var jitter_cache = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset")
var yaw_cache = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset")
UI.AddCheckbox("Safe head");
function Safe_Head()
{
localplayer_index = Entity.GetLocalPlayer( );
if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Safe head") && UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk"))
{
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", 10);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset", 0);
AntiAim.SetOverride(1);
AntiAim.SetFakeOffset(0);
AntiAim.SetRealOffset(-30);
}
else
{
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset", jitter_cache);
AntiAim.SetOverride(0);
}
}
function Main()
{
Cheat.RegisterCallback("CreateMove", "Safe_Head");
}
Main();