void Aimbot::AutoRevolver()
{
if (!SynchronizeEnable())
return;
if (!g::pLocalEntity->GetActiveWeapon())
return;
if (g::pLocalEntity->GetActiveWeapon()->GetItemDefinitionIndex() == ItemDefinitionIndex::WEAPON_REVOLVER)
{
g::pCmd->buttons |= IN_ATTACK;
float m_flPostponeFireReadyTime = g::pLocalEntity->GetActiveWeapon()->GetFireReadyTime();
if (m_flPostponeFireReadyTime > 0.f && m_flPostponeFireReadyTime - 1.0f < g_pGlobalVars->curtime)
g::pCmd->buttons &= ~IN_ATTACK;
}
}