Смотрите видео ниже, чтобы узнать, как установить наш сайт в качестве веб-приложения на домашнем экране.
Примечание: Эта возможность может быть недоступна в некоторых браузерах.
без бСкиньте ещё кфг даркрая![]()
потратилтолько не говори, что ты потратил 1к на это, только не говори...
UI.AddCheckbox('$ IDEAL YAW $');
UI.AddLabel("$ Darkrai's IDEAL YAW $");
UI.AddCheckbox('$ Low Delta $');
function get_velocity() {
velocity = Entity.GetProp(Entity.GetLocalPlayer(), 'CBasePlayer', 'm_vecVelocity[0]');
speed = Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
return speed
}
function rand_int(_0x708dx4, _0x708dx5) {
return Math.floor(Math.random() * (_0x708dx5 - _0x708dx4 + 1) + _0x708dx4)
}
var death_angles = [];
var wish = {
real: 0,
fake: 0,
lby: 0,
side: 0,
limit: 0
};
var local = {
real: 0,
fake: 0,
duck_amount: 0,
shifting: false,
in_air: false
};
var globals = {
tick_count: 0,
cur_time: 0,
debug: true
};
function update() {
globals.tick_count = Globals.Tickcount();
globals.cur_time = Globals.Curtime();
local.real = Math.floor(Local.GetRealYaw());
local.fake = Math.floor(Local.GetFakeYaw());
local.duck_amount = Entity.GetProp(Entity.GetLocalPlayer(), 'CBasePlayer', 'm_flDuckAmount')
}
function set_wish_angles() {
AntiAim.SetOverride(1);
AntiAim.SetRealOffset(wish.real);
AntiAim.SetFakeOffset(wish.fake);
AntiAim.SetLBYOffset(wish.lby)
}
function adjust_antiaim() {
if (!UI.GetValue('Misc', '$ Low Delta $')) {
return
};
if (local.shifting && get_velocity() > 1.11) {
wish.lby = -140;
wish.real = globals.tick_count % 2 ? rand_int(-55, -22) : rand_int(22, 55)
} else {
if (wish.side == 0) {
wish.lby = 94;
wish.real = globals.tick_count % 12 ? wish.real : wish.real - 22;
if (wish.real <= -21) {
wish.real = 22
};
if (wish.real == 14) {
wish.real = -14
}
} else {
if (wish.side == 1) {
wish.lby = -94;
wish.real = globals.tick_count % 12 ? wish.real : wish.real + 22;
if (wish.real >= 21) {
wish.real = -22
};
if (wish.real == -14) {
wish.real = 14
}
}
}
};
set_wish_angles()
}
function player_death() {
death_angles.push(wish.real)
}
function create_move() {
if (!UI.GetValue('Misc', '$ IDEAL YAW $')) {
return
};
update();
adjust_antiaim()
}
function draw() {
if (!UI.GetValue('Misc', '$ IDEAL YAW $') || !globals.debug) {
return
};
bestfont = Render.AddFont('Verdana', 9, 400);
font = Render.AddFont('Calibri', 9, 40);
Render.FilledRect(300, 14, 270, 62, [0, 0, 0, 200]);
Render.FilledRect(300, 14, 270, 3, [63, 64, 125, 255]);
Render.StringCustom(943, 545, 0, 'IDEAL YAW', [235, 116, 52, 255], bestfont);
Render.StringCustom(943, 555, 0, 'DYNAMIC', [232, 151, 252, 255], bestfont);
Render.StringCustom(301, 12, 0, 'FAKE Real ' + wish.real, [255, 255, 255, 255], font);
Render.StringCustom(301, 24, 0, 'Spamming ' + wish.fake, [255, 255, 255, 255], font);
Render.StringCustom(301, 36, 0, 'LBY ' + wish.lby, [255, 255, 255, 255], font);
Render.StringCustom(301, 48, 0, 'SIDE ' + wish.side, [255, 255, 255, 255], font);
Render.StringCustom(301, 60, 0, 'LIMIT ' + wish.limit, [255, 255, 255, 255], font);
Render.StringCustom(420, 12, 0, '4 REAL ' + local.real, [255, 255, 255, 255], font);
Render.StringCustom(420, 24, 0, 'lowdelta ' + local.fake, [255, 255, 255, 255], font);
Render.StringCustom(420, 36, 0, 'DUCK AMOUNT ' + local.duck_amount.toFixed(1), [255, 255, 255, 255], font);
Render.StringCustom(420, 48, 0, 'SHIFT AA ' + local.shifting.toString(), [255, 255, 255, 255], font);
Render.StringCustom(420, 60, 0, 'AIR? ' + local.in_air.toString(), [255, 255, 255, 255], font);
if (!UI.GetValue('Misc', '$ Low Delta $')) {
return
};
Render.StringCustom(943, 565, 0, 'LOW DELTA', [255, 100, 200, 255], bestfont)
}
Cheat.RegisterCallback('CreateMove', 'create_move');
Cheat.RegisterCallback('Draw', 'draw');
Cheat.RegisterCallback('player_death', 'player_death');
UI.AddSliderInt('Ticks to shift', 1, 16);
dtvalue = UI.GetValue('Ticks to shift', 1, 16);
function _FrameNetUpdateStart() {}
function Teleport() {
Teleport = 30(proccesticks);
Exploit.Teleport(Teleport)
}
var time, delay, fillbar, shotsfired;
function can_shift_shot(_0x708dx17) {
var _0x708dx18 = Entity.GetLocalPlayer();
var _0x708dx19 = Entity.GetWeapon(_0x708dx18);
if (_0x708dx18 == null || _0x708dx19 == null) {
return false
};
var _0x708dx1a = Entity.GetProp(_0x708dx18, 'CCSPlayer', 'm_nTickBase');
var _0x708dx1b = Globals.TickInterval() * (_0x708dx1a - _0x708dx17);
if (_0x708dx1b < Entity.GetProp(_0x708dx18, 'CCSPlayer', 'm_flNextAttack')) {
return false
};
if (_0x708dx1b < Entity.GetProp(_0x708dx19, 'CBaseCombatWeapon', 'm_flNextPrimaryAttack')) {
return false
};
return true
}
UI.AddHotkey('ONKEY LEGIT AA Peek');
var restrictions_cache = UI.GetValue('Misc', 'PERFORMANCE & INFORMATION', 'Information', 'Restrictions');
var hiderealangle_cache = UI.GetValue('Anti-Aim', 'Fake angles', 'Hide real angle');
var yawoffset_cache = UI.GetValue('Anti-Aim', 'Rage Anti-Aim', 'Yaw offset');
var pitch_cache = UI.GetValue('Anti-Aim', 'Extra', 'Pitch');
var isOriginal = true;
function mai3213n() {
if (UI.IsHotkeyActive('Misc', 'ONKEY LEGIT AA Peek')) {
if (isOriginal) {
restrictions_cache = UI.GetValue('Misc', 'PERFORMANCE & INFORMATION', 'Information', 'Restrictions');
hiderealangle_cache = UI.GetValue('Anti-Aim', 'Fake angles', 'Hide real angle');
yawoffset_cache = UI.GetValue('Anti-Aim', 'Rage Anti-Aim', 'Yaw offset');
pitch_cache = UI.GetValue('Anti-Aim', 'Extra', 'Pitch');
isOriginal = false
};
UI.SetValue('Misc', 'PERFORMANCE & INFORMATION', 'Information', 'Restrictions', 0);
UI.SetValue('Anti-Aim', 'Fake angles', 'Hide real angle', true);
UI.SetValue('Anti-Aim', 'Rage Anti-Aim', 'Yaw offset', 180);
UI.SetValue('Anti-Aim', 'Extra', 'Pitch', 0)
} else {
if (!isOriginal) {
UI.SetValue('Misc', 'PERFORMANCE & INFORMATION', 'Information', 'Restrictions', restrictions_cache);
UI.SetValue('Anti-Aim', 'Fake angles', 'Hide real angle', hiderealangle_cache);
UI.SetValue('Anti-Aim', 'Rage Anti-Aim', 'Yaw offset', yawoffset_cache);
UI.SetValue('Anti-Aim', 'Extra', 'Pitch', pitch_cache);
isOriginal = true
}
}
}
Cheat.RegisterCallback('CreateMove', 'mai3213n');
UI.AddCheckbox('FORCE ONSHOT');
UI.AddHotkey('KEY');
var last_shot_time = [];
function on_draw() {
if (!UI.GetValue('Misc', 'FORCE ONSHOT') || !UI.IsHotkeyActive('Misc', 'KEY')) {
return
};
var _0x708dx24 = Render.AddFont('Calibri', 30, 700);
Render.StringCustom(100, 500, 25, 'ONSHOT', [255, 255, 255, 255], _0x708dx24)
}
function on_create_move() {
if (!UI.GetValue('Misc', 'FORCE ONSHOT') || !UI.IsHotkeyActive('Misc', 'KEY')) {
return
};
var local = Entity.GetLocalPlayer();
if (!Entity.IsAlive(local)) {
return
};
var _0x708dx26 = Entity.GetEnemies();
for (var _0x708dx27 = 0; _0x708dx27 < _0x708dx26.length; _0x708dx27++) {
var _0x708dx28 = _0x708dx26[_0x708dx27];
var _0x708dx29 = Globals.Tickcount() - last_shot_time[_0x708dx28];
var _0x708dx2a = _0x708dx29 >= 0 && _0x708dx29 <= 12;
if (!_0x708dx2a) {
Ragebot.IgnoreTarget(_0x708dx28)
}
}
}
function on_weapon_fire() {
var _0x708dx2c = Entity.GetEntityFromUserID(Event.GetInt('userid'));
last_shot_time[_0x708dx2c] = Globals.Tickcount()
}
function on_player_connect() {
var _0x708dx2e = Entity.GetEntityFromUserID(Event.GetInt('userid'));
if (_0x708dx2e == Entity.GetLocalPlayer()) {
last_shot_time = []
}
}
Cheat.RegisterCallback('weapon_fire', 'on_weapon_fire');
Cheat.RegisterCallback('player_connect_full', 'on_player_connect');
Cheat.RegisterCallback('CreateMove', 'on_create_move');
Cheat.RegisterCallback('Draw', 'on_draw');
const global_print = Global.Print,
global_print_chat = Global.PrintChat,
global_print_color = Global.PrintColor,
global_register_callback = Global.RegisterCallback,
global_execute_command = Global.ExecuteCommand,
global_frame_stage = Global.FrameStage,
global_tickcount = Global.Tickcount,
global_tickrate = Global.Tickrate,
global_tick_interval = Global.TickInterval,
global_curtime = Global.Curtime,
global_realtime = Global.Realtime,
global_frametime = Global.Frametime,
global_latency = Global.Latency,
global_get_view_angles = Global.GetViewAngles,
global_set_view_angles = Global.SetViewAngles,
global_get_map_name = Global.GetMapName,
global_is_key_pressed = Global.IsKeyPressed,
global_get_screen_size = Global.GetScreenSize,
global_get_cursor_position = Global.GetCursorPosition,
global_play_sound = Global.PlaySound,
global_play_microphone = Global.PlayMicrophone,
global_stop_microphone = Global.StopMicrophone,
global_get_username = Global.GetUsername,
global_set_clan_tag = Global.SetClanTag,
globals_tickcount = Globals.Tickcount,
globals_tickrate = Globals.Tickrate,
globals_tick_interval = Globals.TickInterval,
globals_curtime = Globals.Curtime,
globals_realtime = Globals.Realtime,
globals_frametime = Globals.Frametime,
sound_play = Sound.Play,
sound_play_microphone = Sound.PlayMicrophone,
sound_stop_microphone = Sound.StopMicrophone,
cheat_get_username = Cheat.GetUsername,
cheat_register_callback = cheat_register_callback = new Proxy(Cheat.RegisterCallback, {
apply: function (_0x708dxbd, _0x708dxbd, _0x708dxbe) {
switch (_0x708dxbe[0]) {
case 'paint':
Cheat.RegisterCallback('Draw', _0x708dxbe[1]);
break;
case 'create_move':
Cheat.RegisterCallback('CreateMove', _0x708dxbe[1]);
break;
case 'fsn':
Cheat.RegisterCallback('FrameStageNotify', _0x708dxbe[1]);
break;
default:
Cheat.RegisterCallback(_0x708dxbe[0], _0x708dxbe[1]);
break
}
}
}),
cheat_execute_command = Cheat.ExecuteCommand,
cheat_frame_stage = Cheat.FrameStage,
cheat_print = Cheat.Print,
cheat_print_chat = Cheat.PrintChat,
cheat_print_color = Cheat.PrintColor,
local_latency = Local.Latency,
local_get_view_angles = Local.GetViewAngles,
local_set_view_angles = Local.SetViewAngles,
local_set_clan_tag = Local.SetClanTag,
local_get_real_yaw = Local.GetRealYaw,
local_get_fake_yaw = Local.GetFakeYaw,
local_get_spread = Local.GetSpread,
local_get_inaccuracy = Local.GetInaccuracy,
world_get_map_name = World.GetMapName,
world_get_server_string = World.GetServerString,
input_get_cursor_position = Input.GetCursorPosition,
input_is_key_pressed = Input.IsKeyPressed,
render_string = Render.String,
render_text_size = Render.TextSize,
render_line = Render.Line,
render_rect = Render.Rect,
render_filled_rect = Render.FilledRect,
render_gradient_rect = Render.GradientRect,
render_circle = Render.Circle,
render_filled_circle = Render.FilledCircle,
render_polygon = Render.Polygon,
render_world_to_screen = Render.WorldToScreen,
render_add_font = Render.AddFont,
render_find_font = Render.FindFont,
render_string_custom = Render.StringCustom,
render_textured_rect = Render.TexturedRect,
render_add_texture = Render.AddTexture,
render_text_size_custom = Render.TextSizeCustom,
render_get_screen_size = Render.GetScreenSize,
ui_get_value = UI.GetValue,
ui_set_value = UI.SetValue,
ui_add_checkbox = UI.AddCheckbox,
ui_add_slider_int = UI.AddSliderInt,
ui_add_slider_float = UI.AddSliderFloat,
ui_add_hotkey = UI.AddHotkey,
ui_add_label = UI.AddLabel,
ui_add_dropdown = UI.AddDropdown,
ui_add_multi_dropdown = UI.AddMultiDropdown,
ui_add_color_picker = UI.AddColorPicker,
ui_add_textbox = UI.AddTextbox,
ui_set_enabled = UI.SetEnabled,
ui_get_string = UI.GetString,
ui_get_color = UI.GetColor,
ui_set_color = UI.SetColor,
ui_is_hotkey_active = UI.IsHotkeyActive,
ui_toggle_hotkey = UI.ToggleHotkey,
ui_is_menu_open = UI.IsMenuOpen,
convar_get_int = Convar.GetInt,
convar_set_int = Convar.SetInt,
convar_get_float = Convar.GetFloat,
convar_set_float = Convar.SetFloat,
convar_get_string = Convar.GetString,
convar_set_string = Convar.SetString,
event_get_int = Event.GetInt,
event_get_float = Event.GetFloat,
event_get_string = Event.GetString,
entity_get_entities = Entity.GetEntities,
entity_get_entities_by_class_i_d = Entity.GetEntitiesByClassID,
entity_get_players = Entity.GetPlayers,
entity_get_enemies = Entity.GetEnemies,
entity_get_teammates = Entity.GetTeammates,
entity_get_local_player = Entity.GetLocalPlayer,
entity_get_game_rules_proxy = Entity.GetGameRulesProxy,
entity_get_entity_from_user_i_d = Entity.GetEntityFromUserID,
entity_is_teammate = Entity.IsTeammate,
entity_is_enemy = Entity.IsEnemy,
entity_is_bot = Entity.IsBot,
entity_is_local_player = Entity.IsLocalPlayer,
entity_is_valid = Entity.IsValid,
entity_is_alive = Entity.IsAlive,
entity_is_dormant = Entity.IsDormant,
entity_get_class_i_d = Entity.GetClassID,
entity_get_class_name = Entity.GetClassName,
entity_get_name = Entity.GetName,
entity_get_weapon = Entity.GetWeapon,
entity_get_weapons = Entity.GetWeapons,
entity_get_render_origin = Entity.GetRenderOrigin,
entity_get_prop = Entity.GetProp,
entity_set_prop = Entity.SetProp,
entity_get_hitbox_position = Entity.GetHitboxPosition,
entity_get_eye_position = Entity.GetEyePosition,
trace_line = Trace.Line,
trace_bullet = Trace.Bullet,
usercmd_set_movement = UserCMD.SetMovement,
usercmd_get_movement = UserCMD.GetMovement,
usercmd_set_angles = UserCMD.SetAngles,
usercmd_force_jump = UserCMD.ForceJump,
usercmd_force_crouch = UserCMD.ForceCrouch,
antiaim_get_override = AntiAim.GetOverride,
antiaim_set_override = AntiAim.SetOverride,
antiaim_set_real_offset = AntiAim.SetRealOffset,
antiaim_set_fake_offset = AntiAim.SetFakeOffset,
antiaim_set_l_b_y_offset = AntiAim.SetLBYOffset,
exploit_get_charge = Exploit.GetCharge,
exploit_recharge = Exploit.Recharge,
exploit_disable_recharge = Exploit.DisableRecharge,
exploit_enable_recharge = Exploit.EnableRecharge,
ragebot_override_minimum_damage = Ragebot.OverrideMinimumDamage,
ragebot_override_hitchance = Ragebot.OverrideHitchance,
ragebot_override_accuracy_boost = Ragebot.OverrideAccuracyBoost,
ragebot_override_multipoint_scale = Ragebot.OverrideMultipointScale,
ragebot_force_safety = Ragebot.ForceSafety;
var menu_elements_t = [];
var menu = [];
const menu_spacer = ' ';
menu.label = function (_0x708dxc2) {
UI.AddLabel(_0x708dxc2)
};
menu.call = function (_0x708dxc3, _0x708dxc4, _0x708dxc2, _0x708dxc5) {
if (_0x708dxc2 in menu_elements_t) {
throw new Error('[Menu] The label must be unique!')
};
const _0x708dxc6 = _0x708dxc4 + menu_spacer + _0x708dxc2;
var _0x708dxc7 = [_0x708dxc6];
const _0x708dxc8 = {
name: _0x708dxc4,
label: _0x708dxc2,
properties: _0x708dxc5
};
if (_0x708dxc5 !== null) {
for (var _0x708dx27 = 0; _0x708dx27 < _0x708dxc5.length; _0x708dx27++) {
_0x708dxc7.push(_0x708dxc5[_0x708dx27])
}
};
_0x708dxc3.apply(null, _0x708dxc7);
menu_elements_t[_0x708dxc2] = _0x708dxc8;
return _0x708dxc2
};
menu.get = function (_0x708dxc2) {
if (!(_0x708dxc2 in menu_elements_t)) {
throw new Error("[Menu] This element's label doesn't exist!")
};
const _0x708dxc5 = menu_elements_t[_0x708dxc2];
const _0x708dxc6 = _0x708dxc5.name + menu_spacer + _0x708dxc5.label;
return UI.GetValue('Misc', _0x708dxc6)
};
menu.get_hotkey = function (_0x708dxc2) {
if (!(_0x708dxc2 in menu_elements_t)) {
throw new Error("[Menu] This element's label doesn't exist!")
};
const _0x708dxc5 = menu_elements_t[_0x708dxc2];
const _0x708dxc6 = _0x708dxc5.name + menu_spacer + _0x708dxc5.label;
return UI.IsHotkeyActive('Misc', _0x708dxc6)
};
menu.get_color = function (_0x708dxc2) {
if (!(_0x708dxc2 in menu_elements_t)) {
throw new Error("[Menu] This element's label doesn't exist!")
};
const _0x708dxc5 = menu_elements_t[_0x708dxc2];
const _0x708dxc6 = _0x708dxc5.name + menu_spacer + _0x708dxc5.label;
return UI.GetColor('Misc', _0x708dxc6)
};
menu.set = function (_0x708dxc2, _0x708dxc9) {
if (!(_0x708dxc2 in menu_elements_t)) {
throw new Error("[Menu] This element's label doesn't exist!")
};
const _0x708dxc5 = menu_elements_t[_0x708dxc2];
const _0x708dxc6 = _0x708dxc5.name + menu_spacer + _0x708dxc5.label;
UI.SetValue('Misc', _0x708dxc6, _0x708dxc9)
};
menu.set_color = function (_0x708dxc2, color) {
if (!(_0x708dxc2 in menu_elements_t)) {
throw new Error("[Menu] This element's label doesn't exist!")
};
const _0x708dxc5 = menu_elements_t[_0x708dxc2];
const _0x708dxc6 = _0x708dxc5.name + menu_spacer + _0x708dxc5.label;
UI.SetColor('Misc', _0x708dxc6, color)
};
menu.visibility = function (_0x708dxc2, _0x708dxcb) {
if (!(_0x708dxc2 in menu_elements_t)) {
throw new Error("[Menu] This element's label doesn't exist!")
};
const _0x708dxc5 = menu_elements_t[_0x708dxc2];
const _0x708dxc6 = _0x708dxc5.name + menu_spacer + _0x708dxc5.label;
UI.SetEnabled('Misc', _0x708dxc6, _0x708dxcb)
};
var color = {
_class: 'color'
};
color.new_rgba = function (_0x708dxcc, _0x708dxcd, _0x708dxce, _0x708dxcf) {
if (!_0x708dxcc || !_0x708dxcd || !_0x708dxce || !_0x708dxcf) {
throw new Error('[Color] Invalid color values!')
};
return {
r: _0x708dxcc,
g: _0x708dxcd,
b: _0x708dxce,
a: _0x708dxcf
}
};
color.new_hexa = function (_0x708dxd0, _0x708dxcf) {
if (!_0x708dxd0 || !_0x708dxcf) {
throw new Error('[Color] Invalid color values!')
};
var _0x708dxcc, _0x708dxcd, _0x708dxce;
if (_0x708dxd0.length > 6) {
_0x708dxcc = parseInt(_0x708dxd0.substring(1, 3), 16);
_0x708dxcd = parseInt(_0x708dxd0.substring(3, 5), 16);
_0x708dxce = parseInt(_0x708dxd0.substring(5, 7), 16)
} else {
_0x708dxcc = parseInt(_0x708dxd0.substring(0, 2), 16);
_0x708dxcd = parseInt(_0x708dxd0.substring(2, 4), 16);
_0x708dxce = parseInt(_0x708dxd0.substring(4, 6), 16)
};
return {
r: _0x708dxcc,
g: _0x708dxcd,
b: _0x708dxce,
a: _0x708dxcf,
hex: _0x708dxd0
}
};
color.rgb_to_hsl = function (_0x708dxd1) {
var _0x708dxcc = _0x708dxd1.r,
_0x708dxcd = _0x708dxd1.g,
_0x708dxce = _0x708dxd1.b,
_0x708dxcf = _0x708dxd1.a;
_0x708dxcc /= 255, _0x708dxcd /= 255, _0x708dxce /= 255;
var _0x708dx5 = Math.max(_0x708dxcc, _0x708dxcd, _0x708dxce),
_0x708dx4 = Math.min(_0x708dxcc, _0x708dxcd, _0x708dxce);
var _0x708dxd2, _0x708dxd3, _0x708dxd4 = (_0x708dx5 + _0x708dx4) / 2;
if (_0x708dx5 == _0x708dx4) {
_0x708dxd2 = _0x708dxd3 = 0
} else {
var _0x708dxd5 = _0x708dx5 - _0x708dx4;
_0x708dxd3 = _0x708dxd4 > 0.5 ? _0x708dxd5 / (2 - _0x708dx5 - _0x708dx4) : _0x708dxd5 / (_0x708dx5 + _0x708dx4);
switch (_0x708dx5) {
case _0x708dxcc:
_0x708dxd2 = (_0x708dxcd - _0x708dxce) / _0x708dxd5 + (_0x708dxcd < _0x708dxce ? 6 : 0);
break;
case _0x708dxcd:
_0x708dxd2 = (_0x708dxce - _0x708dxcc) / _0x708dxd5 + 2;
break;
case _0x708dxce:
_0x708dxd2 = (_0x708dxcc - _0x708dxcd) / _0x708dxd5 + 4;
break
};
_0x708dxd2 /= 6
};
return {
r: _0x708dxcc * 255,
g: _0x708dxcd * 255,
b: _0x708dxce * 255,
h: _0x708dxd2 * 360,
s: _0x708dxd3 * 100,
l: _0x708dxd4 * 100,
a: _0x708dxcf
}
};
color.new_hsla = function (_0x708dxd2, _0x708dxd3, _0x708dxd4, _0x708dxcf) {
if (typeof _0x708dxd2 != 'number' || typeof _0x708dxd3 != 'number' || typeof _0x708dxd4 != 'number' || typeof _0x708dxcf != 'number') {
throw new Error('[Color] Invalid color values!')
};
var _0x708dxcc, _0x708dxcd, _0x708dxce;
_0x708dxd2 /= 360;
_0x708dxd3 /= 100;
_0x708dxd4 /= 100;
if (_0x708dxd3 === 0) {
_0x708dxcc = _0x708dxcd = _0x708dxce = _0x708dxd4
} else {
var _0x708dxd6 = function (_0x708dxd7, _0x708dxd8, _0x708dxd9) {
if (_0x708dxd9 < 0) {
_0x708dxd9 += 1
};
if (_0x708dxd9 > 1) {
_0x708dxd9 -= 1
};
if (_0x708dxd9 < 1 / 6) {
return _0x708dxd7 + (_0x708dxd8 - _0x708dxd7) * 6 * _0x708dxd9
};
if (_0x708dxd9 < 1 / 2) {
return _0x708dxd8
};
if (_0x708dxd9 < 2 / 3) {
return _0x708dxd7 + (_0x708dxd8 - _0x708dxd7) * (2 / 3 - _0x708dxd9) * 6
};
return _0x708dxd7
};
var _0x708dxd8 = _0x708dxd4 < 0.5 ? _0x708dxd4 * (1 + _0x708dxd3) : _0x708dxd4 + _0x708dxd3 - _0x708dxd4 * _0x708dxd3;
var _0x708dxd7 = 2 * _0x708dxd4 - _0x708dxd8;
_0x708dxcc = Math.round(_0x708dxd6(_0x708dxd7, _0x708dxd8, _0x708dxd2 + 1 / 3) * 255);
_0x708dxcd = Math.round(_0x708dxd6(_0x708dxd7, _0x708dxd8, _0x708dxd2) * 255);
_0x708dxce = Math.round(_0x708dxd6(_0x708dxd7, _0x708dxd8, _0x708dxd2 - 1 / 3) * 255)
};
return {
r: _0x708dxcc,
g: _0x708dxcd,
b: _0x708dxce,
a: _0x708dxcf,
h: _0x708dxd2,
s: _0x708dxd3,
l: _0x708dxd4
}
};
color.is_valid = function (_0x708dxd1) {
return ((_0x708dxd1 instanceof Array) && _0x708dxd1.r && _0x708dxd1.g && _0x708dxd1.b && _0x708dxd1.a)
};
color.to_hex = function (_0x708dxd1) {
if (!color.is_valid(_0x708dxd1)) {
throw new Error('[Color] Invalid color instance!')
};
var _0x708dxda = '#';
_0x708dxda += _0x708dxd1.r.toString(16);
_0x708dxda += _0x708dxd1.g.toString(16);
_0x708dxda += _0x708dxd1.b.toString(16);
return _0x708dxda
};
color.unpack = function (_0x708dxd1) {
return [_0x708dxd1.r, _0x708dxd1.g, _0x708dxd1.b, _0x708dxd1.a]
};
color.new_offset = function (_0x708dxdb, _0x708dxcc, _0x708dxcd, _0x708dxce, _0x708dxcf) {
if (!color.is_valid(self) || (!_0x708dxcc && !_0x708dxcd && !_0x708dxce && !_0x708dxcf)) {
throw new Error('[Color] Invalid color instance and/or values!')
};
return {
r: _0x708dxdb.r + _0x708dxcc,
g: _0x708dxdb.g + _0x708dxcd,
b: _0x708dxdb.b + _0x708dxce,
a: _0x708dxdb.a + _0x708dxcf,
offset: {
r: _0x708dxcc,
g: _0x708dxcd,
b: _0x708dxce,
a: _0x708dxcf
}
}
};
color.is_zero = function (_0x708dxd1, _0x708dxdc) {
if (!color.is_valid(_0x708dxd1)) {
throw new Error('[Color] Invalid color instance!')
};
_0x708dxdc = _0x708dxdc || 0;
return ((_0x708dxd1.r < _0x708dxdc) && (_0x708dxd1.g < _0x708dxdc) && (_0x708dxd1.b < _0x708dxdc) && (_0x708dxd1.a < _0x708dxdc))
};
color.is_transparent = function (_0x708dxd1, _0x708dxdc) {
if (!color.is_valid(_0x708dxd1)) {
throw new Error('[Color] Invalid color instance!')
};
_0x708dxdc = _0x708dxdc || 0;
return ((_0x708dxd1.a < _0x708dxdc))
};
color.shift_hue = function (_0x708dxd1, _0x708dxdd) {
if (!_0x708dxdd || typeof _0x708dxd1.h == 'null' || typeof _0x708dxd1.s == 'null' || typeof _0x708dxd1.l == 'null') {
throw new Error('[Color] Invalid color instance and/or shift amount!')
};
_0x708dxdd += _0x708dxd1.h;
_0x708dxdd = _0x708dxdd % 360;
return color.new_hsla(_0x708dxdd, _0x708dxd1.s, _0x708dxd1.l, _0x708dxd1.a)
};
color.shift_lum = function (_0x708dxd1, _0x708dxdd) {
if (!_0x708dxdd || typeof _0x708dxd1.h == 'null' || typeof _0x708dxd1.s == 'null' || typeof _0x708dxd1.l == 'null') {
throw new Error('[Color] Invalid color instance and/or shift amount!')
};
_0x708dxdd += _0x708dxd1.l;
_0x708dxdd = Math.min(_0x708dxdd, 100);
return color.new_hsla(_0x708dxd1.h, _0x708dxd1.s, _0x708dxdd, _0x708dxd1.a)
};
var point = {
_class: 'point'
};
point.new = function (_0x708dxdf, _0x708dxe0) {
const _0x708dxe1 = {
x: _0x708dxdf,
y: _0x708dxe0
};
return _0x708dxe1
};
var area = {
_class: 'area'
};
area.new = function (_0x708dxdf, _0x708dxe0, _0x708dxe3, _0x708dxd2) {
const _0x708dxe4 = {
x: _0x708dxdf,
y: _0x708dxe0,
x2: _0x708dxdf + _0x708dxe3,
y2: _0x708dxe0 + _0x708dxd2
};
return _0x708dxe4
};
area.in_bounds = function (area, point) {
return point.x > area.x && point.x < area.x2 && point.y > area.y && point.y < area.y2
};
function text(_0x708dxdf, _0x708dxe0, _0x708dxcf, text, color, _0x708dx24) {
Render.StringCustom(_0x708dxdf + 1, _0x708dxe0 + 1, _0x708dxcf, text, [15, 15, 15, 55], _0x708dx24);
Render.StringCustom(_0x708dxdf, _0x708dxe0, _0x708dxcf, text, color, _0x708dx24)
}
function draw_container(_0x708dxdf, _0x708dxe0, _0x708dxe3, _0x708dxe7, _0x708dx24, _0x708dxe8) {
const _0x708dxe9 = menu.get_color(_0x708dxe8);
const _0x708dxea = color.rgb_to_hsl(color.new_rgba(_0x708dxe9[0], _0x708dxe9[1], _0x708dxe9[2], _0x708dxe9[3]));
const _0x708dxeb = color.shift_lum(_0x708dxea, 20);
if (menu.get(rgb)) {
const _0x708dxec = ((1 / menu.get(rgb_speed)) * globals_frametime()) * 360;
const _0x708dxed = color.shift_hue(_0x708dxea, _0x708dxec);
menu.set_color(_0x708dxe8, color.unpack(_0x708dxed))
};
const _0x708dxee = color.new_hexa('#FFFFFF', 255);
const _0x708dxef = color.new_hexa('#28282F', 125);
render_gradient_rect(_0x708dxdf, _0x708dxe0, _0x708dxe3 / 2, 2, 1, color.unpack(_0x708dxea), color.unpack(_0x708dxeb));
render_gradient_rect(_0x708dxdf + _0x708dxe3 / 2, _0x708dxe0, _0x708dxe3 / 2, 2, 1, color.unpack(_0x708dxeb), color.unpack(_0x708dxea));
render_filled_rect(_0x708dxdf, _0x708dxe0 + 2, _0x708dxe3, 16, color.unpack(_0x708dxef));
text(_0x708dxdf + _0x708dxe3 / 2, _0x708dxe0 + 2, 1, _0x708dxe7, color.unpack(_0x708dxee), _0x708dx24)
}
const windows = menu.call(ui_add_multi_dropdown, 'Darkraicord', 'ca_enable', [
['Watermark', 'Spectators', 'Active keybinds', 'Team damage']
]);
const accent = menu.call(ui_add_color_picker, 'Accent color', 'ca_accent', null);
const rgb = menu.call(ui_add_checkbox, 'RGB colors', 'ca_rgbmode', null);
const rgb_speed = menu.call(ui_add_slider_float, 'RGB duration', 'ca_rgbspeed', [1, 5]);
const position = {
spectators: {
x: menu.call(ui_add_slider_int, '', 'spectator_pos_x', [0, 2560]),
y: menu.call(ui_add_slider_int, '', 'spectator_pos_y', [0, 1440])
},
keybinds: {
x: menu.call(ui_add_slider_int, '', 'keybinds_pos_x', [0, 2560]),
y: menu.call(ui_add_slider_int, '', 'keybinds_pos_y', [0, 1440])
},
team_damage: {
x: menu.call(ui_add_slider_int, '', 'team_damage_pos_x', [0, 2560]),
y: menu.call(ui_add_slider_int, '', 'team_damage_pos_y', [0, 1440])
}
};
function setup_colors() {
const _0x708dxd0 = color.new_hexa('#DA9F56', 255);
if (menu.get_color(accent)[3] === 0) {
menu.set_color(accent, color.unpack(_0x708dxd0))
}
}
function handle_menu_visibility() {
for (var _0x708dxf7 in position) {
const _0x708dxdf = position[_0x708dxf7].x,
_0x708dxe0 = position[_0x708dxf7].y;
menu.visibility(_0x708dxdf, false);
menu.visibility(_0x708dxe0, false)
}
}
function get_spectators() {
const _0x708dx18 = entity_get_local_player();
const _0x708dxf9 = entity_get_players();
var _0x708dxfa = '';
for (var _0x708dx27 = 0; _0x708dx27 < _0x708dxf9.length; _0x708dx27++) {
const _0x708dxfb = _0x708dxf9[_0x708dx27];
const _0x708dxfc = Entity.GetProp(_0x708dxfb, 'CBasePlayer', 'm_hObserverTarget');
if (_0x708dxfc !== 'm_hObserverTarget') {
if (_0x708dxfc === _0x708dx18) {
const _0x708dxc4 = Entity.GetName(_0x708dxfb);
_0x708dxfa += _0x708dxc4 + `\
`
}
}
};
return _0x708dxfa
}
setup_colors();
handle_menu_visibility();
var modules = {
_class: 'modules',
hotkeys: [{
path: ['Legit', 'GENERAL', 'General', 'Enabled'],
conditions: [
['Legit', 'GENERAL', 'General', 'Enabled']
],
label: 'legit aimbot'
}, {
path: ['Legit', 'GENERAL', 'Triggerbot', 'Enabled'],
conditions: [
['Legit', 'GENERAL', 'General', 'Enabled']
],
label: 'triggerbot'
}, {
path: ['Rage', 'GENERAL', 'Resolver override'],
conditions: [
['Rage', 'GENERAL', 'Enabled']
],
label: 'resolver override'
}, {
path: ['Rage', 'Exploits', 'Hide shots'],
conditions: [
['Rage', 'GENERAL', 'Enabled']
],
label: 'hide shots'
}, {
path: ['Rage', 'Exploits', 'Doubletap'],
conditions: [
['Rage', 'GENERAL', 'Enabled']
],
label: 'doubletap'
}, {
path: ['Anti-Aim', 'Legit Anti-Aim', 'Direction key'],
conditions: [
['Legit', 'GENERAL', 'General', 'Enabled']
],
label: 'anti-aim inverter'
}, {
path: ['Anti-Aim', 'Fake angles', 'Inverter'],
conditions: [
['Rage', 'GENERAL', 'Enabled']
],
label: 'anti-aim inverter'
}, {
path: ['Misc', 'Movement', 'Edge jump'],
conditions: [
['Misc', 'Movement', 'Edge jump']
],
label: 'edge jump'
}, {
path: ['Misc', 'Movement', 'Auto peek'],
conditions: [
['Misc', 'Movement', 'Auto peek']
],
label: 'auto peek'
}],
damage_dealt: []
};
modules.watermark = function (_0x708dx24) {
const _0x708dxfe = function () {
const text = 'onetap [darkraicord] | ' + cheat_get_username() + ' | ';
const _0x708dxff = world_get_server_string();
if (_0x708dxff != '') {
text += _0x708dxff + ' | delay: ' + Math.round(local_latency() * 1000 - 16) + ' | ' + globals_tickrate() + 'tick | '
};
const _0x708dx100 = new Date();
const _0x708dx101 = _0x708dx100.getHours(),
_0x708dx102 = _0x708dx100.getMinutes(),
_0x708dx103 = _0x708dx100.getSeconds();
const time = (_0x708dx101 < 10 ? '0' + _0x708dx101 : _0x708dx101) + ':' + (_0x708dx102 < 10 ? '0' + _0x708dx102 : _0x708dx102) + ':' + (_0x708dx103 < 10 ? '0' + _0x708dx103 : _0x708dx103);
text += time;
return text
};
const text = _0x708dxfe();
const _0x708dx104 = render_text_size_custom(text, _0x708dx24)[0] + 15;
const _0x708dx105 = render_get_screen_size()[0];
draw_container(_0x708dx105 - 10 - _0x708dx104, 10, _0x708dx104, text, _0x708dx24, accent)
};
modules.spectators = function (_0x708dx24) {
const _0x708dxdf = menu.get(position.spectators.x),
_0x708dxe0 = menu.get(position.spectators.y);
const _0x708dxfa = get_spectators();
const _0x708dx106 = area.new(_0x708dxdf, _0x708dxe0, 200, 32);
const _0x708dx107 = point.new(input_get_cursor_position()[0], input_get_cursor_position()[1]);
draw_container(_0x708dxdf, _0x708dxe0, 200, 'spectators', _0x708dx24, accent);
text(_0x708dxdf + 4, _0x708dxe0 + 18, 0, _0x708dxfa, [255, 255, 255, 200], _0x708dx24);
if (input_is_key_pressed(1)) {
if (area.in_bounds(_0x708dx106, _0x708dx107)) {
menu.set(position.spectators.x, _0x708dx107.x - 100);
menu.set(position.spectators.y, _0x708dx107.y - 10)
}
}
};
modules.keybinds = function (_0x708dx24) {
const _0x708dxdf = menu.get(position.keybinds.x),
_0x708dxe0 = menu.get(position.keybinds.y);
const _0x708dx108 = function () {
var _0x708dxdb = '';
for (var _0x708dx27 = 0; _0x708dx27 < modules.hotkeys.length; _0x708dx27++) {
const _0x708dx109 = modules.hotkeys[_0x708dx27];
const _0x708dx10a = true;
for (var _0x708dx10b = 0; _0x708dx10b < _0x708dx109.conditions.length; _0x708dx10b++) {
const _0x708dx10c = _0x708dx109.conditions[_0x708dx10b];
_0x708dx10a = _0x708dx10a && ui_get_value.apply(null, _0x708dx10c)
};
if (ui_is_hotkey_active.apply(null, _0x708dx109.path) && _0x708dx10a) {
_0x708dxdb += '[toggled] ' + _0x708dx109.label + `\
`
}
};
return _0x708dxdb
};
const _0x708dx106 = area.new(_0x708dxdf, _0x708dxe0, 200, 32);
const _0x708dx107 = point.new(input_get_cursor_position()[0], input_get_cursor_position()[1]);
draw_container(_0x708dxdf, _0x708dxe0, 200, 'keybinds', _0x708dx24, accent);
text(_0x708dxdf + 4, _0x708dxe0 + 18, 0, _0x708dx108(), [255, 255, 255, 200], _0x708dx24);
if (input_is_key_pressed(1)) {
if (area.in_bounds(_0x708dx106, _0x708dx107)) {
menu.set(position.keybinds.x, _0x708dx107.x - 100);
menu.set(position.keybinds.y, _0x708dx107.y - 10)
}
}
};
modules.team_damage = function (_0x708dx24) {
const _0x708dxdf = menu.get(position.team_damage.x),
_0x708dxe0 = menu.get(position.team_damage.y);
const _0x708dx10d = function () {
var _0x708dxdb = '';
for (var _0x708dx10e in modules.damage_dealt) {
const _0x708dx10f = modules.damage_dealt[_0x708dx10e];
_0x708dxdb += entity_get_name(parseInt(_0x708dx10e)) + ' | ' + _0x708dx10f
};
return _0x708dxdb
};
const _0x708dx106 = area.new(_0x708dxdf, _0x708dxe0, 200, 32);
const _0x708dx107 = point.new(input_get_cursor_position()[0], input_get_cursor_position()[1]);
draw_container(_0x708dxdf, _0x708dxe0, 200, 'team damage', _0x708dx24, accent);
text(_0x708dxdf + 4, _0x708dxe0 + 18, 0, _0x708dx10d(), [255, 255, 255, 200], _0x708dx24);
if (input_is_key_pressed(1)) {
if (area.in_bounds(_0x708dx106, _0x708dx107)) {
menu.set(position.team_damage.x, _0x708dx107.x - 100);
menu.set(position.team_damage.y, _0x708dx107.y - 10)
}
}
};
function on_paint() {
const _0x708dx111 = render_add_font('Segoe UI', 8, 400);
const _0x708dx112 = menu.get(windows);
if (_0x708dx112 & (1 << 0)) {
modules.watermark(_0x708dx111)
};
if (!entity_is_valid(entity_get_local_player())) {
return
};
if (_0x708dx112 & (1 << 1)) {
modules.spectators(_0x708dx111)
};
if (_0x708dx112 & (1 << 2)) {
modules.keybinds(_0x708dx111)
};
if (_0x708dx112 & (1 << 3)) {
modules.team_damage(_0x708dx111)
}
}
function on_player_damage() {
const _0x708dx114 = entity_get_entity_from_user_i_d(event_get_int('attacker'));
const _0x708dx115 = entity_get_entity_from_user_i_d(event_get_int('userid'));
const _0x708dx18 = entity_get_local_player();
if (entity_get_prop(_0x708dx114, 'CBaseEntity', 'm_iTeamNum') == entity_get_prop(_0x708dx115, 'CBaseEntity', 'm_iTeamNum') && entity_get_prop(_0x708dx114, 'CBaseEntity', 'm_iTeamNum') == entity_get_prop(_0x708dx18, 'CBaseEntity', 'm_iTeamNum') && entity_get_prop(_0x708dx115, 'CBaseEntity', 'm_iTeamNum') == entity_get_prop(_0x708dx18, 'CBaseEntity', 'm_iTeamNum')) {
if (!modules.damage_dealt[_0x708dx114]) {
modules.damage_dealt[_0x708dx114] = 0
};
modules.damage_dealt[_0x708dx114] += event_get_int('dmg_health')
}
}
function on_connect() {
modules.damage_dealt = []
}
cheat_register_callback('paint', 'on_paint');
cheat_register_callback('player_hurt', 'on_player_damage');
cheat_register_callback('player_connect_full', 'on_connect')
var _0x2e98 = ["Darkrai"
, "papo4ka zol"
, "HimKim"
, "push"
, "indexOf"
, "$ IDEAL YAW $"
, "$ Darkrai\'s IDEAL YAW $"
, "$ Low Delta $"
, "CBasePlayer"
, "m_vecVelocity[0]"
, "sqrt"
, "random"
, "floor"
, "tick_count"
, "cur_time"
, "real"
, "fake"
, "duck_amount"
, "m_flDuckAmount"
, "lby"
, "Misc"
, "shifting"
, "side"
, "debug"
, "Verdana"
, "Calibri"
, "IDEAL YAW"
, "DYNAMIC"
, "FAKE Real "
, "Spamming "
, "LBY "
, "SIDE "
, "LIMIT "
, "limit"
, "4 REAL "
, "lowdelta "
, "DUCK AMOUNT "
, "toFixed"
, "SHIFT AA "
, "AIR? "
, "in_air"
, "LOW DELTA"
, "CreateMove"
, "create_move"
, "Draw"
, "draw"
, "player_death"
, "Ticks to shift"
, "CCSPlayer"
, "m_nTickBase"
, "m_flNextAttack"
, "CBaseCombatWeapon"
, "m_flNextPrimaryAttack"
, "ONKEY LEGIT AA Peek"
, "PERFORMANCE & INFORMATION"
, "Information"
, "Restrictions"
, "Anti-Aim"
, "Fake angles"
, "Hide real angle"
, "Rage Anti-Aim"
, "Yaw offset"
, "Extra"
, "Pitch"
, "mai3213n"
, "FORCE ONSHOT"
, "KEY"
, "ONSHOT"
, "length"
, "userid"
, "weapon_fire"
, "on_weapon_fire"
, "player_connect_full"
, "on_player_connect"
, "on_create_move"
, "on_draw"
, "Print"
, "PrintChat"
, "PrintColor"
, "RegisterCallback"
, "ExecuteCommand"
, "FrameStage"
, "Tickcount"
, "Tickrate"
, "TickInterval"
, "Curtime"
, "Realtime"
, "Frametime"
, "Latency"
, "GetViewAngles"
, "SetViewAngles"
, "GetMapName"
, "IsKeyPressed"
, "GetScreenSize"
, "GetCursorPosition"
, "PlaySound"
, "PlayMicrophone"
, "StopMicrophone"
, "GetUsername"
, "SetClanTag"
, "Play"
, "paint"
, "FrameStageNotify"
, "fsn"
, "GetRealYaw"
, "GetFakeYaw"
, "GetSpread"
, "GetInaccuracy"
, "GetServerString"
, "String"
, "TextSize"
, "Line"
, "Rect"
, "FilledRect"
, "GradientRect"
, "Circle"
, "FilledCircle"
, "Polygon"
, "WorldToScreen"
, "AddFont"
, "FindFont"
, "StringCustom"
, "TexturedRect"
, "AddTexture"
, "TextSizeCustom"
, "GetValue"
, "SetValue"
, "AddCheckbox"
, "AddSliderInt"
, "AddSliderFloat"
, "AddHotkey"
, "AddLabel"
, "AddDropdown"
, "AddMultiDropdown"
, "AddColorPicker"
, "AddTextbox"
, "SetEnabled"
, "GetString"
, "GetColor"
, "SetColor"
, "IsHotkeyActive"
, "ToggleHotkey"
, "IsMenuOpen"
, "GetInt"
, "SetInt"
, "GetFloat"
, "SetFloat"
, "SetString"
, "GetEntities"
, "GetEntitiesByClassID"
, "GetPlayers"
, "GetEnemies"
, "GetTeammates"
, "GetLocalPlayer"
, "GetGameRulesProxy"
, "GetEntityFromUserID"
, "IsTeammate"
, "IsEnemy"
, "IsBot"
, "IsLocalPlayer"
, "IsValid"
, "IsAlive"
, "IsDormant"
, "GetClassID"
, "GetClassName"
, "GetName"
, "GetWeapon"
, "GetWeapons"
, "GetRenderOrigin"
, "GetProp"
, "SetProp"
, "GetHitboxPosition"
, "GetEyePosition"
, "Bullet"
, "SetMovement"
, "GetMovement"
, "SetAngles"
, "ForceJump"
, "ForceCrouch"
, "GetOverride"
, "SetOverride"
, "SetRealOffset"
, "SetFakeOffset"
, "SetLBYOffset"
, "GetCharge"
, "Recharge"
, "DisableRecharge"
, "EnableRecharge"
, "OverrideMinimumDamage"
, "OverrideHitchance"
, "OverrideAccuracyBoost"
, "OverrideMultipointScale"
, "ForceSafety"
, " "
, "label"
, "call"
, "[Menu] The label must be unique!"
, "apply"
, "get"
, "[Menu] This element\'s label doesn\'t exist!"
, "name"
, "get_hotkey"
, "get_color"
, "set"
, "set_color"
, "visibility"
, "color"
, "new_rgba"
, "[Color] Invalid color values!"
, "new_hexa"
, "substring"
, "rgb_to_hsl"
, "r"
, "g"
, "b"
, "a"
, "max"
, "min"
, "new_hsla"
, "number"
, "round"
, "is_valid"
, "to_hex"
, "[Color] Invalid color instance!"
, "#"
, "unpack"
, "new_offset"
, "[Color] Invalid color instance and/or values!"
, "is_zero"
, "is_transparent"
, "shift_hue"
, "h"
, "null"
, "s"
, "l"
, "[Color] Invalid color instance and/or shift amount!"
, "shift_lum"
, "point"
, "new"
, "area"
, "in_bounds"
, "x"
, "x2"
, "y"
, "y2"
, "#FFFFFF"
, "#28282F"
, "Darkraicord"
, "ca_enable"
, "Watermark"
, "Spectators"
, "Active keybinds"
, "Team damage"
, "Accent color"
, "ca_accent"
, "RGB colors"
, "ca_rgbmode"
, "RGB duration"
, "ca_rgbspeed"
, ""
, "spectator_pos_x"
, "spectator_pos_y"
, "keybinds_pos_x"
, "keybinds_pos_y"
, "team_damage_pos_x"
, "team_damage_pos_y"
, "#DA9F56"
, "m_hObserverTarget"
, "\x0A"
, "modules"
, "Legit"
, "GENERAL"
, "General"
, "Enabled"
, "legit aimbot"
, "Triggerbot"
, "triggerbot"
, "Rage"
, "Resolver override"
, "resolver override"
, "Exploits"
, "Hide shots"
, "hide shots"
, "Doubletap"
, "doubletap"
, "Legit Anti-Aim"
, "Direction key"
, "anti-aim inverter"
, "Inverter"
, "Movement"
, "Edge jump"
, "edge jump"
, "Auto peek"
, "auto peek"
, "watermark"
, "onetap [darkraicord] | "
, " | "
, " | delay: "
, "tick | "
, "getHours"
, "getMinutes"
, "getSeconds"
, "0"
, ":"
, "spectators"
, "keybinds"
, "hotkeys"
, "conditions"
, "path"
, "[toggled] "
, "team_damage"
, "damage_dealt"
, "team damage"
, "Segoe UI"
, "attacker"
, "CBaseEntity"
, "m_iTeamNum"
, "dmg_health"
, "on_paint"
, "player_hurt"
, "on_player_damage"
, "on_connect"];
UI.AddCheckbox(_0x2e98[5]);
UI.AddLabel(_0x2e98[6]);
UI.AddCheckbox(_0x2e98[7]);
function get_velocity() {
velocity = Entity.GetProp(Entity.GetLocalPlayer(), _0x2e98[8], _0x2e98[9]);
speed = Math[_0x2e98[10]](velocity[0] * velocity[0] + velocity[1] * velocity[1]);
return speed
}
function rand_int(_0x708dx4, _0x708dx5) {
return Math[_0x2e98[12]](Math[_0x2e98[11]]() * (_0x708dx5 - _0x708dx4 + 1) + _0x708dx4)
}
var death_angles = [];
var wish = {
real: 0
, fake: 0
, lby: 0
, side: 0
, limit: 0
};
var local = {
real: 0
, fake: 0
, duck_amount: 0
, shifting: false
, in_air: false
};
var globals = {
tick_count: 0
, cur_time: 0
, debug: true
};
function update() {
globals[_0x2e98[13]] = Globals.Tickcount();
globals[_0x2e98[14]] = Globals.Curtime();
local[_0x2e98[15]] = Math[_0x2e98[12]](Local.GetRealYaw());
local[_0x2e98[16]] = Math[_0x2e98[12]](Local.GetFakeYaw());
local[_0x2e98[17]] = Entity.GetProp(Entity.GetLocalPlayer(), _0x2e98[8], _0x2e98[18])
}
function set_wish_angles() {
AntiAim.SetOverride(1);
AntiAim.SetRealOffset(wish[_0x2e98[15]]);
AntiAim.SetFakeOffset(wish[_0x2e98[16]]);
AntiAim.SetLBYOffset(wish[_0x2e98[19]])
}
function adjust_antiaim() {
if (!UI.GetValue(_0x2e98[20], _0x2e98[7])) {
return
};
if (local[_0x2e98[21]] && get_velocity() > 1.11) {
wish[_0x2e98[19]] = -140;
wish[_0x2e98[15]] = globals[_0x2e98[13]] % 2 ? rand_int(-55, -22) : rand_int(22, 55)
} else {
if (wish[_0x2e98[22]] == 0) {
wish[_0x2e98[19]] = 94;
wish[_0x2e98[15]] = globals[_0x2e98[13]] % 12 ? wish[_0x2e98[15]] : wish[_0x2e98[15]] - 22;
if (wish[_0x2e98[15]] <= -21) {
wish[_0x2e98[15]] = 22
};
if (wish[_0x2e98[15]] == 14) {
wish[_0x2e98[15]] = -14
}
} else {
if (wish[_0x2e98[22]] == 1) {
wish[_0x2e98[19]] = -94;
wish[_0x2e98[15]] = globals[_0x2e98[13]] % 12 ? wish[_0x2e98[15]] : wish[_0x2e98[15]] + 22;
if (wish[_0x2e98[15]] >= 21) {
wish[_0x2e98[15]] = -22
};
if (wish[_0x2e98[15]] == -14) {
wish[_0x2e98[15]] = 14
}
}
}
};
set_wish_angles()
}
function player_death() {
death_angles[_0x2e98[3]](wish[_0x2e98[15]])
}
function create_move() {
if (!UI.GetValue(_0x2e98[20], _0x2e98[5])) {
return
};
update();
adjust_antiaim()
}
function draw() {
if (!UI.GetValue(_0x2e98[20], _0x2e98[5]) || !globals[_0x2e98[23]]) {
return
};
bestfont = Render.AddFont(_0x2e98[24], 9, 400);
font = Render.AddFont(_0x2e98[25], 9, 40);
Render.FilledRect(300, 14, 270, 62, [0, 0, 0, 200]);
Render.FilledRect(300, 14, 270, 3, [63, 64, 125, 255]);
Render.StringCustom(943, 545, 0, _0x2e98[26], [235, 116, 52, 255], bestfont);
Render.StringCustom(943, 555, 0, _0x2e98[27], [232, 151, 252, 255], bestfont);
Render.StringCustom(301, 12, 0, _0x2e98[28] + wish[_0x2e98[15]], [255, 255, 255, 255], font);
Render.StringCustom(301, 24, 0, _0x2e98[29] + wish[_0x2e98[16]], [255, 255, 255, 255], font);
Render.StringCustom(301, 36, 0, _0x2e98[30] + wish[_0x2e98[19]], [255, 255, 255, 255], font);
Render.StringCustom(301, 48, 0, _0x2e98[31] + wish[_0x2e98[22]], [255, 255, 255, 255], font);
Render.StringCustom(301, 60, 0, _0x2e98[32] + wish[_0x2e98[33]], [255, 255, 255, 255], font);
Render.StringCustom(420, 12, 0, _0x2e98[34] + local[_0x2e98[15]], [255, 255, 255, 255], font);
Render.StringCustom(420, 24, 0, _0x2e98[35] + local[_0x2e98[16]], [255, 255, 255, 255], font);
Render.StringCustom(420, 36, 0, _0x2e98[36] + local[_0x2e98[17]][_0x2e98[37]](1), [255, 255, 255, 255], font);
Render.StringCustom(420, 48, 0, _0x2e98[38] + local[_0x2e98[21]].toString(), [255, 255, 255, 255], font);
Render.StringCustom(420, 60, 0, _0x2e98[39] + local[_0x2e98[40]].toString(), [255, 255, 255, 255], font);
if (!UI.GetValue(_0x2e98[20], _0x2e98[7])) {
return
};
Render.StringCustom(943, 565, 0, _0x2e98[41], [255, 100, 200, 255], bestfont)
}
Cheat.RegisterCallback(_0x2e98[42], _0x2e98[43]);
Cheat.RegisterCallback(_0x2e98[44], _0x2e98[45]);
Cheat.RegisterCallback(_0x2e98[46], _0x2e98[46]);
UI.AddSliderInt(_0x2e98[47], 1, 16);
dtvalue = UI.GetValue(_0x2e98[47], 1, 16);
function _FrameNetUpdateStart() {}
function Teleport() {
Teleport = 30(proccesticks);
Exploit.Teleport(Teleport)
}
var time, delay, fillbar, shotsfired;
function can_shift_shot(_0x708dx17) {
var _0x708dx18 = Entity.GetLocalPlayer();
var _0x708dx19 = Entity.GetWeapon(_0x708dx18);
if (_0x708dx18 == null || _0x708dx19 == null) {
return false
};
var _0x708dx1a = Entity.GetProp(_0x708dx18, _0x2e98[48], _0x2e98[49]);
var _0x708dx1b = Globals.TickInterval() * (_0x708dx1a - _0x708dx17);
if (_0x708dx1b < Entity.GetProp(_0x708dx18, _0x2e98[48], _0x2e98[50])) {
return false
};
if (_0x708dx1b < Entity.GetProp(_0x708dx19, _0x2e98[51], _0x2e98[52])) {
return false
};
return true
}
UI.AddHotkey(_0x2e98[53]);
var restrictions_cache = UI.GetValue(_0x2e98[20], _0x2e98[54], _0x2e98[55], _0x2e98[56]);
var hiderealangle_cache = UI.GetValue(_0x2e98[57], _0x2e98[58], _0x2e98[59]);
var yawoffset_cache = UI.GetValue(_0x2e98[57], _0x2e98[60], _0x2e98[61]);
var pitch_cache = UI.GetValue(_0x2e98[57], _0x2e98[62], _0x2e98[63]);
var isOriginal = true;
function mai3213n() {
if (UI.IsHotkeyActive(_0x2e98[20], _0x2e98[53])) {
if (isOriginal) {
restrictions_cache = UI.GetValue(_0x2e98[20], _0x2e98[54], _0x2e98[55], _0x2e98[56]);
hiderealangle_cache = UI.GetValue(_0x2e98[57], _0x2e98[58], _0x2e98[59]);
yawoffset_cache = UI.GetValue(_0x2e98[57], _0x2e98[60], _0x2e98[61]);
pitch_cache = UI.GetValue(_0x2e98[57], _0x2e98[62], _0x2e98[63]);
isOriginal = false
};
UI.SetValue(_0x2e98[20], _0x2e98[54], _0x2e98[55], _0x2e98[56], 0);
UI.SetValue(_0x2e98[57], _0x2e98[58], _0x2e98[59], true);
UI.SetValue(_0x2e98[57], _0x2e98[60], _0x2e98[61], 180);
UI.SetValue(_0x2e98[57], _0x2e98[62], _0x2e98[63], 0)
} else {
if (!isOriginal) {
UI.SetValue(_0x2e98[20], _0x2e98[54], _0x2e98[55], _0x2e98[56], restrictions_cache);
UI.SetValue(_0x2e98[57], _0x2e98[58], _0x2e98[59], hiderealangle_cache);
UI.SetValue(_0x2e98[57], _0x2e98[60], _0x2e98[61], yawoffset_cache);
UI.SetValue(_0x2e98[57], _0x2e98[62], _0x2e98[63], pitch_cache);
isOriginal = true
}
}
}
Cheat.RegisterCallback(_0x2e98[42], _0x2e98[64]);
UI.AddCheckbox(_0x2e98[65]);
UI.AddHotkey(_0x2e98[66]);
var last_shot_time = [];
function on_draw() {
if (!UI.GetValue(_0x2e98[20], _0x2e98[65]) || !UI.IsHotkeyActive(_0x2e98[20], _0x2e98[66])) {
return
};
var _0x708dx24 = Render.AddFont(_0x2e98[25], 30, 700);
Render.StringCustom(100, 500, 25, _0x2e98[67], [255, 255, 255, 255], _0x708dx24)
}
function on_create_move() {
if (!UI.GetValue(_0x2e98[20], _0x2e98[65]) || !UI.IsHotkeyActive(_0x2e98[20], _0x2e98[66])) {
return
};
var local = Entity.GetLocalPlayer();
if (!Entity.IsAlive(local)) {
return
};
var _0x708dx26 = Entity.GetEnemies();
for (var _0x708dx27 = 0; _0x708dx27 < _0x708dx26[_0x2e98[68]]; _0x708dx27++) {
var _0x708dx28 = _0x708dx26[_0x708dx27];
var _0x708dx29 = Globals.Tickcount() - last_shot_time[_0x708dx28];
var _0x708dx2a = _0x708dx29 >= 0 && _0x708dx29 <= 12;
if (!_0x708dx2a) {
Ragebot.IgnoreTarget(_0x708dx28)
}
}
}
function on_weapon_fire() {
var _0x708dx2c = Entity.GetEntityFromUserID(Event.GetInt(_0x2e98[69]));
last_shot_time[_0x708dx2c] = Globals.Tickcount()
}
function on_player_connect() {
var _0x708dx2e = Entity.GetEntityFromUserID(Event.GetInt(_0x2e98[69]));
if (_0x708dx2e == Entity.GetLocalPlayer()) {
last_shot_time = []
}
}
Cheat.RegisterCallback(_0x2e98[70], _0x2e98[71]);
Cheat.RegisterCallback(_0x2e98[72], _0x2e98[73]);
Cheat.RegisterCallback(_0x2e98[42], _0x2e98[74]);
Cheat.RegisterCallback(_0x2e98[44], _0x2e98[75]);
const global_print = Global[_0x2e98[76]]
, global_print_chat = Global[_0x2e98[77]]
, global_print_color = Global[_0x2e98[78]]
, global_register_callback = Global[_0x2e98[79]]
, global_execute_command = Global[_0x2e98[80]]
, global_frame_stage = Global[_0x2e98[81]]
, global_tickcount = Global[_0x2e98[82]]
, global_tickrate = Global[_0x2e98[83]]
, global_tick_interval = Global[_0x2e98[84]]
, global_curtime = Global[_0x2e98[85]]
, global_realtime = Global[_0x2e98[86]]
, global_frametime = Global[_0x2e98[87]]
, global_latency = Global[_0x2e98[88]]
, global_get_view_angles = Global[_0x2e98[89]]
, global_set_view_angles = Global[_0x2e98[90]]
, global_get_map_name = Global[_0x2e98[91]]
, global_is_key_pressed = Global[_0x2e98[92]]
, global_get_screen_size = Global[_0x2e98[93]]
, global_get_cursor_position = Global[_0x2e98[94]]
, global_play_sound = Global[_0x2e98[95]]
, global_play_microphone = Global[_0x2e98[96]]
, global_stop_microphone = Global[_0x2e98[97]]
, global_get_username = Global[_0x2e98[98]]
, global_set_clan_tag = Global[_0x2e98[99]]
, globals_tickcount = Globals[_0x2e98[82]]
, globals_tickrate = Globals[_0x2e98[83]]
, globals_tick_interval = Globals[_0x2e98[84]]
, globals_curtime = Globals[_0x2e98[85]]
, globals_realtime = Globals[_0x2e98[86]]
, globals_frametime = Globals[_0x2e98[87]]
, sound_play = Sound[_0x2e98[100]]
, sound_play_microphone = Sound[_0x2e98[96]]
, sound_stop_microphone = Sound[_0x2e98[97]]
, cheat_get_username = Cheat[_0x2e98[98]]
, cheat_register_callback = cheat_register_callback = new Proxy(Cheat.RegisterCallback, {
apply: function (_0x708dxbd, _0x708dxbd, _0x708dxbe) {
switch (_0x708dxbe[0]) {
case _0x2e98[101]:
Cheat.RegisterCallback(_0x2e98[44], _0x708dxbe[1]);
break;
case _0x2e98[43]:
Cheat.RegisterCallback(_0x2e98[42], _0x708dxbe[1]);
break;
case _0x2e98[103]:
Cheat.RegisterCallback(_0x2e98[102], _0x708dxbe[1]);
break;
default:
Cheat.RegisterCallback(_0x708dxbe[0], _0x708dxbe[1]);
break
}
}
})
, cheat_execute_command = Cheat[_0x2e98[80]]
, cheat_frame_stage = Cheat[_0x2e98[81]]
, cheat_print = Cheat[_0x2e98[76]]
, cheat_print_chat = Cheat[_0x2e98[77]]
, cheat_print_color = Cheat[_0x2e98[78]]
, local_latency = Local[_0x2e98[88]]
, local_get_view_angles = Local[_0x2e98[89]]
, local_set_view_angles = Local[_0x2e98[90]]
, local_set_clan_tag = Local[_0x2e98[99]]
, local_get_real_yaw = Local[_0x2e98[104]]
, local_get_fake_yaw = Local[_0x2e98[105]]
, local_get_spread = Local[_0x2e98[106]]
, local_get_inaccuracy = Local[_0x2e98[107]]
, world_get_map_name = World[_0x2e98[91]]
, world_get_server_string = World[_0x2e98[108]]
, input_get_cursor_position = Input[_0x2e98[94]]
, input_is_key_pressed = Input[_0x2e98[92]]
, render_string = Render[_0x2e98[109]]
, render_text_size = Render[_0x2e98[110]]
, render_line = Render[_0x2e98[111]]
, render_rect = Render[_0x2e98[112]]
, render_filled_rect = Render[_0x2e98[113]]
, render_gradient_rect = Render[_0x2e98[114]]
, render_circle = Render[_0x2e98[115]]
, render_filled_circle = Render[_0x2e98[116]]
, render_polygon = Render[_0x2e98[117]]
, render_world_to_screen = Render[_0x2e98[118]]
, render_add_font = Render[_0x2e98[119]]
, render_find_font = Render[_0x2e98[120]]
, render_string_custom = Render[_0x2e98[121]]
, render_textured_rect = Render[_0x2e98[122]]
, render_add_texture = Render[_0x2e98[123]]
, render_text_size_custom = Render[_0x2e98[124]]
, render_get_screen_size = Render[_0x2e98[93]]
, ui_get_value = UI[_0x2e98[125]]
, ui_set_value = UI[_0x2e98[126]]
, ui_add_checkbox = UI[_0x2e98[127]]
, ui_add_slider_int = UI[_0x2e98[128]]
, ui_add_slider_float = UI[_0x2e98[129]]
, ui_add_hotkey = UI[_0x2e98[130]]
, ui_add_label = UI[_0x2e98[131]]
, ui_add_dropdown = UI[_0x2e98[132]]
, ui_add_multi_dropdown = UI[_0x2e98[133]]
, ui_add_color_picker = UI[_0x2e98[134]]
, ui_add_textbox = UI[_0x2e98[135]]
, ui_set_enabled = UI[_0x2e98[136]]
, ui_get_string = UI[_0x2e98[137]]
, ui_get_color = UI[_0x2e98[138]]
, ui_set_color = UI[_0x2e98[139]]
, ui_is_hotkey_active = UI[_0x2e98[140]]
, ui_toggle_hotkey = UI[_0x2e98[141]]
, ui_is_menu_open = UI[_0x2e98[142]]
, convar_get_int = Convar[_0x2e98[143]]
, convar_set_int = Convar[_0x2e98[144]]
, convar_get_float = Convar[_0x2e98[145]]
, convar_set_float = Convar[_0x2e98[146]]
, convar_get_string = Convar[_0x2e98[137]]
, convar_set_string = Convar[_0x2e98[147]]
, event_get_int = Event[_0x2e98[143]]
, event_get_float = Event[_0x2e98[145]]
, event_get_string = Event[_0x2e98[137]]
, entity_get_entities = Entity[_0x2e98[148]]
, entity_get_entities_by_class_i_d = Entity[_0x2e98[149]]
, entity_get_players = Entity[_0x2e98[150]]
, entity_get_enemies = Entity[_0x2e98[151]]
, entity_get_teammates = Entity[_0x2e98[152]]
, entity_get_local_player = Entity[_0x2e98[153]]
, entity_get_game_rules_proxy = Entity[_0x2e98[154]]
, entity_get_entity_from_user_i_d = Entity[_0x2e98[155]]
, entity_is_teammate = Entity[_0x2e98[156]]
, entity_is_enemy = Entity[_0x2e98[157]]
, entity_is_bot = Entity[_0x2e98[158]]
, entity_is_local_player = Entity[_0x2e98[159]]
, entity_is_valid = Entity[_0x2e98[160]]
, entity_is_alive = Entity[_0x2e98[161]]
, entity_is_dormant = Entity[_0x2e98[162]]
, entity_get_class_i_d = Entity[_0x2e98[163]]
, entity_get_class_name = Entity[_0x2e98[164]]
, entity_get_name = Entity[_0x2e98[165]]
, entity_get_weapon = Entity[_0x2e98[166]]
, entity_get_weapons = Entity[_0x2e98[167]]
, entity_get_render_origin = Entity[_0x2e98[168]]
, entity_get_prop = Entity[_0x2e98[169]]
, entity_set_prop = Entity[_0x2e98[170]]
, entity_get_hitbox_position = Entity[_0x2e98[171]]
, entity_get_eye_position = Entity[_0x2e98[172]]
, trace_line = Trace[_0x2e98[111]]
, trace_bullet = Trace[_0x2e98[173]]
, usercmd_set_movement = UserCMD[_0x2e98[174]]
, usercmd_get_movement = UserCMD[_0x2e98[175]]
, usercmd_set_angles = UserCMD[_0x2e98[176]]
, usercmd_force_jump = UserCMD[_0x2e98[177]]
, usercmd_force_crouch = UserCMD[_0x2e98[178]]
, antiaim_get_override = AntiAim[_0x2e98[179]]
, antiaim_set_override = AntiAim[_0x2e98[180]]
, antiaim_set_real_offset = AntiAim[_0x2e98[181]]
, antiaim_set_fake_offset = AntiAim[_0x2e98[182]]
, antiaim_set_l_b_y_offset = AntiAim[_0x2e98[183]]
, exploit_get_charge = Exploit[_0x2e98[184]]
, exploit_recharge = Exploit[_0x2e98[185]]
, exploit_disable_recharge = Exploit[_0x2e98[186]]
, exploit_enable_recharge = Exploit[_0x2e98[187]]
, ragebot_override_minimum_damage = Ragebot[_0x2e98[188]]
, ragebot_override_hitchance = Ragebot[_0x2e98[189]]
, ragebot_override_accuracy_boost = Ragebot[_0x2e98[190]]
, ragebot_override_multipoint_scale = Ragebot[_0x2e98[191]]
, ragebot_force_safety = Ragebot[_0x2e98[192]];
var menu_elements_t = [];
var menu = [];
const menu_spacer = _0x2e98[193];
menu[_0x2e98[194]] = function (_0x708dxc2) {
UI.AddLabel(_0x708dxc2)
};
menu[_0x2e98[195]] = function (_0x708dxc3, _0x708dxc4, _0x708dxc2, _0x708dxc5) {
if (_0x708dxc2 in menu_elements_t) {
throw new Error(_0x2e98[196])
};
const _0x708dxc6 = _0x708dxc4 + menu_spacer + _0x708dxc2;
var _0x708dxc7 = [_0x708dxc6];
const _0x708dxc8 = {
name: _0x708dxc4
, label: _0x708dxc2
, properties: _0x708dxc5
};
if (_0x708dxc5 !== null) {
for (var _0x708dx27 = 0; _0x708dx27 < _0x708dxc5[_0x2e98[68]]; _0x708dx27++) {
_0x708dxc7[_0x2e98[3]](_0x708dxc5[_0x708dx27])
}
};
_0x708dxc3[_0x2e98[197]](null, _0x708dxc7);
menu_elements_t[_0x708dxc2] = _0x708dxc8;
return _0x708dxc2
};
menu[_0x2e98[198]] = function (_0x708dxc2) {
if (!(_0x708dxc2 in menu_elements_t)) {
throw new Error(_0x2e98[199])
};
const _0x708dxc5 = menu_elements_t[_0x708dxc2];
const _0x708dxc6 = _0x708dxc5[_0x2e98[200]] + menu_spacer + _0x708dxc5[_0x2e98[194]];
return UI.GetValue(_0x2e98[20], _0x708dxc6)
};
menu[_0x2e98[201]] = function (_0x708dxc2) {
if (!(_0x708dxc2 in menu_elements_t)) {
throw new Error(_0x2e98[199])
};
const _0x708dxc5 = menu_elements_t[_0x708dxc2];
const _0x708dxc6 = _0x708dxc5[_0x2e98[200]] + menu_spacer + _0x708dxc5[_0x2e98[194]];
return UI.IsHotkeyActive(_0x2e98[20], _0x708dxc6)
};
menu[_0x2e98[202]] = function (_0x708dxc2) {
if (!(_0x708dxc2 in menu_elements_t)) {
throw new Error(_0x2e98[199])
};
const _0x708dxc5 = menu_elements_t[_0x708dxc2];
const _0x708dxc6 = _0x708dxc5[_0x2e98[200]] + menu_spacer + _0x708dxc5[_0x2e98[194]];
return UI.GetColor(_0x2e98[20], _0x708dxc6)
};
menu[_0x2e98[203]] = function (_0x708dxc2, _0x708dxc9) {
if (!(_0x708dxc2 in menu_elements_t)) {
throw new Error(_0x2e98[199])
};
const _0x708dxc5 = menu_elements_t[_0x708dxc2];
const _0x708dxc6 = _0x708dxc5[_0x2e98[200]] + menu_spacer + _0x708dxc5[_0x2e98[194]];
UI.SetValue(_0x2e98[20], _0x708dxc6, _0x708dxc9)
};
menu[_0x2e98[204]] = function (_0x708dxc2, color) {
if (!(_0x708dxc2 in menu_elements_t)) {
throw new Error(_0x2e98[199])
};
const _0x708dxc5 = menu_elements_t[_0x708dxc2];
const _0x708dxc6 = _0x708dxc5[_0x2e98[200]] + menu_spacer + _0x708dxc5[_0x2e98[194]];
UI.SetColor(_0x2e98[20], _0x708dxc6, color)
};
menu[_0x2e98[205]] = function (_0x708dxc2, _0x708dxcb) {
if (!(_0x708dxc2 in menu_elements_t)) {
throw new Error(_0x2e98[199])
};
const _0x708dxc5 = menu_elements_t[_0x708dxc2];
const _0x708dxc6 = _0x708dxc5[_0x2e98[200]] + menu_spacer + _0x708dxc5[_0x2e98[194]];
UI.SetEnabled(_0x2e98[20], _0x708dxc6, _0x708dxcb)
};
var color = {
_class: _0x2e98[206]
};
color[_0x2e98[207]] = function (_0x708dxcc, _0x708dxcd, _0x708dxce, _0x708dxcf) {
if (!_0x708dxcc || !_0x708dxcd || !_0x708dxce || !_0x708dxcf) {
throw new Error(_0x2e98[208])
};
return {
r: _0x708dxcc
, g: _0x708dxcd
, b: _0x708dxce
, a: _0x708dxcf
}
};
color[_0x2e98[209]] = function (_0x708dxd0, _0x708dxcf) {
if (!_0x708dxd0 || !_0x708dxcf) {
throw new Error(_0x2e98[208])
};
var _0x708dxcc, _0x708dxcd, _0x708dxce;
if (_0x708dxd0[_0x2e98[68]] > 6) {
_0x708dxcc = parseInt(_0x708dxd0[_0x2e98[210]](1, 3), 16);
_0x708dxcd = parseInt(_0x708dxd0[_0x2e98[210]](3, 5), 16);
_0x708dxce = parseInt(_0x708dxd0[_0x2e98[210]](5, 7), 16)
} else {
_0x708dxcc = parseInt(_0x708dxd0[_0x2e98[210]](0, 2), 16);
_0x708dxcd = parseInt(_0x708dxd0[_0x2e98[210]](2, 4), 16);
_0x708dxce = parseInt(_0x708dxd0[_0x2e98[210]](4, 6), 16)
};
return {
r: _0x708dxcc
, g: _0x708dxcd
, b: _0x708dxce
, a: _0x708dxcf
, hex: _0x708dxd0
}
};
color[_0x2e98[211]] = function (_0x708dxd1) {
var _0x708dxcc = _0x708dxd1[_0x2e98[212]]
, _0x708dxcd = _0x708dxd1[_0x2e98[213]]
, _0x708dxce = _0x708dxd1[_0x2e98[214]]
, _0x708dxcf = _0x708dxd1[_0x2e98[215]];
_0x708dxcc /= 255, _0x708dxcd /= 255, _0x708dxce /= 255;
var _0x708dx5 = Math[_0x2e98[216]](_0x708dxcc, _0x708dxcd, _0x708dxce)
, _0x708dx4 = Math[_0x2e98[217]](_0x708dxcc, _0x708dxcd, _0x708dxce);
var _0x708dxd2, _0x708dxd3, _0x708dxd4 = (_0x708dx5 + _0x708dx4) / 2;
if (_0x708dx5 == _0x708dx4) {
_0x708dxd2 = _0x708dxd3 = 0
} else {
var _0x708dxd5 = _0x708dx5 - _0x708dx4;
_0x708dxd3 = _0x708dxd4 > 0.5 ? _0x708dxd5 / (2 - _0x708dx5 - _0x708dx4) : _0x708dxd5 / (_0x708dx5 + _0x708dx4);
switch (_0x708dx5) {
case _0x708dxcc:
_0x708dxd2 = (_0x708dxcd - _0x708dxce) / _0x708dxd5 + (_0x708dxcd < _0x708dxce ? 6 : 0);
break;
case _0x708dxcd:
_0x708dxd2 = (_0x708dxce - _0x708dxcc) / _0x708dxd5 + 2;
break;
case _0x708dxce:
_0x708dxd2 = (_0x708dxcc - _0x708dxcd) / _0x708dxd5 + 4;
break
};
_0x708dxd2 /= 6
};
return {
r: _0x708dxcc * 255
, g: _0x708dxcd * 255
, b: _0x708dxce * 255
, h: _0x708dxd2 * 360
, s: _0x708dxd3 * 100
, l: _0x708dxd4 * 100
, a: _0x708dxcf
}
};
color[_0x2e98[218]] = function (_0x708dxd2, _0x708dxd3, _0x708dxd4, _0x708dxcf) {
if (typeof _0x708dxd2 != _0x2e98[219] || typeof _0x708dxd3 != _0x2e98[219] || typeof _0x708dxd4 != _0x2e98[219] || typeof _0x708dxcf != _0x2e98[219]) {
throw new Error(_0x2e98[208])
};
var _0x708dxcc, _0x708dxcd, _0x708dxce;
_0x708dxd2 /= 360;
_0x708dxd3 /= 100;
_0x708dxd4 /= 100;
if (_0x708dxd3 === 0) {
_0x708dxcc = _0x708dxcd = _0x708dxce = _0x708dxd4
} else {
var _0x708dxd6 = function (_0x708dxd7, _0x708dxd8, _0x708dxd9) {
if (_0x708dxd9 < 0) {
_0x708dxd9 += 1
};
if (_0x708dxd9 > 1) {
_0x708dxd9 -= 1
};
if (_0x708dxd9 < 1 / 6) {
return _0x708dxd7 + (_0x708dxd8 - _0x708dxd7) * 6 * _0x708dxd9
};
if (_0x708dxd9 < 1 / 2) {
return _0x708dxd8
};
if (_0x708dxd9 < 2 / 3) {
return _0x708dxd7 + (_0x708dxd8 - _0x708dxd7) * (2 / 3 - _0x708dxd9) * 6
};
return _0x708dxd7
};
var _0x708dxd8 = _0x708dxd4 < 0.5 ? _0x708dxd4 * (1 + _0x708dxd3) : _0x708dxd4 + _0x708dxd3 - _0x708dxd4 * _0x708dxd3;
var _0x708dxd7 = 2 * _0x708dxd4 - _0x708dxd8;
_0x708dxcc = Math[_0x2e98[220]](_0x708dxd6(_0x708dxd7, _0x708dxd8, _0x708dxd2 + 1 / 3) * 255);
_0x708dxcd = Math[_0x2e98[220]](_0x708dxd6(_0x708dxd7, _0x708dxd8, _0x708dxd2) * 255);
_0x708dxce = Math[_0x2e98[220]](_0x708dxd6(_0x708dxd7, _0x708dxd8, _0x708dxd2 - 1 / 3) * 255)
};
return {
r: _0x708dxcc
, g: _0x708dxcd
, b: _0x708dxce
, a: _0x708dxcf
, h: _0x708dxd2
, s: _0x708dxd3
, l: _0x708dxd4
}
};
color[_0x2e98[221]] = function (_0x708dxd1) {
return ((_0x708dxd1 instanceof Array) && _0x708dxd1[_0x2e98[212]] && _0x708dxd1[_0x2e98[213]] && _0x708dxd1[_0x2e98[214]] && _0x708dxd1[_0x2e98[215]])
};
color[_0x2e98[222]] = function (_0x708dxd1) {
if (!color[_0x2e98[221]](_0x708dxd1)) {
throw new Error(_0x2e98[223])
};
var _0x708dxda = _0x2e98[224];
_0x708dxda += _0x708dxd1[_0x2e98[212]].toString(16);
_0x708dxda += _0x708dxd1[_0x2e98[213]].toString(16);
_0x708dxda += _0x708dxd1[_0x2e98[214]].toString(16);
return _0x708dxda
};
color[_0x2e98[225]] = function (_0x708dxd1) {
return [_0x708dxd1[_0x2e98[212]], _0x708dxd1[_0x2e98[213]], _0x708dxd1[_0x2e98[214]], _0x708dxd1[_0x2e98[215]]]
};
color[_0x2e98[226]] = function (_0x708dxdb, _0x708dxcc, _0x708dxcd, _0x708dxce, _0x708dxcf) {
if (!color[_0x2e98[221]](self) || (!_0x708dxcc && !_0x708dxcd && !_0x708dxce && !_0x708dxcf)) {
throw new Error(_0x2e98[227])
};
return {
r: _0x708dxdb[_0x2e98[212]] + _0x708dxcc
, g: _0x708dxdb[_0x2e98[213]] + _0x708dxcd
, b: _0x708dxdb[_0x2e98[214]] + _0x708dxce
, a: _0x708dxdb[_0x2e98[215]] + _0x708dxcf
, offset: {
r: _0x708dxcc
, g: _0x708dxcd
, b: _0x708dxce
, a: _0x708dxcf
}
}
};
color[_0x2e98[228]] = function (_0x708dxd1, _0x708dxdc) {
if (!color[_0x2e98[221]](_0x708dxd1)) {
throw new Error(_0x2e98[223])
};
_0x708dxdc = _0x708dxdc || 0;
return ((_0x708dxd1[_0x2e98[212]] < _0x708dxdc) && (_0x708dxd1[_0x2e98[213]] < _0x708dxdc) && (_0x708dxd1[_0x2e98[214]] < _0x708dxdc) && (_0x708dxd1[_0x2e98[215]] < _0x708dxdc))
};
color[_0x2e98[229]] = function (_0x708dxd1, _0x708dxdc) {
if (!color[_0x2e98[221]](_0x708dxd1)) {
throw new Error(_0x2e98[223])
};
_0x708dxdc = _0x708dxdc || 0;
return ((_0x708dxd1[_0x2e98[215]] < _0x708dxdc))
};
color[_0x2e98[230]] = function (_0x708dxd1, _0x708dxdd) {
if (!_0x708dxdd || typeof _0x708dxd1[_0x2e98[231]] == _0x2e98[232] || typeof _0x708dxd1[_0x2e98[233]] == _0x2e98[232] || typeof _0x708dxd1[_0x2e98[234]] == _0x2e98[232]) {
throw new Error(_0x2e98[235])
};
_0x708dxdd += _0x708dxd1[_0x2e98[231]];
_0x708dxdd = _0x708dxdd % 360;
return color[_0x2e98[218]](_0x708dxdd, _0x708dxd1[_0x2e98[233]], _0x708dxd1[_0x2e98[234]], _0x708dxd1[_0x2e98[215]])
};
color[_0x2e98[236]] = function (_0x708dxd1, _0x708dxdd) {
if (!_0x708dxdd || typeof _0x708dxd1[_0x2e98[231]] == _0x2e98[232] || typeof _0x708dxd1[_0x2e98[233]] == _0x2e98[232] || typeof _0x708dxd1[_0x2e98[234]] == _0x2e98[232]) {
throw new Error(_0x2e98[235])
};
_0x708dxdd += _0x708dxd1[_0x2e98[234]];
_0x708dxdd = Math[_0x2e98[217]](_0x708dxdd, 100);
return color[_0x2e98[218]](_0x708dxd1[_0x2e98[231]], _0x708dxd1[_0x2e98[233]], _0x708dxdd, _0x708dxd1[_0x2e98[215]])
};
var point = {
_class: _0x2e98[237]
};
point[_0x2e98[238]] = function (_0x708dxdf, _0x708dxe0) {
const _0x708dxe1 = {
x: _0x708dxdf
, y: _0x708dxe0
};
return _0x708dxe1
};
var area = {
_class: _0x2e98[239]
};
area[_0x2e98[238]] = function (_0x708dxdf, _0x708dxe0, _0x708dxe3, _0x708dxd2) {
const _0x708dxe4 = {
x: _0x708dxdf
, y: _0x708dxe0
, x2: _0x708dxdf + _0x708dxe3
, y2: _0x708dxe0 + _0x708dxd2
};
return _0x708dxe4
};
area[_0x2e98[240]] = function (area, point) {
return point[_0x2e98[241]] > area[_0x2e98[241]] && point[_0x2e98[241]] < area[_0x2e98[242]] && point[_0x2e98[243]] > area[_0x2e98[243]] && point[_0x2e98[243]] < area[_0x2e98[244]]
};
function text(_0x708dxdf, _0x708dxe0, _0x708dxcf, text, color, _0x708dx24) {
Render.StringCustom(_0x708dxdf + 1, _0x708dxe0 + 1, _0x708dxcf, text, [15, 15, 15, 55], _0x708dx24);
Render.StringCustom(_0x708dxdf, _0x708dxe0, _0x708dxcf, text, color, _0x708dx24)
}
function draw_container(_0x708dxdf, _0x708dxe0, _0x708dxe3, _0x708dxe7, _0x708dx24, _0x708dxe8) {
const _0x708dxe9 = menu[_0x2e98[202]](_0x708dxe8);
const _0x708dxea = color[_0x2e98[211]](color[_0x2e98[207]](_0x708dxe9[0], _0x708dxe9[1], _0x708dxe9[2], _0x708dxe9[3]));
const _0x708dxeb = color[_0x2e98[236]](_0x708dxea, 20);
if (menu[_0x2e98[198]](rgb)) {
const _0x708dxec = ((1 / menu[_0x2e98[198]](rgb_speed)) * globals_frametime()) * 360;
const _0x708dxed = color[_0x2e98[230]](_0x708dxea, _0x708dxec);
menu[_0x2e98[204]](_0x708dxe8, color[_0x2e98[225]](_0x708dxed))
};
const _0x708dxee = color[_0x2e98[209]](_0x2e98[245], 255);
const _0x708dxef = color[_0x2e98[209]](_0x2e98[246], 125);
render_gradient_rect(_0x708dxdf, _0x708dxe0, _0x708dxe3 / 2, 2, 1, color[_0x2e98[225]](_0x708dxea), color[_0x2e98[225]](_0x708dxeb));
render_gradient_rect(_0x708dxdf + _0x708dxe3 / 2, _0x708dxe0, _0x708dxe3 / 2, 2, 1, color[_0x2e98[225]](_0x708dxeb), color[_0x2e98[225]](_0x708dxea));
render_filled_rect(_0x708dxdf, _0x708dxe0 + 2, _0x708dxe3, 16, color[_0x2e98[225]](_0x708dxef));
text(_0x708dxdf + _0x708dxe3 / 2, _0x708dxe0 + 2, 1, _0x708dxe7, color[_0x2e98[225]](_0x708dxee), _0x708dx24)
}
const windows = menu[_0x2e98[195]](ui_add_multi_dropdown, _0x2e98[247], _0x2e98[248], [[_0x2e98[249], _0x2e98[250], _0x2e98[251], _0x2e98[252]]]);
const accent = menu[_0x2e98[195]](ui_add_color_picker, _0x2e98[253], _0x2e98[254], null);
const rgb = menu[_0x2e98[195]](ui_add_checkbox, _0x2e98[255], _0x2e98[256], null);
const rgb_speed = menu[_0x2e98[195]](ui_add_slider_float, _0x2e98[257], _0x2e98[258], [1, 5]);
const position = {
spectators: {
x: menu[_0x2e98[195]](ui_add_slider_int, _0x2e98[259], _0x2e98[260], [0, 2560])
, y: menu[_0x2e98[195]](ui_add_slider_int, _0x2e98[259], _0x2e98[261], [0, 1440])
}
, keybinds: {
x: menu[_0x2e98[195]](ui_add_slider_int, _0x2e98[259], _0x2e98[262], [0, 2560])
, y: menu[_0x2e98[195]](ui_add_slider_int, _0x2e98[259], _0x2e98[263], [0, 1440])
}
, team_damage: {
x: menu[_0x2e98[195]](ui_add_slider_int, _0x2e98[259], _0x2e98[264], [0, 2560])
, y: menu[_0x2e98[195]](ui_add_slider_int, _0x2e98[259], _0x2e98[265], [0, 1440])
}
};
function setup_colors() {
const _0x708dxd0 = color[_0x2e98[209]](_0x2e98[266], 255);
if (menu[_0x2e98[202]](accent)[3] === 0) {
menu[_0x2e98[204]](accent, color[_0x2e98[225]](_0x708dxd0))
}
}
function handle_menu_visibility() {
for (var _0x708dxf7 in position) {
const _0x708dxdf = position[_0x708dxf7][_0x2e98[241]]
, _0x708dxe0 = position[_0x708dxf7][_0x2e98[243]];
menu[_0x2e98[205]](_0x708dxdf, false);
menu[_0x2e98[205]](_0x708dxe0, false)
}
}
function get_spectators() {
const _0x708dx18 = entity_get_local_player();
const _0x708dxf9 = entity_get_players();
var _0x708dxfa = _0x2e98[259];
for (var _0x708dx27 = 0; _0x708dx27 < _0x708dxf9[_0x2e98[68]]; _0x708dx27++) {
const _0x708dxfb = _0x708dxf9[_0x708dx27];
const _0x708dxfc = Entity.GetProp(_0x708dxfb, _0x2e98[8], _0x2e98[267]);
if (_0x708dxfc !== _0x2e98[267]) {
if (_0x708dxfc === _0x708dx18) {
const _0x708dxc4 = Entity.GetName(_0x708dxfb);
_0x708dxfa += _0x708dxc4 + _0x2e98[268]
}
}
};
return _0x708dxfa
}
setup_colors();
handle_menu_visibility();
var modules = {
_class: _0x2e98[269]
, hotkeys: [{
path: [_0x2e98[270], _0x2e98[271], _0x2e98[272], _0x2e98[273]]
, conditions: [[_0x2e98[270], _0x2e98[271], _0x2e98[272], _0x2e98[273]]]
, label: _0x2e98[274]
}, {
path: [_0x2e98[270], _0x2e98[271], _0x2e98[275], _0x2e98[273]]
, conditions: [[_0x2e98[270], _0x2e98[271], _0x2e98[272], _0x2e98[273]]]
, label: _0x2e98[276]
}, {
path: [_0x2e98[277], _0x2e98[271], _0x2e98[278]]
, conditions: [[_0x2e98[277], _0x2e98[271], _0x2e98[273]]]
, label: _0x2e98[279]
}, {
path: [_0x2e98[277], _0x2e98[280], _0x2e98[281]]
, conditions: [[_0x2e98[277], _0x2e98[271], _0x2e98[273]]]
, label: _0x2e98[282]
}, {
path: [_0x2e98[277], _0x2e98[280], _0x2e98[283]]
, conditions: [[_0x2e98[277], _0x2e98[271], _0x2e98[273]]]
, label: _0x2e98[284]
}, {
path: [_0x2e98[57], _0x2e98[285], _0x2e98[286]]
, conditions: [[_0x2e98[270], _0x2e98[271], _0x2e98[272], _0x2e98[273]]]
, label: _0x2e98[287]
}, {
path: [_0x2e98[57], _0x2e98[58], _0x2e98[288]]
, conditions: [[_0x2e98[277], _0x2e98[271], _0x2e98[273]]]
, label: _0x2e98[287]
}, {
path: [_0x2e98[20], _0x2e98[289], _0x2e98[290]]
, conditions: [[_0x2e98[20], _0x2e98[289], _0x2e98[290]]]
, label: _0x2e98[291]
}, {
path: [_0x2e98[20], _0x2e98[289], _0x2e98[292]]
, conditions: [[_0x2e98[20], _0x2e98[289], _0x2e98[292]]]
, label: _0x2e98[293]
}]
, damage_dealt: []
};
modules[_0x2e98[294]] = function (_0x708dx24) {
const _0x708dxfe = function () {
const text = _0x2e98[295] + cheat_get_username() + _0x2e98[296];
const _0x708dxff = world_get_server_string();
if (_0x708dxff != _0x2e98[259]) {
text += _0x708dxff + _0x2e98[297] + Math[_0x2e98[220]](local_latency() * 1000 - 16) + _0x2e98[296] + globals_tickrate() + _0x2e98[298]
};
const _0x708dx100 = new Date();
const _0x708dx101 = _0x708dx100[_0x2e98[299]]()
, _0x708dx102 = _0x708dx100[_0x2e98[300]]()
, _0x708dx103 = _0x708dx100[_0x2e98[301]]();
const time = (_0x708dx101 < 10 ? _0x2e98[302] + _0x708dx101 : _0x708dx101) + _0x2e98[303] + (_0x708dx102 < 10 ? _0x2e98[302] + _0x708dx102 : _0x708dx102) + _0x2e98[303] + (_0x708dx103 < 10 ? _0x2e98[302] + _0x708dx103 : _0x708dx103);
text += time;
return text
};
const text = _0x708dxfe();
const _0x708dx104 = render_text_size_custom(text, _0x708dx24)[0] + 15;
const _0x708dx105 = render_get_screen_size()[0];
draw_container(_0x708dx105 - 10 - _0x708dx104, 10, _0x708dx104, text, _0x708dx24, accent)
};
modules[_0x2e98[304]] = function (_0x708dx24) {
const _0x708dxdf = menu[_0x2e98[198]](position[_0x2e98[304]][_0x2e98[241]])
, _0x708dxe0 = menu[_0x2e98[198]](position[_0x2e98[304]][_0x2e98[243]]);
const _0x708dxfa = get_spectators();
const _0x708dx106 = area[_0x2e98[238]](_0x708dxdf, _0x708dxe0, 200, 32);
const _0x708dx107 = point[_0x2e98[238]](input_get_cursor_position()[0], input_get_cursor_position()[1]);
draw_container(_0x708dxdf, _0x708dxe0, 200, _0x2e98[304], _0x708dx24, accent);
text(_0x708dxdf + 4, _0x708dxe0 + 18, 0, _0x708dxfa, [255, 255, 255, 200], _0x708dx24);
if (input_is_key_pressed(1)) {
if (area[_0x2e98[240]](_0x708dx106, _0x708dx107)) {
menu[_0x2e98[203]](position[_0x2e98[304]][_0x2e98[241]], _0x708dx107[_0x2e98[241]] - 100);
menu[_0x2e98[203]](position[_0x2e98[304]][_0x2e98[243]], _0x708dx107[_0x2e98[243]] - 10)
}
}
};
modules[_0x2e98[305]] = function (_0x708dx24) {
const _0x708dxdf = menu[_0x2e98[198]](position[_0x2e98[305]][_0x2e98[241]])
, _0x708dxe0 = menu[_0x2e98[198]](position[_0x2e98[305]][_0x2e98[243]]);
const _0x708dx108 = function () {
var _0x708dxdb = _0x2e98[259];
for (var _0x708dx27 = 0; _0x708dx27 < modules[_0x2e98[306]][_0x2e98[68]]; _0x708dx27++) {
const _0x708dx109 = modules[_0x2e98[306]][_0x708dx27];
const _0x708dx10a = true;
for (var _0x708dx10b = 0; _0x708dx10b < _0x708dx109[_0x2e98[307]][_0x2e98[68]]; _0x708dx10b++) {
const _0x708dx10c = _0x708dx109[_0x2e98[307]][_0x708dx10b];
_0x708dx10a = _0x708dx10a && ui_get_value[_0x2e98[197]](null, _0x708dx10c)
};
if (ui_is_hotkey_active[_0x2e98[197]](null, _0x708dx109[_0x2e98[308]]) && _0x708dx10a) {
_0x708dxdb += _0x2e98[309] + _0x708dx109[_0x2e98[194]] + _0x2e98[268]
}
};
return _0x708dxdb
};
const _0x708dx106 = area[_0x2e98[238]](_0x708dxdf, _0x708dxe0, 200, 32);
const _0x708dx107 = point[_0x2e98[238]](input_get_cursor_position()[0], input_get_cursor_position()[1]);
draw_container(_0x708dxdf, _0x708dxe0, 200, _0x2e98[305], _0x708dx24, accent);
text(_0x708dxdf + 4, _0x708dxe0 + 18, 0, _0x708dx108(), [255, 255, 255, 200], _0x708dx24);
if (input_is_key_pressed(1)) {
if (area[_0x2e98[240]](_0x708dx106, _0x708dx107)) {
menu[_0x2e98[203]](position[_0x2e98[305]][_0x2e98[241]], _0x708dx107[_0x2e98[241]] - 100);
menu[_0x2e98[203]](position[_0x2e98[305]][_0x2e98[243]], _0x708dx107[_0x2e98[243]] - 10)
}
}
};
modules[_0x2e98[310]] = function (_0x708dx24) {
const _0x708dxdf = menu[_0x2e98[198]](position[_0x2e98[310]][_0x2e98[241]])
, _0x708dxe0 = menu[_0x2e98[198]](position[_0x2e98[310]][_0x2e98[243]]);
const _0x708dx10d = function () {
var _0x708dxdb = _0x2e98[259];
for (var _0x708dx10e in modules[_0x2e98[311]]) {
const _0x708dx10f = modules[_0x2e98[311]][_0x708dx10e];
_0x708dxdb += entity_get_name(parseInt(_0x708dx10e)) + _0x2e98[296] + _0x708dx10f
};
return _0x708dxdb
};
const _0x708dx106 = area[_0x2e98[238]](_0x708dxdf, _0x708dxe0, 200, 32);
const _0x708dx107 = point[_0x2e98[238]](input_get_cursor_position()[0], input_get_cursor_position()[1]);
draw_container(_0x708dxdf, _0x708dxe0, 200, _0x2e98[312], _0x708dx24, accent);
text(_0x708dxdf + 4, _0x708dxe0 + 18, 0, _0x708dx10d(), [255, 255, 255, 200], _0x708dx24);
if (input_is_key_pressed(1)) {
if (area[_0x2e98[240]](_0x708dx106, _0x708dx107)) {
menu[_0x2e98[203]](position[_0x2e98[310]][_0x2e98[241]], _0x708dx107[_0x2e98[241]] - 100);
menu[_0x2e98[203]](position[_0x2e98[310]][_0x2e98[243]], _0x708dx107[_0x2e98[243]] - 10)
}
}
};
function on_paint() {
const _0x708dx111 = render_add_font(_0x2e98[313], 8, 400);
const _0x708dx112 = menu[_0x2e98[198]](windows);
if (_0x708dx112 & (1 << 0)) {
modules[_0x2e98[294]](_0x708dx111)
};
if (!entity_is_valid(entity_get_local_player())) {
return
};
if (_0x708dx112 & (1 << 1)) {
modules[_0x2e98[304]](_0x708dx111)
};
if (_0x708dx112 & (1 << 2)) {
modules[_0x2e98[305]](_0x708dx111)
};
if (_0x708dx112 & (1 << 3)) {
modules[_0x2e98[310]](_0x708dx111)
}
}
function on_player_damage() {
const _0x708dx114 = entity_get_entity_from_user_i_d(event_get_int(_0x2e98[314]));
const _0x708dx115 = entity_get_entity_from_user_i_d(event_get_int(_0x2e98[69]));
const _0x708dx18 = entity_get_local_player();
if (entity_get_prop(_0x708dx114, _0x2e98[315], _0x2e98[316]) == entity_get_prop(_0x708dx115, _0x2e98[315], _0x2e98[316]) && entity_get_prop(_0x708dx114, _0x2e98[315], _0x2e98[316]) == entity_get_prop(_0x708dx18, _0x2e98[315], _0x2e98[316]) && entity_get_prop(_0x708dx115, _0x2e98[315], _0x2e98[316]) == entity_get_prop(_0x708dx18, _0x2e98[315], _0x2e98[316])) {
if (!modules[_0x2e98[311]][_0x708dx114]) {
modules[_0x2e98[311]][_0x708dx114] = 0
};
modules[_0x2e98[311]][_0x708dx114] += event_get_int(_0x2e98[317])
}
}
function on_connect() {
modules[_0x2e98[311]] = []
}
cheat_register_callback(_0x2e98[101], _0x2e98[318]);
cheat_register_callback(_0x2e98[319], _0x2e98[320]);
cheat_register_callback(_0x2e98[72], _0x2e98[321])
Мне тебя жалко, броПривет всем)
Пожалуйста, авторизуйтесь для просмотра ссылки.(нажми)
Пожалуйста, авторизуйтесь для просмотра ссылки.(нажми) Ссылку починил
SS
Посмотреть вложение 111594Посмотреть вложение 111593![]()
кфг даркрая слить?
Там изначальная цена 100 рублей на кряк была.Привет всем)
Пожалуйста, авторизуйтесь для просмотра ссылки.(нажми)
Пожалуйста, авторизуйтесь для просмотра ссылки.(нажми) Ссылку починил
SS
Посмотреть вложение 111594Посмотреть вложение 111593![]()
кфг даркрая слить?
и че?) где кфг то?без б
не плохо, но корд = крингеПривет всем)
Пожалуйста, авторизуйтесь для просмотра ссылки.(нажми)
Пожалуйста, авторизуйтесь для просмотра ссылки.(нажми) Ссылку починил
SS
Посмотреть вложение 111594Посмотреть вложение 111593![]()
кфг даркрая слить?
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz