Kodit izke
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Автор темы
- #1
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
SS нету так как забросил это гавно под названием швш
Вот код:
Ай ладно вот ss
Всем удачи утануть в этом говне
Вот код:
JavaScript:
const hitgroup = ['Head', 'Neck', 'Pelvis', 'Body', 'Thorax', 'Chest', 'Upper chest', 'Left thigh', 'Right thigh', 'Left calf', 'Right calf', 'Left foot', 'Right foot', 'Left hand', 'Right hand', 'Left upper arm', 'Left forearm', 'Right upper arm', 'Right forearm'];
const activeLogs = [];
const ragebotTarget = {};
UI.AddColorPicker("Hitlog Color");
UI.AddLabel( "(recomended standart)" );
var color = UI.GetColor("MISC", "JAVASCRIPT", "Script Items", "Hitlog Color");
if (color[0] === 0 && color[1] === 0 && color[2] === 0 && color[3] === 0)
UI.SetColor("MISC", "JAVASCRIPT", "Script Items", "Hitlog Color", [7,175,245, 255]);
function getMultiColorTextSize(lines) {
var w = 0;
for (var x = 0; x < lines.length; x++) {
w += Render.TextSize(lines[x][1], 8)[0];
}
return w;
}
function drawMultiColorText(x, y, lines) {
var x_pad = 0;
for (var i = 0; i < lines.length; i++) {
const line = lines[i];
const text = line[1];
var color = line[0];
if (typeof line[0] == "number") {
color = UI.GetColor("MISC", "JAVASCRIPT", "Script Items", "Hitlog Color");
}
Render.String(x + x_pad, y, 0, text, color, 8);
const w = Render.TextSize(text, 8)[0];
x_pad += w;
}
}
function showLog(count, layer) {
const text = layer.text;
const w = getMultiColorTextSize(text);
const expiry = Global.Realtime() < layer.delay;
const y = 23 + (23 * (count - 1));
const h = 8;
const logW = (w < 30) ? 30 : (w + 1);
const speed = 2;
const layerSize = 4;
layer.firstLayer = expiry ? Math.min(layer.firstLayer + logW * 1, logW + layerSize) : Math.max(layer.firstLayer - speed, 0);
layer.secondLayer = expiry ? Math.min(layer.secondLayer + logW * 0.1, logW) : Math.max(layer.secondLayer - 1 * speed, 0);
var color = UI.GetColor("MISC", "JAVASCRIPT", "Script Items", "Hitlog Color");
Render.FilledRect(layer.firstLayer - layer.firstLayer, y, layer.firstLayer, h + 15, color);
Render.FilledRect(layer.secondLayer - layer.secondLayer, y, layer.secondLayer, h + 15, [7,25,27, 255]);
drawMultiColorText(layer.secondLayer - logW + 1, y + 2 + 4, text);
activeLogs[count] = layer;
if (layer.secondLayer === 0) {
activeLogs.splice(count, 1);
}
}
function onDraw() {
for (var x = 0; x < activeLogs.length; x++) {
showLog(x, activeLogs[x]);
}
}
function onRagebotFire() {
ragebotTarget[Entity.GetName(Event.GetInt("target_index"))] = {
hitgroup: hitgroup[Event.GetInt("hitbox")],
hc: Event.GetInt("hitchance"),
safepoint: Event.GetInt("safepoint"),
exploit: Event.GetInt("exploit")
}
}
function onPlayerHurt() {
const attacker = Entity.GetEntityFromUserID(Event.GetInt("attacker"));
const victim = Entity.GetEntityFromUserID(Event.GetInt("userid"));
const victimName = Entity.GetName(victim);
if (attacker === Entity.GetLocalPlayer() && victim !== Entity.GetLocalPlayer()) {
const target = ragebotTarget[victimName];
if (target != null) {
const hitMessage = [
[[255, 255, 255, 255], "Hit "],
[[255, 255, 255, 255], " in "],
[0, target.hitgroup],
[[255, 255, 255, 255], " and hitting to "],
[0, Event.GetInt("dmg_health").toString()],
[[255, 255, 255, 255], " dmg ("],
[0, Event.GetInt("health") + " health remaining"],
[[255, 255, 255, 255], ") "]
];
activeLogs.push({
text: hitMessage,
delay: Global.Realtime() + 5,
firstLayer: 0,
secondLayer: 0
}
);
}
}
}
Global.RegisterCallback("Draw", "onDraw");
Global.RegisterCallback("ragebot_fire", "onRagebotFire");
Global.RegisterCallback("player_hurt", "onPlayerHurt");
UI.AddLabel( " " );
Всем удачи утануть в этом говне
Последнее редактирование: