R"#(VertexLitGeneric{
"$basetexture" "VGUI/white_additive"
"$bumpmap" "de_nuke/hr_nuke/pool_water_normals_002"
"$bumptransform" "center 0.5 0.5 scale 0.25 0.25 rotate 0.0 translate 0.0 0.0"
"$ignorez" "0"
"$nofog" "1"
"$model" "1"
"$color2" "[1.0, 1.0, 1.0]"
"$halflambert" "1"
"$envmap" "env_cubemap"
"$envmaptint" "[0.1 0.1 0.1]"
"$envmapfresnel" "1.0"
"$envmapfresnelminmaxexp" "[1.0, 1.0, 1.0]"
"$phong" "1"
"$phongexponent" "1024"
"$phongboost" "4.0"
"$phongfresnelranges" "[1.0, 1.0, 1.0]"
"$rimlight" "1"
"$rimlightexponent" "4.0"
"$rimlightboost" "2.0"
"Proxies"
{
"TextureScroll"
{
"textureScrollVar" "$bumptransform"
"textureScrollRate" "0.25"
"textureScrollAngle" "0.0"
}
}
})#"