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Вопрос Materials

  • Автор темы Автор темы JIoJIka
  • Дата начала Дата начала
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
glowOverlay
 
есть ли у кого красивые материалы?
Буду рад если скинете
Сам посмотришь, может какие-нибудь понравятся
C++:
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"VertexLitGeneric {
$envmap editor/cube_vertigo
$envmapcontrast 1
$envmaptint \"[.7 .7 .7]\"
$basetexture dev/zone_warning proxies {
     texturescroll {
         texturescrollvar
         $basetexturetransform
         texturescrollrate 0.6
         texturescrollangle 90
         }
    }
}"

C++:
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R"#(VertexLitGeneric{
        "$basetexture" "VGUI/white_additive"
        "$bumpmap" "de_nuke/hr_nuke/pool_water_normals_002"
        "$bumptransform" "center 0.5 0.5 scale 0.25 0.25 rotate 0.0 translate 0.0 0.0"
        "$ignorez" "0"
        "$nofog" "1"
        "$model" "1"
        "$color2" "[1.0, 1.0, 1.0]"
        "$halflambert" "1"
        "$envmap" "env_cubemap"
        "$envmaptint" "[0.1 0.1 0.1]"
        "$envmapfresnel" "1.0"
        "$envmapfresnelminmaxexp" "[1.0, 1.0, 1.0]"
        "$phong" "1"
        "$phongexponent" "1024"
        "$phongboost" "4.0"
        "$phongfresnelranges" "[1.0, 1.0, 1.0]"
        "$rimlight" "1"
        "$rimlightexponent" "4.0"
        "$rimlightboost" "2.0"

        "Proxies"
        {
            "TextureScroll"
            {
                "textureScrollVar" "$bumptransform"
                "textureScrollRate" "0.25"
                "textureScrollAngle" "0.0"
            }
        }
        })#"

C++:
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R"#("UnlitGeneric" {
    // Original shader: SphericalEnvMap
    "$envmap" "dev/dev_envmap"
    //"$envmapsphere" 1
    "$basetexture"       "dev/screenhighlight_pulse"
    "$multiply"          "1"
    "proxies"    {
        "texturescroll"    {
            "texturescrollvar"   "$basetexturetransform"
            "texturescrollrate"  "0.6"
            "texturescrollangle" "90"
        }
    }
    }
)#"

C++:
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R"#("VertexLitGeneric" {
            "$basetexture"                    "vgui/white"
            "$envmap"                        "env_cubemap"
            "$envmaptint"                   "[.10 .10 .10]"
$reflectivity "[.5 .5 .5]"
            "$pearlescent"                    "0.8"
            "$phong"                        "1"
            "$phongexponent"                "10"
            "$phongboost"                    "1.0"
            "$rimlight"                        "1"
"textureScrollVar" "$bumptransform"
                        "textureScrollRate" "0.25"
                        "textureScrollAngle" "0.0"
"$phongfresnelranges" "[1.0, 1.0, 1.0]"
            "$rimlightexponent"                "1"
    "$bumpmap" "de_nuke/hr_nuke/pool_water_normals_002"
                "$bumptransform" "center 0.1 0.9 scale 0.21 0.99 rotate 0.1 translate 0.2 0.0"
            "$rimlightboost"                "1"
            "$model"                        "1"
"$envmapfresnel" "1.0"
                "$envmapfresnelminmaxexp" "[1.0, 1.0, 1.0]"
            "$nocull"                        "0"
            "$halflambert"                    "1"
            "$lightwarptexture"             "metalic"
    }
)#"

C++:
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R"#("VertexLitGeneric" {
                "$basetexture"                "dev/zone_warning"
                "$additive"                    "1"
                "$envmap"                    "editor/cube_vertigo"
                "$envmaptint"                "[0 0.5 0.55]"
                "$envmapfresnel"            "1"
                "$envmapfresnelminmaxexp"   "[0.00005 0.6 6]"
                "$alpha"                    "1"

                Proxies
                {
                    TextureScroll
                    {
                        "texturescrollvar"            "$baseTextureTransform"
                        "texturescrollrate"            "0.25"
                        "texturescrollangle"        "270"
                    }
                    Sine
                    {
                        "sineperiod"                "2"
                        "sinemin"                    "0.1"
                        "resultVar"                    "$envmapfresnelminmaxexp[1]"
                    }
                }
          }
)#"

C++:
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R"#("VertexLitGeneric" {
"$basetexture" "VGUI/white_additive"
        "$bumpmap" "de_nuke/hr_nuke/pool_water_normals_002"
        "$bumptransform" "center 0.5 0.5 scale 0.25 0.25 rotate 0.0 translate 0.0 0.0"
        "$ignorez" "0"
        "$nofog" "1"
        "$model" "1"
        "$color2" "[1.0, 1.0, 1.0]"
        "$halflambert" "1"
        "$envmap" "env_cubemap"
        "$envmaptint" "[0.1 0.1 0.1]"
        "$envmapfresnel" "1.0"
        "$envmapfresnelminmaxexp" "[1.0, 1.0, 1.0]"
        "$phong" "1"
        "$phongexponent" "1024"
        "$phongboost" "4.0"
        "$phongfresnelranges" "[1.0, 1.0, 1.0]"
        "$rimlight" "1"
        "$rimlightexponent" "4.0"
        "$rimlightboost" "2.0"
 
        "Proxies"
        {
            "TextureScroll"
            {
                "textureScrollVar" "$bumptransform"
                "textureScrollRate" "0.25"
                "textureScrollAngle" "0.0"
            }
        }
   }
)#"

C++:
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R"#("VertexLitGeneric"
            {
                "$basetexture"                "vgui/white"
                "$ignorez"                    "0"
                "$envmap"                    "env_cubemap"
                "$normalmapalphaenvmapmask" "1"
                "$envmapcontrast"            "1"
                "$nofog"                    "1"
                "$model"                    "1"
                "$nocull"                     "0"
                "$selfillum"                 "1"
                "$halflambert"                "1"
                "$znearer"                     "0"
                "$flat"                     "1"
                "$wireframe"                "0"
            }
        )#"

C++:
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R"#("VertexLitGeneric"
            {
                "$additive"                    "1"
                "$envmap"                    "models/effects/cube_white"
                "$envmaptint"                "[1 1 1]"
                "$envmapfresnel"            "1"
                "$envmapfresnelminmaxexp"     "[0 1 2]"
                "$alpha"                     "0.8"
            }
        )#"

"models/inventory_items/cologne_prediction/cologne_prediction_glass"

"models/inventory_items/trophy_majors/crystal_clear"

"models/inventory_items/trophy_majors/crystal_blue"

"models/inventory_items/trophy_majors/silver_plain"

"models/inventory_items/dogtags/dogtags_outline"

"models/inventory_items/wildfire_gold/wildfire_gold_detail"

"models/inventory_items/trophy_majors/gloss"
 
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