yesToday 31.05.2017, you from future?
CSGO will update in 02.06Today 31.05.2017, you from future?
Can you give new OFFSETS?Today 31.05.2017, you from future?
yes
CSGO will update in 02.06
Can you give new OFFSETS?
its oldПожалуйста, авторизуйтесь для просмотра ссылки.new offset
P.s. Не реклама!
uc and dumperits old
thxAutoUpdate of Offsets
offsets.m_iHealth = U::NetVars->GetOffset(charenc("DT_CSPlayer"), charenc("m_iHealth"));
offsets.m_iTeamNum = U::NetVars->GetOffset(charenc("DT_CSPlayer"), charenc("m_iTeamNum"));
offsets.m_ArmorValue = U::NetVars->GetOffset(charenc("DT_CSPlayer"), charenc("m_ArmorValue"));
offsets.m_bHasHelmet = U::NetVars->GetOffset(charenc("DT_CSPlayer"), charenc("m_bHasHelmet"));
offsets.m_iClass = U::NetVars->GetOffset(charenc("DT_CSPlayer"), charenc("m_iClass"));
offsets.m_bDormant = 0xE9;
offsets.m_bGunGameImmunity = U::NetVars->GetOffset(charenc("DT_CSPlayer"), charenc("m_bGunGameImmunity"));
offsets.m_lifeState = U::NetVars->GetOffset(charenc("DT_CSPlayer"), charenc("m_lifeState"));
offsets.m_fFlags = U::NetVars->GetOffset(charenc("DT_CSPlayer"), charenc("m_fFlags"));
offsets.m_Local = U::NetVars->GetOffset(charenc("DT_BasePlayer"), charenc("m_Local"));
offsets.m_nTickBase = U::NetVars->GetOffset(charenc("DT_CSPlayer"), charenc("m_nTickBase"));
offsets.m_nForceBone = U::NetVars->GetOffset(charenc("DT_CSPlayer"), charenc("m_nForceBone"));
offsets.m_angEyeAngles = U::NetVars->GetOffset(charenc("DT_CSPlayer"), charenc("m_angEyeAngles"));
offsets.m_flFlashDuration = U::NetVars->GetOffset(charenc("DT_CSPlayer"), charenc("m_flFlashDuration"));
offsets.m_iGlowIndex = offsets.m_flFlashDuration + 0x18;
offsets.m_mBoneMatrix = offsets.m_nForceBone + 0x1C;
offsets.m_nModelIndex = U::NetVars->GetOffset(charenc("DT_BasePlayer"), charenc("m_nModelIndex"));
offsets.m_viewPunchAngle = U::NetVars->GetOffset(charenc("DT_BasePlayer"), charenc("m_viewPunchAngle"));
offsets.m_aimPunchAngle = U::NetVars->GetOffset(charenc("DT_BasePlayer"), charenc("m_aimPunchAngle"));
offsets.m_vecOrigin = U::NetVars->GetOffset(charenc("DT_BasePlayer"), charenc("m_vecOrigin"));
offsets.m_vecViewOffset = U::NetVars->GetOffset(charenc("DT_CSPlayer"), charenc("m_vecViewOffset[0]"));
offsets.m_vecVelocity = U::NetVars->GetOffset(charenc("DT_CSPlayer"), charenc("m_vecVelocity[0]"));
offsets.m_szLastPlaceName = U::NetVars->GetOffset(charenc("DT_CSPlayer"), charenc("m_szLastPlaceName"));
offsets.m_hActiveWeapon = U::NetVars->GetOffset(charenc("DT_CSPlayer"), charenc("m_hActiveWeapon"));
offsets.m_fAccuracyPenalty = U::NetVars->GetOffset(charenc("DT_WeaponCSBase"), charenc("m_fAccuracyPenalty"));
offsets.m_Collision = U::NetVars->GetOffset(charenc("DT_BasePlayer"), charenc("m_Collision"));
offsets.m_CollisionGroup = U::NetVars->GetOffset(charenc("DT_BasePlayer"), charenc("m_CollisionGroup"));
offsets.m_iShotsFired = U::NetVars->GetOffset(charenc("DT_CSPlayer"), charenc("m_iShotsFired"));
offsets.m_iWeaponID = U::NetVars->GetOffset(charenc("DT_WeaponCSBase"), charenc("m_fAccuracyPenalty")) + 0x30;
offsets.m_hOwnerEntity = U::NetVars->GetOffset(charenc("DT_BaseEntity"), charenc("m_hOwnerEntity"));
offsets.m_nMoveType = 0x258;
offsets.m_nHitboxSet = U::NetVars->GetOffset(charenc("DT_BasePlayer"), charenc("m_nHitboxSet"));
offsets.m_bIsBroken = U::NetVars->GetOffset(charenc("DT_BreakableSurface"), charenc("m_bIsBroken"));
offsets.m_flC4Blow = U::NetVars->GetOffset(charenc("DT_PlantedC4"), charenc("m_flC4Blow"));
/*offsets.m_flLowerBodyYawTarget = U::NetVars->GetOffset(charenc("DT_CSPlayer"), charenc("m_flLowerBodyYawTarget"));
offsets.m_bIsScoped = U::NetVars->GetOffset(charenc("DT_CSPlayer"), charenc("m_bIsScoped"));
offsets.deadflag = U::NetVars->GetOffset(charenc("DT_BasePlayer"), charenc("deadflag"));
offsets.m_hObserverTarget = U::NetVars->GetOffset(charenc("DT_CSPlayer"), charenc("m_hObserverTarget"));*/
offsets.m_bReloadVisuallyComplete = U::NetVars->GetOffset(charenc("DT_WeaponCSBase"), charenc("m_bReloadVisuallyComplete"));
offsets.m_flNextPrimaryAttack = U::NetVars->GetOffset(charenc("DT_BaseCombatWeapon"), charenc("m_flNextPrimaryAttack"));
offsets.m_nFallbackPaintKit = U::NetVars->GetOffset(charenc("DT_BaseCombatWeapon"), charenc("m_nFallbackPaintKit"));
offsets.m_nFallbackSeed = U::NetVars->GetOffset(charenc("DT_BaseCombatWeapon"), charenc("m_nFallbackSeed"));
offsets.m_flFallbackWear = U::NetVars->GetOffset(charenc("DT_BaseCombatWeapon"), charenc("m_flFallbackWear"));
offsets.m_nFallbackStatTrak = U::NetVars->GetOffset(charenc("DT_BaseCombatWeapon"), charenc("m_nFallbackStatTrak"));
offsets.m_AttributeManager = U::NetVars->GetOffset(charenc("DT_BaseCombatWeapon"), charenc("m_AttributeManager"));
offsets.m_Item = U::NetVars->GetOffset(charenc("DT_BaseCombatWeapon"), charenc("m_Item"));
offsets.m_iEntityLevel = U::NetVars->GetOffset(charenc("DT_BaseCombatWeapon"), charenc("m_iEntityLevel"));
offsets.m_iItemIDHigh = U::NetVars->GetOffset(charenc("DT_BaseCombatWeapon"), charenc("m_iItemIDHigh"));
offsets.m_iItemIDLow = U::NetVars->GetOffset(charenc("DT_BaseCombatWeapon"), charenc("m_iItemIDLow"));
offsets.m_iAccountID = U::NetVars->GetOffset(charenc("DT_BaseCombatWeapon"), charenc("m_iAccountID"));
offsets.m_iEntityQuality = U::NetVars->GetOffset(charenc("DT_BaseCombatWeapon"), charenc("m_iEntityQuality"));
offsets.m_iClip1 = U::NetVars->GetOffset(charenc("DT_BaseCombatWeapon"), charenc("m_iClip1"));
offsets.m_OriginalOwnerXuidLow = U::NetVars->GetOffset(charenc("DT_BaseAttributableItem"), charenc("m_OriginalOwnerXuidLow"));
offsets.m_OriginalOwnerXuidHigh = U::NetVars->GetOffset(charenc("DT_BaseAttributableItem"), charenc("m_OriginalOwnerXuidHigh"));
offsets.m_iItemDefinitionIndex = U::NetVars->GetOffset(charenc("DT_BaseAttributableItem"), charenc("m_iItemDefinitionIndex"));
//offsets.ChangeClanTag = U::FindPattern(strenc("engine.dll"), strenc("53 56 57 8B DA 8B F9 FF 15"));
offsets.CalcPlayerView = U::FindPattern(strenc("client.dll"), strenc(" 84 C0 75 08 57 8B CE E8 ?? ?? ?? ?? 8B 06")); //
offsets.GlowManager = *(DWORD*)(U::FindPattern(strenc("client.dll"), strenc("0F 11 05 ?? ?? ?? ?? 83 C8 01 C7 05 ?? ?? ?? ?? 00 00 00 00")) + 3);
offsets.d3d9Device = **(DWORD**)(U::FindPattern(strenc("shaderapidx9.dll"), strenc("A1 ?? ?? ?? ?? 50 8B 08 FF 51 0C")) + 1); //
offsets.LoadFromBufferEx = U::FindPattern(strenc("client.dll"), strenc("55 8B EC 83 E4 F8 83 EC 34 53 8B 5D 0C 89 4C 24 04"));
offsets.InitKeyValuesEx = U::FindPattern(strenc("client.dll"), strenc("55 8B EC 51 33 C0 C7 45")); //
offsets.ServerRankRevealAllEx = U::FindPattern(strenc("client.dll"), strenc("55 8B EC 8B 0D ? ? ? ? 68 ? ? ? ? ")); //
offsets.IsReadyEx = U::FindPattern(strenc("client.dll"), strenc("55 8B EC 83 E4 F8 83 EC 08 56 8B 35 ? ? ? ? 57 8B 8E ? ? ? ? ")); //
Модеры, сорри за большой текст
if you have damper, can you give it plsuc and dumper
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz