Всем привет,-,. Code by Sk4ddu. Discord: sk4ddu#5548
P.S. Код был взят с UC(no ad)
Пжпжпжпж не пастите в свою пасту :)
hook : GetModifiedAimConeDirection
Through Walls(Через стенку):
Код:
Vector3 __fastcall pSilent(float aimCone, Vector3 inputVec, bool anywhereInside = true) { // wanna hang myself
auto* TargetPlayer = reinterpret_cast<BasePlayer*>(Storage::closestPlayer);
Vector3 dir = (pPrediction(LocalPlayer.BasePlayer->GetBoneByID(head), TargetPlayer) - LocalPlayer.BasePlayer->GetBoneByID(head)).Normalized();
if (AimBot::pSilent) {
if (Storage::closestPlayer != NULL) {
return original_aimconedirection(0.f, dir, anywhereInside); }
else {
return original_aimconedirection(aimCone, inputVec, anywhereInside); }
}
else return original_aimconedirection(aimCone, inputVec, anywhereInside);
}
Код:
if (AimBot::ThroughWall) {
safe_write(Attack + 0x115, 3711166224, int); // public Vector3 hitMaterialID;
}
hook : internal void SendClientTick() { }
Код:
inline void __fastcall hook_sendclienttick(void* self)
{
if (true)
{
auto input = safe_read(self + 0x4C8, uintptr_t); //Input
if (!input)
return original_sendclienttick(self);
auto state = safe_read(input + 0x20, uintptr_t);
if (!state)
return original_sendclienttick(self);
auto current = safe_read(state + 0x10, uintptr_t);
if (!current)
return original_sendclienttick(self);
safe_write(current + 0x18, Vector3(100, rand() % 999 + -999, rand() % 999 + -999), Vector3);
}
return original_sendclienttick(self);
}
hook : BasePlayer::ClientInput
Код:
void __fastcall ClientInput(DWORD64 baseplayah, DWORD64 ModelState) {
typedef void(__stdcall* ClientInput)(DWORD64, DWORD64);
((ClientInput)original_clientinput)(baseplayah, ModelState);
if (Misc::SilentWalk)
LocalPlayer.BasePlayer->SetRemoveFlag(4);
}
void SetRemoveFlag(int flag) {
DWORD64 mstate = safe_read(this + 0x588, DWORD64);
int flags = safe_read(mstate + 0x24, int);
safe_write(mstate + 0x24, flags &= ~flag, int);
}
Пжпжпжпж не пастите в свою пасту :)
Последнее редактирование: