doubletap', true), UI.SetValue('Rage', 'GENERAL', 'Exploits', 'Hide shots', false), UI.SetValue('Rage', 'AUTOSNIPER', 'Accuracy', 'Prefer body aim', true), isDoubletap = true, isHideShots = false, isIndLag = false) : UI.SetValue('Rage', 'AUTOSNIPER', 'Accuracy', 'Prefer body aim', false); g_Local = Entity.GetLocalPlayer(), g_Local_weapon = Entity.GetWeapon(g_Local), weapon_name = Entity['GetName'](g_Local_weapon), g_Local_classname = Entity.GetClassName(g_Local_weapon), localplayer_index = Entity.GetLocalPlayer(), localplayer_alive = Entity.IsAlive(localplayer_index); if (UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Hide shots')) UI.SetValue('Rage', 'GENERAL', 'Exploits', 'Doubletap', false), isDoubletap = false; else UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Freestand on Key') ? (UI.SetValue('Anti-Aim', 'Rage Anti-Aim', 'Auto direction', true), isFreestand = true) : (UI.SetValue('Anti-Aim', 'Rage Anti-Aim', 'Auto direction', false), isFreestand = false); UI.IsHotkeyActive('Anti-Aim', 'Extra', 'Fake duck') && localplayer_alive == true && (UI['SetValue']('Rage', 'GENERAL', 'Exploits', 'Doubletap', false), UI.SetValue('Rage', 'GENERAL', 'Exploits', 'Hide shots', false), isDoubletap = false, isHideShots = false); UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Magic key bind') && localplayer_alive == true && (UI.SetValue('Rage', 'GENERAL', 'Exploits', 'Doubletap', false), isDoubletap = false); UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Indicators') == true && (isIndicators = true); UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Indicators') == true && localplayer_alive == true && (Render.String(screen_size[0] / -933, screen_size[1] / 200, 1, isIndFb ? 'fb' : 'fb', isIndFb ? [127, 255, 0, 255] : [255, 0, 0, 255], 4), Render['String'](screen_size[0] / -888, screen_size[1] / 224, 1, isIndSp ? 'sp' : 'sp', isIndSp ? [127, 255, 0, 255] : [255, 0, 0, 255], 4), Render.String(screen_size[0] / -853, screen_size[1] / 200, 1, isIndLag ? 'lag' : 'lag', isIndLag ? [127, 255, 0, 255] : [255, 0, 0, 255], 4), Render.String(screen_size[0] / -918, screen_size[1] / 162, 1, isPing ? 'ping' : 'ping', isPing ? [127, 255, 0, 255] : [255, 0, 0, 0], 4)); if (UI['IsHotkeyActive']('Misc', 'JAVASCRIPT', 'Script items', 'Freestand fake on key') == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') == true && localplayer_alive == true && UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Safe head on key') == false) Render.String(screen_size[0] / 2, screen_size[1] / 27, 1, 'ideal yaw', [255, 135, 35, 255]); else { if (UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Freestand fake on key') == false && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') == true && localplayer_alive == true && UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Safe head on key') == false) Render.String(screen_size[0] / 2, screen_size[1] / 27, 1, 'fake yaw', [207, 177, 255, 255]); else UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Safe head on key') == true && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') == true && localplayer_alive == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe head') == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe head type') == 2 && Render.String(screen_size[0] / 2, screen_size[1] / 27, 1, 'safety', [0, 255, 0, 255]); } if (UI['IsHotkeyActive']('Misc', 'JAVASCRIPT', 'Script items', 'Sync fake on key') == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') == true && localplayer_alive == true) UI['SetValue']('Anti-Aim', 'Rage Anti-Aim', 'At targets', 1), isSyncFake = true, Render['String'](screen_size[0] / 2, screen_size[1] / 40, 1, 'dynamic', [207, 177, 255, 255]); else UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Sync fake on key') == false && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') == true && localplayer_alive == true && (Render.String(screen_size[0] / 2, screen_size[1] / 40, 1, 'defoult', [255, 0, 0, 255]), UI.SetValue('Anti-Aim', 'Rage Anti-Aim', 'At targets', 0)); if (isInverted == true && UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Freestand fake on key') == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') == true && localplayer_alive == true && UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Safe head on key') == false) Render.String(screen_size[0] / -48, screen_size[1] / -18, 1, '<', [255, 255, 255, 255], 4), Render.String(screen_size[0] / 52, screen_size[1] / -18, 1, '>', [255, 135, 35, 255], 4); else isInverted == false && UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Freestand fake on key') == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') == true && localplayer_alive == true && UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Safe head on key') == false && (Render.String(screen_size[0] / -48, screen_size[1] / -18, 1, '<', [255, 135, 35, 255], 4), Render['String'](screen_size[0] / 52, screen_size[1] / -18, 1, '>', [255, 255, 255, 255], 4)); UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Better onshot (scout/awp) [beta]') == true && weapon_name == 'awp' || weapon_name == 'ssg 08' == true && UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Doubletap') && UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Minimum Damage Override') ? (UI.SetValue('Anti-Aim', 'Fake-Lag', 'Limit', 3), UI.SetValue('Anti-Aim', 'Rage Anti-Aim', 'Jitter offset', 5), Ragebot.ForceHitboxSafety 0) : (UI.SetValue('Anti-Aim', 'Fake-Lag', 'Limit', fakelag_cache), UI['SetValue']('Anti-Aim', 'Rage Anti-Aim', 'Jitter offset', jitter_cache)), UI['IsHotkeyActive']('Misc', 'JAVASCRIPT', 'Script items', 'Pingspike on key') && localplayer_alive ? (UI.SetValue('Misc', 'GENERAL', 'Miscellaneous', 'Extended backtracking', 1), isPing = true) : (UI.SetValue('Misc', 'GENERAL', 'Miscellaneous', 'Extended backtracking', 0), isPing = false), drawDangerous && localplayer_alive == true && (Render['String'](screen_size[0] / 2, screen_size[1] / 54, 1, isDoubletap ? 'DT' : 'DT', isDoubletap ? [65, 105, 225, 255] : [255, 0, 0, 0]), Render.String(screen_size[0] / 2, screen_size[1] / 54, 1, isHideShots ? 'AA' : 'AA', isHideShots ? [65, 105, 225, 255] : [255, 0, 0, 0]), Render['String'](screen_size[0] / -33, screen_size[1] / -32, 1, isMagicKey ? 'WARNING!' : 'WARNING!', isMagicKey ? [255, 0, 0, 255] : [255, 0, 0, 0], 3, 5), Render['String'](screen_size[0] / 37, screen_size[1] / -32, 1, isMagicKey ? 'delay shot' : 'delay shot', isMagicKey ? [0, 204, 0, 255] : [0, 204, 0, 0], 3, 5), Render.String(screen_size[0] / -891, screen_size[1] / 452, 1, isFreestand ? 'Freestand' : 'Freestand', isFreestand ? [255, 255, 255, 255] : [0, 204, 0, 0], 4)); } var olDoubleTapick = 0, lastPressed = 0; function player_connect() { var _0x31c844 = Event.GetInt('userid'); Entity.GetEntityFromUserID(_0x31c844) == Entity['GetLocalPlayer']() && (lastPressed = Global['Tickcount'](), olDoubleTapick = Global.Tickcount()); } var _0x1625ca = {}; _0x1625ca['get'] = function () { return UI.IsHotkeyActive('Anti-Aim', 'Fake angles', 'Inverter'); }, _0x1625ca.reverse = function () { return UI.ToggleHotkey('Anti-Aim', 'Fake angles', 'Inverter'); }; var inverter = _0x1625ca; function deg2rad(_0x3735ef) { return _0x3735ef * Math['PI'] / 180; } function angle_to_vec(_0x251e01, _0x16c648) { var _0x113d12 = deg2rad(_0x251e01), _0x238243 = deg2rad(_0x16c648), _0x461028 = Math.sin(_0x113d12), _0x2ddedc = Math.cos(_0x113d12), _0x1c31a8 = Math.sin(_0x238243), _0x54be24 = Math.cos(_0x238243); return [_0x2ddedc * _0x54be24, _0x2ddedc * _0x1c31a8, -_0x461028]; } function trace(_0x3ef7e1, _0x10e67d) { var _0x905680 = angle_to_vec(_0x10e67d[0], _0x10e67d[1]), _0x57b33a = Entity.GetRenderOrigin(_0x3ef7e1); _0x57b33a[2] += 50; var _0xd76350 = [_0x57b33a[0] + _0x905680[0] * 8192, _0x57b33a[1] + _0x905680[1] * 8192, _0x57b33a[2] + _0x905680[2] * 8192], _0x56359b = Trace.Line(_0x3ef7e1, _0x57b33a, _0xd76350); if (_0x56359b[1] == 1) return; _0xd76350 = [_0x57b33a[0] + _0x905680[0] * _0x56359b[1] * 8192, _0x57b33a[1] + _0x905680[1] * _0x56359b[1] * 8192, _0x57b33a[2] + _0x905680[2] * _0x56359b[1] * 8192]; var _0x3cb326 = Math.sqrt((_0x57b33a[0] - _0xd76350[0]) * (_0x57b33a[0] - _0xd76350[0]) + (_0x57b33a[1] - _0xd76350[1]) * (_0x57b33a[1] - _0xd76350[1]) + (_0x57b33a[2] - _0xd76350[2]) * (_0x57b33a[2] - _0xd76350[2])); _0x57b33a = Render.WorldToScreen(_0x57b33a), _0xd76350 = Render.WorldToScreen(_0xd76350); if (_0xd76350[2] != 1 || _0x57b33a[2] != 1) return; return _0x3cb326; } function on_draw() { var _0x8ff0f6 = Entity.GetLocalPlayer(); if (!Entity['IsAlive'](_0x8ff0f6) || !UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Freestand fake on key')) return; if (Entity.IsValid(_0x8ff0f6)) { var _0x717d15, _0x22cf86 = Local.GetViewAngles(); left_distance = trace(_0x8ff0f6, [0, _0x22cf86[1] - 22]), right_distance = trace(_0x8ff0f6, [0, _0x22cf86[1] + 22]); if (left_distance > right_distance) { if (inverter.get()) inverter['reverse'](); } if (right_distance > left_distance) { if (!inverter.get()) inverter['reverse'](); } } } function can_shift_shot(_0x48ce27) { if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'DT speed boost')) { var _0x1fc64c = Entity.GetLocalPlayer(), _0x19aeb4 = Entity['GetWeapon'](_0x1fc64c); if (_0x1fc64c == null || _0x19aeb4 == null) returnfalse; var _0x1c7b6e = Entity.GetProp(_0x1fc64c, 'CCSPlayer', 'm_nTickBase'), _0x2da4e7 = Globals.TickInterval() * (_0x1c7b6e - _0x48ce27); if (_0x2da4e7 < Entity.GetProp(_0x1fc64c, 'CCSPlayer', 'm_flNextAttack')) returnfalse; if (_0x2da4e7 < Entity.GetProp(_0x19aeb4, 'CBaseCombatWeapon', 'm_flNextPrimaryAttack')) returnfalse; returntrue; } } function _TBC_CREATE_MOVE() { if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'DT speed boost')) { var _0x4834ed = Exploit.GetCharge(), _0xe2a751 = 0; Exploit[(_0x4834ed != 1 ? 'Enable' : 'Disable') + 'Recharge'](), can_shift_shot14 && _0x4834ed != 1 && (Exploit.DisableRecharge(), Exploit.Recharge()), Exploit.OverrideTolerance(_0xe2a751), Exploit.OverrideShift(14 - _0xe2a751); } } function _TBC_UNLOAD() { UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'DT speed boost') && Exploit.EnableRecharge(); } function SafePoint() { UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Prefer safe point on limbs') && (Ragebot['ForceHitboxSafety'] 7, Ragebot['ForceHitboxSafety'] 8, Ragebot.ForceHitboxSafety 9, Ragebot.ForceHitboxSafety 10, Ragebot['ForceHitboxSafety'] 11, Ragebot.ForceHitboxSafety 12); } function get_velocity(_0x114a72) { var _0x5362ff = Entity.GetProp(_0x114a72, 'CBasePlayer', 'm_vecVelocity[0]'); return Math['sqrt'](_0x5362ff[0] * _0x5362ff[0] + _0x5362ff[1] * _0x5362ff[1]); } function get_health(_0xdf54f6) { return health_override = Entity.GetProp(_0xdf54f6, 'CBasePlayer', 'm_iHealth'), health_override; } seta = false, setb = true; function ForceHeadAim() { UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 1 && UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Magic key bind') ? !seta && (PistolsHitboxes_cashe = UI.GetValue('Rage', 'PISTOL', 'Targeting', 'Hitboxes'), HeavyPistolHitboxes_cashe = UI.GetValue('Rage', 'HEAVY PISTOL', 'Targeting', 'Hitboxes'), ScoutHitboxes_cashe = UI.GetValue('Rage', 'SCOUT', 'Targeting', 'Hitboxes'), AWPHitboxes_cashe = UI['GetValue']('Rage', 'AWP', 'Targeting', 'Hitboxes'), AutoHitboxes_cashe = UI.GetValue('Rage', 'AUTOSNIPER', 'Targeting', 'Hitboxes'), UI.SetValue('Rage', 'PISTOL', 'Targeting', 'Hitboxes', 1), UI.SetValue('Rage', 'HEAVY PISTOL', 'Targeting', 'Hitboxes', 1), UI['SetValue']('Rage', 'SCOUT', 'Targeting', 'Hitboxes', 1), UI.SetValue('Rage', 'AWP', 'Targeting', 'Hitboxes', 1), UI.SetValue('Rage', 'AUTOSNIPER', 'Targeting', 'Hitboxes', 1), seta = true, setb = false) : !setb && (UI.SetValue('Rage', 'PISTOL', 'Targeting', 'Hitboxes', PistolsHitboxes_cashe), UI.SetValue('Rage', 'HEAVY PISTOL', 'Targeting', 'Hitboxes', HeavyPistolHitboxes_cashe), UI['SetValue']('Rage', 'SCOUT', 'Targeting', 'Hitboxes', ScoutHitboxes_cashe), UI.SetValue('Rage', 'AWP', 'Targeting', 'Hitboxes', AWPHitboxes_cashe), UI.SetValue('Rage', 'AUTOSNIPER', 'Targeting', 'Hitboxes', AutoHitboxes_cashe), setb = true, seta = false); } setc = false, setd = true; function ForceHeadAim1() { var _0xecac3d = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Set value '), _0x41e398 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Set value '), _0x33f67c = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Set value'), _0x3154fd = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Set value '), _0x4f9333 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Set value '); UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 1 && UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Magic key bind') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Use custom head scale for magic key') ? !setc && (pistol_head_multipoint_cache = UI.GetValue('Rage', 'PISTOL', 'Pistol config', 'Head pointscale'), heavy_head_multipoint_cache = UI.GetValue('Rage', 'HEAVY PISTOL', 'Heavy pistol config', 'Head pointscale'), scout_head_multipoint_cache = UI.GetValue('Rage', 'SCOUT', 'Scout config', 'Head pointscale'), awp_head_multipoint_cache = UI.GetValue('Rage', 'AWP', 'AWP config', 'Head pointscale'), auto_head_multipoint_cache = UI['GetValue']('Rage', 'AUTOSNIPER', 'Auto config', 'Head pointscale'), UI.SetValue('Rage', 'PISTOL', 'Pistol config', 'Head pointscale', _0xecac3d), UI.SetValue('Rage', 'HEAVY PISTOL', 'Heavy pistol config', 'Head pointscale', _0x41e398), UI.SetValue('Rage', 'SCOUT', 'Scout config', 'Head pointscale', _0x3154fd), UI.SetValue('Rage', 'AWP', 'AWP config', 'Head pointscale', _0x4f9333), UI['SetValue']('Rage', 'AUTOSNIPER', 'Auto config', 'Head pointscale', _0x33f67c), setc = true, setd = false) : !setd && (UI.SetValue('Rage', 'PISTOL', 'Pistol config', 'Head pointscale', pistol_head_multipoint_cache), UI['SetValue']('Rage', 'HEAVY PISTOL', 'Heavy pistol config', 'Head pointscale', heavy_head_multipoint_cache), UI.SetValue('Rage', 'SCOUT', 'Scout config', 'Head pointscale', scout_head_multipoint_cache), UI.SetValue('Rage', 'AWP', 'AWP config', 'Head pointscale', awp_head_multipoint_cache), UI.SetValue('Rage', 'AUTOSNIPER', 'Auto config', 'Head pointscale', auto_head_multipoint_cache), setc = false, setd = true); } function Main() { Global.RegisterCallback('Draw', 'drawString'), Global.RegisterCallback('player_connect_full', 'player_connect'), Global.RegisterCallback('CreateMove', 'on_draw'), Global.RegisterCallback('Draw', 'SetEnabled'), Cheat.RegisterCallback('Draw', 'indicator'), Cheat['RegisterCallback']('CreateMove', 'onCM'), Cheat.RegisterCallback('CreateMove', 'MultipointonCM'), Cheat['RegisterCallback']('CreateMove', 'SafePoint'), Cheat.RegisterCallback('CreateMove', 'Safe_Head'), Cheat.RegisterCallback('CreateMove', 'ForceHeadAim'), Cheat.RegisterCallback('CreateMove', 'ForceHeadAim1'), Cheat['RegisterCallback']('CreateMove', '_TBC_CREATE_MOVE'), Cheat['RegisterCallback']('Unload', '_TBC_UNLOAD'); } Main();
thxJavaScript:var screen_size = Global.GetScreenSize(), isInverted, drawDangerous = 1, fakelag_cache = UI.GetValue('Anti-Aim', 'Fake-Lag', 'Limit'), jitter_cache = UI.GetValue('Anti-Aim', 'Rage Anti-Aim', 'Jitter offset'), yaw_cashe = UI['GetValue']('Anti-Aim', 'Rage Anti-Aim', 'Yaw offset'); UI.AddLabel(' PM me if you find any issues '), UI.AddLabel(' Kitty#1411 '), UI.AddLabel('_______________________________________'), UI.AddLabel(' '), UI.AddLabel(' Minor fixes '), UI.AddCheckbox('Enable'), UI.AddCheckbox('Autowall fix'), UI['AddCheckbox']('Indicators'), UI.AddCheckbox('Dynamic multipoint'), UI.AddDropdown('Dynamic multipoint type', ['Adaptive', 'Custom']), UI.AddDropdown('Select weapon', ['Auto', 'Scout', 'AWP', 'Pistol', 'Heavy pistol']); const dynmultipoint_modes_auto = UI.AddMultiDropdown('Dynamic multipoint modes', ['When baim/mindmg', 'When DT', 'When HD']), dynmultipoint_modes_scout = UI.AddMultiDropdown('Dynamic multipoint modes ', ['When baim/mindmg', 'When HD']), dynmultipoint_modes_awp = UI.AddMultiDropdown('Dynamic multipoint modes ', ['When baim/mindmg', 'When HD']), dynmultipoint_modes_pistol = UI['AddMultiDropdown']('Dynamic multipoint modes ', ['When baim/mindmg', 'When DT', 'When HD']), dynmultipoint_modes_heavypistol = UI.AddMultiDropdown('Dynamic multipoint modes ', ['When baim/mindmg']); UI.AddSliderInt('Reset scale [AUTOSNIPER]', 1, 100), UI.AddSliderInt('Scale while holding mindmg', 1, 100), UI.AddSliderInt('Scale while holding baim', 1, 100), UI.AddSliderInt('Scale while doubletap', 1, 100), UI.AddSliderInt('Scale while hide shots', 1, 100), UI['AddSliderInt']('Reset scale [SCOUT]', 1, 100), UI.AddSliderInt('Scale while holding mindmg ', 1, 100), UI.AddSliderInt('Scale while holding baim ', 1, 100), UI.AddSliderInt('Scale while hide shots ', 1, 100), UI.AddSliderInt('Reset scale [AWP]', 1, 100), UI['AddSliderInt']('Scale while holding mindmg ', 1, 100), UI.AddSliderInt('Scale while holding baim ', 1, 100), UI['AddSliderInt']('Scale while hide shots ', 1, 100), UI.AddSliderInt('Reset scale [PISTOL]', 1, 100), UI.AddSliderInt('Scale while holding mindmg ', 1, 100), UI.AddSliderInt('Scale while holding baim ', 1, 100), UI.AddSliderInt('Scale while doubletap ', 1, 100), UI.AddSliderInt('Scale while hide shots ', 1, 100), UI.AddSliderInt('Reset scale [HEAVY PISTOL]', 1, 100), UI.AddSliderInt('Scale while holding mindmg ', 1, 100), UI.AddSliderInt('Scale while holding baim ', 1, 100), UI.AddCheckbox('DT speed boost'), UI.AddCheckbox('Better onshot (scout/awp) [beta]'), UI.AddLabel('Better onshot works well only'), UI.AddLabel('with quick peek'), UI.AddHotkey('Pingspike on key'), UI.AddLabel(' '), UI.AddLabel(' Minimum dmg on key '), UI.AddCheckbox('Enable '), UI.AddCheckbox('Show currently mindamage'), UI.AddHotkey('Minimum Damage Override'), UI.AddSliderInt('Pistol Mindmg', 0, 130), UI.AddSliderInt('Heavy Pistol Mindmg', 0, 130), UI.AddSliderInt('Scout Mindmg', 0, 130), UI['AddSliderInt']('AWP Mindmg', 0, 130), UI.AddSliderInt('Auto Mindmg', 0, 130), UI.AddLabel('_______________________________________ '), UI['AddSliderInt']('Pistol Mindmg [on key]', 0, 130), UI.AddSliderInt('Heavy Pistol Mindmg [on key]', 0, 130), UI['AddSliderInt']('Scout Mindmg [on key]', 0, 130), UI.AddSliderInt('AWP Mindmg [on key]', 0, 130), UI['AddSliderInt']('Auto Mindmg [on key]', 0, 130), UI.AddLabel(' '), UI.AddLabel(' Anti-Aim '), UI['AddCheckbox']('Enable Anti-Aim'), UI.AddHotkey('Freestand fake on key'), UI.AddHotkey('Sync fake on key'), UI.AddHotkey('Reset fake on key'), UI.AddHotkey('Freestand on Key'), UI.AddCheckbox('Safe head'), UI.AddDropdown('Safe head type', ['Adaptive', 'Custom', 'On key']); const safehead_modes = UI.AddMultiDropdown('Safe head modes', ['Slow walk', 'Low HP', 'Standing']); UI.AddHotkey('Safe head on key'), UI['AddLabel'](' '), UI.AddLabel(' Magic key '), UI.AddCheckbox('Enable magic key'), UI.AddHotkey('Magic key bind'), UI.AddDropdown('Magic key type', ['Max dmg', 'Force head']), UI.AddCheckbox('Use custom head scale for magic key'), UI['AddDropdown']('Select weapon ', ['Auto', 'Scout', 'AWP', 'Pistol', 'Heavy pistol']), UI.AddSliderInt('Set value', 1, 100), UI.AddSliderInt('Set value ', 1, 100), UI.AddSliderInt('Set value ', 1, 100), UI.AddSliderInt('Set value ', 1, 100), UI.AddSliderInt('Set value ', 1, 100), UI.AddLabel(' '), UI['AddLabel'](' Safe point '), UI.AddCheckbox('Enable '), UI.AddCheckbox('Prefer safe point on limbs'), UI.AddLabel(' '), UI.AddLabel(' shoppy.gg/@Kitty1337 '); var heavy_body_multipoint_custom_cache = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [HEAVY PISTOL]'), scout_body_multipoint_custom_cache = UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [SCOUT]'), awp_body_multipoint_custom_cache = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AWP]'), auto_body_multipoint_custom_cache = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AUTOSNIPER]'), pistol_body_multipoint_custom_cache = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [PISTOL]'), heavy_body_multipoint_cache = UI.GetValue('Rage', 'HEAVY PISTOL', 'Heavy pistol config', 'Body pointscale'), scout_body_multipoint_cache = UI.GetValue('Rage', 'SCOUT', 'Scout config', 'Body pointscale'), awp_body_multipoint_cache = UI['GetValue']('Rage', 'AUTOSNIPER', 'Auto config', 'Body pointscale'), auto_body_multipoint_cache = UI.GetValue('Rage', 'AWP', 'AWP config', 'Body pointscale'), pistol_body_multipoint_cache = UI.GetValue('Rage', 'PISTOL', 'Pistol config', 'Body pointscale'); function SetEnabled() { const _0x5a2569 = UI.GetValue.apply(null, dynmultipoint_modes_auto), _0x231d1d = UI.GetValue.apply(null, dynmultipoint_modes_scout), _0x126fb2 = UI.GetValue.apply(null, dynmultipoint_modes_awp), _0x4d45c4 = UI.GetValue.apply(null, dynmultipoint_modes_pistol), _0x42fd96 = UI.GetValue.apply(null, dynmultipoint_modes_heavypistol); var _0x69ac90 = false, _0x8265b = false, _0x10b23b = false, _0x8705fd = false, _0x576eae = false, _0x5b6b53 = false, _0x13ca5d = false, _0x2dcc22 = false, _0x1dac03 = false, _0x42634e = false, _0xff78c8 = false; UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Better onshot (scout/awp) [beta]') ? (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Better onshot works well only', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'with quick peek', 1)) : (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Better onshot works well only', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'with quick peek', 0)); UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') ? (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Freestand fake on key', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Sync fake on key', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset fake on key', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Freestand on Key', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Safe head', 1)) : (UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Freestand fake on key', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Sync fake on key', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset fake on key', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Freestand on Key', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Safe head', 0)); UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type', 0); UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') ? (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Autowall fix', 1), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Indicators', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'DT speed boost', 1), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Better onshot (scout/awp) [beta]', 1), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Pingspike on key', 1)) : (UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Autowall fix', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Indicators', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'DT speed boost', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Better onshot (scout/awp) [beta]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Pingspike on key', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Better onshot works well only', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'with quick peek', 0)); UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable ') ? (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Show currently mindamage', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', '_______________________________________ ', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Minimum Damage Override', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Pistol Mindmg', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Heavy Pistol Mindmg', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scout Mindmg', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'AWP Mindmg', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Auto Mindmg', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Pistol Mindmg [on key]', 1), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Heavy Pistol Mindmg [on key]', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scout Mindmg [on key]', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'AWP Mindmg [on key]', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Auto Mindmg [on key]', 1)) : (UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Show currently mindamage', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', '_______________________________________ ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Minimum Damage Override', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Pistol Mindmg', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Heavy Pistol Mindmg', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scout Mindmg', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'AWP Mindmg', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Auto Mindmg', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Pistol Mindmg [on key]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Heavy Pistol Mindmg [on key]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scout Mindmg [on key]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'AWP Mindmg [on key]', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Auto Mindmg [on key]', 0)); UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Enable ') ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Prefer safe point on limbs', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Prefer safe point on limbs', 0); UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon', 0); UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 0 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint modes', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint modes', 0); UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 1 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint modes ', 1) : UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint modes ', 0); UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 2 && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint modes ', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint modes ', 0); UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 3 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint modes ', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint modes ', 0); UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 4 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint modes ', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint modes ', 0); if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') == true) { if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 0 && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Enable') == true && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1) { UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0); if (_0x5a2569 & 1 << 0) _0x576eae = true; else _0x576eae = false; if (_0x5a2569 & 1 << 1) _0x5b6b53 = true; else _0x5b6b53 = false; if (_0x5a2569 & 1 << 2) _0x13ca5d = true; else _0x13ca5d = false; } else { if (UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 1 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable')) { UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0); if (_0x231d1d & 1 << 0) _0x10b23b = true; else _0x10b23b = false; if (_0x231d1d & 1 << 1) _0x8705fd = true; else _0x8705fd = false; } else { if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 2 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable')) { UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0); if (_0x126fb2 & 1 << 0) _0x69ac90 = true; else _0x69ac90 = false; if (_0x126fb2 & 1 << 1) _0x8265b = true; else _0x8265b = false; } else { if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 3 && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Enable')) { UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0); if (_0x4d45c4 & 1 << 0) _0x2dcc22 = true; else _0x2dcc22 = false; if (_0x4d45c4 & 1 << 1) _0x1dac03 = true; else _0x1dac03 = false; if (_0x4d45c4 & 1 << 2) _0x42634e = true; else _0x42634e = false; } else { if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 4 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable')) { UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap ', 0); if (_0x42fd96 & 1 << 0) _0xff78c8 = true; else _0xff78c8 = false; } } } } } } _0x576eae == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg', 1)) : (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg', 0)); _0x5b6b53 == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap', 1) : UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap', 0); _0x13ca5d == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots', 1) : UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots', 0); _0x10b23b == true && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? (UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 1)) : (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0)); _0x8705fd == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 1) : UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0); _0x69ac90 == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? (UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 1)) : (UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0)); _0x8265b == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0); _0x2dcc22 == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? (UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 1)) : (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0)); _0x1dac03 == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap ', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap ', 0); _0x42634e == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 1) : UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots ', 0); _0xff78c8 == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 1)) : (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg ', 0)); if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 0 && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') == true && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Enable') == true && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1) UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AUTOSNIPER]', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [SCOUT]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AWP]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [PISTOL]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [HEAVY PISTOL]', 0); else { if (UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 1 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') == true && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Enable') == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1) UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [SCOUT]', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AUTOSNIPER]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AWP]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [PISTOL]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [HEAVY PISTOL]', 0); else { if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 2 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1) UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AWP]', 1), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AUTOSNIPER]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [SCOUT]', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [PISTOL]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [HEAVY PISTOL]', 0); else { if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 3 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1) UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [PISTOL]', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AUTOSNIPER]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AWP]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [SCOUT]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [HEAVY PISTOL]', 0); else UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon') == 4 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable') == true && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 ? (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [HEAVY PISTOL]', 1), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AUTOSNIPER]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AWP]', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [PISTOL]', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [SCOUT]', 0)) : (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [SCOUT]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AUTOSNIPER]', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AWP]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [PISTOL]', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [HEAVY PISTOL]', 0)); } } } UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe head') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Safe head type', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Safe head type', 0); if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe head type') == 1 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe head') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim')) UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Safe head modes', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Safe head on key', 0); else UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe head type') == 2 && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Safe head') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') ? (UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Safe head modes', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Safe head on key', 1)) : (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Safe head modes', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Safe head on key', 0)); UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable magic key') ? (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Magic key bind', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type', 1)) : (UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Magic key bind', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type', 0)); UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 1 && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Enable magic key') ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Use custom head scale for magic key', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Use custom head scale for magic key', 0); UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Use custom head scale for magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 1 ? UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon ', 1) : UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon ', 0); if (UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon ') == 0 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Use custom head scale for magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 1) UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Set value', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0); else { if (UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon ') == 1 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Use custom head scale for magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 1) UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0); else { if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon ') == 2 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Use custom head scale for magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 1) UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 1), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0); else { if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon ') == 3 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Use custom head scale for magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable magic key') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 1) UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Set value', 0), UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 1), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0); else UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Select weapon ') == 4 && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Use custom head scale for magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable magic key') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 1 ? (UI['SetEnabled']('Misc', 'JAVASCRIPT', 'Script items', 'Set value', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 1)) : (UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0), UI.SetEnabled('Misc', 'JAVASCRIPT', 'Script items', 'Set value ', 0)); } } } } function isActive(_0x5ecfdf) { return UI.IsHotkeyActive('Script items', _0x5ecfdf); } function setValue(_0x122624, _0x4517b1) { UI.SetValue('Rage', _0x122624.toUpperCase(), 'Targeting', 'Minimum damage', _0x4517b1); } function isHeavyPistol(_0x14c09c) { if (_0x14c09c == 'r8 revolver' || _0x14c09c == 'desert eagle') returntrue; } function isPistol(_0x495144) { if (_0x495144 == 'glock 18' || _0x495144 == 'five seven' || _0x495144 == 'dual berettas' || _0x495144 == 'p250' || _0x495144 == 'tec 9' || _0x495144 == 'usp s' || _0x495144 == 'cz75 auto' || _0x495144 == 'p2000') returntrue; } function isAutoSniper(_0x163fb8) { if (_0x163fb8 == 'scar 20' || weapon_name == 'g3sg1') returntrue; } function onCM() { pistol_value = UI.GetValue('Script items', 'Pistol Mindmg [on key]'), heavy_value = UI.GetValue('Script items', 'Heavy Pistol Mindmg [on key]'), scout_value = UI.GetValue('Script items', 'Scout Mindmg [on key]'), awp_value = UI.GetValue('Script items', 'AWP Mindmg [on key]'), auto_value = UI['GetValue']('Script items', 'Auto Mindmg [on key]'); var _0x3ec7e2 = UI.GetValue('Script items', 'Heavy Pistol Mindmg'), _0x4275cf = UI.GetValue('Script items', 'Pistol Mindmg'), _0x233e1c = UI.GetValue('Script items', 'Scout Mindmg'), _0x401856 = UI.GetValue('Script items', 'AWP Mindmg'), _0x4f12fe = UI.GetValue('Script items', 'Auto Mindmg'); weapon_name = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer())); if (isActive('Minimum Damage Override') && isPistol(weapon_name)) setValue('PISTOL', pistol_value); else isActive('Magic key bind') && isPistol(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 0 ? (setValue('PISTOL', 100), UI.SetValue('Rage', 'HEAVY PISTOL', 'Accuracy', 'Prefer body aim', false), UI.SetValue('Rage', 'GENERAL', 'Exploits', 'Doubletap', false), isMagicKey = true, isDoubletap = false) : setValue('PISTOL', _0x4275cf); if (isActive('Minimum Damage Override') && isHeavyPistol(weapon_name)) setValue('HEAVY PISTOL', heavy_value); else isActive('Magic key bind') && isHeavyPistol(weapon_name) && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 0 ? (setValue('HEAVY PISTOL', 100), UI.SetValue('Rage', 'HEAVY PISTOL', 'Accuracy', 'Prefer body aim', false), UI['SetValue']('Rage', 'GENERAL', 'Exploits', 'Doubletap', false), isMagicKey = true, isDoubletap = false) : setValue('HEAVY PISTOL', _0x3ec7e2); if (isActive('Minimum Damage Override') && weapon_name == 'ssg 08') setValue('SCOUT', scout_value); else isActive('Magic key bind') && weapon_name == 'ssg 08' && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 0 ? (setValue('SCOUT', 100), UI.SetValue('Rage', 'SCOUT', 'Accuracy', 'Prefer body aim', false), UI.SetValue('Rage', 'GENERAL', 'Exploits', 'Doubletap', false), isMagicKey = true, isDoubletap = false) : setValue('SCOUT', _0x233e1c); if (isActive('Minimum Damage Override') && weapon_name == 'awp') setValue('AWP', awp_value); else isActive('Magic key bind') && weapon_name == 'awp' && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 0 ? (setValue('AWP', 100), UI.SetValue('Rage', 'AWP', 'Accuracy', 'Prefer body aim', false), UI.SetValue('Rage', 'GENERAL', 'Exploits', 'Doubletap', false), isMagicKey = true, isDoubletap = false) : setValue('AWP', _0x401856); if (isActive('Minimum Damage Override') && isAutoSniper(weapon_name)) setValue('AUTOSNIPER', auto_value); else isActive('Magic key bind') && isAutoSniper(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 0 ? (setValue('AUTOSNIPER', 100), UI.SetValue('Rage', 'AUTOSNIPER', 'Accuracy', 'Prefer body aim', false), UI.SetValue('Rage', 'GENERAL', 'Exploits', 'Doubletap', false), isMagicKey = true, isDoubletap = false) : setValue('AUTOSNIPER', _0x4f12fe); } function indicator() { screen = Render.GetScreenSize(), wep = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer())), x = screen[0] / 2, y = screen[1] / 2, pistol = UI.GetValue('Rage', 'PISTOL', 'Targeting', 'Minimum damage'), heavy = UI.GetValue('Rage', 'HEAVY PISTOL', 'Targeting', 'Minimum damage'), scout = UI['GetValue']('Rage', 'SCOUT', 'Targeting', 'Minimum damage'), awp = UI.GetValue('Rage', 'AWP', 'Targeting', 'Minimum damage'), auto = UI.GetValue('Rage', 'AUTOSNIPER', 'Targeting', 'Minimum damage'); var _0x493016 = ''; if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Show currently mindamage') && Entity.IsValid(Entity.GetLocalPlayer()) && Entity.IsAlive(Entity['GetLocalPlayer']())) { if (isPistol(wep)) _0x493016 = pistol; else { if (isHeavyPistol(wep)) _0x493016 = heavy; else { if (wep == 'ssg 08') _0x493016 = scout; else { if (wep == 'awp') _0x493016 = awp; else isAutoSniper(wep) ? _0x493016 = auto : Render.String(screen_size[0] / -933, screen_size[1] / 227, 1, '0', [255, 255, 255, 255], 4); } } } } Render.String(screen_size[0] / -933, screen_size[1] / 227, 1, _0x493016 + '', [255, 255, 255, 255], 4); } function MultipointonCM() { const _0x592b3b = UI['GetValue'].apply(null, dynmultipoint_modes_auto), _0x19e609 = UI['GetValue'].apply(null, dynmultipoint_modes_scout), _0x396894 = UI['GetValue'].apply(null, dynmultipoint_modes_awp), _0x5757ee = UI.GetValue.apply(null, dynmultipoint_modes_pistol), _0x432ef6 = UI['GetValue'].apply(null, dynmultipoint_modes_heavypistol); weapon_name = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer())); var _0xa3a86e = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg'), _0x487927 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim'), _0x37564c = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap'), _0x4266c1 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots'), _0x1d2648 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg '), _0x397753 = UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim '), _0x5b1dc6 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots '), _0x32ca17 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg '), _0x5f5963 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim '), _0x138a24 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots '), _0x27cfe4 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg '), _0x1aed34 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim '), _0x47adc7 = UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while doubletap '), _0x2ae07e = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while hide shots '), _0x31fc9f = UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding mindmg '), _0x441320 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Scale while holding baim '), _0x4c42b4 = UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [HEAVY PISTOL]'), _0x3ffaaf = UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [SCOUT]'), _0x12071f = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AWP]'), _0x56eae = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [AUTOSNIPER]'), _0x4dd5e2 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Reset scale [PISTOL]'); if (isActive('Minimum Damage Override') == true && isHeavyPistol(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 0) UI['SetValue']('Rage', 'HEAVY PISTOL', 'Heavy pistol config', 'Body pointscale', 55); else { if (UI['IsHotkeyActive']('Rage', 'GENERAL', 'General', 'Force body aim') == true && isHeavyPistol(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 0) UI.SetValue('Rage', 'HEAVY PISTOL', 'Heavy pistol config', 'Body pointscale', 45); else { if (isActive('Minimum Damage Override') == true && isHeavyPistol(weapon_name) && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x432ef6 & 1 << 0) UI.SetValue('Rage', 'HEAVY PISTOL', 'Heavy pistol config', 'Body pointscale', _0x31fc9f); else UI.IsHotkeyActive('Rage', 'GENERAL', 'General', 'Force body aim') == true && isHeavyPistol(weapon_name) && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x432ef6 & 1 << 0 ? UI.SetValue('Rage', 'HEAVY PISTOL', 'Heavy pistol config', 'Body pointscale', _0x441320) : UI.SetValue('Rage', 'HEAVY PISTOL', 'Heavy pistol config', 'Body pointscale', heavy_body_multipoint_cache); } } if (isActive('Minimum Damage Override') == true && weapon_name == 'ssg 08' && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 0) UI.SetValue('Rage', 'SCOUT', 'Scout config', 'Body pointscale', 65); else { if (UI.IsHotkeyActive('Rage', 'GENERAL', 'General', 'Force body aim') == true && weapon_name == 'ssg 08' && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 0) UI.SetValue('Rage', 'SCOUT', 'Scout config', 'Body pointscale', 50); else { if (isActive('Minimum Damage Override') == true && weapon_name == 'ssg 08' && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x19e609 & 1 << 0) UI.SetValue('Rage', 'SCOUT', 'Scout config', 'Body pointscale', _0x1d2648); else { if (UI.IsHotkeyActive('Rage', 'GENERAL', 'General', 'Force body aim') == true && weapon_name == 'ssg 08' && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x19e609 & 1 << 0) UI.SetValue('Rage', 'SCOUT', 'Scout config', 'Body pointscale', _0x397753); else UI.GetValue('Rage', 'GENERAL', 'Exploits', 'Hide shots') == true && UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Hide shots') == true || UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Doubletap') == true && weapon_name == 'ssg 08' && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x19e609 & 1 << 1 ? UI.SetValue('Rage', 'SCOUT', 'Scout config', 'Body pointscale', _0x5b1dc6) : UI.SetValue('Rage', 'SCOUT', 'Scout config', 'Body pointscale', scout_body_multipoint_cache); } } } if (isActive('Minimum Damage Override') == true && weapon_name == 'awp' && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 0) UI.SetValue('Rage', 'AWP', 'AWP config', 'Body pointscale', 60); else { if (UI.IsHotkeyActive('Rage', 'GENERAL', 'General', 'Force body aim') == true && weapon_name == 'awp' && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 0) UI.SetValue('Rage', 'AWP', 'AWP config', 'Body pointscale', 48); else { if (isActive('Minimum Damage Override') == true && weapon_name == 'awp' && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x396894 & 1 << 0) UI.SetValue('Rage', 'AWP', 'AWP config', 'Body pointscale', _0x32ca17); else { if (UI.IsHotkeyActive('Rage', 'GENERAL', 'General', 'Force body aim') == true && weapon_name == 'awp' && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x396894 & 1 << 0) UI['SetValue']('Rage', 'AWP', 'AWP config', 'Body pointscale', _0x5f5963); else UI.GetValue('Rage', 'GENERAL', 'Exploits', 'Hide shots') == true && UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Hide shots') == true || UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Doubletap') == true && weapon_name == 'awp' && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x396894 & 1 << 1 ? UI.SetValue('Rage', 'AWP', 'AWP config', 'Body pointscale', _0x138a24) : UI.SetValue('Rage', 'AWP', 'AWP config', 'Body pointscale', awp_body_multipoint_cache); } } } if (isActive('Minimum Damage Override') == true && isAutoSniper(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 0) UI.SetValue('Rage', 'AUTOSNIPER', 'Auto config', 'Body pointscale', 57); else { if (UI['IsHotkeyActive']('Rage', 'GENERAL', 'General', 'Force body aim') == true && isAutoSniper(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 0) UI.SetValue('Rage', 'AUTOSNIPER', 'Auto config', 'Body pointscale', 47); else { if (isActive('Minimum Damage Override') == true && isAutoSniper(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x592b3b & 1 << 0) UI.SetValue('Rage', 'AUTOSNIPER', 'Auto config', 'Body pointscale', _0xa3a86e); else { if (UI.IsHotkeyActive('Rage', 'GENERAL', 'General', 'Force body aim') == true && isAutoSniper(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x592b3b & 1 << 0) UI.SetValue('Rage', 'AUTOSNIPER', 'Auto config', 'Body pointscale', _0x487927); else { if (UI.GetValue('Rage', 'GENERAL', 'Exploits', 'Doubletap') == true && UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Doubletap') == true && isAutoSniper(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x592b3b & 1 << 1) UI.SetValue('Rage', 'AUTOSNIPER', 'Auto config', 'Body pointscale', _0x37564c); else UI['GetValue']('Rage', 'GENERAL', 'Exploits', 'Hide shots') == true && UI['IsHotkeyActive']('Rage', 'GENERAL', 'Exploits', 'Hide shots') == true && isAutoSniper(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x592b3b & 1 << 2 ? UI['SetValue']('Rage', 'AUTOSNIPER', 'Auto config', 'Body pointscale', _0x4266c1) : UI.SetValue('Rage', 'AUTOSNIPER', 'Auto config', 'Body pointscale', auto_body_multipoint_cache); } } } } if (isActive('Minimum Damage Override') == true && isPistol(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 0) UI.SetValue('Rage', 'PISTOL', 'Pistol config', 'Body pointscale', 57); else { if (UI.IsHotkeyActive('Rage', 'GENERAL', 'General', 'Force body aim') == true && isPistol(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 0) UI.SetValue('Rage', 'PISTOL', 'Pistol config', 'Body pointscale', 47); else { if (isActive('Minimum Damage Override') == true && isPistol(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x5757ee & 1 << 0) UI.SetValue('Rage', 'PISTOL', 'Pistol config', 'Body pointscale', _0x27cfe4); else { if (UI['IsHotkeyActive']('Rage', 'GENERAL', 'General', 'Force body aim') == true && isPistol(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x5757ee & 1 << 0) UI.SetValue('Rage', 'PISTOL', 'Pistol config', 'Body pointscale', _0x1aed34); else { if (UI.GetValue('Rage', 'GENERAL', 'Exploits', 'Doubletap') == true && UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Doubletap') == true && isPistol(weapon_name) && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x5757ee & 1 << 1) UI.SetValue('Rage', 'PISTOL', 'Pistol config', 'Body pointscale', _0x47adc7); else UI.GetValue('Rage', 'GENERAL', 'Exploits', 'Hide shots') == true && UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Hide shots') == true && isPistol(weapon_name) && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Dynamic multipoint type') == 1 && _0x5757ee & 1 << 2 ? UI.SetValue('Rage', 'PISTOL', 'Pistol config', 'Body pointscale', _0x2ae07e) : UI.SetValue('Rage', 'PISTOL', 'Pistol config', 'Body pointscale', pistol_body_multipoint_cache); } } } } } function Safe_Head() { g_Local = Entity.GetLocalPlayer(), g_Local_weapon = Entity.GetWeapon(g_Local), weapon_name = Entity.GetName(g_Local_weapon), g_Local_classname = Entity.GetClassName(g_Local_weapon), localplayer_index = Entity['GetLocalPlayer'](), localplayer_alive = Entity.IsAlive(localplayer_index); const _0x43560f = UI.GetValue.apply(null, safehead_modes); var _0x139e77 = get_velocity(localplayer_index), _0x343b8a = get_health(localplayer_index), _0x10bba3 = false, _0x4558ed = false, _0x397737 = false; if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe head') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe head type') == 0) { if (UI.IsHotkeyActive('Anti-Aim', 'Extra', 'Slow walk')) _0x4558ed = true; else _0x4558ed = false; if (_0x343b8a < 50) _0x10bba3 = true; else _0x10bba3 = false; if (_0x139e77 < 3) _0x397737 = true; else _0x397737 = false; } else { if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe head') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe head type') == 1) { if (_0x43560f & 1 << 0 && UI.IsHotkeyActive('Anti-Aim', 'Extra', 'Slow walk')) _0x4558ed = true; else _0x4558ed = false; if (_0x43560f & 1 << 1 && _0x343b8a < 50) _0x10bba3 = true; else _0x10bba3 = false; if (_0x43560f & 1 << 2 && _0x139e77 < 3) _0x397737 = true; else _0x397737 = false; } else { if (UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe head') && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Safe head type') == 2) { if (UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Safe head on key')) _0x4558ed = true; else _0x4558ed = false; } } } _0x397737 == true || _0x10bba3 == true || _0x4558ed == !![] ? (UI.SetValue('Anti-Aim', 'Rage Anti-Aim', 'Yaw offset', 10), UI.SetValue('Anti-Aim', 'Rage Anti-Aim', 'Jitter offset', 0), AntiAim.SetOverride 1, AntiAim.SetFakeOffset 0, AntiAim['SetRealOffset'](-30)) : (UI.SetValue('Anti-Aim', 'Rage Anti-Aim', 'Yaw offset', 0), AntiAim['SetOverride'] 0); } function drawString() { isDoubletap = UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Doubletap'), isInverted = UI.IsHotkeyActive('Anti-Aim', 'Fake angles', 'Inverter'), isHideReal = UI.GetValue('Anti-Aim', 'Fake angles', 'Hide real angle'), isHideShots = UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Hide shots'), isMagicKey = UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Magic key bind'), isFreestand = UI['IsHotkeyActive']('Misc', 'JAVASCRIPT', 'Script items', 'Freestand on Key'), isFakeDuck = UI.IsHotkeyActive('Anti-Aim', 'Extra', 'Fake duck'), isIndicators = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Indicators'), isSyncFake = UI['IsHotkeyActive']('Misc', 'JAVASCRIPT', 'Script items', 'Sync fake on key'), isResetFake = UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Reset fake on key'), isIndFb = UI['IsHotkeyActive']('Rage', 'GENERAL', 'General', 'Force body aim'), isIndSp = UI['IsHotkeyActive']('Rage', 'GENERAL', 'General', 'Force safe point'), isIndLag = UI['GetValue']('Anti-Aim', 'Fake-Lag', 'Enabled'), isPing = UI.GetValue('Misc', 'GENERAL', 'Miscellaneous', 'Extended backtracking'); if (UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Hide shots')) UI['SetValue']('Rage', 'GENERAL', 'Exploits', 'Doubletap', false), UI.SetValue('Rage', 'GENERAL', 'Exploits', 'Hide shots', true), UI.SetValue('Rage', 'AUTOSNIPER', 'Accuracy', 'Prefer body aim', false), isDoubletap = false, isHideShots = true, isIndLag = false; else UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Doubletap') ? (UI.SetValue('Rage', 'GENERAL', 'Exploits', 'Doubletap', true), UI.SetValue('Rage', 'GENERAL', 'Exploits', 'Hide shots', false), UI.SetValue('Rage', 'AUTOSNIPER', 'Accuracy', 'Prefer body aim', true), isDoubletap = true, isHideShots = false, isIndLag = false) : UI.SetValue('Rage', 'AUTOSNIPER', 'Accuracy', 'Prefer body aim', false); g_Local = Entity.GetLocalPlayer(), g_Local_weapon = Entity.GetWeapon(g_Local), weapon_name = Entity['GetName'](g_Local_weapon), g_Local_classname = Entity.GetClassName(g_Local_weapon), localplayer_index = Entity.GetLocalPlayer(), localplayer_alive = Entity.IsAlive(localplayer_index); if (UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Hide shots')) UI.SetValue('Rage', 'GENERAL', 'Exploits', 'Doubletap', false), isDoubletap = false; else UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Freestand on Key') ? (UI.SetValue('Anti-Aim', 'Rage Anti-Aim', 'Auto direction', true), isFreestand = true) : (UI.SetValue('Anti-Aim', 'Rage Anti-Aim', 'Auto direction', false), isFreestand = false); UI.IsHotkeyActive('Anti-Aim', 'Extra', 'Fake duck') && localplayer_alive == true && (UI['SetValue']('Rage', 'GENERAL', 'Exploits', 'Doubletap', false), UI.SetValue('Rage', 'GENERAL', 'Exploits', 'Hide shots', false), isDoubletap = false, isHideShots = false); UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Magic key bind') && localplayer_alive == true && (UI.SetValue('Rage', 'GENERAL', 'Exploits', 'Doubletap', false), isDoubletap = false); UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Indicators') == true && (isIndicators = true); UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Indicators') == true && localplayer_alive == true && (Render.String(screen_size[0] / -933, screen_size[1] / 200, 1, isIndFb ? 'fb' : 'fb', isIndFb ? [127, 255, 0, 255] : [255, 0, 0, 255], 4), Render['String'](screen_size[0] / -888, screen_size[1] / 224, 1, isIndSp ? 'sp' : 'sp', isIndSp ? [127, 255, 0, 255] : [255, 0, 0, 255], 4), Render.String(screen_size[0] / -853, screen_size[1] / 200, 1, isIndLag ? 'lag' : 'lag', isIndLag ? [127, 255, 0, 255] : [255, 0, 0, 255], 4), Render.String(screen_size[0] / -918, screen_size[1] / 162, 1, isPing ? 'ping' : 'ping', isPing ? [127, 255, 0, 255] : [255, 0, 0, 0], 4)); if (UI['IsHotkeyActive']('Misc', 'JAVASCRIPT', 'Script items', 'Freestand fake on key') == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') == true && localplayer_alive == true && UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Safe head on key') == false) Render.String(screen_size[0] / 2, screen_size[1] / 27, 1, 'ideal yaw', [255, 135, 35, 255]); else { if (UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Freestand fake on key') == false && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') == true && localplayer_alive == true && UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Safe head on key') == false) Render.String(screen_size[0] / 2, screen_size[1] / 27, 1, 'fake yaw', [207, 177, 255, 255]); else UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Safe head on key') == true && UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') == true && localplayer_alive == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe head') == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe head type') == 2 && Render.String(screen_size[0] / 2, screen_size[1] / 27, 1, 'safety', [0, 255, 0, 255]); } if (UI['IsHotkeyActive']('Misc', 'JAVASCRIPT', 'Script items', 'Sync fake on key') == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') == true && localplayer_alive == true) UI['SetValue']('Anti-Aim', 'Rage Anti-Aim', 'At targets', 1), isSyncFake = true, Render['String'](screen_size[0] / 2, screen_size[1] / 40, 1, 'dynamic', [207, 177, 255, 255]); else UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Sync fake on key') == false && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') == true && localplayer_alive == true && (Render.String(screen_size[0] / 2, screen_size[1] / 40, 1, 'defoult', [255, 0, 0, 255]), UI.SetValue('Anti-Aim', 'Rage Anti-Aim', 'At targets', 0)); if (isInverted == true && UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Freestand fake on key') == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') == true && localplayer_alive == true && UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Safe head on key') == false) Render.String(screen_size[0] / -48, screen_size[1] / -18, 1, '<', [255, 255, 255, 255], 4), Render.String(screen_size[0] / 52, screen_size[1] / -18, 1, '>', [255, 135, 35, 255], 4); else isInverted == false && UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Freestand fake on key') == true && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable Anti-Aim') == true && localplayer_alive == true && UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Safe head on key') == false && (Render.String(screen_size[0] / -48, screen_size[1] / -18, 1, '<', [255, 135, 35, 255], 4), Render['String'](screen_size[0] / 52, screen_size[1] / -18, 1, '>', [255, 255, 255, 255], 4)); UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Better onshot (scout/awp) [beta]') == true && weapon_name == 'awp' || weapon_name == 'ssg 08' == true && UI.IsHotkeyActive('Rage', 'GENERAL', 'Exploits', 'Doubletap') && UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Minimum Damage Override') ? (UI.SetValue('Anti-Aim', 'Fake-Lag', 'Limit', 3), UI.SetValue('Anti-Aim', 'Rage Anti-Aim', 'Jitter offset', 5), Ragebot.ForceHitboxSafety 0) : (UI.SetValue('Anti-Aim', 'Fake-Lag', 'Limit', fakelag_cache), UI['SetValue']('Anti-Aim', 'Rage Anti-Aim', 'Jitter offset', jitter_cache)), UI['IsHotkeyActive']('Misc', 'JAVASCRIPT', 'Script items', 'Pingspike on key') && localplayer_alive ? (UI.SetValue('Misc', 'GENERAL', 'Miscellaneous', 'Extended backtracking', 1), isPing = true) : (UI.SetValue('Misc', 'GENERAL', 'Miscellaneous', 'Extended backtracking', 0), isPing = false), drawDangerous && localplayer_alive == true && (Render['String'](screen_size[0] / 2, screen_size[1] / 54, 1, isDoubletap ? 'DT' : 'DT', isDoubletap ? [65, 105, 225, 255] : [255, 0, 0, 0]), Render.String(screen_size[0] / 2, screen_size[1] / 54, 1, isHideShots ? 'AA' : 'AA', isHideShots ? [65, 105, 225, 255] : [255, 0, 0, 0]), Render['String'](screen_size[0] / -33, screen_size[1] / -32, 1, isMagicKey ? 'WARNING!' : 'WARNING!', isMagicKey ? [255, 0, 0, 255] : [255, 0, 0, 0], 3, 5), Render['String'](screen_size[0] / 37, screen_size[1] / -32, 1, isMagicKey ? 'delay shot' : 'delay shot', isMagicKey ? [0, 204, 0, 255] : [0, 204, 0, 0], 3, 5), Render.String(screen_size[0] / -891, screen_size[1] / 452, 1, isFreestand ? 'Freestand' : 'Freestand', isFreestand ? [255, 255, 255, 255] : [0, 204, 0, 0], 4)); } var olDoubleTapick = 0, lastPressed = 0; function player_connect() { var _0x31c844 = Event.GetInt('userid'); Entity.GetEntityFromUserID(_0x31c844) == Entity['GetLocalPlayer']() && (lastPressed = Global['Tickcount'](), olDoubleTapick = Global.Tickcount()); } var _0x1625ca = {}; _0x1625ca['get'] = function () { return UI.IsHotkeyActive('Anti-Aim', 'Fake angles', 'Inverter'); }, _0x1625ca.reverse = function () { return UI.ToggleHotkey('Anti-Aim', 'Fake angles', 'Inverter'); }; var inverter = _0x1625ca; function deg2rad(_0x3735ef) { return _0x3735ef * Math['PI'] / 180; } function angle_to_vec(_0x251e01, _0x16c648) { var _0x113d12 = deg2rad(_0x251e01), _0x238243 = deg2rad(_0x16c648), _0x461028 = Math.sin(_0x113d12), _0x2ddedc = Math.cos(_0x113d12), _0x1c31a8 = Math.sin(_0x238243), _0x54be24 = Math.cos(_0x238243); return [_0x2ddedc * _0x54be24, _0x2ddedc * _0x1c31a8, -_0x461028]; } function trace(_0x3ef7e1, _0x10e67d) { var _0x905680 = angle_to_vec(_0x10e67d[0], _0x10e67d[1]), _0x57b33a = Entity.GetRenderOrigin(_0x3ef7e1); _0x57b33a[2] += 50; var _0xd76350 = [_0x57b33a[0] + _0x905680[0] * 8192, _0x57b33a[1] + _0x905680[1] * 8192, _0x57b33a[2] + _0x905680[2] * 8192], _0x56359b = Trace.Line(_0x3ef7e1, _0x57b33a, _0xd76350); if (_0x56359b[1] == 1) return; _0xd76350 = [_0x57b33a[0] + _0x905680[0] * _0x56359b[1] * 8192, _0x57b33a[1] + _0x905680[1] * _0x56359b[1] * 8192, _0x57b33a[2] + _0x905680[2] * _0x56359b[1] * 8192]; var _0x3cb326 = Math.sqrt((_0x57b33a[0] - _0xd76350[0]) * (_0x57b33a[0] - _0xd76350[0]) + (_0x57b33a[1] - _0xd76350[1]) * (_0x57b33a[1] - _0xd76350[1]) + (_0x57b33a[2] - _0xd76350[2]) * (_0x57b33a[2] - _0xd76350[2])); _0x57b33a = Render.WorldToScreen(_0x57b33a), _0xd76350 = Render.WorldToScreen(_0xd76350); if (_0xd76350[2] != 1 || _0x57b33a[2] != 1) return; return _0x3cb326; } function on_draw() { var _0x8ff0f6 = Entity.GetLocalPlayer(); if (!Entity['IsAlive'](_0x8ff0f6) || !UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Freestand fake on key')) return; if (Entity.IsValid(_0x8ff0f6)) { var _0x717d15, _0x22cf86 = Local.GetViewAngles(); left_distance = trace(_0x8ff0f6, [0, _0x22cf86[1] - 22]), right_distance = trace(_0x8ff0f6, [0, _0x22cf86[1] + 22]); if (left_distance > right_distance) { if (inverter.get()) inverter['reverse'](); } if (right_distance > left_distance) { if (!inverter.get()) inverter['reverse'](); } } } function can_shift_shot(_0x48ce27) { if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'DT speed boost')) { var _0x1fc64c = Entity.GetLocalPlayer(), _0x19aeb4 = Entity['GetWeapon'](_0x1fc64c); if (_0x1fc64c == null || _0x19aeb4 == null) returnfalse; var _0x1c7b6e = Entity.GetProp(_0x1fc64c, 'CCSPlayer', 'm_nTickBase'), _0x2da4e7 = Globals.TickInterval() * (_0x1c7b6e - _0x48ce27); if (_0x2da4e7 < Entity.GetProp(_0x1fc64c, 'CCSPlayer', 'm_flNextAttack')) returnfalse; if (_0x2da4e7 < Entity.GetProp(_0x19aeb4, 'CBaseCombatWeapon', 'm_flNextPrimaryAttack')) returnfalse; returntrue; } } function _TBC_CREATE_MOVE() { if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'DT speed boost')) { var _0x4834ed = Exploit.GetCharge(), _0xe2a751 = 0; Exploit[(_0x4834ed != 1 ? 'Enable' : 'Disable') + 'Recharge'](), can_shift_shot14 && _0x4834ed != 1 && (Exploit.DisableRecharge(), Exploit.Recharge()), Exploit.OverrideTolerance(_0xe2a751), Exploit.OverrideShift(14 - _0xe2a751); } } function _TBC_UNLOAD() { UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'DT speed boost') && Exploit.EnableRecharge(); } function SafePoint() { UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Prefer safe point on limbs') && (Ragebot['ForceHitboxSafety'] 7, Ragebot['ForceHitboxSafety'] 8, Ragebot.ForceHitboxSafety 9, Ragebot.ForceHitboxSafety 10, Ragebot['ForceHitboxSafety'] 11, Ragebot.ForceHitboxSafety 12); } function get_velocity(_0x114a72) { var _0x5362ff = Entity.GetProp(_0x114a72, 'CBasePlayer', 'm_vecVelocity[0]'); return Math['sqrt'](_0x5362ff[0] * _0x5362ff[0] + _0x5362ff[1] * _0x5362ff[1]); } function get_health(_0xdf54f6) { return health_override = Entity.GetProp(_0xdf54f6, 'CBasePlayer', 'm_iHealth'), health_override; } seta = false, setb = true; function ForceHeadAim() { UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 1 && UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Magic key bind') ? !seta && (PistolsHitboxes_cashe = UI.GetValue('Rage', 'PISTOL', 'Targeting', 'Hitboxes'), HeavyPistolHitboxes_cashe = UI.GetValue('Rage', 'HEAVY PISTOL', 'Targeting', 'Hitboxes'), ScoutHitboxes_cashe = UI.GetValue('Rage', 'SCOUT', 'Targeting', 'Hitboxes'), AWPHitboxes_cashe = UI['GetValue']('Rage', 'AWP', 'Targeting', 'Hitboxes'), AutoHitboxes_cashe = UI.GetValue('Rage', 'AUTOSNIPER', 'Targeting', 'Hitboxes'), UI.SetValue('Rage', 'PISTOL', 'Targeting', 'Hitboxes', 1), UI.SetValue('Rage', 'HEAVY PISTOL', 'Targeting', 'Hitboxes', 1), UI['SetValue']('Rage', 'SCOUT', 'Targeting', 'Hitboxes', 1), UI.SetValue('Rage', 'AWP', 'Targeting', 'Hitboxes', 1), UI.SetValue('Rage', 'AUTOSNIPER', 'Targeting', 'Hitboxes', 1), seta = true, setb = false) : !setb && (UI.SetValue('Rage', 'PISTOL', 'Targeting', 'Hitboxes', PistolsHitboxes_cashe), UI.SetValue('Rage', 'HEAVY PISTOL', 'Targeting', 'Hitboxes', HeavyPistolHitboxes_cashe), UI['SetValue']('Rage', 'SCOUT', 'Targeting', 'Hitboxes', ScoutHitboxes_cashe), UI.SetValue('Rage', 'AWP', 'Targeting', 'Hitboxes', AWPHitboxes_cashe), UI.SetValue('Rage', 'AUTOSNIPER', 'Targeting', 'Hitboxes', AutoHitboxes_cashe), setb = true, seta = false); } setc = false, setd = true; function ForceHeadAim1() { var _0xecac3d = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Set value '), _0x41e398 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Set value '), _0x33f67c = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Set value'), _0x3154fd = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Set value '), _0x4f9333 = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Set value '); UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Enable magic key') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Magic key type') == 1 && UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Magic key bind') && UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Use custom head scale for magic key') ? !setc && (pistol_head_multipoint_cache = UI.GetValue('Rage', 'PISTOL', 'Pistol config', 'Head pointscale'), heavy_head_multipoint_cache = UI.GetValue('Rage', 'HEAVY PISTOL', 'Heavy pistol config', 'Head pointscale'), scout_head_multipoint_cache = UI.GetValue('Rage', 'SCOUT', 'Scout config', 'Head pointscale'), awp_head_multipoint_cache = UI.GetValue('Rage', 'AWP', 'AWP config', 'Head pointscale'), auto_head_multipoint_cache = UI['GetValue']('Rage', 'AUTOSNIPER', 'Auto config', 'Head pointscale'), UI.SetValue('Rage', 'PISTOL', 'Pistol config', 'Head pointscale', _0xecac3d), UI.SetValue('Rage', 'HEAVY PISTOL', 'Heavy pistol config', 'Head pointscale', _0x41e398), UI.SetValue('Rage', 'SCOUT', 'Scout config', 'Head pointscale', _0x3154fd), UI.SetValue('Rage', 'AWP', 'AWP config', 'Head pointscale', _0x4f9333), UI['SetValue']('Rage', 'AUTOSNIPER', 'Auto config', 'Head pointscale', _0x33f67c), setc = true, setd = false) : !setd && (UI.SetValue('Rage', 'PISTOL', 'Pistol config', 'Head pointscale', pistol_head_multipoint_cache), UI['SetValue']('Rage', 'HEAVY PISTOL', 'Heavy pistol config', 'Head pointscale', heavy_head_multipoint_cache), UI.SetValue('Rage', 'SCOUT', 'Scout config', 'Head pointscale', scout_head_multipoint_cache), UI.SetValue('Rage', 'AWP', 'AWP config', 'Head pointscale', awp_head_multipoint_cache), UI.SetValue('Rage', 'AUTOSNIPER', 'Auto config', 'Head pointscale', auto_head_multipoint_cache), setc = false, setd = true); } function Main() { Global.RegisterCallback('Draw', 'drawString'), Global.RegisterCallback('player_connect_full', 'player_connect'), Global.RegisterCallback('CreateMove', 'on_draw'), Global.RegisterCallback('Draw', 'SetEnabled'), Cheat.RegisterCallback('Draw', 'indicator'), Cheat['RegisterCallback']('CreateMove', 'onCM'), Cheat.RegisterCallback('CreateMove', 'MultipointonCM'), Cheat['RegisterCallback']('CreateMove', 'SafePoint'), Cheat.RegisterCallback('CreateMove', 'Safe_Head'), Cheat.RegisterCallback('CreateMove', 'ForceHeadAim'), Cheat.RegisterCallback('CreateMove', 'ForceHeadAim1'), Cheat['RegisterCallback']('CreateMove', '_TBC_CREATE_MOVE'), Cheat['RegisterCallback']('Unload', '_TBC_UNLOAD'); } Main();
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz